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Hazardous Environment Suit/Quotes

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Commentary node transparent.png This is a quote article.

This article is a transcript of all of the quotes from a given character or entity.

The following is a list of quotes and sounds from the Hazardous Environment Suit in every Half-Life game.

The suit's sentences always start with various notification sounds whose pitches are sometimes changed by the game engine. They are not included in our sound files.

Information found in Half-Life’s "sentences.txt", transcripts partially based on the Half-Life 2 subtitles. Most sentences are actually not used in the games, which heavily simplified the suit's behavior. These unused sentences can be found in the Half-Life sound files as well as the files of Half-Life 2 and its Episodes.

Location: GoldSrc: sound/fvox/, Source: sound/hl1/fvox/.

Introduction message[edit]

When donning the HEV Suit for the first time:

Sentence name Filename(s) Quote
HEV_A0 bell, hev_logon Welcome to the HEV Mark 4 Protective System, for use in hazardous environment conditions.
HEV_A1 powermove_on Power assist movement activated. (According to Half-Life's "sentences.txt", it was supposed to be used in this context, but it is only used when donning the Long Jump Module)
HEV_A2 powerarmor_on High impact reactive armor activated.
HEV_A3 atmospherics_on Atmospheric contaminant sensors activated.
HEV_A4 vitalsigns_on Vital signs monitoring activated.
HEV_A8 automedic_on Automatic medical systems engaged.
HEV_A7 weaponselect_on Defensive weapon selection system activated.
HEV_A5 munitionview_on Munition level monitoring activated.
HEV_A6 communications_on Communications interface online.
HEV_A10 safe_day Have a very safe day.

Vital signs[edit]

Various health warnings:

Sentence name Filename(s) Quote
HEV_HLTH1 beep (2x),
health_dropping2
Vital signs are dropping.
HEV_HLTH4 beep (2x),
health_dropping2, evacuate_area
Vital signs are dropping. Evacuate area.
HEV_HLTH5 beep (3x),
health_critical, evacuate_area
Warning: Vital signs critical. Evacuate area.
HEV_HLTH6 beep (3x),
health_critical, evacuate_area, immediately
Warning: Vital signs critical. Evacuate area immediately.
HEV_HLTH3 beep (3x),
near_death
Emergency. User death imminent.
HEV_DMG7 boop (3x),
seek_medic
Seek medical attention.

Electrical damage:

Sentence name Filename(s) Quote
HEV_SHOCK beep (2x), warning, shock_damage Warning: Electrical damage detected.

Heat damage:

Sentence name Filename(s) Quote
HEV_FIRE beep (2x), warning, heat_damage Warning: Extreme heat damage detected.

Radioactive waste damage:

Sentence name Filename(s) Quote
HEV_DMG3 boop (3x),
blood_toxins
Warning: Blood toxin levels detected.

Lacerations:

Sentence name Filename(s) Quote
HEV_DMG0 boop (3x),
minor_lacerations
Minor lacerations detected.
HEV_DMG1 boop (3x),
major_lacerations
Major lacerations detected.

Fractures:

Sentence name Filename(s) Quote
HEV_DMG4 boop (3x),
minor_fracture
Minor fracture detected.
HEV_DMG5 boop (3x),
major_fracture
Major fracture detected.

Bleeding:

Sentence name Filename(s) Quote
HEV_DMG6 boop (3x),
blood_loss
Blood loss detected.
HEV_DMG2 boop (3x),
internal_bleeding
Internal bleeding detected.

Death:

Sentence name Filename(s) Quote
HEV_DEAD0 beep (6x),
flatline
Flatline (Sentence HEV_DEAD1, minus one beep, also exists but is not used)

Healing[edit]

Intravenous:

Sentence name Filename(s) Quote
N/A adrenaline_shot Adrenaline administered. (Unused, to be used with the cut Adrenaline Powerup Canister)
HEV_HEAL5 boop (3x),
hiss,
antidote_shot
Antidote administered. (Unused, to be used with the cut Antidote Powerup Canister)
HEV_HEAL4 boop (3x),
hiss,
antitoxin_shot
Antitoxin administered. (Unused)
HEV_HEAL3 boop (3x),
blood_plasma
Blood plasma administered. (Unused)
HEV_HEAL7 boop (3x),
hiss,
morphine_shot
Morphine administered.
N/A pain_block Pain suppressant administered. (Unused)

Various unused sentences:

Sentence name Filename(s) Quote
HEV_MED2 boop (3x),
administering_medical
Administering medical attention.
HEV_MED0 boop (3x),
innsuficient_medical (sic)
Insufficient medical supplies to repair damage.
HEV_HEAL8 boop (3x),
medical_repaired
Medical damage repaired.
HEV_HEAL1 boop (3x),
torniquette_applied (sic),
bleeding_stopped
Local tourniquet applied. Bleeding has stopped.
HEV_HEAL2 boop (3x),
bleeding_stopped
Bleeding has stopped.
HEV_HEAL0 boop (3x),
hiss,
wound_sterilized
Wound sterilized.

Hazard detections[edit]

Radioactivity detected:

Sentence name Filename(s) Quote
HEV_DET2 blip (3x),
radiation_detected
Warning: Hazardous radiation levels detected.

Radioactivity detected (Geiger counter):

Sentence name Filename(s) Quote
N/A geiger1 to geiger6 Geiger sound (All 6 sounds put together)

Chemical waste detected:

Sentence name Filename(s) Quote
HEV_DET1 blip (3x),
chemical_detected
Warning: Hazardous chemical detected.

Biohazard detected:

Sentence name Filename(s) Quote
HEV_DET0 blip (3x),
biohazard_detected
Warning: Biohazard detected.

Biological forms detected:

Sentence name Filename(s) Quote
HEV_DET3 blip (3x),
bio_reading
Possible bio-reading. (Unused)

Suit (Unused)[edit]

Various unused sentences for the suit itself.

Sentence name Filename(s) Quote
HEV_AIM_ON blip,
targetting_system (sic), activated
Automatic target acquisition system activated.
HEV_AIM_OFF blip,
targetting_system (sic), deactivated
Automatic target acquisition system deactivated.
HEV_D01 fuzz (2x),
hev_shutdown
Insufficient power. HEV shutting down.
N/A armor_compromised Warning: Reactive armor compromised. (Unknown notification as the sentence is absent from Half-Life's "sentences.txt")
HEV_E0 buzz,
armor_gone
Armor compromised.
HEV_E2 buzz,
hev_critical_fail
HEV critical failure—failure—
HEV_E3 buzz,
hev_general_fail
HEV general failure.
HEV_E4 buzz,
hev_damage
HEV damage sustained.
HEV_0P fuzz (2x),
power_below,
#, percent
Warning: HEV power level below # percent.
HEV_V0 blip,
voice_on
Voice system activated. (An option to turn on or off the suit's voice, since the suit was to notify the player for many things, ultimately dropped from the series)
HEV_V1 blip,
voice_off
Voice system deactivated.

Equipment[edit]

When equipment is picked up. While unused Half-Life sounds indicate that the suit voice was to be heard each time an item was picked up, in the final game it is used only when picking up a battery.

Battery and medkit[edit]

Each time a battery is picked up in Half-Life. If the power is filled with a charger in Half-Life or charged with either a charger or batteries in Half-Life 2 and its Episodes, the suit will remain silent:

Sentence name Filename(s) Quote
HEV_1P to
HEV_18P
fuzz (2x),
power_restored,
##,
percent
Power # percent. (# stands for the suit power after picking up the battery, rounded down to the nearest multiple of 5 (numbers are always multiples of 5, up to 100). "Restored" in "power_restored" is cropped in-game. Composite sound file for 50 percent as an example.)

Heard only when filling the power level up to 100% with batteries in Half-Life:

Sentence name Filename(s) Quote
HEV_19P fuzz (2x),power_level_is, onehundred, percent Power level is one hundred percent.

Unused:

Sentence name Filename(s) Quote
HEV_BATTERY blip,
get_battery, acquired
HEV power unit acquired.
HEV_MEDKIT blip,
get_medkit, acquired
Automatic medical kit acquired.

Weapons[edit]

Misc.[edit]

Current weapon out of ammo:

Sentence name Filename(s) Quote
HEV_AMO0 blip,
ammo_depleted
Ammunition depleted.

Half-Life weapons (Unused)[edit]

Never used in-game, it includes every weapon of the game minus the crowbar:

Sentence name Filename(s) Quote
HEV_44PISTOL blip,
get_44pistol, acquired
.44 caliber handgun acquired.
HEV_HORNET and HEV_SQUEEK blip,
get_alien_wpn, acquired
Unidentified bioweapon acquired. (Used for both the Hivehand and the Snark)
HEV_ASSAULT blip,
get_assault, acquired
9mm fully-automatic weapon with grenade launcher acquired.
HEV_XBOW blip,
get_crossbow, acquired
High velocity stealth crossbow acquired.
HEV_EGON blip,
get_egon, acquired
Experimental energy weapon acquired.
HEV_GAUSS blip,
get_gauss, acquired
Experimental hypervelocity projectile weapon acquired.
HEV_GRENADE blip,
get_grenade, acquired
Fragmentation grenade acquired.
HEV_PISTOL blip,
get_pistol, acquired
9mm semi-automatic handgun acquired.
HEV_RPG blip,
get_rpg, acquired
Laser-guided rocket launcher acquired.
HEV_SATCHEL blip,
get_satchel, acquired
Remote-activated demolition unit acquired.
HEV_SHOTGUN blip,
get_shotgun
Combat shotgun acquired. (File contains the "acquired")
HEV_TRIPMINE blip,
get_tripmine, acquired
Laser-activated anti-personnel mine acquired.
N/A blip,
weapon_pickup
Weapon acquired.

Half-Life ammunition[edit]

Unused as well:

Sentence name Filename(s) Quote
HEV_9MM blip,
get_9mmclip, acquired
9mm ammunition acquired.
HEV_44AMMO blip,
get_44ammo, acquired
.44 caliber ammunition acquired.
HEV_BOLTS blip,
get_bolts, acquired
Neurotoxin-treated crossbow ammunition acquired.
HEV_BUCKSHOT blip,
get_buckshot, acquired
Combat shotgun ammunition acquired.
HEV_AGRENADE blip,
get_assaultgren, acquired
Self-propelled grenade acquired.
HEV_EGONPOWER blip,
get_egonpower, acquired
Energy recharge unit acquired.
HEV_RPGAMMO blip,
get_rpgammo, acquired
Laser-guided rocket acquired.
N/A blip,
ammo_pickup
Ammunition acquired. (File contains the "acquired")

Long Jump Module[edit]

Upon acquiring the Long Jump Module. Was to be used when donning the HEV Suit for the first time:

Sentence name Filename(s) Quote
HEV_A1 blip (2x),
powermove_on
Power assist movement activated.
HEV_E5 buzz,
powermove_overload
Warning: Power movement system overload. (Unused)

Units (Unused)[edit]

Giving the time:

Sentence name Filename(s) Quote
HEV_C1t bell, time_is_now, ##, am / pm The time is now 10:56 a.m. (Composite sound made as an example; "one" is the only number found in Half-Life's "sentences.txt")
N/A am a.m.
N/A pm p.m.

A countdown. In Half-Life’s "sentences.txt", only the numbers 10, 15, 20 and 30 are present, and are in seconds, while the sound files also include "minutes" and "hours":

Sentence name Filename(s) Quote
HEV_F10t, HEV_F15t, HEV_F20t, HEV_F30t time_remaining, ##, seconds Time remaining: 20 seconds. (Has only four sentences; Composite sound made as an example)

Cardinal points. May be for a compass, possibly used with "your" + position", but Half-Life’s "sentences.txt" contains no information about it:

Sentence name Filename(s) Quote
N/A your, position Your position.
N/A north North.
N/A south South.
N/A east East.
N/A west West.

Range:

Sentence name Filename(s) Quote
HEV_GR0r, HEV_GR1r, HEV_GR2r, range, twenty, nineteen, eighteen, meters Range: 19 meters. (Composite sound made as an example)

Numbers[edit]

Separate numbers used for battery percentage in the final games, but also with cut uses such as the countdown or the time:

Sentence name Filename(s) Quote
N/A one One.
N/A two Two.
N/A three Three.
N/A four Four.
N/A five Five.
N/A six Six.
N/A seven Seven.
N/A eight Eight.
N/A nine Nine.
N/A ten Ten.
N/A eleven Eleven.
N/A twelve Twelve.
N/A thirteen Thirteen.
N/A fourteen Fourteen.
N/A fifteen Fifteen.
N/A sixteen Sixteen.
N/A seventeen Seventeen.
N/A eighteen Eighteen.
N/A nineteen Nineteen.
N/A twenty Twenty.
N/A thirty Thirty.
N/A fourty Fourty.
N/A fifty Fifty.
N/A sixty Sixty.
N/A seventy Seventy.
N/A eighty Eighty.
N/A ninety Ninety.
N/A onehundred One hundred.

Unused words[edit]

Sentence name Filename(s) Quote
N/A danger Danger.
N/A online Online. (Used in "communications_on" but with another tone.)

Notification sounds[edit]

The various notification sounds starting the suit's messages, with their pitches unchanged. Some are also reused in the games' environment.

Filename(s) Quote
beep "Beep" sound (Also used with the flatline sound for the player's death)
bell Bell sound (Used for the introduction message only)
blip "Blip" sound
boop "Boop" sound
buzz "Buzz" sound
fuzz "Fuzz" sound
hiss "Hiss" sound (Not a notification but an injection sound, e.g. with "Morphine administered.")