Talk:Source

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L4D[edit]

Guys, you are aware L4D was made by valve? -SI

We know that. What's your point?...--YabbaMyIcing 21:29, 24 January 2009 (UTC)
It's under the "Other develepors" catogry. Valve made it. 82.23.9.115

Second person[edit]

fix the second person warning is taken down--Thelastlambda 22:32, 7 May 2009 (UTC)

Natural Selection 2[edit]

Natural Selection 2 was going to be on Source at first, but now they are using a custom engine. Thus, they should be removed from the list of Source games. — Unsigned comment by 72.173.201.95

Too old![edit]

I can't help but notice the entirety of the article talks about stuff as it was before ep2 was even released, 7 years ago. That's longer than the time it took to develop Source itself until its first release. And of course, post-ep2 developments to the engine is not even mentioned anywhere.

It's about damn time someone go look around Valve Developer wiki for the latest stuff and give this article the update it desperately needs. 14.1.210.41 19:13, 21 May 2014 (BST)

Just checked - the Valve Developer wiki's Source page itself only has a glossed-over bullet list of all the features, with very little details. Other pages, on the other hand, can get real down and dirty, down to the source code itself. Someone need to dig deep to find a reasonably-detailed infos inside the code spaghetti that is the Valve Dev wiki. 14.1.210.41 19:23, 21 May 2014 (BST)
This page will be eventually cleaned up per the Cleanup Project. Thanks for your help! Pixeled sandvich.png18 (Commentary node transparent.png) 07:50, 22 May 2014 (BST)

Too old! 2[edit]

In Next-gen renderer it talks about Xbox 360 and PS3 as if they are, well, next gen. It also says that Directx10 might happen which, correct me if I'm wrong, but I'm pretty sure it hasn't, and with the release of Source 2 never will.

About DX10: yesn't. Orange Box's Source 1 does recognise DX10 capability in the system and uses *some* of its functions while staying firmly on the DX9 API. (those functions have less to do with being fancy and more with handling some technical colour spaces things to improve transparency sorting and things of that nature). However, third-party games on Source (namely Titanfall) did go beyond DX9, so should that be reflected or... and then the recent (Deck) updates added Vulkan support apparently... so there's potentially a lot to be added to the article, and we can't say that something "never will" happen.
On that note, the paragraph that talks about "Dynamic lighting and shadowing 2" is, for the most part, blatantly false if we look at the game (Episode Two). Dynamic shadows still do cast through models, they don't blend with lightmaps, they don't cast onto models, they didn't learn to take local lights into account until Alien Swarm, entities aren't given more than one dynamic shadow. Also, the links in that section are dead. Cvoxalury (talk) 14:56, 19 October 2022 (MSK)