This subject is related to the Combine era.

Alyx Vance/Quotes/Half-Life 2: Episode One - City 17

From Combine OverWiki, the original Half-Life wiki and Portal wiki
Jump to: navigation, search

This subject is related to the Combine era.

Commentary node transparent.png This is a quote article.

This article is a transcript of all of the quotes from a given character or entity. Unless noted otherwise, these transcripts are sourced directly from the official scripts, closed captions, or internal text data with only minimal modifications for typos and formatting purposes.

Doll2.png Warning! This article has yet to be cleaned up to a higher standard of quality, per our Cleanup Project. It may contain factual errors and nonsense, as well as spelling, grammar and structure issues, or simply structure problems. Reader's discretion is advised until fixing is done.
Space.png

You can help clean up this page by correcting spelling and grammar, removing factual errors and rewriting sections to ensure they are clear and concise, and moving some elements when appropriate.
Please notify the administrators before removing this template.

The following is a list of quotes from Alyx Vance, from the City 17 area in Half-Life 2: Episode One.

Location: sound/vo/episode_1/c17

Filename(s) Quote Play
alyx_npc_comp Look at them all...
al_50broke Whoof... I think we just broke about fifty Combine regulations.
al_50list01 No eye contact with Combine soldiers.
al_50list02 Don't damage Combine property.
al_50list03 Don't kill the Combine representatives.
al_50list04 Have your papers out and available.
al_50list05 No loud noises after six o'clock...
al_50list06 Or before six for that matter.
al_airductstory01 Hey – an airduct.
al_airductstory02 I've heard stories about you and airducts.
al_airductstory03 Doctor Kleiner says whenever he locked himself out of his office
al_airductstory04 you and Barney used to compete to see who could get in fastest without using a key.
al_alert_zombies01 Oh God, I hate zombies.
al_alert_zombies02 Oh no...zombies.
al_alert_zombies03 Damn zombies.
al_alert_zombies04 I really hate zombies.
al_alert_zombies05 What a surprise...zombies.
al_alert_zombies06 Ugh... that smell can only mean zombies.
al_alert_zombies07 What's with that smell?
al_anelevator01 Hey – an elevator!
al_anelevator02 I'd have settled for stairs.
al_anothergunship Another gunship!
al_anotherway01 I'd like to find another way around these buildings,
al_anotherway02 But we really don't have time.
al_antguard An antlion guard!
al_antguard_victory Yeah!
al_antlionshere01 Antlions, here?
al_antlionshere02 The Combine's defense field must have collapsed.
al_antlionshere03 Makes sense if it was powered by the Citadel.
al_antlionstrapped Those antlions are trapped back there...good thing, too.
al_antlions_cantgetoutnow They can't get out of there now.
al_antlions_cominguphere Uh oh—the antlions are coming up here!
al_antlions_cutsupply How are we going to cut off the antlion supply?
al_antlions_firstsight Antlions!
al_antlions_goodidea Good idea, Gordon!
al_antlions_goodwork Good work, Gordon!
al_antlions_holycrap Holy crap, Antlions!
al_antlions_keepcontrol We've gotta keep the antlions in control!
al_antlions_pluganyhole Yeah, it's probably a good idea to plug any hole an antlion could squeeze through.
al_antlions_plugthatway I wouldn't have thought you could plug up the burrow that way.
al_antlions_runoutbullets We're gonna run out of bullets before this burrow runs out of antlions!
al_ant_block01 Block up the antlion burrows.
al_ant_block02 Stop up the opening, Gordon!
al_ant_block03 Cover that spot where the antlions are coming through.
al_ant_block04 Block off the hole the antlions are using.
al_ant_block05 Come on, Gordon, block the hole or they'll never stop coming!
al_ant_block06 Block off the antlion burrow!
al_ant_block07 If we could block these antlion holes, it might slow them down.
al_ant_block08 Cover the burrows, Gordon!
al_ant_block09 Good job sealing the burrows.
al_ant_flip I can get a better shot if you knock them over, Gordon.
al_ant_uncovered01 Oh no, they're coming out again!
al_ant_uncovered02 There are some more coming out over there!
al_ant_uncovered03 Over there!
al_ant_uncovered04 More are coming!
al_awayfromdoors Get away from the doors!
al_backsosoon Oh, back so soon?
al_barnacle_lightup Ugh...a barnacle. Light it up for me, Gordon.
al_barnacle_morearound Be careful...there might be more of those things around.
al_barnacle_walkedinto You walked into a barnacle! Keep your light on it, Gordon!
al_barneyoverhere Barney! Over here!
al_barn_bye Bye Barney!
al_barn_seeyouatstn We'll see you at the train station.
al_betterchance We'll have a better chance.
al_breenbust Doctor Breen — ugh — I hope we've seen the last of him.
al_breenshrine Looks like a shrine to Dr. Breen.
al_byebarney Bye, Barney! Good luck!
al_carefulzombies Careful! Zombies!
al_citnag_evac01 What are you doing in here? You need to clear out of the city.
al_citnag_evac02 Get out of the City! The Citadel's going to blow!
al_citnag_evac03 Haven't you heard? The Citadel's gonna blow! Get out of City 17!
al_citnag_evac04 Come on, people, head for the train stations! Get out of the city while you can!
al_cit_getoutofhere You should get out of here.
al_cit_goodshot01 Nice shot.
al_cit_goodshot02 Hey — nice shooting!
al_cit_goodshot03 Way to go!
al_cit_goodshot04 Good going!
al_cit_heythanks Hey thanks!
al_cit_join01 Let's join up with those people.
al_cit_join02 Let's go help those people.
al_cit_join03 Let's team up with them.
al_cit_keepmoving You're gonna want to keep moving.
al_cit_niceshooting Nice shooting!
al_claustro We've gotta get out of here. I can't stand being shut in these places.
al_comeon Come on, we'll help you if we can.
al_coverstreet I'll cover the street while you figure this out.
al_crabpod_findaway Let's find another way up.
al_crabpod_getaway Get away from there, Gordon!
al_crabpod_omg Oh my God!
al_crabpod_wthell What the hell!
al_cramped01 I hate these cramped spaces...
al_cramped02 Stuff around every corner...
al_crank1_gettotrain Okay – let's get to the trainyard before the Citadel blows.
al_crank2_didntforget You didn't forget the crank, did you?
al_crank2_done01 Nicely done
al_crank2_done02 Let's head upstairs.
al_crank2_fireout01 It's working.
al_crank2_fireout02 the fire's going out!
al_crank2_onecrank Don't tell me there's only one crank in this whole neighborhood.
al_crank_crankit Come on, Gordon, crank that thing!
al_crank_evac Haven't you heard you're supposed to evacuate?
al_crank_found That's it!
al_crank_gone The handle's broken off. I wonder if it's still around someplace.
al_crank_holdon01 Hold on. There must be some way to open this gate.
al_crank_holdon02 Look around, Gordon!
al_crank_lookslike Looks like there used to be a crank that fit in here. I wonder if it's still around here somewhere.
al_crank_seeifworks See if the crank still works.
al_crank_working It's working.
al_darkinhere I can't see a thing in here.
al_dark_almostdone_01 Almost done...
al_dark_doorlocked_01 We need to get through that door....
al_dark_doorlocked_02 Give me some light so I can check out the lock.
al_dark_findpowerbox_01 Okay, we're in luck, the door just needs power. You've got the flashlight; see if you can find the powerbox.
al_dark_findpowerbox_02 Keep your light on the powerbox. I'll get a charge going through it.
al_dark_findpowerbox_03 Another locked door? Find the powerbox and I'll get it open.
al_dark_findpowerbox_04 If you can find a powerbox, I can get the door open.
al_dark_foundpowerbox_01 There it is.
al_dark_holdlightsteady_01 Hold that light steady...
al_dark_needlight_01 I need light over here.
al_dark_needlight_02 Shine your flashlight on the powerbox so I can work on it.
al_dark_success_01 There! Got it!
al_defensedown01 Look at them all...
al_defensedown02 the city's defenses are definitely down.
al_defensedown03 They'd have been coming through years ago otherwise.
al_distractstrider We'll distract the strider so you can get this train out of here.
al_dontfall Careful, Gordon, they're swarming down there!
al_dontseehow How are we gonna get through this?
al_elev_actual I don't believe it, an actual elevator! I would have settled for stairs.
al_elev_almosthere The elevator's almost here...we just gotta hold out a little bit longer.
al_elev_anyminute It should be here any minute.
al_elev_anyminute_loud It should be here any minute.
al_elev_anytime Any time now...
al_elev_anytime_loud Any time now...
al_elev_cantcall Damn. We can't call the elevator cause the power is out.
al_elev_closer It's getting close...
al_elev_comeon Come on, come on...make it, make it...
al_elev_crapnopower Oh crap. No power.
al_elev_fewsec Just another few seconds.
al_elev_getin Get in, Gordon!
al_elev_getingetin Get in! Get in!
al_elev_geton Get on!
al_elev_godnotagain Oh God...not again...
al_elev_hearsomething01 Hey, did you hear something?
al_elev_hearsomething_loud01
al_elev_hearsomething02 Let's get the power back on and get the hell outta here.
al_elev_hearsomething_loud02
al_elev_hearthat Hear that? Sounds like the elevator's moving again.
al_elev_herecomes Here she comes.
al_elev_heyihear Hey, I hear the elevator—it's moving again.
al_elev_hopelight I hope it's still light out.
al_elev_isthatlight Is that light I can see up there?
al_elev_itshere It's here!
al_elev_itslight Light! Do you see it? It's light!
al_elev_kidding You've got to be kidding...
al_elev_letsgetout Let's get out of here!
al_elev_letsgo Let's go!
al_elev_letsgo_new Let's go!
al_elev_lookshaft Look! An elevator shaft!
al_elev_movingagain Sounds like the elevator's moving again.
al_elev_nomore No more...no more...we've gotta get out of here.
al_elev_ok Okay!
al_elev_phew Phew.
al_elev_pleasewayout Oh please, let this be the way out.
al_elev_powersupply I've worked with electricity a time or two, and I'm pretty sure this sparking wire must be connected to a power supply.
al_elev_power_loud_nag01 Any luck figuring out how to get the power back on?
al_elev_power_nag01
al_elev_power_loud_nag02 Any thoughts about getting the power back on?
al_elev_power_nag02
al_elev_power_loud_nag03 Sorry I haven't been more help getting the power back on.
al_elev_power_nag03
al_elev_relief [Huge sigh of relief]
al_elev_seethetop Can you see the top?
al_elev_somejuice Let me see if I can get some juice going here.
al_elev_soundscloser Sounds like it's getting closer.
al_elev_soundscloser_loud
al_elev_spark01 Let's check out where that sparking wire leads.
al_elev_spark02 That wire is sparking, it must lead to the fuse box.
al_elev_thatwasclose01 Whew!
al_elev_thatwasclose02 That...
al_elev_thatwasclose03 was close.
al_elev_thoughtwenever Oh...I thought we'd never get out of there.
al_elev_tooclose [out of breath] That was a little too close.
al_elev_trouble [Hearing zombies] And here comes trouble.
al_elev_waysurface Please let there be a way to the surface.
al_elev_whatstakingsolong What's taking so long?
al_elev_whatstakingsolong_loud
al_elev_whereselev Where's that elevator?
al_elev_whereselev_loud
al_elev_wonderwire I wonder if this wire leads to the fuse box.
al_elev_youseelight Do you see light somewhere up there, Gordon?
al_elev_zombiesurprise AIEEE!
al_escape_rideswaiting Gordon! Our ride's waiting!
al_escape_trainsallset The train's all set. Hop on and I'll get us going.
al_escape_trainsready Okay, Gordon, the train's ready to go!
al_evac_advisor01 What was that?
al_evac_advisor02 Did you see that?
al_evac_aimstrider Aim for the strider!
al_evac_allaboard They're all aboard now.
al_evac_byebarney01 Go on, Barney! They're not after you.
al_evac_byebarney02 Gordon and I will draw their attention while you get the others away from here.
al_evac_byebarney03 We can grab another train once you're clear.
al_evac_citadel_lit The citadel is really lit up. We don't have much time!
al_evac_cits01 Hurry up, people!
al_evac_cits02 Keep your heads down!
al_evac_cits03 We've got you covered!
al_evac_cits04 You just worry about getting on that train.
al_evac_congrat01 Doing good!
al_evac_congrat02 Keep 'em coming!
al_evac_congrat03 You're doing great!
al_evac_congrat04 Nice going!
al_evac_eventually01 Sorry to keep you waiting.
al_evac_eventually02 The Combine's on our tail.
al_evac_eventually03 What's the plan?
al_evac_findbarney Let's find Barney
Audioplayer.png
al_evac_freetrain As soon as they're out of here, we'll free up the next train.
Audioplayer.png
al_evac_freetrain_alt Come on, Gordon, as soon as they're out of here, let's free up the next train.
Audioplayer.png
al_evac_good Good!
Audioplayer.png
al_evac_goodjob Good job!
Audioplayer.png
al_evac_gostrider Go for the strider!
Audioplayer.png
al_evac_gothim01 Got him!
Audioplayer.png
al_evac_gothim02 Ha, you did it!
Audioplayer.png
al_evac_gunship A gunship?
Audioplayer.png
al_evac_headout Let's head out.
Audioplayer.png
al_evac_headstart01 I'll get a head start on the next train.
Audioplayer.png
al_evac_headstart02 No time to lose.
Audioplayer.png
al_evac_keepthemoff That should keep them off our backs for a while.
Audioplayer.png
al_evac_leaveittoyou I'll leave it to you.
Audioplayer.png
al_evac_leaveyoutoit I'll leave you to it.
Audioplayer.png
al_evac_lookrpg Look out! Rocket launcher.
Audioplayer.png
al_evac_madeit We made it!
Audioplayer.png
al_evac_nag_apc01 Find a way to get rid of that APC.
Audioplayer.png
al_evac_nag_apc02 Take out the APC.
Audioplayer.png
al_evac_nag_gunship01 Kill the gunship!
Audioplayer.png
al_evac_nag_gunship02 Gordon, go for that gunship!
Audioplayer.png
al_evac_nag_rpg01 Come on, we can't let one soldier with a rocket launcher stop us.
Audioplayer.png
al_evac_nag_rpg02 Get that soldier! The one with the rocket launcher!
Audioplayer.png
al_evac_nextarea Let's head for the next area.
Audioplayer.png
al_evac_nextgroup01 Okay, they're safe, go for another group.
Audioplayer.png
al_evac_nextgroup02 Bring another group of citizens, Gordon!
Audioplayer.png
al_evac_nextgroup03 Go get more citizens, Gordon.
Audioplayer.png
al_evac_nextgroup04 We're ready for another group of citizens.
Audioplayer.png
al_evac_nextgroup05 Go back to Barney and get another group.
Audioplayer.png
al_evac_nexttrack Here, let's open up this next track.
Audioplayer.png
al_evac_notsohard01 Well, that wasn't so hard.
Audioplayer.png
al_evac_notsohard02 We should have brought everyone over at once.
Audioplayer.png
al_evac_notsohard03 Go get the next batch, Gordon.
Audioplayer.png
al_evac_nowstrider Oh, now what? A Strider? What next?
Audioplayer.png
al_evac_ontous01 Oh boy...they're onto us.
Audioplayer.png
al_evac_ontous02 Better find Barney and get moving.
Audioplayer.png
al_evac_protect01 We've got to keep these people safe.
Audioplayer.png
al_evac_protect02 Careful! They're counting on us!
Audioplayer.png
al_evac_protect03 Pay attention—these people need us!
Audioplayer.png
al_evac_protect04 These people have no one else to look out for them.
Audioplayer.png
al_evac_protect05 We have to protect them!
Audioplayer.png
al_evac_remind01 Let's find that train.
Audioplayer.png
al_evac_remind02 Let's get to the train.
Audioplayer.png
al_evac_remind03 Come on, the train's waiting.
Audioplayer.png
al_evac_remind04 Let's get these folks to a train.
Audioplayer.png
al_evac_ridsniper Get rid of that sniper.
Audioplayer.png
al_evac_shotgundrop Damn. This thing is jammed. I hate to leave it.
Audioplayer.png
al_evac_sniper Sniper!
Audioplayer.png
al_evac_soundsgood01 Sounds good.
Audioplayer.png
al_evac_soundsgood02 Send out the first group!
Audioplayer.png
al_evac_takestand Go back and get another group. I'll stay here and guard the gate.
Audioplayer.png
al_evac_thatsright That's right!
Audioplayer.png
al_evac_trainfilling01 They're getting aboard! Let's keep it up!
Audioplayer.png
al_evac_trainfilling02 The train's filling up—good job!
Audioplayer.png
al_evac_watchsniper Watch out for the sniper.
Audioplayer.png
al_evac_wemadeit We made it.
Audioplayer.png
al_evac_werehere Ah – we're here.
Audioplayer.png
al_evac_yes Yes! The trainstation!
Audioplayer.png
al_excuseminute Uh…could you excuse me for a minute?
Audioplayer.png
al_figureaway Gordon and I will figure a way out…catch a Combine train or something.
Audioplayer.png
al_finale_allaboard All aboard.
Audioplayer.png
al_finale_gettrain Quick, now…let's get the train moving.
Audioplayer.png
al_finale_goingout Oh my God…the transmission's going out.
Audioplayer.png
al_finale_goingout_loud
Audioplayer.png
al_finale_herewego Here we go.
Audioplayer.png
al_finale_herewego_alt
Audioplayer.png
al_finale_holdingit I'm holding it for you…get aboard.
Audioplayer.png
al_finale_jumpon Jump on, Gordon. I'm right behind you.
Audioplayer.png
al_finale_lasttrain Last train.
Audioplayer.png
al_finale_otherside01 Whatever's in that transmission packet,
Audioplayer.png
al_finale_otherside02 They'll have it on the other side soon.
Audioplayer.png
al_finale_otherside_loud01 Whatever's in that transmission packet,
Audioplayer.png
al_finale_otherside_loud02 They'll have it on the other side soon.
Audioplayer.png
al_finale_seeingdad We'll be seeing my Dad before long.
Audioplayer.png
al_finale_wediditg01 Here we go.
Audioplayer.png
al_finale_wediditg02 We did it, Gordon.
Audioplayer.png
al_firefight01 Looks like a firefight down there.
Audioplayer.png
al_firefight02 If I know Barney, he's in the middle of it.
Audioplayer.png
al_flares_first Hey, flares! We could use these!
Audioplayer.png
al_flares_goingout That flare's about to go out!
Audioplayer.png
al_flares01 Flares! Bet these last longer than your flashlight!
Audioplayer.png
al_flares02 Grab one of those flares!
Audioplayer.png
al_flares03 These flares could be useful.
Audioplayer.png
al_flood_floodroom01 to

al_flood_floodroom04

Ugh… You're lucky you've got that hazard suit. This water's nasty. Got room for two in there?
Audioplayer.png
al_foundplace We must've found the place where they make these things.
Audioplayer.png
al_garage_hearthink That's better…I can hear myself think.
Audioplayer.png
al_garage_stragglers01 That's the last burrow.
Audioplayer.png
al_garage_stragglers02 Now we just gotta mop up the stragglers!
Audioplayer.png
al_garrison_getin Okay, let's get in. Come on.
Audioplayer.png
al_garrison_omgcitadel01 Oh my god…
Audioplayer.png
al_garrison_omgcitadel02 Look at the Citadel.
Audioplayer.png
al_garrison_omgcitadel03 The containment field must have failed.
Audioplayer.png
al_garrison_phew Phew – glad that's over.
Audioplayer.png
al_garrison_stillhavetogetthru We still have this garrison to get through.
Audioplayer.png
al_gate_anyluckyet Any luck yet?
Audioplayer.png
al_gate_cantbelieve I can't believe this.
Audioplayer.png
al_gate_canthearus They can't hear us, I guess.
Audioplayer.png
al_gate_checkside I'll check this side.
Audioplayer.png
al_gate_doestrick Good. Let's see if this does the trick.
Audioplayer.png
al_gate_goodletsgo Thank God. Now let's get out of here.
Audioplayer.png
al_gate_heyupthere Hey, up there! Hello! Can you let us out of here? Hello!
Audioplayer.png
al_gate_lookaround Look around. Maybe the opener is still around somewhere.
Audioplayer.png
al_gate_noitslocked No, no, no… it's locked.
Audioplayer.png
al_gate_ohgodno [defeated] Oh god no…
Audioplayer.png
al_gate_seeanyway Can you see any way to get this open?
Audioplayer.png
al_gate_slotforcrank There's some kind of slot for a crank or a handle here.
Audioplayer.png
al_gate_spotwheel Oh! This wheel should do the trick. See if you can pull it off, Gordon.
Audioplayer.png
al_gate_stillday Thank God—it's still day! Let's get out of here.
Audioplayer.png
al_getacrosshow We've gotta get across here—but how?
Audioplayer.png
al_getawayfromdoors Get away from the doors!
Audioplayer.png
al_getbusy Uh, is Dr. Kleiner really telling everyone to … 'get busy' ?
Audioplayer.png
al_getthemmoving If there's anyone who hasn't evacuated yet, we've got to get them moving.
Audioplayer.png
al_giftshop01 Look at all these Breen busts.
Audioplayer.png
al_giftshop02 It's like we stumbled into the Citadel gift shop.
Audioplayer.png
al_goodmeat I wonder if there's any good meat on this thing.
Audioplayer.png
al_goodthink Good thinking.
Audioplayer.png
al_goonbarney You go on without us, Barney. Those people aren't going to make it without your help.
Audioplayer.png
al_gotyourback I've got your back, Gordon.
Audioplayer.png
al_gship_againagain Here we go again…again!
Audioplayer.png
al_gship_cool Gordon, you know what'd be cool? Actually, I can't think of anything cooler than what just happened.
Audioplayer.png
al_gship_crowbar01 Think it's dead? Maybe you should whack it with the crowbar just in case.
Audioplayer.png
al_gship_crowbar02 Well, it sure looks dead. Maybe you should whack it with the crowbar just in case.
Audioplayer.png
al_gship_holyterror01 Wow…
Audioplayer.png
al_gship_holyterror02 I mean, holy…
Audioplayer.png
al_gship_holyterror03 That was…
Audioplayer.png
al_gship_holyterror04 Jesus, Gordon,
Audioplayer.png
al_gship_holyterror05 you're a real terror.
Audioplayer.png
al_gship_mess Boy, we made a real mess up here.
Audioplayer.png
al_gship_nuts Well, that was pretty nuts.
Audioplayer.png
al_happykleiner I've never been happier to see Dr. Kleiner!
Audioplayer.png
al_heretheycome Here they come.
Audioplayer.png
al_hiding01 People must have been hiding down here…
Audioplayer.png
al_hiding02 I don't think there was anywhere safe.
Audioplayer.png
al_hiding03 I wonder how things are outside the city.
Audioplayer.png
al_holdingback Uh oh…that was the only thing holding the antlions back.
Audioplayer.png
al_holesblocked_getoffstreet01 Nice work blocking those burrows.
Audioplayer.png
al_holesblocked_getoffstreet02 How 'bout we get off the street for a while.
Audioplayer.png
al_hospital_afteryou After you…
Audioplayer.png
al_hospital_didallright I see you did all right without me.
Audioplayer.png
al_hospital_electro What kind of hospital is this?
Audioplayer.png
al_hospital_fallthru01 Oh no!
Audioplayer.png
al_hospital_fallthru02 Gordon!
Audioplayer.png
al_hospital_fallthru03 Are you okay?
Audioplayer.png
al_hospital_foundshotgun01 So much for medical supplies
Audioplayer.png
al_hospital_foundshotgun02 I found a shotgun!
Audioplayer.png
al_hospital_heretheycome Here they come!
Audioplayer.png
al_hospital_illgetthis I'll get this."
Audioplayer.png
al_hospital_letsgo Okay, let's go.
Audioplayer.png
al_hospital_medsupplies Hey, a hospital! Keep an eye out for medical supplies.
Audioplayer.png
al_hospital_morezombies Oh God! More zombies!
Audioplayer.png
al_hospital_oneatatime One at a time, boys.
Audioplayer.png
al_hospital_roomsweeper A room sweeper like this might be useful in here.
Audioplayer.png
al_hospital_shallwego Shall we go?
Audioplayer.png
al_hospital_swamped01 Sorry about leaving you alone down there, Gordon.
Audioplayer.png
al_hospital_swamped02 I got a bit swamped.
Audioplayer.png
al_hospital_thrudoor They're through the door!
Audioplayer.png
al_hospital_zombiefall Look out!
Audioplayer.png
al_ifwedont If we don't take that strider down, no one's getting out of here.
Audioplayer.png
al_illtakestairs Uh – I think I'll take the stairs.
Audioplayer.png
al_incidentalinjury Are you okay?
Audioplayer.png
al_isthatkleiner Is that Doctor Kleiner?
Audioplayer.png
al_keepaneye I'll keep an eye on things.
Audioplayer.png
al_kleinercast Wow. I've never been so glad to see Dr. Kleiner.
Audioplayer.png
al_lasttrains The last trains are leaving…get everyone aboard and we'll hold off the Combine.
Audioplayer.png
al_lasttrain_alltoourselves It looks like we're gonna have this train all to ourselves.
Audioplayer.png
al_lasttrain_bringupanother01 Let me bring up another train.
Audioplayer.png
al_lasttrain_bringupanother02 Maybe we can pick up some more passengers once we're outside the city.
Audioplayer.png
al_lasttrain_citadel The Citadel!
Audioplayer.png
al_lasttrain_findswitch Come on, Gordon. Let's go find the power switch.
Audioplayer.png
al_lasttrain_getthistrainmoving01 If that's all of them we should get this train moving.
Audioplayer.png
al_lasttrain_getthistrainmoving02 We'll go throw the power switch, Barney.
Audioplayer.png
al_lasttrain_gettingaway Good – they're getting away.
Audioplayer.png
al_lasttrain_gordon Gordon!
Audioplayer.png
al_lasttrain_gordon_finale no file
al_lasttrain_herewego Here we go.
Audioplayer.png
al_lasttrain_missedthatone Uh oh, we missed that one.
Audioplayer.png
al_lasttrain_needanothertrain Uh-oh, looks like we're gonna need another train.
Audioplayer.png
al_lasttrain_next I'll bring up the next train.
Audioplayer.png
al_lasttrain_notgoing This train's not going anywhere until we get the power on.
Audioplayer.png
al_lasttrain_ohno Oh no!
Audioplayer.png
al_lasttrain_ohnogordon Oh no, Gordon.
Audioplayer.png
al_lasttrain_omg Oh my god…
Audioplayer.png
al_lasttrain_oneforus01 Give me a second.
Audioplayer.png
al_lasttrain_oneforus02 I'm going to line up another train for us.
Audioplayer.png
al_lasttrain_prompt01 Go ahead Gordon – jump on.
Audioplayer.png
al_lasttrain_prompt02 Hop on.
Audioplayer.png
al_lasttrain_prompt03 Get on the back of the train.
Audioplayer.png
al_lasttrain_pulling It's pulling everything in!
Audioplayer.png
al_lasttrain_slowing The train's slowing down.
Audioplayer.png
al_lasttrain_thisisit This is it, Gordon.
Audioplayer.png
al_lasttrain_thisisswitch This is the switch. Let me get this going.
Audioplayer.png
al_lasttrain_toodangerous01 It's getting too dangerous here, Barney.
Audioplayer.png
al_lasttrain_toodangerous02 You stay with the passengers. We'll get this train moving.
Audioplayer.png
al_letsgo01 Let's go. no file
al_letsgo02
Audioplayer.png
al_letsgo03 Let's go!
Audioplayer.png
al_letthemfight01 Let them fight it out, Gordon!
Audioplayer.png
al_lookslikeundercontrol Looks like you've got things under control.
Audioplayer.png
al_looktarget_payphone Those phones haven't worked in years.
Audioplayer.png
al_lowerbridge Okay, what now?
Audioplayer.png
al_madedamnthings This must be where they made those damn things.
Audioplayer.png
al_makejump Can you make that jump?
Audioplayer.png
al_meltdown01 Oh God…
Audioplayer.png
al_meltdown02 Looks like the reactor's back on track for a meltdown.
Audioplayer.png
al_meltdown03 That transmission's going out after all.
Audioplayer.png
al_movecar Move that white car out of the way so we can get through!
Audioplayer.png
al_moveouttogether Let's move out together.
Audioplayer.png
al_museum01 Someone must have been keeping a secret museum here, Gordon. These are treasures of human history.
Audioplayer.png
al_museum02 Huh, well, now they're just history.
Audioplayer.png
al_nag_station01 Get on the train! Hurry!
Audioplayer.png
al_nag_station02 The last train's leaving! Get aboard!
Audioplayer.png
al_nag_station03 We'll hold them off! You've got to get out of the city, now!
Audioplayer.png
al_nag_station04 Come on, people! It's your last chance!
Audioplayer.png
al_needtokeepmoving Come on, Gordon, we need to keep moving.
Audioplayer.png
al_nextfloor Looks like there might be a way out of here on the next floor down.
Audioplayer.png
al_nicestrider Hey, good job with the strider
Audioplayer.png
al_nostairs I wouldn't recommend using the stairs right now.
Audioplayer.png
al_notanymore Not anymore.
Audioplayer.png
al_notellingtime There's no telling how much time we have left; it can't be that much farther to the trainstation.
Audioplayer.png
al_offyourback Barney! We kept them off your back as long as we could.
Audioplayer.png
al_ohnoapc Oh no, an APC.
Audioplayer.png
al_okdownthere You okay down there?
Audioplayer.png
al_onedeadstrider Right! One dead strider coming up!
Audioplayer.png
al_openseason Ha ha. Good thing it's open season on gunships.
Audioplayer.png
al_outofbullets Oh – they're out of bullets.
Audioplayer.png
al_overtoyou Over to you, Gordon.
Audioplayer.png
al_pb1_afterall Looks like we're going to need your flashlight after all.
Audioplayer.png
al_pb1_guessthatwasntit I guess that wasn't it…
Audioplayer.png
al_pb1_hm Hm....
Audioplayer.png
al_pb1_isee Okay, I see what's going on. I think I can just, hm…
Audioplayer.png
al_pb1_lettherebelight01 Let there be…
Audioplayer.png
al_pb1_lettherebelight02 Light! [shocked shout]
Audioplayer.png
al_pb1_morelight Can I get a little more light here, Gordon?
Audioplayer.png
al_pb1_nicenottorely It'd be nice to not have to rely on that flashlight.
Audioplayer.png
al_pb1_noreasonicant If I can get this box working again, there's no reason I can't get the lights on in this whole sector. Then the doors will just work.
Audioplayer.png
al_pb1_oh Oh!
Audioplayer.png
al_pb1_ohgreat Oh great.
Audioplayer.png
al_pb1_ready Ready?
Audioplayer.png
al_pb1_therewego There we go.
Audioplayer.png
al_pb1_thisinstead Let's try this instead.
Audioplayer.png
al_pb1_toomuchpower Eh, I fed it a little bit too much power that time…
Audioplayer.png
al_pb1_whatididwrong Ah…I see what I did wrong. We won't have light, but at least I can get the door open now.
Audioplayer.png
al_pb1_whatsthis What's this?
Audioplayer.png
al_pbox_nicejobandgun01 Nice job!
Audioplayer.png
al_pbox_nicejobandgun02 Hey, and you found a gun!
Audioplayer.png
al_pbox_padlock01 Excellent!
Audioplayer.png
al_pbox_padlock02 Wow, you really killed the hell out of that padlock.
Audioplayer.png
al_pb_anotherlock Oh man…another powered lock…
Audioplayer.png
al_pb_antlions01 I can't do this when those antlions keep coming after us! Isn't there any way to stop them?
Audioplayer.png
al_pb_antlions02 If we could just stop those antlions from swarming in here.
Audioplayer.png
al_pb_antlions03 I'll never get this done if those antlions keep swarming us.
Audioplayer.png
al_pb_awayout Good—a way out of this place.
Audioplayer.png
al_pb_buildcharge Wait a sec…gotta build a charge on my end.
Audioplayer.png
al_pb_chargetofull You might want to charge your flashlight to full first.
Audioplayer.png
al_pb_crossfingers Cross your fingers.
Audioplayer.png
al_pb_cycleup Have to let this cycle up.
Audioplayer.png
al_pb_damnpowerlock01 Damn…it's got a powered lock.
Audioplayer.png
al_pb_damnpowerlock02 How are we gonna get this open?
Audioplayer.png
al_pb_didit Hah, that did it!
Audioplayer.png
al_pb_findapb Let's see if we can find a powerbox.
Audioplayer.png
al_pb_followcable Follow that electrical cable. See where it leads.
Audioplayer.png
al_pb_gettingbetter I think I'm getting better at this.
Audioplayer.png
al_pb_givemelight Give me some light and I'll see what I can do.
Audioplayer.png
al_pb_gottabekidding You've got to be kidding… another powered lock.
Audioplayer.png
al_pb_hatetosay I hate to say this, Gordon, but it looks like we've got to find another powerbox.
Audioplayer.png
al_pb_herewego Here we go…
Audioplayer.png
al_pb_heyimgood Hey! I'm good!
Audioplayer.png
al_pb_knowthedrill You know the drill.
Audioplayer.png
al_pb_messtakelonger Uh oh…this one's a mess…could take a bit longer.
Audioplayer.png
al_pb_mightgivejolt Huh. Looks like I might be able to give it a jolt—enough to get the door open anyway.
Audioplayer.png
al_pb_mightwork This…might work.
Audioplayer.png
al_pb_notbad Not bad, not bad.
Audioplayer.png
al_pb_readyforjolt Get ready for a jolt.
Audioplayer.png
al_pb_reminders01 Let's charge up the powerbox and get out of here.
Audioplayer.png
al_pb_reminders02 Let's find the powerbox so we can get out of here.
Audioplayer.png
al_pb_reminders03 We're not done with that powerbox, Gordon.
Audioplayer.png
al_pb_reminders04 Let's finish up with that powerbox now!
Audioplayer.png
al_pb_reminders05 I've still gotta get that powerbox going!
Audioplayer.png
al_pb_sofarsogood Okay, so far so good.
Audioplayer.png
al_pb_sorry01 Sorry about that thing with the lights, Gordon.
Audioplayer.png
al_pb_sorry02 Uh…I'd really like to apologize for blowing out the lights.
Audioplayer.png
al_pb_sorry03 Did I mention I am sorry about the lights?
Audioplayer.png
al_pb_startagain01 I have to start again.
Audioplayer.png
al_pb_startagain02 Damn, I have to start again.
Audioplayer.png
al_pb_startagain03 Here we go again.
Audioplayer.png
al_pb_startagain04 It's back to zero.
Audioplayer.png
al_pb_thereitis There it is.
Audioplayer.png
al_peoplelistening I hope people are listening…
Audioplayer.png
al_peopletohelp Those people could use our help!
Audioplayer.png
al_plantbounce Try planting some of these bouncebombs…
Audioplayer.png
al_plaza_view01 to al_plaza_view03 Finally, fresh air… Oh my God… Striders really tore the hell out of this place…
Audioplayer.png
al_pushcarback Put the car back. Maybe it'll slow them down.
Audioplayer.png
al_pzombie_covered That one's covered in stinkin' venom crabs!
Audioplayer.png
al_pzombie_hate Ugh! Venom crabs — I hate those things.
Audioplayer.png
al_pzombie_ohno Oh no…not one of those!
Audioplayer.png
al_rappel_alert01 They're coming from above!
Audioplayer.png
al_rappel_alert02 They're coming from the rooftops!
Audioplayer.png
al_rappel_alert03 Look up there!
Audioplayer.png
al_rappel_hearthat Hear that?
Audioplayer.png
al_rappel_hearthat_loud Hear that?
Audioplayer.png
al_rappel_hoping I was hoping we'd get a bit farther before they noticed us again.
Audioplayer.png
al_rappel_looking01 They're looking for something…
Audioplayer.png
al_rappel_looking02 Probably us.
Audioplayer.png
al_rappel_rooftops From the rooftops!
Audioplayer.png
al_rappel_rooftops_loud
Audioplayer.png
al_rappel_scanners Scanners!
Audioplayer.png
al_rappel_spotted We've been spotted!
Audioplayer.png
al_rattrap Oh my god…they died like rats in a trap.
Audioplayer.png
al_rearguard Looks like they left a rear guard behind.
Audioplayer.png
al_roller_holdingoff I'm holding it off Gordon – grab it if you can.
Audioplayer.png
al_safehouse_clearout What are you still doing here? Everyone should clear out of the city.
Audioplayer.png
al_safehouse_figureitout01 When we figure it out I'll let you know.
Audioplayer.png
al_safehouse_figureitout02 What're you doing up here?
Audioplayer.png
al_safehouse_illgetthis I'll get this.
Audioplayer.png
al_safehouse_million Heh – that's the million dollar question. How are you, Barney?
Audioplayer.png
al_safehouse_separate01 If Gordon and I took a separate route, we could draw the Combine away from you.
Audioplayer.png
al_safehouse_separate02 That'd give you a chance to get the trains filled up before we get there.
Audioplayer.png
al_safehouse_soundgood Sounds good. Let's go.
Audioplayer.png
al_safehouse_stoleinfo01 We stole some information from the Citadel on our way out.
Audioplayer.png
al_safehouse_stoleinfo02 I don't know what it is yet,
Audioplayer.png
al_safehouse_stoleinfo03 But it's important enough that they've been hounding us the whole way here.
Audioplayer.png
al_safehouse_takeus Can you take us there?
Audioplayer.png
al_safehouse_tellus Just tell us where you want us.
Audioplayer.png
al_safehouse_vorthand01 We're not exactly sure.
Audioplayer.png
al_safehouse_vorthand02 The vortigaunts had a hand in it,
Audioplayer.png
al_safehouse_vorthand03 Is all I know.
Audioplayer.png
al_safehouse_vortsomething01 We're not exactly sure.
Audioplayer.png
al_safehouse_vortsomething02 All I know is the vortigaunts had something to do with it.
Audioplayer.png
al_safehouse_whataboutyou But what about you, Barney?
Audioplayer.png
al_safehouse_yeah Yeah.
Audioplayer.png
al_safehouse_yeah_new
Audioplayer.png
al_sameaslasttime Same as last time, Gordon. Let's get this bridge down.
Audioplayer.png
al_seats Looks like we'll be fighting over seats on that train.
Audioplayer.png
al_shortwork Those overhead turrets should make short work of them.
Audioplayer.png
al_shouldevac What are you doing here? You should have evacuated by now.
Audioplayer.png
al_slugourway Looks like we're gonna have to slug our way through here… the longer we take finding the trainstation, the more dangerous it gets.
Audioplayer.png
al_sniper_bringroller Bring me a rollermine.
Audioplayer.png
al_sniper_cantcomewith I can't come with you until that sniper's out of the picture.
Audioplayer.png
al_sniper_cantgetthru We can't get through here while that sniper's covering the street.
Audioplayer.png
al_sniper_cantgoout I can't go out in that.
Audioplayer.png
al_sniper_cantgoout2 I can't go out there while that sniper's covering the street.
Audioplayer.png
al_sniper_climbup Let me climb up and take a look at what we're walking into.
Audioplayer.png
al_sniper_dontrunout Gordon — hold up a second.
Audioplayer.png
al_sniper_dontwasteroller01 Don't waste those rollermines.
Audioplayer.png
al_sniper_dontwasteroller02 Bring one over here.
Audioplayer.png
al_sniper_fort Uh oh…they've got the street fortified up ahead.
Audioplayer.png
al_sniper_grabroller01 Hey – bring that rollermine to me.
Audioplayer.png
al_sniper_grabroller02 Maybe we can use it against the sniper.
Audioplayer.png
al_sniper_grabroller03 Hey – grab that rollermine.
Audioplayer.png
al_sniper_grabroller04 Maybe we can use it against the sniper.
Audioplayer.png
al_sniper_headoff01 Nice toss, Gordon.
Audioplayer.png
al_sniper_headoff02 That sniper almost took my head off.
Audioplayer.png
al_sniper_holdback Hold back – grab me one of those rollermines.
Audioplayer.png
al_sniper_lobroller Try lobbing a rollermine up there.
Audioplayer.png
al_sniper_minesonourside Let's get some rollermines on our side.
Audioplayer.png
al_sniper_mounted I can't move this mounted gun. I'll cover you from up here.
Audioplayer.png
al_sniper_pinned We're pinned down. We need some way to take out those gunners.
Audioplayer.png
al_sniper_runpoint There's a Combine garrison at the end of this street. You run point, and then I'll follow as soon as I see you've made it through.
Audioplayer.png
al_sniper_runpoint_new01 You run point, okay?
Audioplayer.png
al_sniper_runpoint_new02 I'll cover you from up here till you reach the far end.
Audioplayer.png
al_sniper_runpoint_new03 When the coast is clear, I'll catch up.
Audioplayer.png
al_sniper_runpoint_new04 Sound good?
Audioplayer.png
al_sniper_takeoutsniper Take out that sniper, Gordon!
Audioplayer.png
al_snipe_close01 [Sigh] That was close.
Audioplayer.png
al_snipe_close02 Let's go through here.
Audioplayer.png
al_snipe_gunner I can't get a clear sight on that gunner…can you open up a line of fire for me?
Audioplayer.png
al_snipe_ladder01 Okay, looks like I can let that ladder down to you. Let me shoot out the latch.
Audioplayer.png
al_snipe_ladder02 I might be a little bit rusty with this rifle…
Audioplayer.png
al_snipe_ladder03 Hah! Nope, guess I'm not.
Audioplayer.png
al_snipe_lure01 Lure them into the open, Gordon!
Audioplayer.png
al_snipe_lure02 Bring them out where I can get a clear shot!
Audioplayer.png
al_snipe_lure03 I need a clear shot, Gordon!
Audioplayer.png
al_snipe_lure04 I'll get that for you.
Audioplayer.png
al_snipe_openandcover01 Open the gate!
Audioplayer.png
al_snipe_openandcover02 Okay, cover me while I catch up.
Audioplayer.png
al_snipe_post Okay, Gordon, I'll take the sniper's post and cover you for now.
Audioplayer.png
al_snipe_rollers More rollermines! Come on, Gordon, let's put them to work.
Audioplayer.png
al_snipe_runforit01 See that barricade up ahead?
Audioplayer.png
al_snipe_runforit02 Why don't you make a run for it.
Audioplayer.png
al_snipe_runforit03 I'll cover you from up here, then you can open the gate and cover me while I catch up.
Audioplayer.png
al_snipe_toss Toss one into the sniper's nest!
Audioplayer.png
al_someonefiring Someone's firing!
Audioplayer.png
al_startingtoflarehurry It looks like the citadel is starting to flare up again. We'd better hurry.
Audioplayer.png
al_stillcrank I hope you've still got that crank.
Audioplayer.png
al_strider_again 'Again!
Audioplayer.png
al_strider_another Hit it with another one, Gordon!
Audioplayer.png
al_strider_berightback I'll be right back, Gordon.
Audioplayer.png
al_strider_cantleave We can't leave till that strider's taken care of…
Audioplayer.png
al_strider_cantleave_loud
Audioplayer.png
al_strider_careful Gordon, be careful!
Audioplayer.png
al_strider_fantastic Fantastic job, Gordon!
Audioplayer.png
al_strider_getdown Get down!
Audioplayer.png
al_strider_hurting01 Ah! It's hurting, Gordon!
Audioplayer.png
al_strider_hurting02 One more like that!
Audioplayer.png
al_strider_keephammering Okay, Gordon, I won't be much help against the strider, but I can find us a way out of here. Hold on and keep hammering at that thing. I'll be back as soon as I can.
Audioplayer.png
al_strider_myhero My hero!
Audioplayer.png
al_strider_mynewhero You're my new hero!
Audioplayer.png
al_strider_mynewhero_alt
Audioplayer.png
al_strider_omg Oh my God…Strider!
Audioplayer.png
al_strider_overhere Over here!
Audioplayer.png
al_strider_pummel01 Good shot!
Audioplayer.png
al_strider_pummel02 Keep pummeling it!
Audioplayer.png
al_strider_scratch I don't have a weapon that'll even scratch that strider. It's up to you.
Audioplayer.png
al_strider_scratch_loud
Audioplayer.png
al_strider_watchout Watch out!
Audioplayer.png
al_strider_yes Yes!
Audioplayer.png
al_strider_youdidit You did it!
Audioplayer.png
al_sublevelcut Looks like the combine cut straight though the sublevel city…I wonder how far down we are…
Audioplayer.png
al_subwaymap01 Hey – a map.
Audioplayer.png
al_subwaymap02 hmm
Audioplayer.png
al_subwaymap03 The stalker train took us further than I thought.
Audioplayer.png
al_subwaymap04 We've still got a hike ahead of us… but it could have been worse.
Audioplayer.png
al_survivors Check for survivors, Gordon—anyone hiding.
Audioplayer.png
al_thanksforcover Thanks for covering me, Gordon. Let's keep moving!
Audioplayer.png
al_thatsoundagain Uh-oh… here we go again.
Audioplayer.png
al_thereyouare There you are. I thought you might have forgotten about me.
Audioplayer.png
al_tooksolong What took you so long?
Audioplayer.png
al_tougherthanithought That was tougher than I thought.
Audioplayer.png
al_tow_crank Now, where's that crank handle?
Audioplayer.png
al_tow_doorstuck This way. Damn. The doors are stuck. See if you can find some way to pull them open.
Audioplayer.png
al_tow_goodidea Hey! Good idea!
Audioplayer.png
al_tow_great Great! Good thinking!
Audioplayer.png
al_tow_tighter There's got to be some way to pull this cable tighter.
Audioplayer.png
al_tow_tool Look around, Gordon. Maybe we can find some kind of tool…
Audioplayer.png
al_train_bitofluck Looks like our first bit of luck. This train should pass near enough to where my father's holding out.
Audioplayer.png
al_train_climbon Climb on, Gordon!
Audioplayer.png
al_train_close Ah, that was close.
Audioplayer.png
al_train_flare The flare.
Audioplayer.png
al_train_gonnamakeit Ha, I don't believe it. I think we're actually gonna make it out of here…
Audioplayer.png
al_train_gonnamiss Ah! Gordon! We're gonna miss our train!
Audioplayer.png
al_train_gordon Gordon!
Audioplayer.png
al_train_hereitgoes Here it goes.
Audioplayer.png
al_train_herewego Okay…here we go....
Audioplayer.png
al_train_holdon Hold on!
Audioplayer.png
al_train_itsgoing It's going, Gordon.
Audioplayer.png
al_train_jump Jump!
Audioplayer.png
al_train_jumpon Jump on, Gordon!
Audioplayer.png
al_train_letsgonow Let's go! Go! Now!
Audioplayer.png
al_train_madeit01 We made it.
Audioplayer.png
al_train_madeit02 I don't believe it.
Audioplayer.png
al_train_madeit03 There's nothing else we can do now, I guess, except hope we can get far enough before it…
Audioplayer.png
al_train_missedit We missed it, Gordon!
Audioplayer.png
al_train_ohnomissed Oh no, we missed our train!
Audioplayer.png
al_train_omg Oh my God…
Audioplayer.png
al_train_onemore Ah! One more—over there! That one! Hurry!
Audioplayer.png
al_train_overthere There's one over there! Let's go!
Audioplayer.png
al_train_ride01 My Dad always talks about the Black Mesa train.
Audioplayer.png
al_train_ride02 He says he took me on it once, but I don't remember.
Audioplayer.png
al_train_stillcatch Maybe we can still catch that one. Come on!
Audioplayer.png
al_train_thatone Hey, what about that one?
Audioplayer.png
al_train_thereitgoes There it goes.
Audioplayer.png
al_train_thisisit This is it…
Audioplayer.png
al_train_thisway This way!
Audioplayer.png
al_tunnel_catchbreath01 I uh…
Audioplayer.png
al_tunnel_catchbreath02 I gotta catch my breath…
Audioplayer.png
al_tunnel_holdup Hold up a sec…
Audioplayer.png
al_tunnel_noteasy01 Okay…
Audioplayer.png
al_tunnel_noteasy02 Well…
Audioplayer.png
al_tunnel_noteasy03 This might not be as easy I thought.
Audioplayer.png
al_tunnel_sameboat01 We're in the same boat as the other evacuees now.
Audioplayer.png
al_tunnel_sameboat02 On foot to a train station.
Audioplayer.png
al_tunnel_surface Let's head for the surface.
Audioplayer.png
al_turrets Watch out—turrets!
Audioplayer.png
al_turretsempty Damn, they're empty!
Audioplayer.png
al_tvsmash05 You're right – we don't have time to watch TV.
Audioplayer.png
al_uhohcomingthru Uh-oh – they're coming through.
Audioplayer.png
al_ventskills Your vent-crawling skills seem to be in high demand today, Gordon.
Audioplayer.png
al_watchdoor Could you watch the door for a minute? Make sure nobody comes in?
Audioplayer.png
al_watchself Watch yourself, Gordon.
Audioplayer.png
al_watch_barnacle Watch those barnacles.
Audioplayer.png
al_welldowhatwecan We'll do what we can. Come on, Gordon.
Audioplayer.png
al_whatimiss Okay, what did I miss?
Audioplayer.png
al_whatsbeeping What's that beeping sound.
Audioplayer.png
al_whatsound What's that sound?
Audioplayer.png
al_whatwegonnado What're we gonna do?
Audioplayer.png
al_wholecity The whole city's going to look like this soon…
Audioplayer.png
al_whydefendgarrison Why are they defending this garrison when the whole city's about to blow.
Audioplayer.png
al_whystickaround01 No!
Audioplayer.png
al_whystickaround02 Why hadn't they left the city already?
Audioplayer.png
al_whystickaround03 Why are people sticking around?
Audioplayer.png
al_whythisway What now?
Audioplayer.png
al_workingonit01 We're working on it.
Audioplayer.png
al_workingonit02 Hurry up, Gordon!
Audioplayer.png
al_youdonethisbefore You've done this before, haven't you.
Audioplayer.png
al_youfinished Heh… we wondered when you were gonna be done in there.
Audioplayer.png
al_youheardthem You heard them, Gordon! Get the burrows blocked.
Audioplayer.png
al_zombieroom_gordon Gordon!
Audioplayer.png
al_zombieroom_heavyhev How much does that suit weigh?
Audioplayer.png
al_zombieroom_landlord Hey, you found the landlord's apartment.
Audioplayer.png
al_zombieroom_lookout Look out! …
Audioplayer.png
al_zombieroom_lookout01
Audioplayer.png
al_zombieroom_lookout02 Uh oh…
Audioplayer.png
al_zombieroom_scenic Taking the scenic route, eh?
Audioplayer.png
al_zombine_asif As if regular zombies weren't bad enough.
Audioplayer.png
al_zombine_crap Crap!
Audioplayer.png
al_zombine_everywhere Watch it, they're everywhere!
Audioplayer.png
al_zombine_gothru Let's go through here. See where it puts us.
Audioplayer.png
al_zombine_grenade Look out, it's got a grenade!
Audioplayer.png
al_zombine_joke01 to al_zombine_joke04, al_zombine_getit01 and al_zombine_getit02 Hmmm. A Combine zombie. Zombie Combine. That's, that's like a…ah…a Zombine! Right? Heh… Zombine, get it? Heh heh. Heh. O————kay.
Audioplayer.png
al_zombine_shinelight Ah, anyway…shine your light on the door over here and I'll get us out of here. Whatever you call it, I hope I don't ever see another one.
Audioplayer.png
al_zombine_trooptrain Looks like we've found a troop train.
Audioplayer.png
al_zombine_wth What the hell is that?
Audioplayer.png