Difference between revisions of "The Fisherman"
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− | {{Article|hl2| | + | {{Article|hl2|featured}} |
{{Noncanon}} | {{Noncanon}} | ||
{{Character Infobox | {{Character Infobox | ||
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|affiliation= | |affiliation= | ||
|voice=[[Jim French]] | |voice=[[Jim French]] | ||
− | |designer=*[[Moby Francke]] | + | |designer=*[[Moby Francke]]<ref>[http://mobyfrancke.com Moby Francke's personal website]</ref> |
− | * | + | *Ariel Diaz<ref>[https://forums.autodesk.com/t5/mudbox-forum/anger-management/m-p/3989411/highlight/true#M29618 x_Ariel] (Ariel Diaz) on Autodesk's Mudbox Forums</ref> |
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|entity=npc_fisherman | |entity=npc_fisherman | ||
+ | |voicesample=[[File:fish_takeoncombine.ogg|220px]] | ||
}} | }} | ||
{{Quote|I, eh, hope you like Leeches.|The Fisherman|Half-Life 2: Lost Coast}} | {{Quote|I, eh, hope you like Leeches.|The Fisherman|Half-Life 2: Lost Coast}} | ||
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==Biography== | ==Biography== | ||
[[File:Fisherman sunlight.jpg|thumb|200px|left|The Fisherman against the sunlight.]] | [[File:Fisherman sunlight.jpg|thumb|200px|left|The Fisherman against the sunlight.]] | ||
− | |||
===Appearances=== | ===Appearances=== | ||
====''Half-Life 2: Lost Coast''==== | ====''Half-Life 2: Lost Coast''==== | ||
+ | The Fisherman is met after the player wakes up at the foot of a cliff and walks along a short stretch of beach to reach a small pier. He recognizes Gordon Freeman (though he does not recall his name, referring to him as the "scientist chap", "Fishman", and "Friedman") and asks him to destroy a Combine [[Headcrab Shell]] launcher attacking the nearby town of [[St. Olga]]. He unlocks the gate for Gordon and waits for his success on a bench with his [[harpoon]] for most of the remainder of the level. | ||
− | + | When Gordon destroys the [[Hunter-Chopper]] before the end of the level, the Fisherman stands calmly as he watches it crash into the nearby ocean. He then congratulates Gordon on his return and tells him that there will be a feast (made up of [[Leech]]es) in St. Olga. He then gets confused briefly as Gordon begins to disappear, telling him that he is getting "fuzzy around the edges", bidding him a fond farewell despite the odd departure. | |
− | + | ===Personality and skills=== | |
+ | It is unknown if the Fisherman is a member of the Resistance; the Combine troops above do not seem to be preoccupied by him. The Fisherman exhibits a great defensiveness of what remains of [[Earth]]'s original species. His comments on this animal life gives the player more insight on the effects of [[Xen]] lifeforms and the Combine on the planet's ecosystem. If the player grabs a [[List of Earth creatures#Crabs|crab]] pot with the [[Zero Point Energy Field Manipulator|Gravity Gun]], he remarks that most of the crabs have been eaten by Leeches. If the player shoots a [[List of Earth creatures#Seagulls|seagull]], the Fisherman will reprehend him, saying "Hey, now! We've lost enough species already!", "What'd that gull ever do to you?", or "Don't shoot the gulls! They keep down the leech population!". Finally, at the end of the level, he implies that Leeches are used as a [[food]] source for humans. | ||
− | === | + | ==Behind the scenes== |
+ | The Fisherman is Valve's first character model designed and built entirely from scratch without a photo reference, using the exact same production pipeline as all the other props in the game's world.<ref>{{IA|20060325170948/http://valve.1up.com/do/feature?pager.offset{{=}}1&cId{{=}}3143168|''Half-Life 2: Aftermath'' and ''Lost Coast''|1up.com (August 29, 2005)}}</ref> In the game's commentary, [[Randy Lundeen]] stated that the Fisherman was created using a similar process to the rocks seen in the nearby beach environment. His model was built at a very high detail, then the team extracted much of the physical information and stored it into the textures. His face was mostly designed to focus on showcasing [[Wikipedia:High-dynamic-range rendering|High Dynamic Range Lighting]] and the way light falls on human skin, with an emphasis on specularity for his forehead and nose and normal maps for the wrinkles on his cheeks and around his eyes to add depth to his face.<ref name="HL2LCcom">''[[Half-Life 2: Lost Coast]]'' [[Developer commentary|commentary]]</ref> | ||
− | + | The Fisherman was originally to play a larger role in the game. According to Robin Walker, he was to cooperate with the player to solve a puzzle related to the [[:File:LC shipwreck.jpg|shipwreck]] on the beach; it was to be the first such sequence of its kind in the series. It was cut as, by the end of the project's development, the puzzle still hadn't been completed, and the team wasn't sure whether it would be worthwhile to keep developing it given its dubious fun factor for the players. They eventually decided "it made the most sense to put this problem on the shelf with other interesting ideas, and come back to it later."<ref name="HL2LCcom" /> | |
− | + | On March 24, 2017, the original map files for the [[Episodes|''Half-Life 2'' episode]]s were publically leaked,<ref>[http://www.valvetime.net/threads/the-leaked-maps-of-the-half-life-2-episodes-part-1.257758/ The leaked maps of the ''Half-Life 2'' episodes - part 1] on [[ValveTime]]</ref> among these were maps related to the development of ''Lost Coast''. One version featured a longer introduction in which the Fisherman escorts the player through the beach. It also includes entities related to the cut puzzle sequence. It was apparently to involve raising a hatch blocking the way by pulling two roped hooks and fastening them onto a larger one. To accomplish his part of the job, the Fisherman was to use his harpoon. Unused sound files related to this longer introduction walk to the gate can still be found in the retail ''Lost Coast'' files. Additionally, the closed captions file includes more cut sentences that originally were to be spoken by the Fisherman, one of them mentioning the act of trapping a [[Bullsquid]] using the hatch.<ref>''[[Half-Life 2: Lost Coast]]'' game files</ref> | |
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==Gallery== | ==Gallery== | ||
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File:The Fisherman 1.jpg|High-res version of the first concept art image. | File:The Fisherman 1.jpg|High-res version of the first concept art image. | ||
File:The Fisherman character sheet.jpg|Character sheet. | File:The Fisherman character sheet.jpg|Character sheet. | ||
− | File: | + | File:Fisherman.jpg|The Fisherman's model. |
− | File: | + | File:Fisherman key.jpg|The Fisherman's key model. |
− | File: | + | File:Harpoon model.jpg|The Fisherman's harpoon model. |
+ | File:HL2 Lost Coast_Fisherman.jpg|Early screenshot. | ||
+ | |||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
− | *''[[Half-Life 2: Lost Coast]]'' | + | *''[[Half-Life 2: Lost Coast]]'' {{Nc}} |
==References== | ==References== | ||
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{{DEFAULTSORT:Fisherman, The}} | {{DEFAULTSORT:Fisherman, The}} | ||
[[Category:Half-Life 2: Lost Coast]] | [[Category:Half-Life 2: Lost Coast]] | ||
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[[Category:Characters]] | [[Category:Characters]] | ||
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[[Category:Allies]] | [[Category:Allies]] | ||
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[[Category:Moby Francke designs]] | [[Category:Moby Francke designs]] |
Revision as of 17:11, 26 March 2019
This article is non-canon. | ||
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The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon. |
The Fisherman | |
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Biographical information | |
Homeworld | |
Function(s) / Belongings | |
Rank / Occupation |
Fisherman |
Weapons | |
Physical description | |
Species |
Human |
Gender |
Male |
Hair color |
Grey, bald |
Eye color |
Blue |
Chronological and political information | |
Era(s) | |
Game information | |
Voiced by | |
Designer(s) |
|
Entity |
npc_fisherman |
Voice sample(s) | |
|
- "I, eh, hope you like Leeches."
- ― The Fisherman[src]
The Fisherman is a character who appears only in Half-Life 2: Lost Coast as the guide to Gordon Freeman, setting him on his task to eliminate the local Combine presence.
Contents
Biography
Appearances
Half-Life 2: Lost Coast
The Fisherman is met after the player wakes up at the foot of a cliff and walks along a short stretch of beach to reach a small pier. He recognizes Gordon Freeman (though he does not recall his name, referring to him as the "scientist chap", "Fishman", and "Friedman") and asks him to destroy a Combine Headcrab Shell launcher attacking the nearby town of St. Olga. He unlocks the gate for Gordon and waits for his success on a bench with his harpoon for most of the remainder of the level.
When Gordon destroys the Hunter-Chopper before the end of the level, the Fisherman stands calmly as he watches it crash into the nearby ocean. He then congratulates Gordon on his return and tells him that there will be a feast (made up of Leeches) in St. Olga. He then gets confused briefly as Gordon begins to disappear, telling him that he is getting "fuzzy around the edges", bidding him a fond farewell despite the odd departure.
Personality and skills
It is unknown if the Fisherman is a member of the Resistance; the Combine troops above do not seem to be preoccupied by him. The Fisherman exhibits a great defensiveness of what remains of Earth's original species. His comments on this animal life gives the player more insight on the effects of Xen lifeforms and the Combine on the planet's ecosystem. If the player grabs a crab pot with the Gravity Gun, he remarks that most of the crabs have been eaten by Leeches. If the player shoots a seagull, the Fisherman will reprehend him, saying "Hey, now! We've lost enough species already!", "What'd that gull ever do to you?", or "Don't shoot the gulls! They keep down the leech population!". Finally, at the end of the level, he implies that Leeches are used as a food source for humans.
Behind the scenes
The Fisherman is Valve's first character model designed and built entirely from scratch without a photo reference, using the exact same production pipeline as all the other props in the game's world.[3] In the game's commentary, Randy Lundeen stated that the Fisherman was created using a similar process to the rocks seen in the nearby beach environment. His model was built at a very high detail, then the team extracted much of the physical information and stored it into the textures. His face was mostly designed to focus on showcasing High Dynamic Range Lighting and the way light falls on human skin, with an emphasis on specularity for his forehead and nose and normal maps for the wrinkles on his cheeks and around his eyes to add depth to his face.[4]
The Fisherman was originally to play a larger role in the game. According to Robin Walker, he was to cooperate with the player to solve a puzzle related to the shipwreck on the beach; it was to be the first such sequence of its kind in the series. It was cut as, by the end of the project's development, the puzzle still hadn't been completed, and the team wasn't sure whether it would be worthwhile to keep developing it given its dubious fun factor for the players. They eventually decided "it made the most sense to put this problem on the shelf with other interesting ideas, and come back to it later."[4]
On March 24, 2017, the original map files for the Half-Life 2 episodes were publically leaked,[5] among these were maps related to the development of Lost Coast. One version featured a longer introduction in which the Fisherman escorts the player through the beach. It also includes entities related to the cut puzzle sequence. It was apparently to involve raising a hatch blocking the way by pulling two roped hooks and fastening them onto a larger one. To accomplish his part of the job, the Fisherman was to use his harpoon. Unused sound files related to this longer introduction walk to the gate can still be found in the retail Lost Coast files. Additionally, the closed captions file includes more cut sentences that originally were to be spoken by the Fisherman, one of them mentioning the act of trapping a Bullsquid using the hatch.[6]
Gallery
List of appearances
- Half-Life 2: Lost Coast (Non-canonical appearance)
References
- ↑ Moby Francke's personal website
- ↑ x_Ariel (Ariel Diaz) on Autodesk's Mudbox Forums
- ↑ Half-Life 2: Aftermath and Lost Coast on 1up.com (August 29, 2005) (archived)
- ↑ 4.0 4.1 Half-Life 2: Lost Coast commentary
- ↑ The leaked maps of the Half-Life 2 episodes - part 1 on ValveTime
- ↑ Half-Life 2: Lost Coast game files