Houndeye
Houndeye | |
---|---|
General information | |
Faction | |
Type |
Wildlife |
Individual information | |
Health |
30 |
Weapon(s) |
Sonic attack |
Game information | |
Entity |
|
Designer(s) |
- "Did you see that thing, with the... the missing leg?"
- ― Security guard[src]
Sonicanis myriops[3] [Lat. "Many-eyed Sound-dog"], commonly known as the Houndeye, is a tripedal creature that teleported to Earth from Xen after the Resonance Cascade. It is introduced in Half-Life’s third chapter, Unforeseen Consequences.
Contents
Overview
Possessing only three legs and a thorax, the Houndeye is a faint yellow-green in color, with electric blue tiger-like stripes adorning its spine. In place of a head there is a large, black, insect-like compound eye protected by eyelids. Houndeyes apparently communicate through a series of high-pitched sounds somewhat similar to the barking of dogs, on which its behavior and movement are also partially based, hence its name (its sounds are actually based on that of dogs).[2] Like most of the creatures found on Xen, Houndeyes are studied in Black Mesa's Sector E.
Behavior and skills
- The Houndeye is an excellent example of a social animal in terms of pack hunting. While a shy and timid creature by itself, groups of three or more display resonant behavior, emitting destructive harmonic sonic attacks in shock waves, capable of injuring those they attack or destroying nearby objects such as wooden crates or windows. The shock waves are always visible, appearing as light blue (one Houndeye) or violet (several Houndeyes) circles around the creature. The eyelids are seen moving only when they are excited.
- Although they are not seen displaying this trait often, Houndeyes appear to be carnivorous creatures, as one is seen eating a dead security guard in Half-Life: Blue Shift. The Houndeye's mouth is located on the underside of its belly, close to the eye, filled with what appears to be fang-like incisors.
- Like many other enemies in Half-Life, Houndeyes sometimes move in squads. The maximum squad size limit is 4 for Houndeyes.
- The damage and the color for sonic attacks change depending on the number of units in a squad.[4] The squads lose their ability to charge attack and start to use the default shockwave color (light blue) when their leader gets killed. This does not happen when a random unit in squad gets killed. Please see the table below for more information:
Size | Squad | Color (RGB) | Damage (Default) |
---|---|---|---|
3 unit + 1 leader | Yes | 62 33 211 | 60 |
2 unit + 1 leader | Yes | 67 85 255 | 45 |
1 unit + 1 leader | Yes | 101 133 221 | 30 |
Any | Yes | 188 220 255 | 15 |
Any | No | 188 220 255 | 15 |
Behind the scenes
- The Houndeye was originally nicknamed "Roundeye".[2]
- It is one of the few creatures from the series that went virtually unchanged from the first sketch.[2]
- According to Ted Backman, designer of the Houndeye, its anatomy was inspired by a huge three-legged tabby cat named Tripod that lived in his neighborhood as a child.[2]
- The Houndeye was originally to use digestive fluid and its claws as attacks,[2] while it only uses its sonic attacks in the final version.
- The Houndeye sonic attacks were originally to stun the player to allow the other members of the pack to attack with their claws,[2] while sonic attacks only take a few health points in the final version.
- The pack leader was originally easily recognizable from the other pack members, as it was to stood on its rear leg to look around. The animation, "leaderlook", is still present in the model and can be seen in pre-release screenshots for Half-Life.
- Its eye was originally to feature prismatic coloring,[2] possibly cut for difficulties in implementation at the time of Half-Life's release. However it was apparently made for the cut Half-Life 2 model.
- A proposed color was a green grey color, eventually replaced by a yellow.[2]
- The markings were designed to break up its silhouette.[2]
Half-Life 2
- The Houndeye was originally to appear in Half-Life 2.[1][2] Much thinner than the bulky, healthy Houndeye seen in Half-Life and its expansions, hunger was to have turned it into a fierce and voracious predator.[2]
- The Houndeye model featured in the playable Half-Life 2 leak files is broken and cannot be viewed nor used. Only the image preview gives insight of his appearance, corroborated by Raising the Bar.[1]
- Like the Bullsquid, also cut from Half-Life 2, it was to be glimpsed during the original train ride to City 17[2] and appear in the Canals.[5] Some Houndeyes can be found in the WC mappack map "
prefab_canals.vmf
", last edited December 2002.[5]
- Houndeyes were also to be seen in a slideshow revealing the events between Half-Life and Half-Life 2 to be shown to Gordon at Eli's lab. In one of the images, Houndeyes were to be seen roaming in packs in suburban areas.[2]
Gallery
Half-Life and its expansions
Pre-release
- Beta houndeye bullsquids.jpg
Early Houndeyes and Bullsquids in an early Black Mesa.
- Hl10096.jpg
Ditto.
Early Houndeye pack leader looking around on its rear leg in an early version of the first map of the Biological Waste Processing Plant.
- Two beta houndeyes ready to attack.jpg
Ditto.
Early model, as found in the leaked Half-Life Alpha.
- Houndeye attack early.jpg
Early effect of Houndeye attack.
Retail
- C1a1b0h.jpg
Houndeyes in their first appearance in Sector B.
Houndeye killed by a Xen Tree.
Houndeyes near a Healing Pool on Xen.
Half-Life 2
- Beta houndeye mdl preview.jpg
Image preview of the original Half-Life 2 leak model, in the "leaderlook" animation.
List of appearances
- Half-Life: Day One (First appearance)
- Half-Life
- Half-Life: Uplink (Non-canonical appearance)
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Half-Life: Decay
- Half-Life 2: Raising the Bar