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Half-Life: Opposing Force allows players to play through its campaign in one of three different difficulty settings, each affecting the game in a different way. Below is a list of enemies and items and how they are affected in easy, normal and hard difficulty, respectively.
Items and Interactables
The chosen difficulty setting determines how much Health or Suit Energy the player can get from the following items:
| Entity
|
Difficulty
|
Amount
|
| Health Charger
|
Easy
|
50
|
| Normal
|
40
|
| Hard
|
25
|
| Suit Charger (includes HEV, PCV, Ohms)
|
Easy
|
75
|
| Normal
|
50
|
| Hard
|
35
|
| Health Kit
|
Easy
|
15
|
| Normal
|
15
|
| Hard
|
10
|
| Battery
|
Easy
|
15
|
| Normal
|
15
|
| Hard
|
10
|
Monsters
The chosen difficulty setting determines, among other things, how much Health each monster will have and how much damage their attacks will deal:
Aliens
| Entity
|
Difficulty
|
Health
|
Attack 1
|
Attack 2
|
Attack 3
|
Notes
|
| Headcrab
|
Easy
|
10
|
5
|
-
|
-
|
|
| Normal
|
10
|
10
|
-
|
-
|
| Hard
|
20
|
10
|
-
|
-
|
| Vortigaunt
|
Easy
|
30
|
10
|
8
|
-
|
Their first attack is their signature 'Electric Zap' attack. Their secondary attack type is a melee "Claw Attack".
|
| Normal
|
30
|
10
|
10
|
-
|
| Hard
|
60
|
15
|
10
|
-
|
| Houndeye
|
Easy
|
20
|
10
|
-
|
-
|
A houndeye's damage is multiplied based on the size of their squad. (A Two-Houndeye squad will do 30 each, Three will do 45, etc.)
|
| Normal
|
20
|
15
|
-
|
-
|
| Hard
|
30
|
15
|
-
|
-
|
| Barnacle
|
Easy
|
10
|
-
|
-
|
-
|
Barnacles wait for their prey to touch its long tongue and drag said prey upwards to their mouth instead of actively hunting.
|
| Normal
|
10
|
-
|
-
|
-
|
| Hard
|
10
|
-
|
-
|
-
|
| Bullsquid
|
Easy
|
40
|
10
|
15
|
35
|
The Bullsquid's first attack is a projectile-based spit attack, the secondary attack is a melee-based 'biting' attack, and finally the third attack is a tail-whipping attack.
|
| Normal
|
40
|
10
|
25
|
35
|
| Hard
|
120
|
15
|
25
|
35
|
| Alien Grunt
|
Easy
|
60
|
4
|
10
|
-
|
Their first attack is a projectile-based hornet attack that targets the player. The secondary attack is a melee-based punch.
|
| Normal
|
90
|
5
|
20
|
-
|
| Hard
|
120
|
8
|
20
|
-
|
| Ichthyosaur
|
Easy
|
200
|
20
|
-
|
-
|
The Ichthyosaur only uses a melee-based 'biting' attack. Typically it makes a loud noise if it has found and is pursuing a target in the water.
|
| Normal
|
200
|
35
|
-
|
-
|
| Hard
|
400
|
50
|
-
|
-
|
| Alien Controller
|
Easy
|
60
|
3
|
15
|
-
|
The first attack is a series of small and quick energy balls. The second attack is a larger energy ball that slowly homes in onto its target.
|
| Normal
|
60
|
4
|
25
|
-
|
| Hard
|
100
|
5
|
35
|
-
|
| Leech
|
Easy
|
2
|
2
|
-
|
-
|
Typically, leeches are found in groups of two or more at a time in official maps.
|
| Normal
|
2
|
2
|
-
|
-
|
| Hard
|
2
|
2
|
-
|
-
|
| Pit Drone
|
Easy
|
40
|
15
|
25
|
10
|
The Pit Drone's first attack is a single claw strike. Their second is when they attack with both simultaneously pushing the player back. Their third is their projectile attack.
|
| Normal
|
40
|
25
|
35
|
10
|
| Hard
|
110
|
25
|
35
|
15
|
| Shock Trooper
|
Easy
|
125
|
5
|
10
|
-
|
The Shock Trooper's health is hardcoded to be 2.5x what it's specified as. Its base health values are 50 for easy and normal, and 80 for hard. Attack 1 is their melee, attack 2 is their main weapon.
|
| Normal
|
125
|
10
|
10
|
-
|
| Hard
|
200
|
10
|
10
|
-
|
| Voltigore
|
Easy
|
320
|
30
|
40
|
-
|
Attack 1 is melee, attack 2 is their electrical charge.
|
| Normal
|
320
|
40
|
50
|
-
|
| Hard
|
450
|
50
|
60
|
-
|
| Baby Voltigore
|
Easy
|
60
|
10
|
-
|
-
|
|
| Normal
|
60
|
15
|
-
|
-
|
| Hard
|
120
|
20
|
-
|
-
|
| Shock Roach
|
Easy
|
10
|
5
|
-
|
-
|
| Normal
|
10
|
10
|
-
|
-
|
| Hard
|
20
|
10
|
-
|
-
|
Mutated
| Entity
|
Difficulty
|
Health
|
Attack 1
|
Attack 2
|
Attack 3
|
Notes
|
| Zombie Scientist
|
Easy
|
50
|
10
|
25
|
-
|
The first attack type is a one-arm slash attack, where-as the second is a heavier 2 arm slashing motion.
|
| Normal
|
50
|
20
|
40
|
-
|
| Hard
|
100
|
20
|
40
|
-
|
| Zombie Security Guard
|
Easy
|
50
|
10
|
25
|
-
|
The first attack type is a one-arm slash attack, where-as the second is a heavier 2 arm slashing motion.
|
| Normal
|
50
|
20
|
40
|
-
|
| Hard
|
100
|
20
|
40
|
-
|
| Zombie Soldier
|
Easy
|
60
|
10
|
25
|
-
|
The first attack type is a one-arm slash attack, where-as the second is a heavier 2 arm slashing motion.
|
| Normal
|
60
|
20
|
40
|
-
|
| Hard
|
120
|
20
|
40
|
-
|
| Gonome
|
Easy
|
85
|
10
|
10
|
7
|
Attack 1 is them single swiping, attack 2 is their throw attack, attack 3 is biting.
|
| Normal
|
85
|
20
|
10
|
14
|
| Hard
|
160
|
20
|
15
|
14
|
Turrets
| Entity
|
Difficulty
|
Health
|
Damage
|
| Sentry Turret
|
Easy
|
40
|
3
|
| Normal
|
40
|
4
|
| Hard
|
50
|
5
|
Humans
| Entity
|
Difficulty
|
Health
|
Attack 1
|
Attack 2
|
Attack 3
|
Notes
|
| Male Assassin
|
Easy
|
50
|
15
|
3
|
-
|
Their first attack is melee. The secondary attack is their weapon's attack.
|
| Normal
|
50
|
25
|
4
|
-
|
| Hard
|
80
|
25
|
5
|
-
|
| Entity
|
Difficulty
|
Health
|
Attack 1
|
Attack 2
|
Attack 3
|
Notes
|
| Female Assassin
|
Easy
|
30
|
5
|
-
|
-
|
On Hard Female Assassins will be able to use their invisibility cloak, rendering them nearly invisible unless attacking.
|
| Normal
|
50
|
5
|
-
|
-
|
| Hard
|
50
|
8
|
-
|
-
|
Bosses
| Entity
|
Difficulty
|
Health
|
Attack 1
|
Attack 2
|
Attack 3
|
Notes
|
| Apache
|
Easy
|
150
|
8
|
-
|
-
|
|
| Normal
|
250
|
10
|
-
|
-
|
| Hard
|
400
|
10
|
-
|
-
|
| Gargantua
|
Easy
|
800
|
10
|
3
|
50
|
Their first attack is a melee-based rSlash / Swipe attack. Their secondary is a mid-range flamethrower attack, while the third is a slightly ranged stomping attack.
|
| Normal
|
800
|
30
|
5
|
100
|
| Hard
|
1000
|
30
|
5
|
100
|
| Pit Worm
|
Easy
|
70*
|
30
|
10
|
-
|
*It cannot be killed by conventional weapons, though it does have health stats which are included here. Attack 1 is melee, attack 2 is its' beam attack.
|
| Normal
|
90*
|
40
|
15
|
-
|
| Hard
|
100*
|
50
|
20
|
-
|
| Gene Worm
|
Easy
|
70
|
10
|
20
|
-
|
Attack 1 is spit, attack 2 is melee.
|
| Normal
|
90
|
20
|
30
|
-
|
| Hard
|
100
|
30
|
40
|
-
|
Trivia
- Opposing Force specific stats can be altered in the "skillopfor.cfg" file, located in the "Half-Life\gearbox\" folder.
- Console command "skill" can be used to change the difficulty at any time ingame. However it may not change all difficulty settings properly. (Health Stations, Armor Chargers, etc.)
- Vortigaunts charge their first attack faster on Hard difficulty.