This subject is related to the Portal era.
This subject is related to the Portal 2 era.
This is a safe article. Click for more information.

Difference between revisions of "Aperture Science Radio"

From Combine OverWiki, the original Half-Life wiki and Portal wiki
Jump to: navigation, search
m (clean up)
Line 15: Line 15:
 
| hideg=
 
| hideg=
 
}}
 
}}
'''Radios''' can be found through the [[Aperture Science Enrichment Center|Enrichment Center]]. On March 1st, 2010, a ''[[Portal]]'' [[Portal ARG|update]] expanded its role within the game,<ref name="update1">[http://store.steampowered.com/news/3533/ Portal Update Released] - March 1st, 2010 - on Steampowered.com</ref> using it within an [[Wikipedia:Alternate reality game|alternate reality game]] to promote ''[[Portal 2]]''.<ref name="P2">[http://store.steampowered.com/news/3559/ Portal 2 Announced] - March 5, 2010 - on Steampowered.com</ref>
+
 
 +
'''Radios''' can be found through the [[Aperture Science Enrichment Center|Enrichment Center]] in ''Portal'', and less frequently in ''Portal 2''. On March 1st, 2010, a ''[[Portal]]'' [[Portal ARG|update]] expanded the radios' role within the game,<ref name="update1">[http://store.steampowered.com/news/3533/ Portal Update Released] - March 1st, 2010 - on Steampowered.com</ref> using it within an [[Wikipedia:Alternate reality game|alternate reality game]] to promote ''[[Portal 2]]''.<ref name="P2">[http://store.steampowered.com/news/3559/ Portal 2 Announced] - March 5, 2010 - on Steampowered.com</ref>
  
 
==Overview==
 
==Overview==
 +
When they are initially found in test chambers in ''Portal'', the radios are set to the frequency 85.2 FM, and play an instrumental version of "[[Still Alive]]". They also initially have a red light on them. Since the ''Portal'' ARG update, when moved to specific locations within the test chamber where they are found, they will play seemingly random sounds consisting of noises and beeps. However, when some of them are played through an [[wikipedia:SSTV|SSTV]] decoder, the sounds reveal images, with letters and numbers, which lead to a now defunct BBS server (see the [[Portal ARG|''Portal'' ARG]] article for more details). Others are simply Morse code.
 +
 +
Radios are destroyed when taken through [[Aperture Science Material Emancipation Grill|Emancipation Grills]], however after the ''Portal'' ARG update they will instead emit another sound.
  
*Always set on 85.2 FM, playing an upbeat, instrumental version of "[[Still Alive]]" when switched on, they can be found in [[Relaxation Vault]]s or maintenance areas. Another can be found in one of the Rattman's dens in ''Portal 2'', playing the song "[[Exile Vilify]]" by [[The National]].
+
In ''Portal 2'', a radio can be found one of Rattman's dens, playing "[[Exile Vilify]]" by [[The National]], with a mural containing odd lyrics painted on the wall behind it. This radio still has the same frequency as the others. Again in ''Portal 2'', a radio can be found falling from a [[Vital Apparatus Vent]], which will play another hidden SSTV image when taken to one of Rattman's dens within that chamber. When decoded it shows a picture of the companion cube on the surface of the [[Moon]]. Finding this easter egg will activate the achievement entitled "Final Transmission".
  
*Any radio will disintegrate when brought through an [[Aperture Science Material Emancipation Grill]]. Originally, the music would merely stop when doing so. After the March 1st, 2010, more sounds can be heard (this is "dinosaur_fizzle.wav"). However it will not be destroyed if thrown in toxic waste, and will sometimes float. Radios are not destroyed when being thrown into an [[Aperture Science Emergency Intelligence Incinerator]] either.
+
==Trivia==
  
*The radio found in the ruins of the ''Portal'' starting room does not play [[Still Alive]], even when picked up. Additionally, the radios found in the ARG do not appear in the old chambers.
+
The radio found in the ruins of the ''Portal'' relaxation vault does not play "[[Still Alive]]". Additionally, the radios found in the ARG do not appear in the old chambers.
  
 
==Behind the scenes==
 
==Behind the scenes==

Revision as of 12:46, 16 July 2011

This subject is related to the Portal era.
This subject is related to the Portal 2 era.
This is a safe article. Click for more information.

Template:Portal2

85.2 FM.jpg
Aperture Science Radio
General information
Faction

Aperture Science

Type

Radio

Usage
Used by
Game information
Entity

Radios can be found through the Enrichment Center in Portal, and less frequently in Portal 2. On March 1st, 2010, a Portal update expanded the radios' role within the game,[1] using it within an alternate reality game to promote Portal 2.[2]

Overview

When they are initially found in test chambers in Portal, the radios are set to the frequency 85.2 FM, and play an instrumental version of "Still Alive". They also initially have a red light on them. Since the Portal ARG update, when moved to specific locations within the test chamber where they are found, they will play seemingly random sounds consisting of noises and beeps. However, when some of them are played through an SSTV decoder, the sounds reveal images, with letters and numbers, which lead to a now defunct BBS server (see the Portal ARG article for more details). Others are simply Morse code.

Radios are destroyed when taken through Emancipation Grills, however after the Portal ARG update they will instead emit another sound.

In Portal 2, a radio can be found one of Rattman's dens, playing "Exile Vilify" by The National, with a mural containing odd lyrics painted on the wall behind it. This radio still has the same frequency as the others. Again in Portal 2, a radio can be found falling from a Vital Apparatus Vent, which will play another hidden SSTV image when taken to one of Rattman's dens within that chamber. When decoded it shows a picture of the companion cube on the surface of the Moon. Finding this easter egg will activate the achievement entitled "Final Transmission".

Trivia

The radio found in the ruins of the Portal relaxation vault does not play "Still Alive". Additionally, the radios found in the ARG do not appear in the old chambers.

Behind the scenes

The "Transmission Received" Achievement logo.
Main article: Portal ARG
  • In the USA, the 85.2 MHz frequency actually does not exist as a FM radio frequency, as the latter does not start before 88.1 MHz. The frequencies set before 88.1 are reserved for the commercial broadcast televisions.
  • On March 1st, 2010, Portal was updated[1] as part of the ARG to have a total of 26 radios (including the ones already present before the update) playing in the Test Chambers, always in an area more or less difficult to reach (but given to the player by the music playing), and with a red sprite added to the switch. The radio transmission frequency is also said to have been changed "to comply with federal and state spectrum management regulations", as said in the update. In-game, the radio must each time be moved in a particular spot of the Test Chamber. When doing so, the music will be scrambled by interferences, then Morse code or data transmission sounds will be heard, and the red sprite will turn green. To be made in each Test Chamber, finding all radios and jamming the transmission will unlock a new Achievement, "Transmission Received", although its description is simply "..?". The analysis of the Morse code and data transmission sounds led to many intriguing finds. The presence of these new radios seen through the Enrichment Center are likely non canonical, as they only serve the ARG. They may even be removed later.

Gallery

List of appearances

References

  1. 1.0 1.1 Portal Update Released - March 1st, 2010 - on Steampowered.com
  2. Portal 2 Announced - March 5, 2010 - on Steampowered.com

External links