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Does anyone know how bullet damage is calculated against Hunters? Namely, how much damage reduction do they have against which guns?
Consider the shotgun, against which they tend to fall after 6 point-blank secondary fire shots, they appear to have slightly more than half: point-blank secondary fire = 84 damage, times 6 = 504 damage, compared to the Hunter's 210 HP, that's around 58% reduction.
However, 4 revolver shots downs them just as reliably: 40 damage per shot times 4 is 160 damage, which is a 50 HP difference. That's about 13 extra damage per revolver shot... 18.104.22.168 15:40, October 4, 2010 (UTC)
- I'm guessing it varies depending on accuracy and range, as well as type of weapon. Bramblepath 17:25, October 4, 2010 (UTC)
- The second test isn't reliable since they respond differently to revolver shot then other weapons. Prtaler (User page | talk) 05:24, 13 September 2015 (BST)
Serious work needed
Right, now we've all met and hated the guts out of these guys, this article needs serious work. Does anyone a) know exactly how much damage the flechette launcher does, and b) have an in-game image of them? I'd again like to note how much I hate these things. Coming Second 20:59, 12 October 2007 (UTC)
I have a bug: When hunters are suppose to be black with blueish-green inside, mine just has black on it. Do I need to download something to make the color work? -- Mega Sean 45
- Er, I'm not sure what you mean by 'inside'. You're not supposed to see the inside of a Hunter. >_> --MattyDienhoff 08:43, 4 October 2008 (UTC)
- I could be mistaken, but by 'inside' do you mean the detail colors? or perhaps the under side of the Hunter? We can't help you if you dont clarify what you mean by 'inside' -- Thelivingded 14:13, 4 October 2008 (UTC)
- Ok... how can I bring the blueish-green color ON the Hunter? On the back and the legs, mine just has black. Does that make more sense? -- User:Mega Sean 45
- That makes more sense, yes. Well, the coloured sheen on the Hunters is probably the result of a shader. If your graphics card doesn't support them or there's something wrong with your drivers, you may not see the effect. I couldn't say how to fix this without knowing something about your system. What are your system specs and what settings do you run the game on? --MattyDienhoff 04:18, 5 October 2008 (UTC)
Could someone upload or create a rendered image to be used in the info box? The in-game image really doesn't fit with the other Synth articles (the Strider for example) in my humble opinion. (Strat-N8 07:57, 10 January 2009 (UTC))
Thanks to whoever added the new image, looks much better! (Strat-N8 22:40, 19 January 2009 (UTC))
I noticed that the Episode 2 teaser (the one you get from downloading the Half-Life 2: Episode 1 files from Steam) has some old videos of the hunter!
BTW: The teaser shown on the Steam website is not the same one as you get with the download (Note the ending scene with the hunter).
--Diamondo25 01:01, June 7, 2010 (UTC)
- I reuploaded your image in JPG and with higher resolution. I also uploaded image of jumping Hunter from Episode 2 trailer. Also don't forget to put info template to your uploads or you will be blocked by administrator and your image will be deleted. SiPlus 06:58, June 7, 2010 (UTC)
- Plus Diamondo25 we all know that. We just haven't had the time to get around to cover extensively these old trailers. Thanks SiPlus. Klow 08:06, June 7, 2010 (UTC)
I thought maybe it was misquoted, but then I found:
"ep_02.reb_huntprompt05" "One time, back in the city, I saw a guy take down a hunter with his bare fists!"
Does this ever occur in-game? It's with lines like:
"ep_02.reb_huntprompt01" "You gotta take those hunters out first!"
"ep_02.reb_huntprompt02" "Throw something at the hunters!"
"ep_02.reb_huntprompt04" "Those hunters don't do well against a well-aimed radiator!"
Prtaler (User page | talk) 05:27, 13 September 2015 (BST)
Episode One image
hunter 'death blast attack'
"Hunters have also occasionally been seen unleashing all its ammo in a shotgun-style blast at a target just before death, in the hope of taking its killer with it."
Has anybody been able to replicate this behaviour reliably, or at least know of/have any recordings of it? I distinctly recall the first time I fought these guys this happened and was quite surprised, but I've never been able to get it to happen since. The npc_hunter page at the Valve Developer Community has no mention of it whatsoever, or anywhere else on the internet that I can find for that matter.