Cut missions from Half-Life: Decay

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The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known.

This article describes what is known about the cut missions from Half-Life: Decay. Originally, Decay was going to feature twelve campaign missions.[1] However, the game shipped with only nine, leaving three to have been cut from the final product.

Contents

[edit] Mission 6: Central Transit Hub

Originally set to be the sixth mission, Central Transit Hub (map name ht06hub) directly follows up on the events of the previous mission, Domestic Violence. It involved Gina and Colette traveling through the transit system's center hub to acquire the All-Clear code that would allow Gordon Freeman to launch the satellite delivery rocket, a device the science team needs in orbit to help close the alien dimensional breach.

[edit] Mission 8: Hangar

Reconstructed Hangar scientist dialog.

Originally set to be the eighth mission, the events in Hangar (map name ht08hangar) were to have been set up in the previous mission, Code Green. In lines that were cut from the final game, Gina and Colette would overhear a soldier remarking that tracking systems were in place and that they were successfully following Gordon's movement. However, the military still did not know who the other two individuals in HEV suits were. After successfully uploading the All-Clear signal, the two would have entered the hangars at the air field to begin the next mission.

Shortly after entering Hangar, they find a scientist being interrogated by soldiers looking for Gina's and Colette's suit ID numbers so they can track those two as well, though he only knows the ID number of Gordon's suit. They rescue the scientist, and he informs them that they need to destroy the military's tracking devices before they can capture Gordon. They move on and find a wounded scientist hiding in a ceiling hatch. He tells them to take the weaponry in the room to destroy the Osprey outside in order to cut off the military's reinforcements. After Hangar was cut, this encounter with the Osprey was ultimately moved to the previous mission.

In the game files, the scientist model possesses two unused animations intended for use in Hangar: interogation1 and interogation2 (sic) in which the first encountered scientist cowers as he's being interrogated by soldiers.

[edit] Gallery

[edit] Mission 9

Reconstructed soldier dialog.

Very little information is available about what was originally intended to be the ninth mission as no media demonstrating it has ever been released and few remnants of the level remain in the game files. It would have directly followed the events of Hangar. In an interview, Gearbox designer and writer Randy Pitchford described a mission in which Gina and Colette would manage to save Gordon from being killed after he is captured by the military.

“There's also an instance in the original game where you're knocked unconscious by soldiers, who then begin dragging you somewhere, muttering about how they're going to kill you. You wake up later in a trash compactor wondering what happened. In Decay, you find out that these two scientists are the ones who save you--because you, yourself, have to save Gordon from the soldiers in Decay.”
— E3 2001 Preview[1]

Unused dialog in Decay portrays two soldiers, both voiced by Brice Armstrong, celebrating the capture of Gordon and describing how they intend to shoot him before dropping his body into the trash compactor, a location seen from Gordon's perspective in Half-Life. Several animations exist depicting Gordon's attempted execution. The human grunt model includes cap_gordon_idle and cap_gordon animations showing a soldier preparing to and successfully killing an unconscious Gordon if the players fail to intervene in time. Gordon's model includes the accompanying capped_idle and capped_fall animations showing him being propped up by the soldier and subsequently falling down into the trash compactor. The trash compactor map was updated in the port seemingly to reflect the changes for the mission.

[edit] Gallery

[edit] References

  1. 1.0 1.1 E3 2001 Hands-on: Half-Life on GameSpot (May 17, 2001) (archived)

[edit] External links

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