MP7

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This article is about the retail MP7. For the cut MP7, see MP7 (cut weapon).

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MP7 HL2.jpg
MP7
Production information
Affiliation

Combine

Manufacturer

Heckler & Koch

Model

MP7

Type

Submachine gun

Technical specifications
Damage
  • 4/bullet (5 in HL2DM)
  • 100/grenade (if direct hit)
Magazine size
  • 45 rounds
Maximum ammunition
  • 270 rounds
  • 3 rifle grenades
Fire mode

Automatic

Ammunition type
Operation

Gas-operated, short stroke piston, rotating bolt

Rate of fire

High

Recoil

Low

Spread

Medium to high

Projectile speed

Hitscan

Accuracy

Poor

Range

Short to medium

Usage
Used by
Counterpart(s)

Other submachine guns

Game information
Entity / spawn codes
  • weapon_smg1
    (weapon entity)
  • item_ammo_smg1
    (ammo entity)
  • item_ammo_smg1_large
    (ammo entity)
  • item_ammo_smg1_grenade
    (grenade ammo entity)
  • grenade_ar2
    (grenade projectile entity)

The Heckler & Koch MP7, also known as SMG1, is a compact, fully automatic firearm used by the Combine and the Resistance.

Contents

[edit] Overview

Rebels aiming at the Gunship with their MP7s during the attack on New Little Odessa.
  • The MP7's appearance and function resembles that of the real world MP7, the difference being a secondary, lower barrel serving as a grenade launcher.
  • It has two fire modes; primary fire is fully automatic, with a high rate of fire, but poor accuracy, while the secondary fire launches a contact grenade.

[edit] Tactics

Overwatch Soldier being killed with the Scout Car while his MP7 flies towards Gordon.
  • Because of the MP7's poor spread at medium to long range, it should be used mostly at short range. While it can kill an enemy at medium range, it will usually take about a full magazine or so to kill one enemy, which is a waste of ammo (although this is counterbalanced with the often abundant supply of SMG ammo lying around, especially in urban areas).
  • The MP7's primary fire is very useful if combined with the built-in grenade launcher. Enemies that are wounded by the launcher can be easily finished off via the primary fire, even if the target is at medium to long range.
  • Since fully automatic fire depletes ammunition quickly, ammo count should be closely watched.
  • The secondary fire grenades are excellent for hitting targets that are behind cover or large groups of targets. Most humanoid enemies will die in one shot if they are either hit directly by the grenade or are very close to the point of impact.
  • Grenades can do damage to enemies that are only harmed by explosives, such as Striders and Combine Gunships. This can be useful when one believes that an enemy is almost dead, but does not want to run back and grab more rounds for the RPG.
  • The SMG grenades themselves are rare and therefore should generally be used as a last resort or against a close group of enemies. Care should be taken to avoid self-inflicted damage, which can be dangerous if a grenade detonates too close. Since the grenades have no time-delay fuse that would prevent premature explosions, there is a high risk of self-damage if enemies or allies move into the grenade's arc before one can react.
  • Noriko equipped the Scout Car with an ammunition box at its rear, holding unlimited MP7 ammo.

[edit] Behind the scenes

The SMG2's viewmodel.
  • In early versions of Half-Life 2, there were two submachine guns in the game; the SMG1, which was based on the H&K MP5K, and the SMG2, which was based on the H&K MP7 (and was somewhat more closely based on the real gun than the final MP7 is). The SMG1 had a 30 round magazine, a lower rate of fire and better accuracy, while the SMG2 had a larger magazine, a higher rate of fire, and poorer accuracy. At some point before the E3 2003 presentation, the MP5K-based SMG1 was dropped in favor of the final MP7.
  • The SMG's grenade launcher function was originally intended to be a feature of the OICW, but when the OICW was cut in favor of the OSIPR, the grenade launcher feature was "transplanted" onto the MP7, presumably for balance purposes and to make the SMG more useful.
  • In one of Half-Life 2 trailers, MP7 has 60-round magazine instead of 45-round.[1]

[edit] Trivia

  • When the weapon is reloaded, the magazine is never ejected; Freeman's hand just slaps the bottom of the gun.
  • Even though many Rebels and Overwatch Soldiers use the MP7, Freeman is the only one who ever uses the grenade launcher.
  • The leak 9mm Pistol uses the MP7 reloading sound.
  • The MP7 in Episode One uses the leak MP7's base textures, but the other textures (such as the normal map) are based on that of the final.
  • In the original version of Half-Life 2, the SMG used to fire faster. When Episode Two was released, the SMG rate of fire was slightly lowered; this change was implemented in the 2010 versions of Half-Life 2 and Episode One.

[edit] Gallery

[edit] List of appearances

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[edit] References

[edit] External links

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