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Difference between revisions of "Laura Dubuk"

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Revision as of 14:39, 17 August 2014

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Laura Dubuk
Dubuk.jpg
Biographical information
Born

Seattle, Washington 1983[1]

Title(s)
  • Artist
  • Designer[2]

Laura Dubuk is an artist who has been working as an independent contractor for Valve since June 2001. Originally living in Seattle, she now resides in Wellington, New Zealand, where she has been working for Weta Workshop since January 2013.[3] She is notable for having given her likeness to Portal 2’s Caroline.

Biography

After working as a graphic designer for Tour Graphics from 1999 to 2001, Dubuk graduated from the Henry Cogswell College with a B.A. in 3D Computer Animation in 2003, the Gage Academy of Art in 2011, and attended an online course on Robots and Spaceships of the Pasadena Art Center College of Design in 2011 (from which Yatsze Mark graduated in 1993).[3]

During her schooling, she began her games career working on Half-Life 2 (she notably designed Shorepoint's magnetic crane[4]), and has since designed, modeled and textured environments for most of the games produced by Valve. Dubuk is also an oil painter and salsa dancer.[5]

For Portal 2, she did most of the textures in the game. She did the initial white and black tiles and mostly environment elements such as the environment textures and the real world elements of Test Shaft 09. [6]

Dubuk also appears "personally" several times in the games:

Complete gameography

Bill Fletcher and Laura Dubuk impersonating the characters they gave their likeness to at Comic-Con 2012.

Videos

Gallery

References

External links