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Half-Line Miami

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Half-Line Miami logo.png
Half-Line Miami
Developer(s)

Thomas Kole

Release date(s)

21 Aug 2015

Genre(s)

Top-down shooter

Mode(s)

Single-player

Platform(s)

Windows

Distribution

http://stabberthomas.itch.io/hlm

Input

keyboard and mouse

Engine

C++

Composer(s)

Geoffrey "Sung" Graven[1][2]

Half-Line Miami is a free mashup of Half-life 2 and Hotline Miami developed by Thomas Kole. It was made to declare Thomas' love of the two games.[3]

Plot[edit]

The plot vaguely follows that of Half-life 2, with eight main levels:

  • Point Insertion
  • Route Kanal
  • Water Hazard
  • Ravenholm...
  • Highway 17
  • Nova Prospekt
  • Anticitizen One
  • Our Benefactors

Upon starting a new game, there is a crude representation of the G-man intro where pixelated versions of the places seen in Half-life 2 are seen whilst the G-man's head wobbles left and right. The G-man's end speech is similarly depicted upon completion. After winning the last level, Our Benefactors, the picture of the Citadel in the background of the main menu is replaced with a destroyed version similar in appearance to the Citadel in Episode Two.

Gameplay[edit]

The player must pick up objects with their Gravity Gun and throw them at enemies. Once all enemies have been eliminated, the player may approach the exit and progress to the next level. All objects kill in one hit. There are also explosive barrels that will explode as soon as they hit something and kill all nearby enemies.

Upon taking four hits, the player will die and have to restart the level. Healthkits can be found which restore the player to full health.

Characters[edit]

The player plays as Gordon Freeman in an HEV suit.

Enemies[edit]

There are nine different enemies:

  • CPs
  • Overwatch soldiers with pistols
  • Nova Prospekt guards with SMGs
  • Overwatch soldiers with shotguns
  • Overwatch elites with OSIPRs
  • Dr. Breen
  • Zombies
  • Fast zombies
  • Antlions

Weapons[edit]

The player is armed with a version of the Gravity Gun that can pull objects over an infinitely large distance and shoot them with extreme force, also over an infinite distance. As soon as any thrown object hits an enemy, they die. In the last level, Our Benefactors, the player has a Supercharged Gravity Gun that is also capable of picking up the dead Elites. However, they will not be charged after being dropped or thrown, unlike in Half-life 2.

Different enemies also have various weapons:

  • Civil Protection officers are armed with Stunsticks
  • Overwatch soldiers are armed with slow-firing pistols
  • Prison guards are armed with SMGs with a high firerate
  • Overwatch shotgunners are armed with a shotgun that fires five shots at a time
  • Overwatch Elites are armed with SMGs with a high firerate

Soundtrack[edit]

The music is by Geoffrey "Sung" Graven, who can be found on SoundCloud.

In order (italicised tracks appear earlier in the game):

  • Overizer
  • Neon Artery
  • Gang Over (instrumental)
  • Icarus (instrumental)
  • Neon Artery
  • Icarus (instrumental)
  • Overizer
  • Way Farer (instrumental)

Sunset Drive is used in the menu, Way Farer in "The Level" and an additional track upon completion of a level (filename is TheJob.mp3, contains title "HLM-Level End"). All of the tracks (except the level completion) are available on SoundCloud and BandCamp.

Gallery[edit]

References[edit]

External links[edit]