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Matthew Armstrong

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Matthew Armstrong
Matthew Armstrong.jpg
Biographical information
Title(s)
  • Level Designer
  • Game Designer
Time period

September 1999 – May 2015[1]

Nickname(s)

HellFace[2]

Matthew Armstrong is a designer who worked at Gearbox Software.

Biography[edit]

This section is in the middle of an expansion or major revamping.

Matt joined Gearbox in September 1999[1] after designing levels for Valve's Team Fortress 2.[2] Before that, he created maps for Team Fortress and Team Fortress Classic. He worked on Team Fortress Classic version of Canalzone with David Sawyer, the original author of the map.[3]

Work[edit]

Matt worked on chapters "We Are Pulling Out", Worlds Collide for Half-Life: Opposing Force.[4] He created new maps, and adapted some of the old ones for the capture the flag mode of the game. He also worked on Blue Shift and Decay as a game and level designer, and he co-wrote the story of Decay with Randy Pitchford and Brian Hess.

Selected gameography[edit]

Company biographies[edit]

Matt Armstrong - Level Design, Game Design
No changes.
Matt Armstrong - Level Design
Matt comes to Gearbox after designing levels for Team Fortress 2 with Valve. Before working on Team Fortress 2, Matt created highly innovative and well-balanced multiplayer levels for Team Fortress and Team Fortress Classic. His amateur level, “Betrayed” (released under the handle “Hellface”), earned him a reputation as one of the top level designers in the TF community. For Gearbox, Matt designed levels for OpFor CTF and Half-Life: Blue Shift as well as being critical to the timely completion of Half-Life: Opposing Force. Matt’s passion for computer games began with his first computer, an Atari 800, and he still has his original Vectrex with games and accessories.
Matt Armstrong - Level Design
Matt comes to Gearbox after designing levels for Team Fortress 2 with Valve. Before working on Team Fortress 2, Matt created highly innovative and well-balanced multiplayer levels for Team Fortress and Team Fortress Classic. His amateur level, “Betrayed” (released under the handle “Hellface”), earned him a reputation as one of the top level designers in the TF community. For Gearbox, Matt designed levels for OpFor CTF and Half-Life: Blue Shift. Matt’s passion for computer games began with his first computer, an Atari 800, and he still has his original Vectrex with games and accessories.
Matt Armstrong - Level Design
No text available.

References[edit]

  1. 1.0 1.1 Li icon.png Matthew Armstrong on LinkedIn
  2. 2.0 2.1 Biography on Gearbox's official website (October 6, 2000) (archived)
  3. Interview with David Sawyer and Matt Armstrong on Planet Fortress (archived)
  4. Randy Pitchford's .plan update on Blue's News (March 23, 2000)