This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

Paradox Park

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This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon.

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ParadoxPark.jpg
Paradox Park
Designer(s)
  • Tom "Paradox" Mustaine
Game(s)

Half-Life: Opposing Force

Game mode(s)
  • Deathmatch
  • Teamplay
Filename(s)
  • op4_park

Paradox Park is a map in the multiplayer mode of Half-Life: Opposing Force. The standard deathmatch version was included with the game on release. A command point version was later added in patch version 1.1.0.8.[1]

Overview[edit]

The map takes place in an industrial-looking park during the nighttime. There is an indoor, outdoor, and small underwater area. There is also a small carriage that travels around the map. If the player enters it, they can change its speed and direction.

Behind the scenes[edit]

Paradox Park is part of the All-Star Deathmatch maps shipped with Opposing Force, a collection of multiplayer levels created by well-known designers in the industry contracted by Gearbox Software.[2]

Gallery[edit]

References[edit]