|The contents of this article have been cut.|
The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known.
- "You're dead! You hear me? Dead!"
- ―The Human Sergeant[src]
Acting as a squad leader, the Human Sergeant was to smoke a cigar and have a flattop haircut and bad attitude. He would command grunt squads and be in radio contact with command. According to concept art image featured in Half-Life 2: Raising the Bar, he was originally to use an M60 for a spray attack, fire rockets with his dual LAW rocket launchers, and possess a melee attack at close range. While the M60 and the LAWs were modeled, they were removed from the last known iteration of the NPC, in which the M60 was replaced by a 20mm Cannon and the LAWs by a backpack. A combat knife can also be seen attached on his belt, although it is only part of his textures.
While the most complete name for the Human Sergeant is provided in Raising the Bar (where it is misspelled as "Sargeant"), this enemy class is referred to by a number of other titles. In the Half-Life files, his model and sound file folders are named "hassault" (for "human assault"); in the Half-Life SDK files, his folder is named "Hvyweapons" (for "heavy weapons"), while his .qc files use the terms "human heavy weapons" and "heavy weapons character".
Originally showcased in gameplay videos of early Half-Life builds, the Human Sergeant can be found in the Half-Life model files, as with many other enemies cut from the game. He is also featured in the Half-Life SDK files, where larger textures can be found. His sound file folder in the retail Half-Life files only contains the sounds for his 20mm Cannon weapon, not his voice. In the leaked Half-Life Alpha, however, a single alert sound is present in which he exclaims "You're dead! You hear me? Dead!".
Although not present in the build during normal gameplay, the Human Sergeant can be seen in the Half-Life Alpha during the pre-recorded demo files. Sometimes accompanied by a pair of soldiers, he is seen acting as a primarily stationary turret enemy, guarding a few key locations with a barrage of suppressing fire from his weapon. Prefaced by a short wind up time, his 20mm Cannon is demonstrated to be remarkably accurate, even at range.
While the NPC was cut from the final product, the Human Sergeant's face was reused with slight modifications as a HECU Marine featured among the four original head models.
Behind the scenes
He appeared on the Brazilian cover of Half-Life.
List of appearances
- Half-Life SDK (First appearance) (Non-canonical appearance)
- Half-Life 2: Raising the Bar (Non-canonical appearance)
- - Features footage at 1:50.
- - Recorded from the included demo files. The Human Sergeant appears at 5:23, 7:50, 20:10, and 33:30.
|Hazardous Environment Combat Unit|
|Characters||Minor members · Dwight T. Barnes · Sharp · Adrian Shephard|
|Classes||HECU Engineer · HECU Medic · HECU Sniper|
|Weapons||9mm Pistol · Artillery Cannon · Combat Knife · Desert Eagle · Dynamite · Fragmentation Grenade · Gun Emplacement · Land Mine · Laser Trip Mine · M249 Squad Automatic Weapon · M-40A1 Sniper Rifle · Mortar · Submachine Gun · Rocket Cannon · RPG · Satchel Charge · Sentry Gun · Shotgun · Tripod-Mounted Heavy Machine Gun|
|Transportation||AH-64 Apache · Jet · M1A1 Abrams · M2A3 Bradley · M44 cargo truck · Osprey Heliplane|
|Technology||Chargers · Powered Combat Vest · Radio · Tactical Map · Transportation · Weapons|
|Other||Hazardous Environment Combat Unit models · Military Police · Robot Grunt · Santego Military Base|
|Classes (cut)||Human Sergeant|
|Weapons (cut)||20mm Cannon|