File:Late 2002 whiteboard.jpg

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Information[edit]

Attention!
Doll2.pngThis image contains text which should be transcribed. Please feel free to contribute this text in the appropriate field of this image template.
Description

Photo of a Half-Life 2 whiteboard from late 2002.
Original caption by Marc Laidlaw: "my old coworker buddy Randy Lundeen just sent me this photo of a Half-Life 2 whiteboard from late 2002…captures an interesting moment before a bunch of levels were cut and rearranged. The best part is Viktor Antonov’s trademarked slogan, which I seem to recall was applied liberally (and hilariously) to everything."

Transcript
  • ART+DESIGN
    • theme
    • focal point
    • volume+proportion +
  • Combine objects
    • SINPLE DOOR
    • guard towers - hanging from buildings
    • train
    • tram structure
    • arcade machine
    • weapons - cannon / missile launcher
    • kiosk
    • camera
    • suit charger
    • health charger
    • vortigaunt charger
  • MISC:
    • SMOKE
    • FIRE
    • EXPLOSIONS
    • GUN EFFECTS
    • CLOUDS
  • Prefabs
    • industrial
    • residential
    • government/public
    • modern
    • streets
    • interiors - c17 apartments
    • machines
    • rubble
    • skybox
    • BRIDGES
    • store fronts
    • VEHICLES
    • COMPOSITES/3D Skybox versions.
    • CANALS
  • COMBINE CAMERA
  • WEAPONS
  • MONITORS
  • CHARGER
  • HEALTH
  • KIOSK
  • TELEPORT
  • COSTUME PASS
  • TrapNamePiece_*
  • Train Ride : City 17
  • 1
    • Station
    • Terminal square
    • Arcade (or other) Huma? (Manhacks?)
    • Kleiner's Lab
    • Back Alleys / Factory
    • Breen Plaza

[above three are framed and point to "Reuse familiar scene", that points to block 8]

  • 2
    • Sewers
    • Canals
  • 3
    • Quarry
    • Ravenholm
  • 4
    • Eli's Base
    • Junkyard in Wasteland
  • 5
    • Sub - Lighthouse
    • Depot
    • (train ride)
    • (Alyx + train?)
  • 6
    • Air Exchange
    • [blank space]
  • 7
    • Borealis
    • [blank space]
  • Kleiner's Lab - Redux
  • 8
    • Factory
    • Breen Plaza
    • City Streets & Museum
    • Gate to Inner City
    • Inner City
  • 9
    • Citadel
    • Interior
  • 1 DESIGN / PREFAB
  • 2 CABAL
  • 3 ROUGH / SMOLL
  • 4 ENTITIES GAMEPLAY
    • VISUAL INTERACTION
    • SCRIPTED SEQUENCES
    • SOUND DESIGN
  • 5 TUNE, TEST / POLISH / TWEAK
  • DEPOT
    • 3. jail Interior
    • 4. Strider production (vista)
    • 2. court yard
    • 5. depot interior
  • BOREALIS
    • tugboat
    • mini-sub
    • cranes
    • winches
    • bridge
    • c?????s
    • controls
    • Doors
  • RAVENHOLM
    • church
    • mi??r??? mines
    • foliage
    • traps (citizen tech)
    • Building interiors / furniture
  • TRI
    • Duct system for Borealis
    • Combine interior systems
    • Borealis support
  • RANDY
    • Prison support
    • Combine Depot exterior/interior
  • HORIA
    • Exterior pipe systems(gutters, etc)
    • Quarry support
  • ERIC
    • Combine elements (prison)
    • Destruction pass (prison)
    • Interior fence systems
  • JEFF
    • Prefab support w/ AARON
    • Sewer support
    • wasteland pass
  • LAURA
    • Docks
    • breakables
  • AARON
    • Prefab_canals
    • city
    • residential
    • industrial
    • natural
  • VIKTOR
    • THIS IS BULLSHIT
    • Air Exchange concepts
    • Health+Suit charger models
    • Rework tall free standing tower
Source

marc_laidlaw on Instagram (March 3, 2024)

Licensing
Red copyright.svgThis work is copyrighted. The individual who uploaded this work and first used it in an article, and subsequent persons who place it into articles assert that this qualifies as fair use provision of United States copyright law.

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