|
This article is under construction as it lacks elements required to provide basic coverage of its subject and/or has yet to be fully integrated into the Combine OverWiki.
|
|
When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements.
|
Half-Life allows players to play through its campaign in one of three different difficulty settings, each affecting the game in a different way. Below is a list of enemies and items and how they are affected in easy, normal and hard difficulty, respectively.
Items and Interactables[edit]
The chosen difficulty setting determines how much Health or Suit Energy the player can get from the following items:
Entity
|
Difficulty
|
Amount
|
Health Charger
|
Easy
|
50
|
Normal
|
40
|
Hard
|
25
|
Suit Charger
|
Easy
|
0
|
Normal
|
0
|
Hard
|
0
|
Health Kit
|
Easy
|
15
|
Normal
|
15
|
Hard
|
10
|
Helmet
|
Easy
|
40
|
Normal
|
40
|
Hard
|
40
|
Vest
|
Easy
|
60
|
Normal
|
60
|
Hard
|
60
|
Monsters[edit]
The chosen difficulty setting determines, among other things, how much Health each monster will have and how much damage their attacks will deal:
Entity
|
Difficulty
|
Health
|
Attack 1
|
Attack 2
|
Attack 3
|
Notes
|
Headcrab
|
Easy
|
10
|
5
|
-
|
-
|
|
Normal
|
10
|
10
|
-
|
-
|
Hard
|
20
|
10
|
-
|
-
|
Vortigaunt
|
Easy
|
30
|
10
|
8
|
-
|
Their first attack is their signature 'Electric Zap' attack. Their secondary attack type is a melee "Claw Attack".
|
Normal
|
30
|
10
|
10
|
-
|
Hard
|
60
|
15
|
10
|
-
|
Houndeye
|
Easy
|
20
|
10
|
-
|
-
|
A houndeye's damage is multiplied based on the size of their squad. (A Two-Houndeye squad will do 30 each, Three will do 45, etc.)
|
Normal
|
20
|
15
|
-
|
-
|
Hard
|
30
|
15
|
-
|
-
|
Barnacle
|
Easy
|
10
|
-
|
-
|
-
|
Barnacles wait for their prey to touch its long tongue and drag said prey upwards to their mouth instead of actively hunting.
|
Normal
|
10
|
-
|
-
|
-
|
Hard
|
10
|
-
|
-
|
-
|
Bullsquid
|
Easy
|
40
|
10
|
15
|
35
|
The Bullsquid's first attack is a projectile-based spit attack, the secondary attack is a melee-based 'biting' attack, and finally the third attack is a tail-whipping attack.
|
Normal
|
40
|
10
|
25
|
35
|
Hard
|
120
|
15
|
25
|
35
|
Alien Grunt
|
Easy
|
60
|
4
|
10
|
-
|
Their first attack is a projectile-based hornet attack that targets the player. The secondary attack is a melee-based punch.
|
Normal
|
90
|
5
|
20
|
-
|
Hard
|
120
|
8
|
20
|
-
|
Alien Controller
|
Easy
|
60
|
3
|
15
|
-
|
The first attack is a series of small and quick energy balls. The second attack is a larger energy ball that slowly homes in onto its target.
|
Normal
|
60
|
4
|
25
|
-
|
Hard
|
100
|
5
|
35
|
-
|
Snark
|
Easy
|
2
|
10
|
5
|
-
|
The Snark's first attack is "Bite Attack" when they hit their target. The second attack occurs when they explode into acid after getting damaged or after 20 seconds. Note, it is the only "summonable" NPC by the player in form of a weapon.
|
Normal
|
2
|
10
|
5
|
-
|
Hard
|
2
|
10
|
5
|
-
|
Mutated[edit]
Entity
|
Difficulty
|
Health
|
Attack 1
|
Attack 2
|
Attack 3
|
Notes
|
Zombie
|
Easy
|
50
|
10
|
25
|
-
|
The first attack type is a one-arm slash attack, where-as the second is a heavier 2 arm slashing motion.
|
Normal
|
50
|
20
|
40
|
-
|
Hard
|
100
|
20
|
40
|
-
|
Turrets[edit]
Entity
|
Difficulty
|
Health
|
Damage
|
Sentry Turret
|
Easy
|
40
|
3
|
Normal
|
40
|
4
|
Hard
|
50
|
5
|
Entity
|
Difficulty
|
Health
|
Attack 1
|
Attack 2
|
Attack 3
|
Pellets per attack
|
Notes
|
Human Grunt (9mmAR)
|
Easy
|
50
|
5
|
3
|
-
|
3
|
Their first attack is a melee-based kick attack. The secondary attack is their weapon's attack.
|
Normal
|
50
|
10
|
5
|
-
|
5
|
Hard
|
80
|
10
|
6
|
-
|
6
|
- Console command "skill" can be used to change the difficulty at any time ingame. However it may not change all difficulty settings properly. (Health Stations etc.)
- Vortigaunts charge their first attack faster on Hard difficulty.