User:Tupas/Sandbox
From Combine OverWiki, the original Half-Life wiki and Portal wiki
Command | Default | Type | Help Text |
---|---|---|---|
<deferred> | 0 | ||
<unconnected> | 0 | ||
@panoram_debug_dead_pad | 0 | ||
@panorama_dispatch_event | cmd | Dispatch the event defined by the argument string. No creating panel is specified. | |
@panorama_early_anim_dispatch | 1 | cl | |
@panorama_print_cache_status | cmd | Print internal panorama refcounts for every file | |
@panorama_show_fps | 0 | ||
@panorama_show_fps_scale | 1 | ||
@panorama_steampad_button_repeat_curve_time | 0 | ||
@panorama_steampad_button_repeat_interval_end | 0 | ||
@panorama_steampad_button_repeat_interval_start | 0 | ||
_fov | 0 | cl | Automates fov command to server. |
_record | cmd | Record a demo incrementally. | |
_resetgamestats | cmd | Erases current game stats and writes out a blank stats file | |
achievement_debug | 0 | sv, rep, cheat | Turn on achievement debug msgs. |
achievement_disable | 0 | sv, rep, cheat | Turn off achievements. |
addip | cmd | Add an IP address to the ban list. | |
addons | cmd | list current addon info. | |
adsp_alley_min | 122 | ||
adsp_courtyard_min | 126 | ||
adsp_debug | 0 | a | |
adsp_door_height | 112 | ||
adsp_duct_min | 106 | ||
adsp_hall_min | 110 | ||
adsp_low_ceiling | 108 | ||
adsp_opencourtyard_min | 126 | ||
adsp_openspace_min | 130 | ||
adsp_openstreet_min | 118 | ||
adsp_openwall_min | 130 | ||
adsp_room_min | 102 | ||
adsp_street_min | 118 | ||
adsp_tunnel_min | 114 | ||
adsp_wall_height | 128 | ||
ai_actbusy_search_time | 10 | sv | |
ai_animgraph_lerp_movement_yaw | 0 | sv | If set, forces animgraph-using NPCs to lerp their movement yaw. |
ai_auto_contact_solver | 1 | sv | |
ai_baseactor_use_navmesh | 1 | sv | |
ai_block_damage | 0 | sv | |
ai_citizen_debug_commander | 1 | sv | |
ai_clear_bad_links | cmd | Clears bits set on nav links indicating link is unusable | |
ai_debug_actbusy | 0 | sv, cheat | Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen. 3: Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes. 4: Display debug output of actbusy logic. 5: Display safe zone volumes and info. |
ai_debug_assault | 0 | sv | |
ai_debug_avoidancebounds | 0 | sv | |
ai_debug_directnavprobe | 0 | sv | |
ai_debug_doors | 0 | sv | |
ai_debug_dyninteractions | 0 | sv | Debug the NPC dynamic interaction system. |
ai_debug_efficiency | 0 | sv | |
ai_debug_enemies | 0 | sv | |
ai_debug_enemy_position | 0 | sv, cheat | Draw a debug line from a selected NPC to its enemy. |
ai_debug_enemyfinders | 0 | sv | |
ai_debug_expressions | 0 | sv | Show random expression decisions for NPCs. |
ai_debug_follow | 0 | sv | |
ai_debug_loners | 0 | sv | |
ai_debug_looktargets | 0 | sv | Debug looktarget logic for NPCs selected with 'npc_select'. Options: ai_debug_looktargets 1 - Show current looktarget. ai_debug_looktargets 2 - Show eye target selections. ai_debug_looktargets 3 - Show nearby world inspection & selection. |
ai_debug_los | 0 | sv, cheat | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. |
ai_debug_nav | 0 | sv | |
ai_debug_node_connect | cmd | Debug the attempted connection between two nodes | |
ai_debug_off_nav | 0 | sv, cheat | |
ai_debug_ragdoll_magnets | 0 | sv | |
ai_debug_readiness | 0 | sv | |
ai_debug_shoot_positions | 0 | sv, rep, cheat | |
ai_debug_speech | 0 | sv | |
ai_debug_squads | 0 | sv | |
ai_debug_stealth | 0 | sv | |
ai_debug_stealth_prevent_actual_spotting | 0 | sv | |
ai_debug_stopping_paths | 0 | sv | |
ai_debug_tactical_backaway | 0 | sv | |
ai_debug_tactical_los | 0 | sv | |
ai_debug_think_ticks | 0 | sv | |
ai_debug_unragdoll | 0 | sv | |
ai_debugscriptconditions | 0 | sv | |
ai_default_efficient | 0 | sv | |
ai_disable | cmd | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate | |
ai_disabled | 0 | sv, rep, cheat | |
ai_drawbattlelines | 0 | sv, cheat | |
ai_drop_hint | cmd | Drop an ai_hint at the player's current eye position. | |
ai_dump_hints | cmd | ||
ai_dynamicinteractions_lerp_time | 0 | sv | |
ai_ef_hate_npc_duration | 1 | sv | |
ai_ef_hate_npc_frequency | 5 | sv | |
ai_efficiency_override | 0 | sv | |
ai_elude_time | 16 | sv | |
ai_expression_frametime | 0 | sv | Maximum frametime to still play background expressions. |
ai_expression_optimization | 0 | sv | Disable npc background expressions when you can't see them. |
ai_find_lateral_cover | 1 | sv | |
ai_find_lateral_los | 1 | sv | |
ai_floorpoint_debug | 0 | sv | |
ai_follow_move_commands | 1 | sv | |
ai_follow_use_points | 1 | sv | |
ai_follow_use_points_when_moving | 1 | sv | |
ai_force_serverside_ragdoll | 1 | sv | |
ai_forcerebuildgraph | 0 | sv | |
ai_frametime_limit | 50 | sv | frametime limit for min efficiency AIE_NORMAL (in sec's). |
ai_hull | cmd | Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, <none>=NPC under crosshair | |
ai_hull_trace_epsilon | 0 | sv | |
ai_ignore_collision_player_noclip | 0 | sv, a, cheat | |
ai_inhibit_spawners | 0 | sv, cheat | |
ai_keep_stopping_path_across_schedules | 1 | sv, cheat | |
ai_lead_time | 0 | sv | |
ai_local_navigator_direct_test_versus_static_collision | 1 | sv | |
ai_local_navigator_navmesh_enable | 1 | sv | |
ai_LOS_mode | 0 | sv, rep | |
ai_melee_radial_flank_max_radius | 50 | sv | |
ai_move_efficiency_override | 0 | sv | |
ai_moveprobe_debug | 0 | sv | |
ai_moveprobe_jump_debug | 0 | sv | |
ai_navigator_clipped_path_save | 1 | sv | |
ai_navigator_clipped_path_use_prepend | 0 | sv | |
ai_navigator_clipped_path_use_stopping | 1 | sv | |
ai_navigator_debug_direct | 0 | sv, rep | |
ai_navigator_generate_spikes | 0 | sv | |
ai_navigator_generate_spikes_strength | 8 | sv | |
ai_navigator_place_waypoints_on_ground | 1 | sv, rep | |
ai_navigator_repath_on_change | 1 | sv, cheat | When nav mesh changes along an NPC's existing path, force a repath. |
ai_navigator_repath_tolerance_alpha | 25 | sv, cheat | The distance a target entity can move before triggering a repath is ( arrival time * ai_navigator_repath_tolerance_alpha ), clamped to the min / max allowed values. |
ai_navigator_repath_tolerance_max | 300 | sv, cheat | The maximum distance that a target entity can move before triggering a repath to that target. |
ai_navigator_repath_tolerance_min | 18 | sv, cheat | The minimum distance that a target entity can move before triggering a repath to that target. |
ai_navigator_repath_tolerance_min_speed | 100 | sv, cheat | When calculating repathing tolerance, clamp entity speed to be at least this value (i.e. consider slow entities to be this fast). |
ai_navigator_stopping_dist_override | -1 | sv | |
ai_navigator_use_arrival_direction | 1 | sv, cheat | |
ai_new_aiming | 1 | sv | |
ai_next_hull | cmd | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: -none- | |
ai_no_local_paths | 0 | sv | |
ai_no_node_cache | 0 | sv | |
ai_no_select_box | 0 | sv | Don't draw bounding box of selected NPCs. ( 0 = selection box, 1 = no selection box, 2 = small selection cross instead) |
ai_no_steer | 0 | sv | |
ai_no_talk_delay | 0 | sv | |
ai_nodes | cmd | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows: Green - ground node Cyan - air node Magenta - climb node Grey - node not available for selected hull size Orange - node currently locked | |
ai_norebuildgraph | 0 | sv | |
ai_path_adjust_speed_on_immediate_turns | 1 | sv | |
ai_path_draw | 0 | sv, rep | Number of seconds to draw an AI path after it is calculated. Path type comes from ai_path_debug_type. |
ai_path_draw_active | 0 | sv, rep | 0 = no debug, 1 = draw waypoint path, 2 = draw nav path |
ai_path_draw_fail | 0 | sv, rep | Draw failed pathfinding attempts |
ai_path_draw_selected | 0 | sv, rep | If true, draw AI path for selected NPC. Path type comes from ai_path_debug_type. |
ai_path_draw_type | 0 | sv, rep | 0 = waypoint path, 1 = nav path (before converted to waypoints) |
ai_path_draw_waypoint_mark | 0 | sv, rep | 0: Draw nothing at waypoints; 1: Draw a tick mark at waypoints; 2: Draw a box around waypoints. |
ai_path_draw_yaw | 0 | sv, rep | Display yaw value for path goal. |
ai_path_insert_pause_at_est_end | 1 | sv | |
ai_path_insert_pause_at_obstruction | 1 | sv | |
ai_path_show_discard_immediately | 0 | sv, cheat | |
ai_peeking_enabled | 1 | sv | |
ai_plane_solver_debug | 1 | sv | |
ai_plane_solver_use_navmesh | 0 | sv | |
ai_post_frame_navigation | 0 | sv | |
ai_powered_unragdoll_freq | 25 | sv | |
ai_radial_max_link_dist | 512 | sv | |
ai_ragdoll_side_dot | 0 | sv | |
ai_reaction_delay_alert | 0 | sv | |
ai_reaction_delay_idle | 0 | sv | |
ai_readiness_decay | 120 | sv | |
ai_rebalance_thinks | 1 | sv | |
ai_report_task_timings_on_limit | 0 | sv, a | |
ai_resume | cmd | If NPC is stepping through tasks (see ai_step ) will resume normal processing. | |
ai_select_box_alpha | 20 | sv, a | The select box alpha. |
ai_sequence_debug | 0 | sv, rep | |
ai_set_move_height_epsilon | cmd | Set how high AI bumps up ground walkers when checking steps | |
ai_setenabled | cmd | Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it. | |
ai_shot_bias | 1 | sv | |
ai_shot_bias_max | 1 | sv, rep | |
ai_shot_bias_min | -1 | sv, rep | |
ai_shot_stats | 0 | sv | |
ai_shot_stats_term | 1000 | sv | |
ai_show_connect | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled | |
ai_show_connect_crawl | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled | |
ai_show_connect_fly | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled | |
ai_show_connect_jump | cmd | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Red - connection disabled | |
ai_show_graph_connect | cmd | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue. | |
ai_show_grid | cmd | Draw a grid on the floor where looking. | |
ai_show_hints | cmd | Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - hint not being used by timed out Grey - hint has been disabled | |
ai_show_hull | cmd | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ground movement Blue - jumping movement Cyan - flying movement Yellow - crawling movement Magenta - climbing movement Arguments: -none- | |
ai_show_hull_attacks | 0 | sv | Show AI hull traces for melee attacks. 1 = show them for attacks, 2 = show them for tests. |
ai_show_node | cmd | Highlight the specified node | |
ai_show_task_fail | 0 | sv, cheat | |
ai_show_think_tolerance | 0 | sv | |
ai_show_visibility | cmd | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue. | |
ai_simulate_task_overtime | 0 | sv | |
ai_spread_cone_focus_time | 0 | sv | |
ai_spread_defocused_cone_multiplier | 3 | sv | |
ai_spread_pattern_focus_time | 0 | sv | |
ai_step | cmd | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume' | |
ai_strong_optimizations | 0 | sv | |
ai_strong_optimizations_no_checkstand | 0 | sv | |
ai_tactical_los_multires | 0 | sv | |
ai_tacticalservices_max_los_search | 1750 | sv | |
ai_task_pre_script | 0 | sv | |
ai_test_los_from_player_pov | cmd | Test AI LOS from the player's POV | |
ai_test_moveprobe_ignoresmall | 0 | sv | |
ai_think_limit_label | 0 | sv, a | |
ai_use_efficiency | 1 | sv | |
ai_use_frame_think_limits | 1 | sv | |
ai_use_readiness | 1 | sv | |
ai_use_think_optimizations | 1 | sv | |
ai_use_visibility_cache | 1 | sv | |
ai_vehicle_avoidance | 1 | sv, cheat | |
ai_visualize_graph_rebuild | 0 | sv | |
ai_waypoint_arrival_tolerance | 2 | sv | |
aimat_debug | 0 | sv, rep | |
ainet_generate_report | cmd | Generate a report to the console. | |
ainet_generate_report_only | cmd | Generate a report to the console. | |
alias | cmd | Alias a command. | |
allow_clientside_entities | 1 | cl | |
+alt1 | cmd | ||
-alt1 | cmd | ||
-alt2 | cmd | ||
+alt2 | cmd | ||
ammo_display_clips | 0 | cl | |
ammo_display_loaded_ammo | 0 | cl | |
anim_disable | 0 | sv, rep | |
anim_resource_validate_on_load | 1 | release | Validates the animation group channel list against the animations on load for every animation |
animevents_dump | cmd | List all the currently registered anim events. | |
animgraph_calculate_slope | 1 | sv, cheat | |
animgraph_debug | 0 | sv, rep, cheat | Debug animation graph |
animgraph_debug_entindex | 0 | sv, rep, cheat | The entity to specifically debug |
animgraph_debug_tags | 0 | sv, rep | |
animgraph_debug_variables | 0 | sv, rep | |
animgraph_footlock_calculate_tilt | 1 | rep | |
animgraph_footlock_debug_foot_index | -1 | rep | |
animgraph_footlock_debug_type | 2 | rep | |
animgraph_footlock_enabled | 1 | rep | A master convar that effectively disables the entire footlock node. |
animgraph_footlock_ground_roll | 1 | ||
animgraph_footlock_hip_offset_enable | 1 | ||
animgraph_footlock_reachability_slide | 1 | ||
animgraph_footlock_tilt_mode | 1 | ||
animgraph_footlock_trace_ground_enabled | 1 | rep | Convar for toggling foot lock ground tracking. |
animgraph_footlock_use_hip_shift | 1 | ||
animgraph_footlock_use_twobone_solve | 1 | ||
animgraph_ik_debug | 0 | ||
animgraph_ik_locks_enabled | 1 | ||
animgraph_motor_free_path | 1 | sv, cheat | |
animgraph_motor_free_path_debug | 0 | sv, cheat | |
animgraph_motor_slope_draw_raycasts | 0 | sv, cheat | |
animgraph_motor_slope_enable | 1 | sv, cheat | |
animgraph_motor_slope_staircase_raycast_in_front | 1 | sv, cheat | |
animgraph_motor_slope_use_plane_equation | 0 | sv, cheat | |
animgraph_slowdownonslopes_enabled | 1 | rep | |
animgraph_trace_ignore_prop_physics | 1 | sv, rep | |
animinteractable_cycle_debug_range | 0 | sv, cheat | |
animinteractable_debug | 0 | sv, cheat | |
animinteractable_hold_dist | 20 | sv, cheat | |
animinteractable_phys_conversion_scale | 0 | sv, cheat | |
animinteractable_resistance_debug | 0 | sv, cheat | |
animinteractable_start_dist | 6 | sv, cheat | |
animinteractable_start_dist_full_pose_factor | 0 | sv, cheat | |
animinteractable_use_initial_values_table | 1 | sv, cheat | |
animinteractable_velocity_average | 10 | sv, cheat | |
animinteractable_velocity_friction | 0 | sv, cheat | |
antlion_disable_animgraph_activity_shim | 1 | sv | |
antlion_easycrush | 0 | sv | |
apc_gun_max_range | 1250 | sv | |
apc_gun_min_range | 0 | sv | |
apc_hack_bounce_in_place | 1 | sv | |
apc_lost_enemy_undeploy_delay | 10 | sv | |
apc_remember_lost_enemy_time | 3 | sv | |
apc_rocket_fire_period | 1 | sv | |
apc_rocket_max_range | 1750 | sv | |
apc_rocket_min_range | 500 | sv | |
apc_rocket_salvo_size | 5 | sv | |
apc_rocket_shoot_delay | 2 | sv | |
async_allow_held_files | 1 | Allow AsyncBegin/EndRead() | |
async_mode | 0 | Set the async filesystem mode (0 = async, 1 = synchronous) | |
async_resume | cmd | ||
async_serialize | 0 | Force async reads to serialize for profiling | |
async_simulate_delay | 0 | Simulate a delay of up to a set msec per file operation | |
async_suspend | cmd | ||
async_track_all | cmd | Enable all registered asynchronous tracking convars at once | |
-attack | cmd | ||
+attack | cmd | ||
-attack2 | cmd | ||
+attack2 | cmd | ||
auto_bug | cmd | auto_bug: create non-interactive bug report. | |
autoaim_max_deflect | 0 | sv | |
autoaim_max_dist | 2160 | sv | |
autoaim_unlock_target | 0 | sv | |
autosave | cmd | Autosave | |
autosave_fully_async | 1 | sv | Set to 1 to have autosaves execute completely on the save thread, forces 'render only' mode while the save completes |
autosavedangerous | cmd | AutoSaveDangerous | |
autosavedangerousissafe | cmd | ||
axis | cmd | Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a> | |
-back | cmd | ||
+back | cmd | ||
banid | cmd | Add a user ID to the ban list. | |
banip | cmd | Add an IP address to the ban list. | |
barnacle_bite_damage_interval | 1 | sv | |
barnacle_vr_damage_bite | 50 | sv | |
barnacle_vr_damage_pull | 5 | sv | |
barnacle_vr_debug | 0 | sv, rep | |
barnacle_vr_grab_pull_complete | 8 | cl | |
barnacle_vr_grab_pull_partial | 8 | cl | |
barnacle_vr_grab_radius | 6 | cl | |
barnacle_vr_interrupt_box_width | 24 | sv | |
barnacle_vr_lift_mindelta | 23 | sv, rep | |
barnacle_vr_lift_type | 2 | sv, rep | |
barnacle_vr_newlift_damage | 9 | sv | |
barnacle_vr_newlift_damage_interval | 4 | sv | |
barnacle_vr_next_pull_time | 5 | sv | |
barnacle_vr_nolift_damage | 17 | sv | |
barnacle_vr_nolift_damage_interval | 3 | sv | |
barnacle_vr_particle_tongue_dead_slack | 0 | cl, rep | |
barnacle_vr_particle_tongue_face_fwd_offset | 3 | cl, rep | |
barnacle_vr_particle_tongue_face_root_offset | 3 | cl, rep | |
barnacle_vr_particle_tongue_face_up_offset | 2 | cl, rep | |
barnacle_vr_particle_tongue_grabbed_object_slack | 0 | cl, rep | |
barnacle_vr_particle_tongue_grabbed_player_slack | 1 | cl, rep | |
barnacle_vr_particle_tongue_length_adjust_time | 0 | cl, rep | |
barnacle_vr_particle_tongue_neck2_fwd_offset | -4 | cl, rep | |
barnacle_vr_particle_tongue_neck2_up_offset | -4 | cl, rep | |
barnacle_vr_particle_tongue_neck_up_offset | -4 | cl, rep | |
barnacle_vr_player_can_grab_tongue | 0 | cl | |
barnacle_vr_pull_distance | 28 | sv | |
barnacle_vr_pull_duration | 4 | sv | |
barnacle_vr_purge_time | 1 | sv | |
barnacle_vr_suppress_reminder_interval | 4 | sv | |
barnacle_vr_use_particle_tongue | 1 | sv, rep | |
barnacle_vr_visual_pull_duration | 1 | sv | |
barnacle_vr_x | 3 | cl | |
barnacle_vr_y | 5 | cl | |
barnacle_vr_z | 0 | cl | |
barnacle_vr_z_offset | 50 | sv, rep | |
battery_saver | 0 | a | OBSOLETE replaced by mobile_fps_* - Battery saver mode. 0=off, 1=on |
benchframe | cmd | Takes a snapshot of a particular frame in a time demo. | |
bind | cmd | Bind a key. | |
binddefaults | cmd | Bind all keys to their default values. | |
bindss | cmd | Bind a key for a particular splitscreen player. | |
bindtoggle | cmd | Performs a bind <key> 'increment var <cvar> 0 1 1'. | |
birds_debug | 0 | sv | |
blackbox | 1 | ||
blackbox_dump | cmd | Dump the contents of the blackbox | |
blackbox_record | cmd | Record an entry into the blackbox | |
blink | cmd | Blink specified convar value between two values at the specified duration. | |
blink_duration | 0 | cl | How many seconds an eye blink will last. |
bloater_min_damage | 17 | sv | |
bone_decode_cache_enabled | 0 | ||
bot_mimic | 0 | cl, rep | |
bot_mimic_spec_buttons | 1 | cl, cheat | +attack, +jump etc are used for spectator control instead of being passed on to spectated bot |
box | cmd | Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> | |
+break | cmd | ||
-break | cmd | ||
break_damage_inherit_scale | 1 | sv, rep | |
buddha | 0 | sv, nf, cheat | Player takes damage but won't die |
buddha_reset_hp | 1 | sv, nf, cheat | HP to set when damaged below zero in Buddha Mode |
budget_averages_window | 30 | cl, a | number of frames to look at when figuring out average frametimes |
budget_background_alpha | 128 | cl, a | how translucent the budget panel is |
budget_bargraph_range_ms | 16 | cl, a | budget bargraph range in milliseconds |
budget_history_numsamplesvisible | 100 | cl, a | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel |
budget_history_range_ms | 66 | cl, a | budget history range in milliseconds |
budget_panel_bottom_of_history_fraction | 0 | cl, a | number between 0 and 1 |
budget_panel_height | 384 | cl, a | height in pixels of the budget panel |
budget_panel_width | 512 | cl, a | width in pixels of the budget panel |
budget_panel_x | 0 | cl, a | number of pixels from the left side of the game screen to draw the budget panel |
budget_panel_y | 50 | cl, a | number of pixels from the top side of the game screen to draw the budget panel |
budget_peaks_window | 30 | cl, a | number of frames to look at when figuring out peak frametimes |
budget_show_averages | 0 | cl, a | enable/disable averages in the budget panel |
budget_show_history | 1 | cl, a | turn history graph off and on. . good to turn off on low end |
budget_show_peaks | 1 | cl, a | enable/disable peaks in the budget panel |
bug | cmd | bug [auto_fill_tokens] [-title <text>] [-noscreenshot]: Activate the bug reporter. | |
bug_submitter_override | 0 | a | |
bug_swap | cmd | Automatically swaps the current weapon for the bug bait and back again. | |
bugbait_distract_time | 5 | sv | |
bugbait_grenade_radius | 150 | sv | |
bugbait_hear_radius | 2500 | sv | |
bugbait_radius | 512 | sv | |
-bugvoice | cmd | Finish recording bug voice attachment. | |
+bugvoice | cmd | Start recording bug voice attachment. | |
bugvoice_clear | cmd | Clear voice attachment data. | |
bugvoice_save | cmd | Write buffered voice attachment data to file. | |
buildcubemaps | cmd | Build Cubemaps | |
building_cubemaps | 0 | cl | |
bulletspeed | 6000 | sv | |
c_maxdistance | 200 | cl, a | |
c_maxpitch | 90 | cl, a | |
c_maxyaw | 135 | cl, a | |
c_mindistance | 30 | cl, a | |
c_minpitch | 0 | cl, a | |
c_minyaw | -135 | cl, a | |
c_orthoheight | 100 | cl, a | |
c_orthowidth | 100 | cl, a | |
c_thirdpersonshoulder | 0 | cl, a | |
c_thirdpersonshoulderaimdist | 120 | cl, a | |
c_thirdpersonshoulderdist | 40 | cl, a | |
c_thirdpersonshoulderheight | 5 | cl, a | |
c_thirdpersonshoulderoffset | 20 | cl, a | |
cam_collision | 1 | cl, a | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
cam_command | cmd | Tells camera to change modes | |
cam_idealdelta | 4 | cl, a | Controls the speed when matching offset to ideal angles in thirdperson view |
cam_idealdist | 150 | cl, a | |
cam_ideallag | 4 | cl, a | Amount of lag used when matching offset to ideal angles in thirdperson view |
cam_idealpitch | 0 | cl, a | |
cam_idealyaw | 0 | cl, a | |
cam_showangles | 0 | cl, cheat | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
cam_snapto | 0 | cl, a | |
-camdistance | cmd | ||
+camdistance | cmd | ||
camerazoomin | cmd | ||
camerazoomout | cmd | ||
+camin | cmd | ||
-camin | cmd | ||
+cammousemove | cmd | ||
-cammousemove | cmd | ||
camortho | cmd | Switch to orthographic camera. | |
+camout | cmd | ||
-camout | cmd | ||
+campitchdown | cmd | ||
-campitchdown | cmd | ||
-camyawleft | cmd | ||
capturephotogrammetry | cmd | Capture Photogrammetry | |
cast_hull | cmd | Tests hull collision detection | |
cast_ray | cmd | Tests collision detection | |
cast_sphere | cmd | Tests collision detection | |
cc_captiontrace | 1 | cl | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
cc_delay_time | 0 | cl, a | Close caption delay before showing caption. |
cc_emit | cmd | Emits a closed caption | |
cc_findsound | cmd | Searches for soundname which emits specified text. | |
cc_flush | cmd | Flushes async'd captions. | |
cc_lang | 0 | cl, a | Current close caption language (emtpy = use game UI language) |
cc_linger_time | 1 | cl, a | Close caption linger time. |
cc_log | 0 | cl | Log caption names and contents (0 = off, 1 = found captions, 2 = unfound captions, 3 = all captions) |
cc_minvisibleitems | 1 | cl | Minimum number of caption items to show. |
cc_norepeat | 5 | sv | In multiplayer games, don't repeat captions more often than this many seconds. |
cc_random | cmd | Emits a random caption | |
cc_sentencecaptionnorepeat | 4 | cl | How often a sentence can repeat. |
cc_showblocks | cmd | Toggles showing which blocks are pending/loaded async. | |
cc_showmissing | 0 | sv, rep | Show missing closecaption entries. |
cc_spectator_only | 0 | cl, a | |
cc_stability_threshold | 1 | cl | Threshold for determining that CC panel has held still long enough |
cc_subtitles | 0 | cl, a, xbox_archive | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
cc_vr_caption_catchup_interval | 0 | cl | Duration it takes for attached caption to ideal point |
cc_vr_caption_speed | 1 | cl, a | 0 = slow, 1 = medium (default), 2 = fast |
cc_vr_debug | 0 | cl | Debug visualization of VR closed caption placement |
cc_vr_debug_log | 0 | cl | Log closed caption positions |
cc_vr_debug_log_show | 0 | cl | Show logged closed caption positions |
cc_vr_depth_test | 0 | cl | Have closed caption Panorama panel perform depth testing against the scene |
cc_vr_epsilon | 2 | cl | Epsilon to trigger movement of VR subtitle panel in world space |
cc_vr_font_size | 1 | cl, a | 0 = small, 1 = med (default), 2 = large |
cc_vr_forward_offset | 30 | cl | Subtitle offset distance (forward, in front of player) |
cc_vr_max_sfx_dist | 1500 | cl | Don't display sound effect closed captions if they're beyond this range |
cc_vr_vertical_offset | -6 | cl | Subtitle vertical offset distance (positive is up) |
cc_vr_width | 1 | cl, a | 0 = narrow, 1 = med (default), 2 = wide |
changelevel | cmd | changelevel <mapname>: Multiplayer change level. | |
changelevel2 | cmd | changelevel2 <mapname>: Singe player change level. | |
check_dpi | cmd | Show the currently detected DPI. | |
citizen_battery_turret_accuracy | 8 | sv | |
citizen_battery_turret_damagecount | 3 | sv | |
citizen_battery_turret_damagetime | 5 | sv | |
citizen_battery_turret_energypershot | 0 | sv | |
cl_aggregate_particles | 0 | ||
cl_allowupload | 1 | a | Client uploads customization files |
cl_anglespeedkey | 0 | cl | |
cl_anim_queue_changes | 1 | cl | |
cl_animationinfo | cmd | Hud element to examine. | |
cl_auto_cursor_scale | true | machine | |
cl_axis | cmd | Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a> | |
cl_backspeed | 450 | cl, cheat | |
cl_box | cmd | Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> | |
cl_burninggibs | 0 | cl | A burning player that gibs has burning gibs. |
cl_cache_sendtable | 1 | Cache sendtables | |
cl_camera_follow_bone_index | -2 | cl, cheat | Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |
cl_change_callback_limit | 0 | cl, release | change callback msec warning limit |
cl_chat_active | 0 | cl | |
cl_chat_wipehistory | 0 | cl, a | Wipes chat history after all chat text faded out |
cl_chatfilters | 31 | cl, a | Stores the chat filter settings |
cl_class | 0 | cl, a, user | Default class when joining a game |
cl_clearhinthistory | cmd | Clear memory of client side hints displayed to the player. | |
cl_clock_correction | 1 | cheat | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | cheat | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. |
cl_clock_correction_adjustment_max_offset | 90 | cheat | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. |
cl_clock_correction_adjustment_min_offset | 10 | cheat | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | cheat | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | 0 | cheat | Show debugging info about the clock drift. |
cl_clock_unhook | 0 | ||
cl_clockdbg | 0 | ||
cl_clockdrift_max_ms | 150 | cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_clockdrift_max_ms_threadmode | 0 | cheat | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. |
cl_cmdrate | 30 | a, user | Max number of command packets sent to server per second |
cl_connectionretrytime_p2p | 20 | release | Number of seconds over which to spread retry attempts for P2P. |
cl_consistencycheck_interval | 180 | rep | Perform a consistency check after this amount of time (seconds) has passed since the last. |
cl_cursor_scale | 1.000000 | machine | |
cl_customsounds | 0 | cl | Enable customized player sound playback |
cl_debug_flex_shader_constants | 0 | cl, cheat | |
cl_debug_overlay_fullposition | 0 | cl | |
cl_debug_player_use | 0 | cl | Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success |
cl_debugoverlay_toggle | cmd | Toggles visibility of the debug overlay system. | |
cl_decal_clear_all_entities | cmd | Clears decals from all entities | |
cl_decal_clear_world | cmd | Clears world decals | |
cl_decal_debug | cmd | Toggles client decal debug visualization | |
cl_decal_shoot | cmd | Shoots a client-side decal | |
cl_demo_steadycam_blendframes | 5 | cl | blend over this many frames |
cl_demo_steadycam_deflection | 5 | cl | if camera orientation changes this much update orientation |
cl_demo_steadycam_enable | 0 | cl | Stabilize camera orientation/position during demo playback. 1 == remove roll, 2 == steadycam |
cl_demo_steadycam_radius | 16 | cl | if camera moves this much from last anchor update anchor |
cl_demo_view_offset_left | 0 | cl | View offset during demo playback (+/- 1.25 is a good default for human average left/right eye offset) |
cl_demoviewoverride | 0 | cl | Override view during demo playback |
cl_destroy_ragdolls | cmd | Destroys all client-side ragdolls | |
cl_disable_ragdolls | 0 | cl, cheat | |
cl_disconnect_soundevent | 0 | This soundevent is called to stop the desired soundevents when the game is disconnected. | |
cl_display_game_events | 0 | cl, cheat | |
cl_dormant_spew | 0 | cl | Spew state on when client entities become dormant or active. |
cl_downloadfilter | 0 | a | Determines which files can be downloaded from the server (all, none, nosounds) |
cl_draw_simulating_entities | 0 | cl | |
cl_draw_simulating_entities_distance | 0 | cl | |
cl_drawcross | cmd | Draws a cross at the given location Arguments: x y z | |
cl_drawhud | 1 | cl, cheat | Enable the rendering of the hud |
cl_drawline | cmd | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | |
cl_drawmaterial | 0 | cl, cheat | Draw a particular material over the frame |
cl_drawmonitors | 1 | cl | |
cl_dump_anim_list | cmd | ||
cl_dump_projected_texture_count | cmd | Print out number of active projected textures | |
cl_dumpentity | cmd | Dumps info about an entity | |
cl_dumpsplithacks | cmd | Dump split screen workarounds. | |
cl_ejectbrass | 1 | cl | |
cl_enable_eye_occlusion | 1 | cl | |
cl_enable_remote_splitscreen | 0 | cl | Allows viewing of nonlocal players in a split screen fashion |
cl_ent_absbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_actornames | cmd | Displays the entity name for all entities that have ShouldDisplayInActorNames true in code | |
cl_ent_animgraph_debug | cmd | Displays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_animgraph_record | cmd | Toggles recording of animgraph replay of the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_attachments | cmd | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_bbox | cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_call | cmd | ent_call <funcname> <option: entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope | |
cl_ent_clear_debug_overlays | cmd | Clears all debug overlays | |
cl_ent_find | cmd | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> | |
cl_ent_find_index | cmd | Display data for entity matching specified index. Format: find_ent_index <index> | |
cl_ent_grab | cmd | grabs the object in front of the player. Options: -loose -multiple -toggle | |
cl_ent_hitbox | cmd | Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_joint_axis_size | 4 | cl | |
cl_ent_joint_names | 1 | cl | |
cl_ent_joint_only_ik_joints | 0 | cl | |
cl_ent_joints | cmd | Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_messages | cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_name | cmd | Displays the entity name | |
cl_ent_picker | cmd | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information | |
cl_ent_pivot | cmd | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_pivot_size | 20 | cl, a, cheat | |
cl_ent_remove | cmd | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_remove_all | cmd | Removes all entities of the specified type Arguments: {entity_name} / {class_name} | |
cl_ent_scale | cmd | Scales entities. Arguments: <scale factor> {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_script_dump | cmd | Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_select | cmd | Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_setname | cmd | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_show_cloth | 1 | cl, cheat | Show cloth debug info in ent_text display |
cl_ent_show_contexts | 0 | cl, cheat | Show entity contexts in ent_text display |
cl_ent_showonlyattachment | 0 | cl, cheat | |
cl_ent_showonlyhitbox | -1 | cl, cheat | |
cl_ent_skeleton | cmd | Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_skeleton_only_ik_joints | 0 | cl | |
cl_ent_text | cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_text256 | cmd | Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_text_clear | cmd | Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_text_filter | cmd | Set which ent_text filters you want: | |
cl_ent_text_flags_active | -1 | cl, a, cheat | |
cl_ent_text_no_name_really_i_mean_it | 0 | cl, cheat | |
cl_ent_text_radius | cmd | Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at} | |
cl_ent_text_sticky_add | cmd | Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_text_sticky_clear | cmd | Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_text_sticky_dump | cmd | Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_text_sticky_remove | cmd | Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_ungrab | cmd | un-grabs all objects | |
cl_ent_vcollide_wireframe | cmd | Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_ent_viewoffset | cmd | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cl_entityreport | cmd | Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | |
cl_entitysummary | cmd | Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | |
cl_ents | cmd | List client entities, sorted by spawn group | |
cl_extrapolate | 1 | cl, cheat | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0 | cl, cheat | Set how many seconds the client will extrapolate entities for. |
cl_eye_occlusion_debug | 0 | cl, cheat | |
cl_eye_sin_wave | 0 | cl | |
cl_eye_target_override | -16777216 | cl | |
cl_eye_yaw_multiplier | 1 | cl | |
cl_fasttempentcollision | 5 | cl | |
cl_flex_cycler_think_interval | 0 | cl | |
cl_flex_expression | 0 | cl | |
cl_flex_talk | 0 | cl | |
cl_flushentitypacket | 0 | cheat | For debugging. Force the engine to flush an entity packet. |
cl_forwardspeed | 450 | cl, cheat | |
cl_fullupdate | cmd | Force uncompressed update | |
cl_glow_brightness | 1 | cl, cheat | Brightness of player halos |
cl_glow_item_far_b | 1 | cl, release | |
cl_glow_item_far_g | 0 | cl, release | |
cl_glow_item_far_r | 0 | cl, release | |
cl_glow_physics_props | 0 | cl | |
cl_groups | cmd | Show status of all spawn groups. | |
cl_hitbox_debug | 0 | cl | |
cl_ideal_spec_mode | 5 | cl, user, server_can_execute | desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming) |
cl_ignorepackets | 0 | cheat | Force client to ignore packets (for debugging). |
cl_ik_enable_only_this_chain | cmd | {class_name} | no argument picks what player is looking at] | |
cl_ik_toggle_chain | cmd | {class_name} | no argument picks what player is looking at] | |
cl_imposter_debug_tint | 0 | cl | When set, imposter models will render with a red tint |
cl_impostor_cubemap_clip_ratio | 1 | cl | |
cl_impostor_cubemap_create | cmd | Create an Impostor CubeMap if one doesn't already exist | |
cl_impostor_cubemap_depthmap_size | 256 | cl | |
cl_impostor_cubemap_dilation_steps | 4 | cl | |
cl_impostor_cubemap_grid_divisions_per_side | 128 | cl | |
cl_impostor_cubemap_map_view | -1 | cl | |
cl_impostor_cubemap_movement_radius | 64 | cl | |
cl_impostor_cubemap_near_plane_tolerance | 36 | cl | |
cl_impostor_cubemap_recenter | cmd | Move Impostor CubeMaps To Current Position | |
cl_impostor_cubemap_render_every_frame | 0 | cl | |
cl_impostor_cubemap_texture_size | 2048 | cl | |
cl_impostor_cubemap_view_depth | 0 | cl | |
cl_impostor_cubemap_wireframe | 0 | cl | |
cl_interp | 0 | cl, user | Sets the interpolation amount (bounded on low side by server interp ratio settings). |
cl_interp_all | 0 | cl | Disable interpolation list optimizations. |
cl_interp_animationvars | 1 | cl | Interpolate LATCH_ANIMATION_BIT vars if interpolation interval is greater than simulation interval |
cl_interp_hermite | 1 | cl, cheat | Set to zero do disable hermite interpolation. |
cl_interp_npcs | 0 | cl | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
cl_interp_ratio | 2 | cl, user | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
cl_interp_simulationvars | 1 | cl | Interpolate LATCH_SIMULATION_BIT vars if interpolation interval is greater than animation interval |
cl_interp_threadmodeticks | 0 | cl | Additional interpolation ticks to use when interpolating with threaded engine mode set. |
cl_interpolate_report | 0 | cl, a | Enable to show interpolation profile timing |
cl_jiggle_bone_debug | 0 | cheat | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_pitch_constraints | 0 | cheat | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_yaw_constraints | 0 | cheat | Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_invert | 0 | cheat | |
cl_jiggle_bone_sanity | 1 | Prevent jiggle bones from pointing directly away from their target in case of numerical instability. | |
cl_lagcomp_errorcheck | 0 | cl | Player index of other player to check for position errors. |
cl_lagcompensation | 1 | cl, user | Perform server side lag compensation of weapon firing events. |
cl_language | 0 | user | Language |
cl_latch_report | 0 | cl, a | Enable to skip client-side animation |
cl_leveloverview | 0 | cl, cheat | |
cl_leveloverviewmarker | 0 | cl, cheat | |
cl_lightquery_debug | 0 | cl, cheat | |
cl_log_tick | 0 | Log when a tick is recieved | |
cl_log_tick_skips | 0 | Log when the tick delta >= this | |
cl_massreport | 0 | cl | |
cl_mouseenable | 1 | cl, release | |
cl_mouselook | 1 | cl, a, user, ss, disconnected | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_net_showeventlisteners | 0 | cl | Show listening addition/removals |
cl_net_showevents | 0 | cl | Dump game events to console (1=client only, 2=all). |
cl_npc_speedmod_intime | 0 | cl, a | |
cl_npc_speedmod_outtime | 1 | cl, a | |
cl_observercrosshair | 1 | cl, a | |
cl_overdraw_test | 0 | cl, numeric, cheat | |
cl_panel_freeze_time_after_press | 0 | cl | time to freeze mouse/pointer motion after a mouse button press |
cl_panelanimation | cmd | blank for all panels>. | |
cl_parallel_frame_simulate | 0 | cl | |
cl_parallel_readpacketentities | 1 | Set to 1 to use threading snapshot reading (if game supports and server is sending bitcounts). | |
cl_parallel_readpacketentities_threshold | 8 | Use parallel processing of snapshot reading if above this many entries. | |
cl_particle_batch_mode | 1 | ||
cl_particle_fallback_base | 0 | Base for falling back to cheaper effects under load. | |
cl_particle_fallback_multiplier | 1 | Multiplier for falling back to cheaper effects under load. | |
cl_particle_log_creates | 0 | Print debug message every time a particle collection is created | |
cl_particle_max_count | 0 | ||
cl_particle_retire_cost | 0 | cheat | |
cl_particle_sim_fallback_base_multiplier | 5 | How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive. | |
cl_particle_sim_fallback_threshold_ms | 6 | Amount of simulation time that can elapse before new systems start falling back to cheaper versions | |
cl_particle_simulate | 1 | cheat | Enables/Disables Particle Simulation |
cl_particles_debug_showparticles | 0 | cheat | |
cl_particles_dump_effects | cmd | ||
cl_particles_dumplist | cmd | Dump all new particles, optional name substring. | |
cl_pause_animate | 0 | cl, a | 1 = Animates the pause text so that you can be sure the game isn't just hard locked. |
cl_pclass | 0 | cl, cheat | Dump entity by prediction classname. |
cl_pdump | -1 | cl, cheat | Dump info about this entity to screen. |
cl_phys_animated_hierarchy | 1 | cl | |
cl_phys_block_dist | 1 | cl | |
cl_phys_block_fraction | 0 | cl | |
cl_phys_debug_callback_entities | 0 | cl, cheat | Print all entities that get touch callbacks. Each entity is printed only once. |
cl_phys_dump_intersection_controller | cmd | Dump intersection controller status | |
cl_phys_enabled | 1 | cl, cheat | Enable all physics simulation |
cl_phys_list | cmd | 0]: initiate|terminate streaming to physics debugger -allents: include non-physical entities -classes: print class names -sdk: Rubikon build -world: current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources) | |
cl_phys_networked_start_sleep | 1 | cl | |
cl_phys_sleep | cmd | Put all physics in all the worlds to sleep | |
cl_phys_sleep_enable | 1 | cl, cheat | Enable sleeping for dynamic physics bodies. |
cl_phys_stop_at_collision | 0 | cl, cheat | |
cl_phys_timescale | 1 | cl | Scale time for physics |
cl_phys_visualize_awake | 0 | cl | |
cl_phys_wakeup | cmd | Wake all physics objects in the Main physics up | |
cl_physics_add_test | cmd | add test object | |
cl_physics_highlight_active | cmd | Turns on the absbox for all active physics objects. 0: un-highlight. | |
cl_physics_remove_test | cmd | remove test object | |
cl_physics_report_active | cmd | Lists all active physics objects -more: extra info | |
cl_pitchdown | 89 | cl, cheat | |
cl_pitchspeed | 225 | cl | |
cl_pitchup | 89 | cl, cheat | |
cl_playback_screenshots | 0 | Allows the client to playback screenshot and jpeg commands in demos. | |
cl_playerspraydisable | 0 | cl, a | Disable player sprays. |
cl_poweredragdoll_transition_time | 0 | cl | |
cl_precacheinfo | cmd | Show precache info (client). | |
cl_pred_error_verbose | 0 | cl | Show more field info when spewing prediction errors. |
cl_pred_optimize | 2 | cl | Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2). |
cl_pred_track | cmd | <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. | |
cl_predict | 0 | cl, user, cheat | Perform client side prediction. |
cl_predictioncopy_describe | cmd | Describe datamap_t for entindex | |
cl_predictioncopy_print | cmd | Print simple description of prediction copy fields for entindex | |
cl_predictioncopy_runs | 1 | cl | |
cl_predictweapons | 1 | cl, user | Perform client side prediction of weapon effects. |
cl_print_consistency_list | cmd | Display's the contents and flags of the current consistency list | |
cl_printfps | cmd | Print information from cl_showfps. | |
cl_prop_debug | cmd | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | |
cl_querycache_stats | cmd | Display status of the query cache (client only) | |
cl_ragdoll_default_scale | 1 | cl | |
cl_ragdoll_limit | 20 | cl, a | Maximum number of ragdolls to show (-1 disables limit) |
cl_ragdoll_lru_debug | 0 | cl, rep, cheat | |
cl_ragdoll_reload | 0 | cl | |
cl_removedecals | cmd | Remove the decals from the entity under the crosshair. | |
cl_report_predcopy_overrides | cmd | Report prediction copy overrides | |
cl_report_soundpatch | cmd | reports client-side sound patch count | |
cl_resend | 0 | release | Delay in seconds before the client will resend the 'connect' attempt |
cl_resetfps | cmd | Reset information from cl_showfps. | |
cl_retire_low_priority_lights | 0 | Low priority dlights are replaced by high priority ones | |
cl_rr_findrules | cmd | Search and list rules by substring. | |
cl_rr_findrules_verbose | cmd | Search and list rules by substring. | |
cl_rr_reloadresponsesystems | cmd | Reload all response system scripts. Note: This won't work unless you run with -rr_allow_reload. | |
cl_save_animgraph_recording | cmd | Saves all active animgraph recordings to disk | |
cl_sceneentity_debug | 0 | cl | Display all thinking scene entities and its data. |
cl_screenmessage_notifytime | 8 | cl | How long to display screen message text |
cl_script_add_debug_filter | cmd | Add a filter to the game debug overlay | |
cl_script_add_watch | cmd | Add a watch to the game debug overlay | |
cl_script_add_watch_pattern | cmd | Add a watch to the game debug overlay | |
cl_script_attach_debugger | cmd | Connect the vscript VM to the script debugger | |
cl_script_attach_debugger_at_startup | 0 | cl | |
cl_script_break_in_native_debugger_on_error | 0 | cl | |
cl_script_clear_watches | cmd | Clear all watches from the game debug overlay | |
cl_script_debug | cmd | Toggle the in-game script debug features | |
cl_script_dump_all | cmd | Dump the state of the VM to the console | |
cl_script_find | cmd | Find a key in the VM | |
cl_script_help | cmd | Output help for script functions | |
cl_script_help2 | cmd | Output help for script functions suitable for auto-completion | |
cl_script_reload | cmd | Reload scripts | |
cl_script_reload_code | cmd | Execute a vscript file, replacing existing functions with the functions in the run script | |
cl_script_reload_entity_code | cmd | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts | |
cl_script_remove_debug_filter | cmd | Remove a filter from the game debug overlay | |
cl_script_remove_watch | cmd | Remove a watch from the game debug overlay | |
cl_script_remove_watch_pattern | cmd | Remove a watch from the game debug overlay | |
cl_script_resurrect_unreachable | cmd | Use the garbage collector to track down reference cycles | |
cl_script_trace_disable | cmd | Turn off a particular trace output by file or function name | |
cl_script_trace_disable_all | cmd | Turn off all trace output | |
cl_script_trace_disable_key | cmd | Turn off a particular trace output by table/instance | |
cl_script_trace_enable | cmd | Turn on a particular trace output by file or function name | |
cl_script_trace_enable_all | cmd | Turn on all trace output | |
cl_script_trace_enable_key | cmd | Turn on a particular trace output by table/instance | |
cl_sendtable_cache_filename | 0 | Send tables cache file | |
cl_sequence_debug | -1 | cl | |
cl_sequence_debug2 | -1 | cl | |
cl_sequence_debug_verbose | 1 | cl | |
cl_sequence_model_substring | 0 | cl | |
cl_set_heartbeat | cmd | Sets the heartbeat for the active player to be on or off | |
cl_show_bounds_errors | 0 | cl | |
cl_show_splashes | 1 | cl | |
cl_showanimstate | -1 | cl, cheat | Show the (client) animation state for the specified entity (-1 for none). |
cl_showanimstate_activities | 1 | cl, cheat | Show activities in the (client) animation state display. |
cl_ShowBoneSetupEnts | 0 | cl | Show which entities are having their bones setup each frame. |
cl_showdemooverlay | 0 | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) | |
cl_showents | cmd | Dump entity list to console. | |
cl_showerror | 0 | cl | Show prediction errors, 2 for above plus detailed field deltas. |
cl_showfps | 0 | cl, release | Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) |
cl_showhelp | 1 | cl, a | Set to 0 to not show on-screen help |
cl_showmem | 0 | cl, release | Draw approximate memory use at top of screen |
cl_showpausedimage | 1 | cl | Show the 'Paused' image when game is paused. |
cl_showpos | 0 | cl, release | Draw current position at top of screen |
cl_showtextmsg | 1 | cl | Enable/disable text messages printing on the screen. |
cl_sidespeed | 450 | cl, cheat | |
cl_simulate_dormant_entities | 1 | cl | |
cl_skel_constraints_enable | 1 | rep, cheat | |
cl_skeleton_instance_smear_boneflags | 0 | cl, cheat | Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent. |
cl_smooth | 1 | cl | Smooth view/eye origin after prediction errors |
cl_smoothtime | 0 | cl | Smooth client's view after prediction error over this many seconds |
cl_snd_new_visualize | 0 | cl, cheat | Displays soundevent name played at it's 3d position |
cl_soundscape_flush | cmd | Flushes the client side soundscapes | |
cl_soundscape_printdebuginfo | cmd | print soundscapes | |
cl_spectator_cmdrate_factor | 0 | Rate multiplier when connected via hltv | |
cl_spectator_interp_ratio | 2 | cl | When connected to hltv or playing a demo, adjust the interp time by this ratio. |
cl_spewserializers | cmd | Spew serializers | |
cl_ss_origin | cmd | print origin in script format | |
cl_steamcontroller | 0 | cl | |
cl_stuff_keys | 0 | cl, cheat | |
cl_team | 0 | cl, a, user | Default team when joining a game |
cl_tempragdoll_transition_time | 0 | cl | |
cl_tempragdoll_unragdoll_time | 0 | cl | |
cl_timeout | 30 | a | After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_tracer_whiz_distance | 72 | cl | |
cl_tree_sway_dir | cmd | sets tree sway wind direction and strength | |
cl_update_spatial_entities_before_latchwork | 1 | cl | Update spatial partition entities before we do latch work. Overcomes a potential deadlock in IK, but convared so we can test perf implications. |
cl_updaterate | 20 | a, user | Number of packets per second of updates you are requesting from the server |
cl_updatevisibility | cmd | Updates visibility bits. | |
cl_upspeed | 320 | cl, cheat | |
cl_viewmodelsclonedasworld | 1 | cl | |
cl_viewtarget_clamp | 1 | cl | |
cl_voice_filter | 0 | Filter voice by name substring | |
cl_voiceenabled | 1 | cl | |
cl_vprof_scope_entity_gamephys | 0 | cl | |
cl_yawspeed | 210 | cl | |
clear | cmd | Clear console output. | |
clearall | cmd | Clear console output from all views. | |
cli_ent_attachments | cmd | Displays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cli_ent_hitbox | cmd | Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cli_ent_pivot | cmd | Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cli_ent_skeleton | cmd | Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
cli_ent_vcollide_wireframe | cmd | Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
clientport | 0 | release | If non-empty, client binds port to specific address. Usually you should leave this blank to use a different random system-assigned port for each connection. |
closecaption | 0 | a, user, xbox_archive | Enable close captioning. |
cloth_airdrag | 0 | ||
cloth_airdrag_override | 0 | ||
cloth_approximate_collide | 1 | ||
cloth_batch | 32 | ||
cloth_damping_bias | 0 | ||
cloth_damping_multiplier | 1 | ||
cloth_debug | 0 | ||
cloth_debug_draw | 0 | cl | |
cloth_debug_draw_nodepth_alpha | 16 | ||
cloth_expairdrag | 0 | ||
cloth_expquadairdrag | 0 | ||
cloth_ground_offset | 0 | ||
cloth_ground_plane_thickness | 3 | ||
cloth_guard_threshold | 1000 | ||
cloth_interpolation_strategy | 0 | ||
cloth_iteration_multiplier | 1 | ||
cloth_iv_dump | 4 | cl | |
cloth_iv_store_back | 0 | sv, rep | |
cloth_legacy_stretch_force | 0 | ||
cloth_legacy_support | 1 | ||
cloth_max_ticks_per_frame | 8 | ||
cloth_node_debug_axis_length | 1 | ||
cloth_node_velocity_limit | 1000000 | ||
cloth_quad_smooth_iterations | -1 | ||
cloth_quad_smooth_rate | -1 | ||
cloth_quadairdrag | 0 | ||
cloth_quasistatic_iters | 0 | ||
cloth_reload_immediately | 0 | ||
cloth_resim_after | 0 | ||
cloth_rigid_update | 0 | ||
cloth_rod_smooth_iterations | -1 | ||
cloth_rod_smooth_rate | -1 | ||
cloth_sim_on_tick | 0 | cl | |
cloth_simulate | 1 | ||
cloth_sleep_threshold | 30 | ||
cloth_step | 1 | ||
cloth_step_variability | 0 | ||
cloth_update | 1 | cl | |
cloth_update_bones_on_ticks | 1 | cl | |
cloth_watch | 1 | rep | |
cloth_wind | 0 | ||
cloth_wind_pitch | 0 | ||
cmd | cmd | Forward command to server. | |
collect_entity_model_name | cmd | Collect model names of the entities you're pointing at | |
collision_shake_amp | 0 | sv | |
collision_shake_freq | 0 | sv | |
collision_shake_time | 0 | sv | |
combine_aimrefine_debug | 0 | sv | |
combine_aimrefine_decay | 0 | sv | |
combine_aimrefine_inc | 0 | sv | |
combine_aimrefine_max | 1 | sv | |
combine_aimrefine_min | 1 | sv | |
combine_aimrefine_overwatch | 0 | sv | |
combine_always_throw_grenade | 0 | sv | |
combine_always_throw_manhack | 0 | sv | |
combine_anim_procedural | 0 | sv | |
combine_charger_autofire_time | 1 | sv | |
combine_charger_melee_range | 60 | sv, cheat | |
combine_chargershield_advance_distance | 250 | sv | |
combine_chargershield_extra_time | 3 | sv | |
combine_chargershield_flash_chance | 0 | sv | |
combine_chargershield_min_time | 3 | sv | |
combine_chargershield_reuse_time | 3 | sv | |
combine_clip_throw_max | 250 | sv | |
combine_clip_throw_min | 200 | sv | |
combine_combat_speech_idle_time | 5 | sv | |
combine_crouchpanic_decay | 0 | sv | |
combine_debug_crouching | 0 | sv | |
combine_debug_firing | 0 | sv, rep | |
combine_debug_flanking | 0 | sv | |
combine_debug_grenade_throws | 0 | sv | |
combine_debug_muzzles | 0 | sv | |
combine_debug_muzzles_speculative | 0 | sv | |
combine_debug_occlusion | 0 | sv | |
combine_debug_stagger | 0 | sv | |
combine_debug_suppression | 0 | sv, cheat | |
combine_debug_suppressor | 0 | sv | |
combine_disable_idlespeech | 0 | sv, cheat | |
combine_disable_overwatchsuppression | 0 | sv | |
combine_disable_radio | 0 | sv, cheat | |
combine_dropgren_enemy_dist | 200 | sv | |
combine_explosive_death_base_force | 20000 | sv | |
combine_explosive_death_max_force | 30000 | sv | |
combine_explosive_death_min_force | 10000 | sv | |
combine_explosive_death_rot_speed | 2 | sv | |
combine_explosive_death_uplift_speed | 40 | sv | |
combine_firing_baserofmult | 0 | sv, rep | |
combine_firing_supprofmult | 1 | sv, rep | |
combine_force_grenade_throw_type | -1 | sv | |
combine_force_lookat_up_close | 400 | sv | |
combine_force_spawn_class | -1 | sv | |
combine_gastank_explode_delay | 2 | sv | |
combine_gastank_explosive | 1 | sv | |
combine_grenade_timer | 7 | sv | |
combine_grenade_timer_warn | 4 | sv | |
combine_guard_spawn_health | 1 | sv | |
combine_infinite_equipment | 1 | sv | |
combine_iterativecrouch_delta | -4 | sv | |
combine_iterativecrouch_delta_param | 0 | sv | |
combine_limp_health | 30 | sv | |
combine_los_use_threatline | 1 | sv, cheat | |
combine_manhack_throw_zforce | 200 | sv | |
combine_moveshoot_delay | 1 | sv | |
combine_moveshoot_reburst_delay | 2 | sv | |
combine_panic_distance | 200 | sv | |
combine_pathdebug_graph | 0 | sv | |
combine_playerpen_dist | 32 | sv | |
combine_reflush_time_max | 10 | sv | |
combine_reflush_time_min | 5 | sv | |
combine_shotgun_maxammo | 6 | sv | |
combine_smokegrenade_between_multiplier | 0 | sv, cheat | 0 = at self to 1 = at target |
combine_spawn_health | 0 | sv | |
combine_suppressor_winduptime | 1 | sv, cheat | |
combine_test_muzzles | cmd | Select a combine soldier, and he'll display info about his muzzle position when aiming to your position. | |
combine_test_suppression_positions | cmd | Select a combine soldier, and he'll test areas around him for valid suppression points. | |
combine_wpnretract_radius | 3 | sv | |
combine_wpnretract_speed | 0 | sv | |
combine_wpnunretract_speed | 0 | sv | |
commentary | 0 | sv, a, xbox_archive | Desired commentary mode state. |
commentary_available | 0 | sv | Automatically set by the game when a commentary file is available for the current map. |
commentary_cvarsnotchanging | cmd | ||
commentary_finishnode | cmd | ||
commentary_showmodelviewer | cmd | Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> | |
con_enable | false | launch | |
con_logfile_suffix | 0 | Suffix to append to the console log, may be changed to reopen the log | |
condump | cmd | dump the text currently in the console to condumpXX.log | |
connect | cmd | Connect to a remote server. | |
connect_hltv | cmd | Connect to a remote HLTV server. | |
consoletool | cmd | Open a VConsole subtool. | |
convars_echo_toggle_changes | 1 | Echo to the console changes caused by toggling. | |
convert_steamid | cmd | Convert SteamID into multiple formats | |
cpu_level | 2 | cl | CPU Level - Default: High |
cpuinfo | cmd | Print CPU configuration information | |
crash | cmd | Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: DmCrashDump() (xbox360 only) 3: Same but with full heap 4: force an Assert | |
crash_error | cmd | Cause the engine to crash by spewing an error (Debug!!) | |
crash_job | cmd | Cause the engine to crash in a job thread (Debug!!) | |
crash_thread | cmd | Cause the engine to crash in a brand new non-main thread (Debug!!) | |
create_flashlight | cmd | ||
creditsdone | cmd | ||
crosshair | 1 | cl, a | |
crowbar_impact_damage_mass | 8 | sv | |
crowbar_impact_damage_scale | 1 | sv | |
csgo_allow_time_sliced_shadow_map_rendering | 0 | Allow time-sliced shadow buffer rendering when enabled via gameinfo.gi | |
csgo_cubemap_normalization_max | 32 | ||
csgo_cubemap_normalization_roughness_begin | 0 | ||
csgo_directional_lightmaps | 1 | ||
csgo_dither_scale | 1 | ||
csgo_enable_cached_lights | 1 | ||
csgo_enable_lights | 1 | ||
csgo_max_lights | -1 | ||
csgo_shadow_map_culling | 1 | cheat | |
csgo_show_light_fog_clipmap_cb_cost | 0 | cheat | Show cost of lights in fog clipmap constant buffer. yellow = 1 cost, red = 6 cost |
csgo_show_light_priority | 0 | cheat | Show light priority values. 1 = normal lights, 2 = cached lights. |
csgo_single_light_fast_path_sun_cascade_0_texels_per_world | 4 | ||
csgo_single_light_fast_path_sun_cascade_1_texels_per_world | 1 | ||
csgo_single_light_fast_path_sun_cascade_vignette | 0 | cheat | |
csgo_single_light_fast_path_sun_size_cull_threshold | 0 | cheat | |
csgo_unlit_shadow_color | -7896451 | ||
csm_bias_override_0 | 1 | cheat | |
csm_bias_override_1 | 1 | cheat | |
csm_bias_override_2 | 1 | cheat | |
csm_bias_override_3 | 1 | cheat | |
csm_cascade0_override_dist | -1 | cheat | |
csm_cascade1_override_dist | -1 | cheat | |
csm_cascade2_override_dist | -1 | cheat | |
csm_cascade3_override_dist | -1 | cheat | |
csm_cascade_viewdir_shadow_bias_scale | 2 | cheat | |
csm_max_num_cascades_override | -1 | cheat | |
csm_max_shadow_dist_override | -1 | cheat | |
csm_res_override_0 | 0 | cheat | |
csm_res_override_1 | 0 | cheat | |
csm_res_override_2 | 0 | cheat | |
csm_res_override_3 | 0 | cheat | |
csm_slope_scale_db_override | -1 | cheat | |
csm_split_log_scalar | 0 | cheat | |
csm_viewdir_shadow_bias | 0 | cheat | |
curve_bias | 0 | sv | |
cvarlist | cmd | Show the list of convars/concommands. | |
d3d_max_feature_level | 11 | Report the maximum D3D feature level available. | |
darkness_ignore_LOS_to_sources | 1 | sv | |
dart_fly_straight_dampening | 0 | sv | |
dart_fly_straight_torque | 10000 | sv | |
dbghist_addline | cmd | Add a line to the debug history. Format: <category id> <line> | |
dbghist_dump | cmd | Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player 5: Player Teleport 6: Blind Zombie Sounds 7: Player Continuous | |
debug_materialmodifycontrol | 0 | sv | |
debug_materialmodifycontrol_client | 0 | cl | |
debug_overlay_fullposition | 0 | sv | |
debug_physimpact | 0 | sv | |
debug_shared_random | 0 | sv, rep | |
debug_touchlinks | 0 | sv | Spew touch link activity |
debug_visibility_monitor | 0 | sv, cheat | |
debugoverlay_draw_current | 0 | cheat | Tell debugoverlay to not draw any entries that have aged out by the time of rendering. Useful if sim runs more often than rendering. |
debugoverlay_ignore_source | 0 | cheat | Draw everything normal and ignore the source for rendering |
debugoverlay_show_text_outline | 0 | cheat | Toggle display of box around text |
debugoverlay_toggle | cmd | Toggles visibility of the debug overlay system. | |
decalfrequency | 10 | sv, nf | |
default_fov | 75 | cl, cheat | |
demo_fastforwardfinalspeed | 20 | Go this fast when starting to hold FF button. | |
demo_fastforwardramptime | 5 | How many seconds it takes to get to full FF speed. | |
demo_fastforwardstartspeed | 2 | Go this fast when starting to hold FF button. | |
demo_flush | 0 | a | Flush writing the demo file every network update |
demo_goto | cmd | Skips to location in demo. | |
demo_gotomark | cmd | Skips the current demo playback to the marked tick | |
demo_gototick | cmd | Skips to a tick in demo. | |
demo_info | cmd | Print information about currently playing demo. | |
demo_interpolateview | 1 | Do view interpolation during dem playback. | |
demo_marktick | cmd | Marks the current demo playback tick for later use | |
demo_pause | cmd | Pauses demo playback. | |
demo_pauseatservertick | 0 | Pauses demo playback at server tick | |
demo_quitafterplayback | 0 | Quits game after demo playback. | |
demo_recordcommands | 1 | cheat | Record commands typed at console into .dem files. |
demo_resume | cmd | Resumes demo playback. | |
demo_timescale | cmd | Sets demo replay speed. | |
demo_togglepause | cmd | Toggles demo playback. | |
demo_usefastgoto | 1 | Use fast frame skipping when available for demo_goto commands. | |
demo_writefullupdate_rate | 60 | Interval time in seconds to write full updates to demo. | |
demolist | cmd | Print demo sequence list. | |
developer | 0 | Set developer message level. | |
diffcheck | 1 | Activate diffcheck system. | |
diffcheck_playerslot | 0 | ||
diffcheck_spew | 1 | Actually show diffcheck results. | |
diffcheck_spew_diff_filter | 0 | Show diff with matching filter substring only. | |
diffcheck_spew_diff_only | 0 | Show diff only. | |
differences | cmd | Show all convars which are not at their default values (optional restricted to specific flags). | |
disable_dynamic_prop_loading | 0 | sv, cheat | If non-zero when a map loads, dynamic props won't be loaded |
disable_priority_boost | cmd | Disable focus based priority boost | |
disconnect | cmd | Disconnect from server | |
dispcoll_drawplane | 0 | sv | |
display_game_events | 0 | sv, cheat | |
displaysoundlist | 0 | sv | |
dlight_debug | cmd | Creates a dlight in front of the player | |
dog_debug | 0 | sv | |
dog_max_wait_time | 7 | sv | |
dota_ambient_cloth | 1 | cl | |
dota_use_controller | 0 | cl | |
drawcross | cmd | Draws a cross at the given location Arguments: x y z | |
drawline | cmd | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 | |
dropprimary | cmd | dropprimary: Drops the primary weapon of the player. | |
dsp_automatic | 0 | demo | |
dsp_db_min | 80 | demo | |
dsp_db_mixdrop | 0 | demo | |
dsp_dist_max | 1440 | cheat, demo | |
dsp_dist_min | 0 | cheat, demo | |
dsp_mix_max | 0 | demo | |
dsp_mix_min | 0 | demo | |
dsp_off | 0 | cheat | |
dsp_vol_2ch | 1 | demo | |
dsp_vol_4ch | 0 | demo | |
dsp_vol_5ch | 0 | demo | |
dsp_volume | 0 | a, demo | |
dti_report_stddev_threshold | 1 | release | For network encoding stats, provide a notes field if field change count is above this many standard deviations for the average field change counts for the serializer. |
+duck | cmd | ||
-duck | cmd | ||
dump_entity_report | cmd | List all entities in the scene | |
dump_globals | cmd | Dump all global entities/states | |
dump_localization_files | cmd | List all loaded localization files | |
dump_panorama_css_properties | cmd | Prints out all valid panorama CSS properties and their documentation | |
dump_panorama_css_properties_memstats | cmd | Prints out mem stats of all valid panorama CSS properties | |
dump_panorama_events | cmd | print panorama event types and their documentation | |
dump_panorama_render_command_stats | cmd | ||
dump_secondary_scene_worlds | cmd | Lists secondary scene worlds and ref counts | |
dumpparticlelist | cmd | Print out information on existing particle systems | |
dumpstringtable | cmd | cl> <verbose> Print string tables to console, verbose to dump data. | |
dynamic_joint_debug | 0 | sv | |
echo | cmd | Echo text to console. | |
echoln | cmd | Echo the command arguments on the console | |
enable_boneflex | 1 | cl, a | |
enable_priority_boost | cmd | Disable focus based priority boost | |
endmovie | cmd | Stop recording movie frames. | |
engine_experimental_drop_frame_ticks | 0 | Experimental feature to skip ticks when the client is catching up in low frame rate situations. | |
engine_max_resource_system_update_time | 5 | ||
engine_no_focus_sleep | 20 | a | |
engine_no_focus_sleep_vconsole_suppress | 1 | When VConsole is in the foreground, don't trigger engine_no_focus_sleep behavior | |
engine_ostype | 0 | OS type the engine is running on. | |
engine_platform_name_extended | 0 | Platform the engine is running on. | |
engine_render_only | 0 | ||
engine_rendersystem_init | 0 | Rendersystem option requested (changing this does not change the rendersystem). | |
engine_rendersystem_used | 0 | Rendersystem option in use (changing this does not change the rendersystem). | |
engine_show_frame_multiple_ticks | 0 | ||
engine_show_frame_pacing | 0 | ||
engine_show_frame_ticks | 0 | ||
engine_vr_max_ticks_to_simulate | 3 | Max number of ticks to simulate per frame, after which simulation will start to slow down compared to real time. | |
english | 1 | cl, user | If set to 1, running the english language set of assets. |
ent_absbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_actornames | cmd | Displays the entity name for all entities that have ShouldDisplayInActorNames true in code | |
ent_actornames_font | 0 | sv, rep, cheat | ent_actornames font name |
ent_actornames_fontsize | 24 | sv, rep, cheat | ent_actornames font size |
ent_animgraph_debug | cmd | Displays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_animgraph_record | cmd | Toggles recording of animgraph replay of the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_animgraph_setvar | cmd | Sets a variable on the animgraph of the given entity(s) Arguments: <varname>=<value> {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_attachments | cmd | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_autoaim | cmd | Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_bbox | cmd | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_call | cmd | ent_call <funcname> <option: entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope | |
ent_cancelpendingentfires | cmd | Cancels all ent_fire created outputs that are currently waiting for their delay to expire. | |
ent_characterize | cmd | Spew PVS debug info for entity | |
ent_clear_debug_overlays | cmd | Clears all debug overlays | |
ent_create | cmd | Creates an entity of the given type where the player is looking. | |
ent_debug_anim | cmd | Use the specified entity for animation debugging. | |
ent_debug_draw_thinkers | 0 | sv, rep | |
ent_debugkeys | 0 | sv | |
ent_find | cmd | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> | |
ent_find_index | cmd | Display data for entity matching specified index. Format: find_ent_index <index> | |
ent_fire | cmd | Usage: ent_fire <target> [action] [value] [delay] | |
ent_fire_output | cmd | Usage: ent_fire_output <target> [output name] [value] [delay] | |
ent_grab | cmd | grabs the object in front of the player. Options: -loose -multiple -toggle | |
ent_hitbox | cmd | Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_info | cmd | Usage: ent_info <class name> | |
ent_joint_axis_size | 4 | sv | |
ent_joint_names | 1 | sv | |
ent_joint_only_ik_joints | 0 | sv | |
ent_joints | cmd | Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_messages | cmd | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_messages_draw | 0 | sv, rep, cheat | Visualizes all entity input/output activity. |
ent_name | cmd | Displays the entity name | |
ent_orient | cmd | Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles> | |
ent_picker | cmd | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information | |
ent_pivot | cmd | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_pivot_size | 20 | sv, a, cheat | |
ent_rbox | cmd | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_remove | cmd | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_remove_all | cmd | Removes all entities of the specified type Arguments: {entity_name} / {class_name} | |
ent_revert_dormancy_change | 0 | cl | |
ent_rotate | cmd | Rotates an entity by a specified # of degrees | |
ent_scale | cmd | Scales entities. Arguments: <scale factor> {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_script_dump | cmd | Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_select | cmd | Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_setang | cmd | Set entity angles | |
ent_setname | cmd | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_setpos | cmd | Move entity to position | |
ent_show_contexts | 0 | sv, cheat | Show entity contexts in ent_text display |
ent_show_response_criteria | cmd | Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_skeleton | cmd | Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_skeleton_only_ik_joints | 0 | sv | |
ent_steadystate_batchsize | 20 | sv | Max number of entities to transmit to player |
ent_steadystate_cooldown | 5 | sv | Time in seconds after player state changes before steady state changes can occur. |
ent_steadystate_delay | 5 | sv | Time in seconds without network state changes until an entity is considered for trickle updates |
ent_steadystate_enable | 1 | sv | |
ent_steadystate_interval | 0 | sv | Rate at which entities can be trickled to players |
ent_teleport | cmd | Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> | |
ent_test_interpolation | 0 | cl | |
ent_text | cmd | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_text256 | cmd | Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_text_clear | cmd | Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_text_filter | cmd | Set which ent_text filters you want: | |
ent_text_flags_active | -1 | sv, a, cheat | |
ent_text_no_name_really_i_mean_it | 0 | sv, cheat | |
ent_text_radius | cmd | Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at} | |
ent_text_sticky_add | cmd | Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_text_sticky_clear | cmd | Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_text_sticky_dump | cmd | Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_text_sticky_remove | cmd | Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_ungrab | cmd | un-grabs all objects | |
ent_vcollide_wireframe | cmd | Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
ent_viewoffset | cmd | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
entity_log_load_unserialize | 0 | Output unserialization of entities on map load. 0 - off, 1 - client/server, 2 - server, 3 - client | |
entity_lump_list | cmd | List all known entity lumps | |
entity_lump_spew | cmd | Dump the contents of an entity lump | |
entityreport | cmd | Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | |
entitysummary | cmd | Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. | |
ents | cmd | List server entities, sorted by spawn group | |
escape | cmd | Escape key pressed. | |
exec | cmd | Execute a cfg file | |
exec_async | cmd | Execute a cfg file over time | |
execifexists | cmd | Execute a cfg file if file exists | |
execute_command_every_frame | 0 | cheat | |
explode | cmd | Kills the player with explosive damage | |
explode_prop_battery_attach_distance | 3 | sv, rep | |
explode_prop_freerotation_dampening | 10 | sv, rep | |
explode_prop_lock_rate | 1 | sv, rep | |
explode_prop_pull_max_speed | 20 | sv, rep | |
explodevector | cmd | Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> | |
fade_debug_splitscreen_slot | -1 | cl | |
fadein | cmd | fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. | |
fadeout | cmd | fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. | |
filesystem_buffer_size | 0 | Size of per file buffers. 0 for none | |
filesystem_max_stdio_read | 16 | ||
filesystem_native | 1 | Use native FS or STDIO | |
filesystem_report_buffered_io | 0 | ||
filesystem_unbuffered_io | 1 | ||
find | cmd | Find concommands with the specified string in their name/help text. | |
findflags | cmd | Find concommands by flags. | |
fire_absorbrate | 3 | sv | |
fire_dmgbase | 1 | sv | |
fire_dmginterval | 1 | sv | |
fire_dmgscale | 0 | sv | |
fire_extabsorb | 5 | sv | |
fire_extscale | 12 | sv | |
fire_growthrate | 1 | sv | |
fire_heatscale | 1 | sv | |
fire_incomingheatscale | 0 | sv | |
fire_maxabsorb | 50 | sv | |
firetarget | cmd | ||
firstperson | cmd | Switch to firstperson camera. | |
fish_debug | 0 | cl, cheat | Show debug info for fish |
fish_dormant | 0 | sv, rep, cheat | Turns off interactive fish behavior. Fish become immobile and unresponsive. |
flashlight_angle | -10831596 | sv, rep | |
flashlight_bounce | 0 | sv, rep | |
flashlight_offset | -2 | sv, rep | |
flex_cycler_think_interval | 0 | sv | |
flex_expression | 0 | sv | |
flex_looktime | 5 | sv | |
flex_rules | 1 | cl | Allow flex animation rules to run. |
flex_smooth | 1 | cl | Applies smoothing/decay curve to flex animation controller changes. |
flex_talk | 0 | sv | |
fog_color | -1 | cheat | |
fog_colorskybox | -1 | cl, cheat | |
fog_enable | 1 | cheat | Enable fog |
fog_enableskybox | 1 | cl, cheat | |
fog_end | -1 | cl, cheat | |
fog_endskybox | -1 | cl, cheat | |
fog_hdrcolorscale | -1 | cheat | |
fog_hdrcolorscaleskybox | -1 | cl, cheat | |
fog_maxdensity | -1 | cl, cheat | |
fog_maxdensityskybox | -1 | cl, cheat | |
fog_override | 0 | cheat | Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
fog_override_color | cmd | Sets the fog color override | |
fog_override_enable | 0 | cheat | Use fog_override convars instead of world fog data |
fog_override_end | 3500 | cheat | |
fog_override_exponent | 2 | cheat | |
fog_override_max_density | 0 | cheat | |
fog_override_start | 1000 | cheat | |
fog_start | -1 | cl, cheat | |
fog_startskybox | -1 | cl, cheat | |
fog_volume_debug | 0 | sv | If enabled, prints diagnostic information about the current fog volume |
fogui | cmd | Show/hide fog control UI. | |
foliage_interaction_sound_max_delay_time | 1 | sv | |
foliage_interaction_sound_min_delay_time | 0 | sv | |
foliage_interaction_sound_speed_threshold | 20 | sv | |
footstep_debug | 0 | sv, rep | |
footstep_force_volume | -1 | sv, rep | |
force_centerview | cmd | ||
-forward | cmd | ||
+forward | cmd | ||
fov_desired | 75 | cl, a, user | Sets the base field-of-view. |
fp_trace | cmd | Toggle field path tracing to file | |
fps_max | 120 | a | Frame rate limiter. 0=no limit. Does not apply to dedicated server. |
frag_grenade_blip_frequency | 0 | sv, rep | |
free_pass_peek_debug | 0 | sv | |
freecamera_accel | 5 | cl | Tweak this parameter to adjust Free Camera movement acceleration. |
freecamera_fog_end | 2500 | cl | Fog end for Free Camera. |
freecamera_fog_start | 1800 | cl | Fog start for Free Camera. |
freecamera_max_speed | 500 | cl | Tweak this parameter to adjust Free Camera movement max speed. |
freecamera_rotation_mulitplier | 10 | cl | Tweak this parameter to adjust Free Camera mouse rotation. |
freecamera_zfar | 4500 | cl | Fog start for Free Camera. |
freeze_frame | cmd | Freezes the display client side only | |
fs_clear_open_duplicate_times | cmd | Clear the list of files that have been opened. | |
fs_dump_open_duplicate_times | cmd | Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them. | |
fs_fake_read_delay_ms | 0 | Add N ms of delay to every low-level read operation, to simulate a slow disk | |
fs_monitor_read_from_pack | 0 | 0: Off, 1: Any, 2: Sync only | |
fs_report_long_reads | 0 | 0: Off, 1: All (for tracking accumulated duplicate read times), >1: Microsecond threashold | |
fs_report_sync_opens | 0 | 0: Off, 1: Always, 2: Not during load | |
fs_warning_mode | 0 | 0: Off, 1: Warn main thread, 2: Warn other threads | |
func_break_max_pieces | 15 | sv, a, rep | |
func_break_reduction_factor | 0 | sv | |
func_breakdmg_bullet | 0 | sv | |
func_breakdmg_club | 1 | sv | |
func_breakdmg_explosive | 1 | sv | |
func_tank_gatling_approach_speed | 2 | sv | |
func_tank_gatling_max_fire_rate | 40 | sv | |
func_tank_gatling_min_fire_rate | 4 | sv | |
fx_glass_velocity_cap | 0 | cl | Maximum downwards speed of shattered glass particles |
g_ai_citizen_show_enemy | 0 | sv | |
g_ai_threadedgraphbuild | 0 | sv | If true, use experimental threaded node graph building. |
g_antlion_cascade_push | 1 | sv, a | |
g_antlionguard_hemorrhage | 1 | sv | If 1, guard will emit a bleeding particle effect when wounded. |
g_debug_angularsensor | 0 | sv, cheat | |
g_debug_antlion | 0 | sv | |
g_debug_antlion_worker | 0 | sv | |
g_debug_antlionguard | 0 | sv | |
g_debug_antlionmaker | 0 | sv, cheat | |
g_debug_basehelicopter | 0 | sv, cheat | |
g_debug_basescanner | 0 | sv, cheat | |
g_debug_constraint_sounds | 0 | sv, cheat | Enable debug printing about constraint sounds. |
g_debug_cscanner | 0 | sv | |
g_debug_darkness | 0 | sv | Show darkness mode lightsources. |
g_debug_doors | 0 | sv | |
g_debug_dropship | 0 | sv | |
g_debug_dynamicresupplies | 0 | sv | Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning. |
g_debug_gunship | 0 | sv, cheat | |
g_debug_headcrab | 0 | sv, cheat | |
g_debug_hunter_charge | 0 | sv | |
g_debug_npc_vehicle_roles | 0 | sv | |
g_debug_physcannon | 0 | sv | |
g_debug_ragdoll_visualize | 0 | cl, cheat | |
g_debug_trackpather | 0 | sv, cheat | |
g_debug_turret | 0 | sv | |
g_debug_turret_ceiling | 0 | sv | |
g_debug_vehiclebase | 0 | sv, cheat | |
g_debug_vehicledriver | 0 | sv, cheat | |
g_debug_vehicleexit | 0 | sv, cheat | |
g_debug_vehiclesound | 0 | sv, cheat | |
g_debug_vortigaunt_aim | 0 | sv | |
g_helicopter_bomb_danger_radius | 120 | sv | |
g_helicopter_bullrush_bomb_enemy_distance | 0 | sv | |
g_helicopter_bullrush_bomb_speed | 850 | sv | The maximum distance the player can be from the chopper before it stops firing |
g_helicopter_bullrush_bomb_time | 10 | sv | |
g_helicopter_bullrush_distance | 5000 | sv | |
g_helicopter_bullrush_mega_bomb_health | 0 | sv | Fraction of the health of the chopper before it mega-bombs |
g_helicopter_bullrush_shoot_height | 650 | sv | The maximum distance the player can be from the chopper before it stops firing |
g_helicopter_chargetime | 2 | sv | How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires |
g_helicopter_idletime | 3 | sv | How much time we have to wait (on average) after we fire before we can charge up again |
g_helicopter_maxfiringdist | 2500 | sv | The maximum distance the player can be from the chopper before it stops firing |
g_jeepexitspeed | 100 | sv, cheat | |
g_Language | 0 | sv, rep | |
g_ragdoll_fadespeed | 600 | cl | |
g_ragdoll_important_maxcount | 2 | sv, rep | |
g_ragdoll_lvfadespeed | 100 | cl | |
g_ragdoll_maxcount | 12 | sv, rep | |
g_test_new_antlion_jump | 1 | sv, a | |
gameevents_showeventlisteners | 0 | Show listening addition/removals | |
gameevents_showevents | 0 | Dump game events to console. (1 = Show Signaling, 2 = Show Posting also). | |
gameinstructor_dump_open_lessons | cmd | Gives a list of all currently open lessons. | |
gameinstructor_dump_run_lesson_counts | cmd | Gives a list of lessons that been completed or shown | |
gameinstructor_enable | 1 | cl, a | Display in game lessons that teach new players. |
gameinstructor_find_errors | 0 | cl, cheat | Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
gameinstructor_reload_lessons | cmd | Shuts down all open lessons and reloads them from the script file. | |
gameinstructor_reset_counts | cmd | Resets all display and success counts to zero. | |
gameinstructor_start_sound_cooldown | 4 | cl | Number of seconds forced between similar lesson start sounds. |
gameinstructor_teach_lesson | cmd | Force a specific lesson to be triggered | |
gameinstructor_verbose | 0 | cl, cheat | Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
gameinstructor_verbose_lesson | 0 | cl, cheat | Display more verbose information for lessons have this name. |
gamestats_file_output_directory | 0 | sv | When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath |
gameui_activate | cmd | Shows the game UI | |
gameui_allowescape | cmd | Escape key allowed to hide game UI | |
gameui_allowescapetoshow | cmd | Escape key allowed to show game UI | |
gameui_hide | cmd | Hides the game UI | |
gameui_preventescape | cmd | Escape key doesn't hide game UI | |
gameui_preventescapetoshow | cmd | Escape key doesn't show game UI | |
getpos | cmd | dump position and angles to the console | |
getpos_exact | cmd | dump origin and angles to the console | |
give | cmd | Give item to player. Arguments: <item_name> | |
givecurrentammo | cmd | Give a supply of ammo for current weapon.. | |
gl_clear | 1 | cl | |
gl_clear_gray | 0 | cl, cheat | Clear the back buffer to gray every frame. |
gl_clear_randomcolor | 0 | cl, cheat | Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
gland_grace_period | 0 | sv, rep | |
gland_max_squeeze | 0 | sv, rep | |
gland_min_squeeze | 0 | sv, rep | |
global_set | cmd | global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). | |
glow_use_tolerance | 0 | cl, rep, cheat | |
god | cmd | Toggle by default, or 0 to disable and 1 to enable. Player becomes invulnerable. | |
gpu_level | 3 | cl | GPU Level - Default: High |
gpu_mem_level | 2 | cl | Memory Level - Default: High |
-grenade1 | cmd | ||
+grenade1 | cmd | ||
+grenade2 | cmd | ||
+grip_hand0 | cmd | ||
-grip_hand1 | cmd | ||
-gripanalog_hand0 | cmd | ||
+gripanalog_hand0 | cmd | ||
-gripanalog_hand1 | cmd | ||
+gripanalog_hand1 | cmd | ||
groundik_enabled | 1 | ||
groups | cmd | Show status of all spawn groups. | |
hack_flashlight_angles | -90 | sv | |
hack_flashlight_offset | -16384000 | sv | |
hack_no_hand_skeleton | 0 | sv | |
handforce_inner | 1 | sv, rep, cheat | |
handforce_outer | 8 | sv, rep, cheat | |
handforce_scale | 1 | sv, rep, cheat | |
haptic_second_pulse_delay | 0 | sv | |
haptic_strength_max | 1 | sv | |
haptic_strength_min | 0 | sv | |
headcrab_death_force_multiplier | 1 | sv, rep | Multiplier on HC ragdoll death force |
headcrab_extra_death_force | 0 | sv, rep | Extra force added to HC ragdoll death |
headcrab_face_enemy | 1 | sv | |
headcrab_powered_ragdoll | 1 | sv | |
headforce_inner | 8 | sv, rep, cheat | |
headforce_outer | 16 | sv, rep, cheat | |
headforce_strength | 10 | sv, rep, cheat | |
help | cmd | Find help about a convar/concommand. | |
hideconsole | cmd | Hide the console. | |
hidehud | 0 | cl, cheat | bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle |
hidepanel | cmd | Hides a viewport panel <name> | |
highest_chapter_unlocked | 10 | per-user | |
hint_controller_use_hand_origin | 1 | sv, rep | |
hint_panel_fadein | 0 | sv, rep, cheat | |
hint_panel_fadeout | 0 | sv, rep, cheat | |
hitbox_lerp | 0 | sv | |
hl2_darkness_flashlight_factor | 1 | sv | |
hl2_episodic | 1 | sv, rep | |
hl2_normspeed | 190 | sv | |
hl2_sprintspeed | 320 | sv | |
hl2_walkspeed | 150 | sv | |
hl_blind_zombie_angry_donut | 0 | sv | |
hl_blind_zombie_attack_chance | 1 | sv | |
hl_blind_zombie_breakable_debug | 0 | sv | |
hl_blind_zombie_breakable_distance | 36 | sv | |
hl_blind_zombie_cine_noise_debug | 0 | sv | |
hl_blind_zombie_cooldown | 4 | sv | |
hl_blind_zombie_cough_kill | 1 | sv | |
hl_blind_zombie_debug_info | cmd | Generates blind zombie debug info. | |
hl_blind_zombie_debug_operating_status | 0 | sv | |
hl_blind_zombie_freezer_time | 5 | sv | |
hl_blind_zombie_generate_sound | cmd | Generates an aggressive sound the blind zombie can hear. | |
hl_blind_zombie_high_fidelity_touch | 1 | sv | |
hl_blind_zombie_hitmark_debug | 0 | sv | |
hl_blind_zombie_lockin_debug | 0 | sv | |
hl_blind_zombie_nav_sound_offset | 6 | sv | |
hl_blind_zombie_noise_compressor_offset | 0 | sv | |
hl_blind_zombie_noise_compressor_time | 3 | sv | |
hl_blind_zombie_noise_debug | 0 | sv | |
hl_blind_zombie_noise_event_suppress_time | 1 | sv | |
hl_blind_zombie_noise_min_filter | 0 | sv | |
hl_blind_zombie_noise_reject_distance | 60 | sv | |
hl_blind_zombie_noise_system_debug | 0 | sv | |
hl_blind_zombie_repeat_sound_timeout | 4 | sv | |
hl_blind_zombie_shard_distance | 48 | sv | |
hl_blind_zombie_shard_height | 72 | sv | |
hl_blind_zombie_shatter_glass_debug | 0 | sv | |
hl_blind_zombie_show_fail_schedule | 0 | sv | |
hl_blind_zombie_show_failed_goals | 0 | sv | |
hl_blind_zombie_sniff_debug | 0 | sv | |
hl_blind_zombie_sniff_time | 3 | sv | |
hl_blind_zombie_sound_debug | 0 | sv | |
hl_blind_zombie_touch_cooldown | 5 | sv | |
hl_blind_zombie_touch_debug | 0 | sv | |
hl_blind_zombie_touch_window | 2 | sv | |
hl_blind_zombie_wander_debug | 0 | sv | |
hl_blind_zombie_wander_max_wait | 10 | sv | |
hl_blind_zombie_wander_min_wait | 1 | sv | |
hl_blind_zombie_wound_heal_blood | 0 | sv | |
hl_blind_zombie_wound_heal_height | 0 | sv | |
hl_dissolve_all_dropped_weapons | 1 | sv, cheat | |
hl_energy_level_prop_other | 1500 | sv | |
hl_energy_level_prop_player | 1000 | sv | |
hl_headcrab_deliberate_miss_chance | 0 | sv | |
hl_headcrab_deliberate_miss_decrement | 0 | sv | |
hl_headcrab_facehug_offset | 5 | sv | |
hl_noise_generator_accumulate_time | 3 | sv | |
hl_noise_generator_debug | 0 | sv | |
hl_vr_active_area | 500 | sv, rep | |
hl_vr_active_area_entity_draw_active_entities | 0 | sv | |
hl_vr_crowbar | 0 | sv | |
hl_vr_dual_grabbity_gloves | 1 | sv | |
hl_vr_dual_hand_item_holder | 1 | sv | |
hl_vr_dual_slingshot | 1 | sv | |
hl_vr_game_instructor_reset_days | 15 | sv, rep | Number of days a save file is old to reset game instructor |
hl_vr_intro_always | 0 | sv, rep | |
hl_vr_itemcrate_physdmgscale | 1 | sv, rep, cheat | |
hl_vr_itemcrate_physdmgscale_heldextra | 3 | sv, rep, cheat | |
hl_vr_test_level_transition | cmd | Test Level Transition. Reloads Current Map | |
hl_vr_tripmine_beam_maxlength | 1024 | sv, rep | |
hl_vr_tripmine_damage | 200 | sv, rep | |
hl_vr_tripmine_debug | 0 | sv, rep, cheat | |
hl_vr_tripmine_lean_debug | 0 | sv, rep, cheat | |
hl_vr_tripmine_movement_trig_sqr | 4 | sv, rep | |
hl_vr_tripmine_plantdistance | 8 | sv, rep | |
hl_vr_tripmine_prop_minspeed | 5 | sv, rep | |
hl_vr_tripmine_radius | 200 | sv, rep | |
hl_vr_tripmine_rotate_rate | 120 | sv, rep | |
hl_vr_tripmine_throw_prop_minspeed | 10 | sv, rep, cheat | |
hl_vr_tripmine_thrown_physprop_size | 5 | sv, rep, cheat | |
hl_vr_tripmine_trigger_size | 0 | sv, rep, cheat | |
hl_vr_tripmine_warning_size | 3 | sv, rep, cheat | |
hl_zombie_bloater_angles | -16777216 | sv | |
hl_zombie_bloater_forcetest | 0 | sv | |
hl_zombie_flinch_big_chance_max | 0 | sv | |
hl_zombie_flinch_big_chance_min | 0 | sv | |
hl_zombie_flinch_big_dist_max | 512 | sv | |
hl_zombie_flinch_big_dist_min | 128 | sv | |
hl_zombie_flinch_debug | 0 | sv | |
hl_zombie_flinch_limit_max | 3 | sv | |
hl_zombie_flinch_limit_min | 2 | sv | |
hl_zombie_noise_interest_time | 5 | sv | |
hl_zombie_reviver_leap_away | 1 | sv | |
hl_zombie_reviver_zap_radius | 100 | sv | |
hl_zombie_standby_time | 5 | sv | |
hl_zombie_turret_forcetest | 0 | sv | |
hl_zombie_turret_size | 1 | sv | |
hlvr_active_area_entity_think_secs_min | 2 | sv, rep | |
hlvr_active_area_use_legacy_radius_query | 0 | sv | |
hlvr_addresources | cmd | Add to the player's ammo & crafting currency levels. Format: hlvr_addresources <pistol ammo> <rapid fire ammo> <shotgun ammo> <crafting currency> | |
hlvr_adjust_height_mode | 0 | sv, a, rep | 0: Off, 1: Toggle Crouch, 2: Toggle Stand, 3: Short Press Toggles Crouch and Long Press Toggles Stand |
hlvr_adjust_height_option | 2 | cl, rep | |
hlvr_adjust_turn_option | 1 | cl, rep | |
hlvr_antlion_abdomen_damage_scale | 1 | sv | |
hlvr_antlion_ai_drives_head_only | 1 | sv | |
hlvr_antlion_animated_death_chance | 0 | sv | |
hlvr_antlion_flanking_enabled | 1 | sv | |
hlvr_antlion_front_leg_health | 24 | sv | |
hlvr_antlion_hiss_warning_min_time | 4 | sv | |
hlvr_antlion_hit_test_width | 20 | sv | |
hlvr_antlion_jump_forward | 210 | sv | |
hlvr_antlion_jump_height | 180 | sv | |
hlvr_antlion_legs_enable | 1 | sv | |
hlvr_antlion_legs_npc_cheat_prob | 0 | sv | |
hlvr_antlion_next_jump_chance | 0 | sv | |
hlvr_antlion_next_jump_close_scalar | 0 | sv | |
hlvr_antlion_next_jump_jumped_scalar | 2 | sv | |
hlvr_antlion_next_jump_max | 4 | sv | |
hlvr_antlion_next_jump_min | 2 | sv | |
hlvr_antlion_rear_leg_health | 32 | sv | |
hlvr_antlion_scuttle_back_chance | 1 | sv | |
hlvr_antlion_scuttle_enable | 1 | sv | |
hlvr_antlion_scuttle_forward_chance | 0 | sv | |
hlvr_antlion_scuttle_inner_chance | 0 | sv | |
hlvr_antlion_scuttle_inner_distance | 128 | sv | |
hlvr_antlion_scuttle_middle_chance | 0 | sv | |
hlvr_antlion_scuttle_middle_distance | 1024 | sv | |
hlvr_antlion_scuttle_outer_chance | 0 | sv | |
hlvr_antlion_scuttle_outer_distance | 2048 | sv | |
hlvr_antlion_scuttle_side_chance | 0 | sv | |
hlvr_antlion_scuttle_test_fail_time | 2 | sv | |
hlvr_antlion_scuttle_test_time_max | 3 | sv | |
hlvr_antlion_scuttle_test_time_min | 1 | sv | |
hlvr_antlion_strafe_distance | 2048 | sv | |
hlvr_antlion_strafe_enable | 1 | sv | |
hlvr_antlion_turtle_chance | 0 | sv | |
hlvr_antlion_turtle_distance_to_enemy | 45 | sv | |
hlvr_antlion_turtle_min_interval | 10 | sv | |
hlvr_backpack_debug | 0 | sv, rep | |
hlvr_backpack_lerp_speed | 1 | sv, rep | |
hlvr_backpack_snap_threshold | 0 | sv, rep | |
hlvr_backpack_wait_time_on_deposit | 1 | sv, rep | |
hlvr_client_ui_hand_debug | 0 | cl, cheat | |
hlvr_client_ui_hand_max_movement | 1 | cl, cheat | |
hlvr_client_ui_hand_point_finger_distance | 10 | cl, cheat | |
hlvr_client_ui_hand_pointer_forward_offset | -1 | cl, cheat | |
hlvr_client_ui_hand_pointer_pos_lh_x | 0 | cl, cheat | |
hlvr_client_ui_hand_pointer_pos_lh_y | 0 | cl, cheat | |
hlvr_client_ui_hand_pointer_pos_lh_z | -2 | cl, cheat | |
hlvr_client_ui_hand_pointer_pos_x | 0 | cl, cheat | |
hlvr_client_ui_hand_pointer_pos_y | 0 | cl, cheat | |
hlvr_client_ui_hand_pointer_pos_z | -2 | cl, cheat | |
hlvr_client_ui_hand_pointer_rot_lh_x | 45 | cl, cheat | |
hlvr_client_ui_hand_pointer_rot_lh_y | -10 | cl, cheat | |
hlvr_client_ui_hand_pointer_rot_lh_z | 0 | cl, cheat | |
hlvr_client_ui_hand_pointer_rot_x | 45 | cl, cheat | |
hlvr_client_ui_hand_pointer_rot_y | 10 | cl, cheat | |
hlvr_client_ui_hand_pointer_rot_z | 0 | cl, cheat | |
hlvr_client_ui_hand_pointer_threshold | 0 | cl, cheat | |
hlvr_client_ui_hand_use_wmr_offset | 0 | cl | 0 Auto Detect, 1 Always, 2 never |
hlvr_client_ui_hand_wmr_pos_x | -4 | cl | |
hlvr_client_ui_hand_wmr_pos_y | 0 | cl | |
hlvr_client_ui_hand_wmr_pos_z | 0 | cl | |
hlvr_client_ui_hand_wmr_rot_x | 50 | cl | |
hlvr_client_ui_hand_wmr_rot_y | 0 | cl | |
hlvr_client_ui_hand_wmr_rot_z | 0 | cl | |
hlvr_closed_caption_type | 0 | cl, a, rep | |
hlvr_combine_barrier_cell_spacing | 6 | cl, cheat | |
hlvr_crafting_station_bghud_depthsortbias | 10 | sv, rep | |
hlvr_crafting_station_fghud_depthsortbias | -10 | sv, rep | |
hlvr_crafting_station_moviehud_depthsortbias | 20 | sv, rep | |
hlvr_crafting_station_weapon_min_exit_time | 0 | sv | |
hlvr_crouch_on_offhand | 1 | sv, rep, cheat | |
hlvr_crouch_toggle_enable | 0 | sv, a, rep | |
hlvr_crouch_toggle_height | 30 | sv, rep, cheat | Crouch toggle eye height. |
hlvr_crouch_toggle_time | 0 | sv, rep, cheat | Time until the player is allowed to change the crouch toggle state. |
hlvr_dead_postprocess_fadein | 0 | cl, cheat | |
hlvr_dead_respawn_min_time | 6 | cl, cheat | |
hlvr_debug_hud | 1 | cl, rep | |
hlvr_debug_player_speech | 0 | sv, cheat | |
hlvr_dry_erase_debug | 0 | sv, rep | |
hlvr_dry_erase_eraser_grid_size | 0 | cl | |
hlvr_dry_erase_eraser_height | 6 | cl | |
hlvr_dry_erase_eraser_width | 2 | cl | |
hlvr_dry_erase_marker_sound_max_speed | 60 | cl | |
hlvr_dry_erase_marker_write_distance | 0 | cl | |
hlvr_dry_erase_marker_write_start_distance | 0 | cl, rep | |
hlvr_dry_erase_num_stamp_frames | 5 | cl | |
hlvr_dry_erase_stamp_player_visibility_distance | 400 | cl | |
hlvr_dry_erase_stamp_size | 50 | cl | |
hlvr_dry_erase_texel_size | 24 | sv, rep | |
hlvr_dry_erase_texture_size_list | cmd | Lists the texture memory used up by all the dry erase boards | |
hlvr_energygun_grant_upgrade | cmd | Grant EnergyGun upgrade on enum | |
hlvr_fade_to_steamvr | 1 | cl, cheat | |
hlvr_fall_or_mantle_debug | 0 | sv, rep | |
hlvr_fall_or_mantle_enable | 1 | sv, rep | |
hlvr_getall | cmd | Prints an hlvr_setall command that'll restore the player's current state fully. | |
hlvr_give_flashlight | cmd | Grant HLVR Flashlight | |
hlvr_glow_behind | 1 | cl | |
hlvr_glow_behind_depth_feather | 6 | cl | |
hlvr_glow_behind_depth_tolerance | 0 | cl | |
hlvr_grab_target_facing_dot | 0 | cl, rep | |
hlvr_grab_target_wiggle | 0 | cl | Make the grab target wiggle |
hlvr_grenade_fired_timer | 4 | sv | |
hlvr_grenade_module_velocity | 1000 | sv, rep | |
hlvr_grenade_shake_range | 450 | sv, rep | |
hlvr_grenade_vel_delta | 20 | sv | |
hlvr_hand_nudge_force | 1500 | sv | |
hlvr_hand_nudge_vel | 50 | sv | |
hlvr_hat_attach_maxspeed | 80 | sv, cheat | |
hlvr_hat_debug | 0 | sv | |
hlvr_hat_removal_trigger_maxs | -16119800 | sv, cheat | |
hlvr_hat_removal_trigger_mins | -4 | sv, cheat | |
hlvr_hat_trigger_maxs | -16252157 | sv, cheat | |
hlvr_hat_trigger_mins | -3 | sv, cheat | |
hlvr_head_autofix_delay_until_auto_reposition | 30 | sv, rep | |
hlvr_head_autofix_invalid_pos | 0 | sv, rep | |
hlvr_health_alarm_health_fraction | 0 | sv, rep | |
hlvr_health_animation_time | 2 | sv, rep | |
hlvr_health_facing_dot | 0 | sv, rep | |
hlvr_health_heartbeat_beattime | 0 | sv, rep | |
hlvr_health_heartbeat_rate | 5 | sv, rep | |
hlvr_health_pen_adjust_lookdown | -6 | sv, rep | |
hlvr_health_pen_adjust_lookup | 1 | sv, rep | |
hlvr_health_pen_body_size | 5 | sv, rep | |
hlvr_health_pen_debug | 0 | sv, rep | |
hlvr_health_pen_hmd_size | 5 | sv, rep | |
hlvr_health_station_holograms | 1 | sv | Enable health station holograms if the health vials are missing |
hlvr_health_vial_amount | 20 | sv, rep | |
hlvr_health_vial_hand_inject_time | 0 | sv, rep | |
hlvr_health_vial_inject_time | 0 | sv, rep | |
hlvr_heartbeat_active_volume | 1 | cl, rep, cheat | |
hlvr_heartbeat_default_volume | 0 | cl, rep, cheat | |
hlvr_heartbeat_enable | 1 | cl, a, rep, cheat | |
hlvr_heartbeat_full_health_lubdub_spacing | 0 | cl, rep, cheat | |
hlvr_heartbeat_haptic_scale | 0 | cl, rep, cheat | |
hlvr_heartbeat_high_health_bpm | 90 | cl, rep, cheat | |
hlvr_heartbeat_low_health_bpm | 180 | cl, rep, cheat | |
hlvr_heartbeat_low_health_lubdub_spacing | 0 | cl, rep, cheat | |
hlvr_heartbeat_only_when_health_is_low | 1 | cl, rep, cheat | |
hlvr_heartbeat_reset_to_default_volume_seconds | 5 | cl, rep, cheat | |
hlvr_hud_update_ticks | 3 | cl, rep | |
hlvr_launch_energy_ball | cmd | Launches an energy ball from where the player is looking | |
hlvr_launch_tag_dart | cmd | Launches a tag dart from where the player is looking | |
hlvr_left_hand_primary | 0 | sv, rep | Set Primary (Weapon Holding) Hand to Left Hand |
hlvr_level_transition_blink | 0 | sv, cheat | |
hlvr_level_transition_ticks_to_pause | 10 | sv, cheat | |
hlvr_level_transition_time_delay | 2 | sv, cheat | |
hlvr_main_menu_activate_enter_vignette | cmd | Test: Activate Enter Vignette | |
hlvr_main_menu_activate_exit_vignette | cmd | Test: Activate Exit Vignette | |
hlvr_main_menu_delay | 10 | cl, cheat | |
hlvr_main_menu_delay_with_intro | 23 | cl, cheat | |
hlvr_main_menu_max_save_slots | 10 | cl, a, cheat | |
hlvr_main_menu_render_play_area | 1 | cl, cheat | |
hlvr_main_menu_set_test_level | 0 | cl, cheat | |
hlvr_main_menu_test | cmd | Test our main menu | |
hlvr_main_menu_toggle_handshader | cmd | Toggle Using a shader on the Ui Hands | |
hlvr_menu_dashboard_ticks_to_pause | 50 | cl, cheat | |
hlvr_menu_hand_activate_distance | 1 | cl, cheat | |
hlvr_menu_hand_interact_offset | 2 | cl, cheat | |
hlvr_menu_knockknock_interval | 10 | cl, cheat | |
hlvr_menu_map_preview_playrate | 4 | cl, cheat | |
hlvr_menu_map_transition_time | 2 | cl, cheat | |
hlvr_menu_open_time | 0 | cl, cheat | |
hlvr_menu_panel_beam_length | 12 | cl, cheat | |
hlvr_menu_pause_main_menu | 1 | cl, cheat | |
hlvr_menu_pause_playarea_width | 10 | cl, cheat | |
hlvr_menu_ticks_to_autosave | 270 | cl, cheat | |
hlvr_menu_touch_distance_repeat | 1 | cl, cheat | |
hlvr_menu_touch_lock_distance | 2 | cl, cheat | |
hlvr_menu_touch_time | 0 | cl, cheat | |
hlvr_menu_vignette_exit_on_transition_tick | 4 | cl, cheat | |
hlvr_menu_vignette_max_distance | 2048 | cl, cheat | |
hlvr_menu_vignette_pause_far | 256 | cl, cheat | |
hlvr_menu_vignette_pause_near | 16 | cl, cheat | |
hlvr_menu_vignette_transition_far | 4 | cl, cheat | |
hlvr_menu_vignette_transition_near | 0 | cl, cheat | |
hlvr_move_ladder_continuous | 1 | sv, rep | |
hlvr_movetype_default | 2 | sv, rep, cheat | |
hlvr_multitool_debug_log | 0 | sv, rep | |
hlvr_multitool_hacking_glove_sphere_radius | 2 | sv, rep | |
hlvr_multitool_hacking_pose_debug | 0 | sv, rep | |
hlvr_multitool_hacking_pose_dont_begin | 0 | sv, rep | |
hlvr_multitool_hacking_pose_enter_angle_max | 70 | sv, rep | |
hlvr_multitool_hacking_pose_enter_angle_min | 60 | sv, rep | |
hlvr_multitool_hacking_pose_enter_distance_max | 8 | sv, rep | |
hlvr_multitool_hacking_pose_enter_distance_min | 4 | sv, rep | |
hlvr_multitool_hacking_pose_exit_angle_max | 80 | sv, rep | |
hlvr_multitool_hacking_pose_exit_angle_min | 70 | sv, rep | |
hlvr_multitool_hacking_pose_exit_distance_max | 10 | sv, rep | |
hlvr_multitool_hacking_pose_exit_distance_min | 8 | sv, rep | |
hlvr_multitool_hacking_pose_hack_start_distance_delta | 2 | sv, rep | |
hlvr_multitool_hacking_pose_plug_snap_percent | 0 | sv, rep | |
hlvr_multitool_hacking_pose_return_time | 0 | sv, rep | |
hlvr_multitool_hacking_pose_snap_percent | 0 | sv, rep | |
hlvr_multitool_hacking_pose_twist_angle | 70 | sv, rep | |
hlvr_multitool_hacking_pose_twist_animate_angle_diff | 0 | sv, rep | |
hlvr_multitool_holo_hack_start_distance | 5 | sv | |
hlvr_multitool_interactable_search_dist | 48 | sv, rep | |
hlvr_multitool_toner_haptic_decay_time | 1 | sv | |
hlvr_multitool_toner_haptic_max_highlight | 50 | sv | |
hlvr_multitool_toner_haptic_max_interval | 0 | sv | |
hlvr_multitool_toner_haptic_max_pulse | 0 | sv | |
hlvr_multitool_toner_haptic_min_highlight | 0 | sv | |
hlvr_multitool_toner_haptic_min_interval | 0 | sv | |
hlvr_multitool_toner_haptic_min_pulse | 0 | sv | |
hlvr_multitool_toner_trace_down_distance | 50 | sv | |
hlvr_multitool_toner_trace_down_threshold | 40 | sv | |
hlvr_multitool_toner_trace_horizontal_distance | 20 | sv, rep | |
hlvr_pause_after_loadsavegame | 3 | cl, cheat | If >0, pauses the game this many ticks after loading a saved game. |
hlvr_pause_after_realmap | 1 | cl, cheat | |
hlvr_pause_postprocess_fadein | 0 | cl, cheat | |
hlvr_physcannon_forward_offset | 15 | sv, rep | |
hlvr_piano_black_key_max_angle | 8 | sv, rep | |
hlvr_piano_black_key_min_angle | 0 | sv, rep | |
hlvr_piano_black_key_play_threshold | 0 | sv, rep | |
hlvr_piano_debug | 0 | sv, rep | |
hlvr_piano_hands | 0 | sv, rep | |
hlvr_piano_sound_decay_time | 0 | cl | |
hlvr_piano_white_key_max_angle | 6 | sv, rep | |
hlvr_piano_white_key_min_angle | 0 | sv, rep | |
hlvr_piano_white_key_play_threshold | 0 | sv, rep | |
hlvr_player_ammobal_chance_mult_pistol | 1 | sv, cheat | |
hlvr_player_ammobal_chance_mult_rapidfire | 1 | sv, cheat | |
hlvr_player_ammobal_chance_mult_shotgun | 0 | sv, cheat | |
hlvr_player_ammobal_dist_close | 128 | sv, cheat | |
hlvr_player_ammobal_dist_curve | 0 | sv, cheat | |
hlvr_player_ammobal_dist_far | 500 | sv, cheat | |
hlvr_player_ammobal_drain_pistol | 4 | sv, cheat | |
hlvr_player_ammobal_drain_rapidfire | 4 | sv, cheat | |
hlvr_player_ammobal_drain_shotgun | 6 | sv, cheat | |
hlvr_player_ammobal_max_chance_close | 0 | sv, cheat | |
hlvr_player_ammobal_max_chance_far | 0 | sv, cheat | |
hlvr_player_ammobal_max_pistol | 60 | sv, cheat | |
hlvr_player_ammobal_max_rapidfire | 150 | sv, cheat | |
hlvr_player_ammobal_max_shotgun | 12 | sv, cheat | |
hlvr_player_ammobal_min_pistol | 20 | sv, cheat | |
hlvr_player_ammobal_min_rapidfire | 90 | sv, cheat | |
hlvr_player_ammobal_min_shotgun | 8 | sv, cheat | |
hlvr_player_ammobal_removeat_pistol | 60 | sv, cheat | |
hlvr_player_ammobal_removeat_rapidfire | 150 | sv, cheat | |
hlvr_player_ammobal_removeat_shotgun | 12 | sv, cheat | |
hlvr_player_cough_count | 3 | sv, cheat | |
hlvr_player_cough_debug | 0 | sv, cheat | |
hlvr_player_cough_enable | 1 | sv, cheat | |
hlvr_player_cough_interval | 2 | sv, cheat | |
hlvr_player_cough_suppressor_distance | 8 | sv, cheat | |
hlvr_player_cough_use_handpose | 0 | sv, cheat | |
hlvr_player_valid_position_debug | 0 | sv, cheat | |
hlvr_playername | 0 | sv, rep | The name of our playtester, used by the resource analyzer system. |
hlvr_prop_discovery_lookangle | 0 | sv | Angle of an intentional discovery look. |
hlvr_prop_discovery_lookdist_far | 18 | sv | Far distance to an intentional discovery look. |
hlvr_prop_discovery_lookdist_near | 1 | sv | Near distance to an intentional discovery look. |
hlvr_prop_discovery_looktime | 0 | sv | Time before an intentional discovery look. |
hlvr_radio_trigger_maxs | -16249844 | sv, cheat | |
hlvr_radio_trigger_mins | -12 | sv, cheat | |
hlvr_rapidfire_grant_upgrade | cmd | Grant Rapidfire gun upgrade <Upgrade ID> | |
hlvr_resourceanalyzer_add_data_from | cmd | Adds data to the resource analyzer for the specified filename. Discards all data for the specified playername first. | |
hlvr_resourceanalyzer_debug | 0 | sv | |
hlvr_resourceanalyzer_discard_alldata | cmd | Discards all data. | |
hlvr_resourceanalyzer_discard_alldata_except_for | cmd | Discards all level's data for everyone except for the specified player. | |
hlvr_resourceanalyzer_discard_alldata_for | cmd | Discards all level's data for the specified player. | |
hlvr_resourceanalyzer_discard_leveldata_for | cmd | Discards the current level's data for the specified player. | |
hlvr_resourceanalyzer_discard_now | cmd | Discards the current playtest data. | |
hlvr_resourceanalyzer_dump | cmd | Describes the current data. | |
hlvr_resourceanalyzer_load_data_from | cmd | Resets and loads all data from the specified filename. | |
hlvr_resourceanalyzer_save_data_to | cmd | Saves the current data to the specified filename. | |
hlvr_resourceanalyzer_save_now | cmd | Saves the current data. | |
hlvr_resourceanalyzer_show_removable | 0 | sv | |
hlvr_resourceanalyzer_togglevis | cmd | Toggles the visualization of the resource analyzer. | |
hlvr_resourceanalyzer_vis_ammo_only | 0 | sv | |
hlvr_resourceanalyzer_vis_by_class | 0 | sv | Set to the classname of a resource entity to only visualize that entity. |
hlvr_resourceanalyzer_vis_color_by_type | 0 | sv | |
hlvr_resourceanalyzer_vis_only | 0 | sv | Set to 1 for pickups, 2 for removals |
hlvr_resourceanalyzer_visrange | 1024 | sv, rep | |
hlvr_respirator_trigger_maxs | -16644856 | sv, cheat | |
hlvr_respirator_trigger_mins | -5 | sv, cheat | |
hlvr_setall | cmd | Sets the player's full state. Use hlvr_getall to get a pastable state. | |
hlvr_setresources | cmd | Set the player's ammo & crafting currency levels. Format: hlvr_setresources <pistol ammo> <rapid fire ammo> <shotgun ammo> <crafting currency> | |
hlvr_shotgun_extra_shell_grab_range | 20 | sv, rep | |
hlvr_shotgun_extra_shell_grab_range_moving | 500 | sv, rep | |
hlvr_shotgun_extra_shell_gravity_glove_range | 500 | sv, rep | |
hlvr_shotgun_give | cmd | Give Player the Shotgun and some ammo | |
hlvr_shotgun_grant_upgrade | cmd | Grant Shotgun upgrade on enum | |
hlvr_single_controller_mode | 0 | sv, rep | Enables single controller mode |
hlvr_skip_credits | cmd | hlvr_skip_credits | |
hlvr_spawn_calibration_target | cmd | Spawn a calibration Target to help adjust hand / aim position. Disappears on DevPallette close | |
hlvr_spectator_hud_size | 100 | cl, a | Scales spectator HUD by percentage value ranging from 50 to 150 |
hlvr_stand_on_offhand | 1 | sv, rep, cheat | |
hlvr_stand_toggle_enable | 0 | sv, a, rep | |
hlvr_stand_toggle_height | 65 | sv, rep, cheat | Stand toggle eye height. |
hlvr_stand_toggle_time | 0 | sv, rep, cheat | Time until the player is allowed to change the stand toggle state. |
hlvr_steamvr_transition_color_b | 20 | cl, cheat | |
hlvr_steamvr_transition_color_g | 20 | cl, cheat | |
hlvr_steamvr_transition_color_r | 20 | cl, cheat | |
hlvr_suppress_attack_after_pause | 0 | sv, cheat | |
hlvr_teleport_attract_blind_zombie_enable | 0 | sv, cheat | |
hlvr_teleport_footstep_debug | 0 | sv | Draw a debug visualization of the footstep traces and surface properties |
hlvr_teleport_footstep_debug_duration | 30 | sv | |
hlvr_teleport_footstep_distance_1 | 30 | sv | Min distance to TP before any footstep sounds |
hlvr_teleport_footstep_distance_2 | 80 | sv | Distance to TP for two footstep sounds |
hlvr_teleport_footstep_distance_3 | 150 | sv | Distance to TP for three footstep sounds |
hlvr_teleport_footstep_interval | 0 | sv | Interval between TP footstep sounds |
hlvr_teleport_footstep_trace_distance | 128 | sv | How far down to trace to determine TP footsteps |
hlvr_teleport_interrupt_trigger_debug | 0 | sv | |
hlvr_teleport_proxy_lifetime | 1 | sv | |
hlvr_teleport_proxy_min_step | 24 | sv | |
hlvr_teleport_push_impulse_z | 0 | sv | |
hlvr_teleport_sound_radius | 192 | sv | |
hlvr_teleport_zero_move_epsilon | 0 | sv | |
hlvr_test_explosiondeath | cmd | Test our fake explosion death for a2_train_yard. | |
hlvr_tip_force_map | -1 | cl, cheat | |
hlvr_toggle_dev_teleport | cmd | Toggle developer teleport mode | |
hlvr_toner_cylinder_radius | 10 | sv, rep | |
hlvr_toner_junction_use_dot | 0 | sv, rep, cheat | |
hlvr_toner_junction_use_pct | 1 | sv, rep, cheat | |
hlvr_toner_path_debug | 0 | sv, rep, cheat | |
hlvr_toner_path_intensity_radius | 8 | sv | |
hlvr_toner_path_particle_distance | 0 | sv, rep, cheat | |
hlvr_toner_play_sound | 1 | sv | |
hlvr_toner_tip_offset | 4 | sv, rep, cheat | |
hlvr_toner_trace_debug | 0 | sv, rep | |
hlvr_transition_pause_always | 0 | cl, cheat | |
hlvr_use_valve_startup_stage | 0 | cl, cheat | |
hlvr_watch_alarm_health_fraction | 0 | sv, rep | |
hlvr_watch_animation_time | 2 | sv, rep | |
hlvr_watch_facing_dot | 0 | sv, rep | |
hlvr_watch_heartbeat_beattime | 0 | sv, rep | |
hlvr_watch_heartbeat_rate | 5 | sv, rep | |
hlvr_weaponswitch_colinear_up_angle | 15 | sv, rep | |
hlvr_weaponswitch_debug_selection | 0 | sv, rep | |
hlvr_weaponswitch_depth_gap | 0 | sv, rep | |
hlvr_weaponswitch_fixed_dist | 30 | sv, rep | |
hlvr_weaponswitch_follow_position_speed | 0 | sv, rep | |
hlvr_weaponswitch_follow_rotation_speed | 3 | sv, rep | |
hlvr_weaponswitch_hmd_hand_height_blend | 0 | sv, rep | |
hlvr_weaponswitch_menu_mode | 1 | sv, rep | 0: Close menu on select, 1: Close menu on button release or moving outside the menu |
hlvr_weaponswitch_orientation | 2 | sv, rep | 0: Oriented to the VR Hand, 1: Oriented to the HMD, 2: Combo of HMD, Hand and world orientation |
hlvr_weaponswitch_selection_dist | 2 | sv, rep | |
hlvr_weaponswitch_selection_hide_sec | 0 | sv, rep | |
hlvr_weaponswitch_stayopen | 0 | sv, rep | If set to 1, weaponswitch UI will stay open even after button released (for development). |
hlvr_weaponswitch_weapon_zpos | 0 | sv, rep | How far from the background panel that the weapon model sits. |
hlvr_window_trigger_debug | 0 | sv | |
hlvr_wristhud | 0 | cl | |
hmd_anchor_rotate | cmd | ||
host_force_frametime_to_equal_tick_interval | 0 | ||
host_framerate | 0 | release | Set to lock per-frame time elapse. |
host_limitlocal | 0 | Apply cl_cmdrate and cl_updaterate to loopback connection | |
host_showcachemiss | 0 | Print a debug message when the client or server cache is missed. | |
host_timescale | 1 | rep, cheat | Prescale the clock by this amount. |
host_timescale_dec | cmd | Decrement the timescale by one step | |
host_timescale_inc | cmd | Increment the timescale by one step | |
host_writeconfig | cmd | Saves out the user config values. | |
hostfile | 0 | sv, release | The HOST file to load. |
hostip | 0 | release | Host game server ip |
hostname | 0 | release | Hostname for server. |
hostport | 27015 | release | Host game server port |
hud_autoaim_method | 1 | cl | |
hud_autoaim_scale_icon | 0 | cl | |
hud_autoreloadscript | 0 | cl | Automatically reloads the animation script each time one is ran |
hud_draw_active_reticle | 0 | cl | |
hud_draw_fixed_reticle | 0 | cl, a | |
hud_drawhistory_time | 5 | cl | |
hud_fastswitch | 0 | cl, a | |
hud_jeephint_numentries | 10 | sv | |
hud_locator_alpha | 230 | cl | |
hud_locator_fov | 350 | cl | |
hud_magnetism | 0 | cl | |
hud_quickinfo | 1 | cl, a | |
hud_reloadscheme | cmd | Reloads hud layout and animation scripts. | |
hud_reticle_alpha_speed | 700 | cl | |
hud_reticle_maxalpha | 255 | cl | |
hud_reticle_minalpha | 125 | cl | |
hud_reticle_scale | 1 | cl | |
hud_saytext_time | 12 | cl | |
hud_showemptyweaponslots | 1 | cl, a | Shows slots for missing weapons when recieving weapons out of order |
hud_takesshots | 0 | cl, a | Auto-save a scoreboard screenshot at the end of a map. |
hud_tracker_disabled | 0 | cl | |
hud_tracker_fov_factor | 2 | cl | |
hud_tracker_handoff_duration_a | 0 | cl | |
hud_tracker_handoff_duration_b | 0 | cl | |
hullivr_edge_merge_tan | 0 | Should we try to straighten two faces connected to this edge? (tangent) | |
hullivr_faceisland_merge_disp | 0 | Should we straighten face island if the displacement is this much? (inches) | |
hullivr_faceisland_merge_tan | 0 | Should we try to straighten an island of faces deviating from their average normal (tangent)? | |
hullivr_version | 3 | ||
hunter_allow_dissolve | 1 | sv | |
hunter_allow_nav_jump | 0 | sv | |
hunter_charge | 1 | sv | |
hunter_charge_min_delay | 10 | sv | |
hunter_charge_pct | 25 | sv | |
hunter_charge_test | 0 | sv | |
hunter_cheap_explosions | 1 | sv | |
hunter_clamp_shots | 1 | sv | |
hunter_disable_patrol | 0 | sv | |
hunter_dodge_debug | 0 | sv | |
hunter_dodge_warning | 1 | sv | |
hunter_dodge_warning_cone | 0 | sv | |
hunter_dodge_warning_width | 180 | sv | |
hunter_first_flechette_delay | 0 | sv | |
hunter_flechette_delay | 0 | sv | |
hunter_flechette_explode_delay | 2 | sv | |
hunter_flechette_max_concurrent_volleys | 2 | sv | |
hunter_flechette_max_range | 1200 | sv | |
hunter_flechette_min_range | 100 | sv | |
hunter_flechette_speed | 2000 | sv | |
hunter_flechette_test | 0 | sv | |
hunter_flechette_volley_end_max_delay | 2 | sv | |
hunter_flechette_volley_end_min_delay | 1 | sv | |
hunter_flechette_volley_size | 8 | sv | |
hunter_flechette_volley_start_max_delay | 0 | sv | |
hunter_flechette_volley_start_min_delay | 0 | sv | |
hunter_free_knowledge | 10 | sv | |
hunter_hate_attached_striderbusters | 1 | sv | |
hunter_hate_held_striderbusters | 1 | sv | |
hunter_hate_held_striderbusters_delay | 0 | sv | |
hunter_hate_held_striderbusters_tolerance | 2000 | sv | |
hunter_hate_thrown_striderbusters | 1 | sv | |
hunter_hate_thrown_striderbusters_tolerance | 300 | sv | |
hunter_jostle_car_max_speed | 600 | sv | |
hunter_jostle_car_min_speed | 100 | sv | |
hunter_melee_delay | 2 | sv | |
hunter_plant_adjust_z | 12 | sv | |
hunter_random_expressions | 0 | sv | |
hunter_retreat_striderbusters | 1 | sv | If true, the hunter will retreat when a buster is glued to him. |
hunter_seek_thrown_striderbusters_tolerance | 400 | sv | |
hunter_shoot_flechette | cmd | Fires a hunter flechette where the player is looking. | |
hunter_show_weapon_los_condition | 0 | sv | |
hunter_show_weapon_los_z | 0 | sv | |
hunter_siege_frequency | 12 | sv | |
hunter_stand_still | 0 | sv | |
hurtme | cmd | Hurts the player. Arguments: <health to lose> | |
ic | cmd | interp entity count | |
ice_falling_damage_scale | 0 | sv | |
ik_abs_origin_height_spring_strength_default | 500 | sv, rep | |
ik_constraints_enabled | 1 | ||
ik_debug | 0 | ||
ik_debug_all_chains_post_solve | 0 | ||
ik_debug_all_chains_pre_update | 0 | ||
ik_debug_all_chains_pre_update_post_tilt | 0 | ||
ik_debug_all_chains_unique_color_per_chain | 0 | ||
ik_debug_build_transform_from_collision | 0 | ||
ik_debug_build_transform_from_collision_noop | 0 | ||
ik_debug_chain_to_filter_by | 0 | ||
ik_debug_constraints | -1 | ||
ik_debug_dogleg3bone | 0 | ||
ik_debug_dogleg3bone_enabled | 1 | ||
ik_debug_drawfixuprotation | 0 | ||
ik_debug_fabrik_backwards_enabled | 1 | ||
ik_debug_fabrik_backwards_iteration_toggle | cmd | ||
ik_debug_fabrik_backwards_iterations | 0 | ||
ik_debug_fabrik_forwards_enabled | 1 | ||
ik_debug_fabrik_forwards_iteration_toggle | cmd | ||
ik_debug_fabrik_forwards_iterations | 0 | ||
ik_debug_groundrule | 0 | ||
ik_debug_groundtrace_requests | 0 | ||
ik_debug_hyperextension | 0 | ||
ik_debug_lock_force_lock_rotation_alpha | -1 | ||
ik_debug_locks | 0 | ||
ik_debug_locks_breaks | 0 | ||
ik_debug_perlin_solver | 0 | ||
ik_debug_planetilt | 0 | ||
ik_debug_planetilt_axis_length | 20 | ||
ik_debug_soften | 0 | ||
ik_debug_soften_enable | 1 | ||
ik_debug_targets | 0 | ||
ik_debugrule_degreespeed | 0 | ||
ik_debugrule_distance | 100 | ||
ik_debugrule_forcedegree | 87 | ||
ik_debugrule_offset_x | 0 | ||
ik_debugrule_offset_y | 0 | ||
ik_debugrule_offset_z | 0 | ||
ik_debugrule_spin_axis | -1 | ||
ik_debugrule_spin_radius | 100 | ||
ik_debugrule_spin_speedscale | 0 | ||
ik_enable | 1 | cheat | Enable IK. |
ik_enable_only_this_chain | cmd | {class_name} | no argument picks what player is looking at] | |
ik_fabrik_align_chain | 1 | ||
ik_fabrik_backwards_enabled | 1 | ||
ik_fabrik_forwards_enabled | 1 | ||
ik_fabrik_override_num_iterations | -1 | ||
ik_final_fixup_enable | 1 | ||
ik_force_lock_value | -1 | ||
ik_force_masterblend_amount | -1 | ||
ik_ground_rule_normalspring_strength | 10 | ||
ik_ground_rule_zspring_strength | 50 | ||
ik_groundrule_enabled | 1 | ||
ik_groundrule_full_orienting_threshold | 2 | ||
ik_groundrule_max_normal_degrees_from_up | 30 | ||
ik_groundrule_no_orienting_threshold | 12 | ||
ik_hinge_debug_bone_index | -1 | ||
ik_ignore_end_effector_target_bones | 0 | ||
ik_locks_acquire_threshold | 0 | ||
ik_locks_breaking_enabled | 1 | ||
ik_locks_enabled | 0 | ||
ik_locks_release_threshold | 0 | ||
ik_move_debug_target | cmd | Offset the debug targets by x y z amount (space separated) | |
ik_plane_debug_bone_index | -1 | ||
ik_planetilt_enable | 1 | ||
ik_toggle_chain | cmd | {class_name} | no argument picks what player is looking at] | |
ime_hkl_info | cmd | Spew IME HKL info. | |
ime_info | cmd | Spew IME info. | |
ime_supported_info | cmd | Spew IME Supported info. | |
impulse | cmd | ||
incrementvar | cmd | Increment specified convar value. | |
input_button_code_is_scan_code | 0 | a | Bind keys based on keyboard position instead of key name |
input_downimpulsevalue | 0.700000 | application | |
input_filter_relative_analog_inputs | false | machine | |
input_forceuser | -1 | cheat | Force user input to this split screen player. |
input_upimpulsevalue | 0.300000 | application | |
instant_replay | 1 | Enable instant replay recording. | |
instant_replay_goto_tick | cmd | Goto a direct timestamp of the replay | |
instant_replay_history_limit | 120 | Maximum amount of minutes to save history (0 is unlimited). | |
instant_replay_history_limit_low | 10 | Maximum amount of minutes to save history on low memory (32 bit) systems (0 is unlimited). | |
instant_replay_live | cmd | If in replay, jumps back to live | |
instant_replay_pause | cmd | Pauses instant replay. | |
instant_replay_resume | cmd | Resumes instant replay. | |
instant_replay_skip | cmd | Number of seconds to skip back to instant replay from current position | |
instant_replay_skip_live | cmd | Number of seconds to skip back to instant replay from live | |
instant_replay_timescale | cmd | Sets instant replay speed. | |
instant_replay_togglepause | cmd | Toggles instant replay. | |
instructor_panorama | 1 | cl | |
+invaction | cmd | ||
-invaction | cmd | ||
invprevselect | cmd | ||
ip | 0 | release | Overrides IP for multihomed hosts |
iv_debug | cmd | Spew interpolated var info for entity. | |
iv_debugbone | 0 | release | Debug bone name for interpolation spew of CAnimationState. |
iv_interp | cmd | Spew interpolated var info for entity. | |
iv_off | cmd | Turn off all interpolation variable spew. | |
iv_on | cmd | Spew both interpolated var debug info and history for entity. | |
iv_parallel_latch | 1 | cl | |
iv_parallel_restore | 0 | cl | |
iv_wrapped_parallel_latch | 1 | cl | |
-jlook | cmd | ||
+jlook | cmd | ||
joy_accel_filter | 0.200000 | application | |
joy_accelmax | 1.000000 | application | |
joy_accelscale | 0.600000 | application | |
joy_advaxisr | 0 | cl, a | |
joy_axisbutton_threshold | 0 | a | Analog axis range before a button press is registered. |
joy_axisr_deadzone | 0.150000 | per-user | |
joy_axisr_relative | false | per-user | |
joy_axisu_deadzone | 0.150000 | per-user | |
joy_axisu_relative | false | per-user | |
joy_axisv_deadzone | 0.150000 | per-user | |
joy_axisv_relative | false | per-user | |
joy_axisx_deadzone | 0.150000 | per-user | |
joy_axisx_relative | false | per-user | |
joy_axisy_deadzone | 0.150000 | per-user | |
joy_axisy_relative | false | per-user | |
joy_axisz_deadzone | 0.150000 | per-user | |
joy_axisz_relative | false | per-user | |
joy_circle_correct | true | per-user | |
joy_deadzone_mode | 0 | per-user | |
joy_forward_sensitivity | 1.000000 | per-user | |
joy_forwardthreshold | 0 | cl, a | |
joy_lowend | 1.000000 | application | |
joy_lowmap | 1.000000 | application | |
joy_name | 0 | cl, a | |
joy_pegged | 0.750000 | application | |
joy_pitch_sensitivity | 3.000000 | per-user | |
joy_response_look | 0 | per-user | |
joy_response_move | 9 | per-user | |
joy_sensitive_step0 | 0.100000 | application | |
joy_sensitive_step1 | 0.400000 | application | |
joy_sensitive_step2 | 0.900000 | application | |
joy_side_sensitivity | 1.000000 | per-user | |
joy_vehicle_turn_lowend | 0.700000 | application | |
joy_vehicle_turn_lowmap | 0.400000 | application | |
joy_virtual_peg | false | application | |
joy_wingmanwarrior_centerhack | 0 | a | Wingman warrior centering hack. |
joy_wingmanwarrior_turnhack | 0 | a | Wingman warrior hack related to turn axes. |
joy_xcontroller_cfg_loaded | 0 | cl | If 0, the 360controller.cfg file will be executed on startup & option changes. |
joy_yaw_sensitivity | 3.000000 | per-user | |
joy_yawsensitivity | -1 | cl, a, ss, xbox_archive | |
joy_yawthreshold | 0 | cl, a | |
joyadvancedupdate | cmd | ||
joystick | 0 | cl, a | True if the joystick is enabled, false otherwise. |
jpeg_quality | 90 | Set jpeg screenshot quality. [1..100] | |
jpeg_screenshot | cmd | Take a jpeg screenshot: jpeg_screenshot [filename] [quality 1-100]. | |
+jump | cmd | ||
-jump | cmd | ||
kd_min_curl_delta | 0 | sv | |
kd_pose_buffer | 3 | sv | |
key_findbinding | cmd | Find key bound to specified command string. | |
key_listboundkeys | cmd | List bound keys with bindings. | |
key_updatelayout | cmd | Updates game keyboard layout to current windows keyboard setting. | |
kick | cmd | Kick a player by name. | |
kickid | cmd | Kick a player by userid or uniqueid, with a message. | |
kickid_hltv | cmd | Kick a player by userid or uniqueid, with a message. | |
kill | cmd | Kills the player with generic damage | |
killvector | cmd | Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> | |
-klook | cmd | ||
+klook | cmd | ||
labelled_debug_helper_enabled | 1 | ||
labelled_debug_helper_scale | 1 | ||
labelled_debug_helper_show_position | 0 | ||
labelled_debug_helper_show_text | 1 | ||
labelled_debug_helper_skeleton_show_bone_names | 1 | ||
lastinv | cmd | ||
lead_force_retrieve_timeout | 6 | sv | |
+left | cmd | ||
-left | cmd | ||
listdemo | cmd | List demo file contents. | |
listid | cmd | Lists banned users. | |
listip | cmd | List IP addresses on the ban list. | |
listRecentNPCSpeech | cmd | Displays a list of the last 5 lines of speech from NPCs. | |
load | cmd | Usage: load [save file name] | |
locator_background_border_color | 268435456.000 | cl | The default color for the border. |
locator_background_border_thickness | 3 | cl | How many pixels the background borders the left and right. |
locator_background_color | 100663296.000 | cl | The default color for the background. |
locator_background_shift_x | 3 | cl | How many pixels the background is shifted right. |
locator_background_shift_y | 1 | cl | How many pixels the background is shifted down. |
locator_background_style | 0 | cl | Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. |
locator_background_thickness_x | 8 | cl | How many pixels the background borders the left and right. |
locator_background_thickness_y | 0 | cl | How many pixels the background borders the top and bottom. |
locator_fade_time | 0 | cl | Number of seconds it takes for a lesson to fully fade in/out. |
locator_icon_max_size_non_ss | 1 | cl | Maximum scale of the icon on the screen |
locator_icon_min_size_non_ss | 1 | cl | Minimum scale of the icon on the screen |
locator_lerp_rest | 2 | cl | Number of seconds before moving from the center. |
locator_lerp_speed | 5 | cl | Speed that static lessons move along the Y axis. |
locator_lerp_time | 1 | cl | Number of seconds to lerp before reaching final destination |
locator_pulse_time | 1 | cl | Number of seconds to pulse after changing icon or position |
locator_split_len | 0 | cl, cheat | |
locator_split_maxwide_percent | 0 | cl, cheat | |
locator_start_at_crosshair | 0 | cl | Start position at the crosshair instead of the top middle of the screen. |
locator_target_offset_x | 0 | cl | How many pixels to offset the locator from the target position. |
locator_target_offset_y | 0 | cl | How many pixels to offset the locator from the target position. |
locator_text_drop_shadow | 1 | cl | If enabled, a drop shadow is drawn behind caption text. PC only. |
locator_text_glow | 0 | cl | If enabled, a glow is drawn behind caption text |
locator_text_glow_color | -1 | cl | Color of text glow |
locator_topdown_style | 0 | cl | Topdown games set this to handle distance and offscreen location differently. |
log | cmd | off >. | |
log_color | cmd | Set the color of a logging channel. | |
log_dumpchannels | cmd | Dumps information about all logging channels. | |
log_flags | cmd | Set the flags on a logging channel. | |
log_level | cmd | Set the spew level of a logging channel. | |
log_verbosity | cmd | Set the verbosity of a logging channel. | |
logic_npc_counter_debug | 0 | sv, rep, cheat | |
lookat_eyedart_max_time | 1 | sv | |
lookat_eyedart_min_time | 0 | sv | |
lookat_hand_search_radius | 36 | sv | |
lookat_ignore_hands | 0 | sv | |
lookat_show_hand_search_radius | 0 | sv | |
lookat_use_eyedarts | 1 | sv | |
+lookdown | cmd | ||
-lookdown | cmd | ||
-lookspin | cmd | ||
lookstrafe | 0 | cl, a | |
-lookup | cmd | ||
+lookup | cmd | ||
loop_dump | cmd | Print the listeners of the current loop mode | |
lrucache_set_size | cmd | Sets the specified cache to the specified size | |
lrucache_stats | cmd | Spews information about all CUtlLRUCaches | |
lua_assert_on_error | 0 | ||
m_customaccel | 0 | cl, a | Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity) 2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively. 3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity |
m_filter | 0 | cl, a, ss | Mouse filtering (set this to 1 to average the mouse over 2 frames). |
m_mouseaccel2 | 0 | cl, a | Windows mouse acceleration secondary threshold (4x movement). |
m_pitch | 0 | cl, a, ss | Mouse pitch factor. |
markup_volume_ref_cone_angle | 135 | sv | |
mat_bloom_scalefactor_scalar | 1 | cl, release | |
mat_colcorrection_disableentities | 0 | cl | Disable map color-correction entities |
mat_disable_bloom | 0 | cl | |
mat_disable_dynamic_shader_compile | cmd | Reloads all shaders from vcs files until the next time mat_reloadshaders is called | |
mat_disable_normal_mapping | 0 | cheat | |
mat_dof_enabled | 1 | cl | |
mat_dof_far_blur_depth | 1000 | cl | |
mat_dof_far_blur_radius | 5 | cl | |
mat_dof_far_focus_depth | 250 | cl | |
mat_dof_near_blur_depth | 20 | cl | |
mat_dof_near_blur_radius | 10 | cl | |
mat_dof_near_focus_depth | 100 | cl | |
mat_dof_override | 0 | cl | |
mat_dof_quality | 0 | cl | |
mat_drawTexture | 0 | cl | Enable debug view texture |
mat_drawTextureScale | 1 | cl | Debug view texture scale |
mat_drawTitleSafe | 0 | Enable title safe overlay | |
mat_drawwater | 1 | cl, cheat | |
mat_dump_rts | 0 | cl | |
mat_exposure_center_region_x | 0 | cl, cheat | |
mat_exposure_center_region_y | 0 | cl, cheat | |
mat_force_bloom | 0 | cl, cheat | |
mat_framebuffercopyoverlaysize | 128 | cl | |
mat_fullbright | 0 | cheat | |
mat_grain_enable | 0 | cl | |
mat_hdr_level | 2 | cl | |
mat_hdr_manual_tonemap_rate | 1 | cl | |
mat_hdr_uncapexposure | 0 | cl, cheat | |
mat_hsv | 0 | cl, cheat | |
mat_local_contrast_enable | 0 | cl | |
mat_lpv_luxels | 0 | cheat | |
mat_luxels | 0 | cheat | |
mat_material_frameupdate_limit | 2 | Maximum time in ms to spend initializing shaders for materials each frame. | |
mat_motion_blur_enabled | 1 | cl | |
mat_motion_blur_falling_intensity | 1 | cl | |
mat_motion_blur_falling_max | 20 | cl | |
mat_motion_blur_falling_min | 10 | cl | |
mat_motion_blur_forward_enabled | 1 | cl | |
mat_motion_blur_rotation_intensity | 1 | cl | |
mat_motion_blur_strength | 1 | cl | |
mat_overdraw | 0 | cheat | Visualize overdraw |
mat_overdraw_color | 0 | cheat | |
mat_print_dead_materials | cmd | Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi. | |
mat_print_error_materials | cmd | Print loaded materials that are using the error shader or material. | |
mat_print_expensive_materials | cmd | Print materials sorted by cost heuristic | |
mat_print_material_info | cmd | Print info about a specific material | |
mat_print_materials | cmd | Print loaded materials. Takes an optional substring as an argument. | |
mat_print_materials_last_frame | cmd | Print materials used last frame | |
mat_print_materials_unused | cmd | Print materials that have never been used | |
mat_print_modes | cmd | Print supported rendering modes. | |
mat_print_shader_info | cmd | Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument. | |
mat_print_shaders | cmd | Print loaded shaders. Takes a substring as an argument. | |
mat_print_textures | cmd | Print loaded textures in alphabetical order. Takes an optional substring as an argument. | |
mat_print_textures_size | cmd | Print loaded textures in ascending size order. Takes an optional substring as an argument. | |
mat_print_textures_size_in_memory | cmd | Print loaded textures in ascending size order as they are in memory. Takes an optional substring as an argument. | |
mat_reinitmaterials | cmd | Reinitializes all loaded materials, reloading their shaders. | |
mat_reload_shaders_multithreaded | 1 | If we should use multithreaded shader recompilation during mat_reloadshaders. | |
mat_reloadmaterials | cmd | Reloads all materials. Takes an optional substring as an argument. | |
mat_reloadshaders | cmd | Reloads all shaders. Takes optional substrings of shader names to recompile as arguments. | |
mat_reset_material_costs | cmd | Reset material cost heuristic | |
mat_shading_complexity | 0 | cheat | Visualize shading complexity |
mat_shading_complexity_color | 1 | cheat | |
mat_shading_complexity_max_instruction_count | 1024 | cheat | |
mat_show_ab_hdr_hudelement | 0 | cl | HDR Demo HUD Element toggle. |
mat_show_histogram | 0 | cl | |
mat_showcamerarendertarget | 0 | cl, cheat | |
mat_showframebuffertexture | 0 | cl, cheat | |
mat_showwatertextures | 0 | cl, cheat | |
mat_stub | 0 | cl, cheat | |
mat_tonemap_bloom_scale | -1 | cheat | |
mat_tonemap_bloom_start_value | -1 | cheat | |
mat_tonemap_debug | 0 | ||
mat_tonemap_force_accelerate_exposure_down | -1 | cheat | |
mat_tonemap_force_average_lum_min | -1 | cheat | Override. Old default was 3.0 |
mat_tonemap_force_log_lum_max | -1 | cheat | |
mat_tonemap_force_log_lum_min | -1 | cheat | |
mat_tonemap_force_max | -1 | cheat | |
mat_tonemap_force_min | -1 | cheat | |
mat_tonemap_force_percent_bright_pixels | -1 | cheat | Override. Old value was 1.0 |
mat_tonemap_force_percent_target | -1 | cheat | Override. Old default was 45. |
mat_tonemap_force_rate | -1 | cheat | |
mat_tonemap_force_scale | 0 | cheat | |
mat_tonemap_force_use_alpha | -1 | cheat | |
mat_tonemap_uncap_exposure | 0 | cheat | |
mat_viewportscale | 1 | cl | Scale down the main viewport (to reduce GPU impact on CPU profiling) |
mat_viewportupscale | 1 | cl, cheat | Scale the viewport back up |
mat_wateroverlaysize | 128 | cl | |
mat_wireframe | 0 | cl, cheat | |
mat_yuv | 0 | cl, cheat | |
mem_compact | cmd | Compacts the heap | |
mem_dump | cmd | Dump memory stats to text file. | |
mem_incremental_compact | cmd | Incrementally compacts the heap | |
mem_incremental_compact_rate | 0 | cheat | Rate at which to attempt internal heap compaction |
mem_level | 2 | cl | Memory Level - Default: High |
mem_test | cmd | ||
mem_test_each_frame | 0 | Run heap check at end of every frame | |
mem_test_every_n_seconds | 0 | Run heap check at a specified interval | |
mem_test_quiet | 0 | Don't print stats when memtesting | |
memory | cmd | Print memory stats. | |
+menu_hand0 | cmd | ||
-menu_hand0 | cmd | ||
+menu_hand1 | cmd | ||
+menuAccept | cmd | ||
-menuAccept | cmd | ||
+menuDown | cmd | ||
-menuDown | cmd | ||
-menuUp | cmd | ||
mesh_calculate_curvature_smooth_pass_count | 3 | cheat | |
mesh_calculate_curvature_smooth_weight | 1 | cheat | |
metropolice_charge | 1 | sv | |
metropolice_chase_use_follow | 0 | sv | |
metropolice_move_and_melee | 1 | sv | |
mic_listen_while_nonfocused | 0 | cl, user | Enables the ability for the mic to remain open if the window loses focus such as when a caster tabs out to adjust settings |
min_contact_duration | 0 | sv | |
mix_input | cmd | Set an input mix value | |
mobile_fps_increase_during_charging | 0 | a | MOBILE_FPS_CONTROL: If true we increase framerate limit while charging |
mobile_fps_increase_during_touch | 1 | a | MOBILE_FPS_CONTROL: If true we increase framerate limit during touch |
mobile_fps_limit | 30 | a | MOBILE_FPS_CONTROL: Mobile FPS limit - 15, 30, 60 |
model_default_preview_sequence_name | 0 | a | |
model_dump_convert_info | cmd | Print model load-time conversion info | |
mortar_visualize | 0 | sv | |
motd_intros | 0 | cl, a | |
motdfile | 0 | sv, release | The MOTD file to load. |
mouse_disableinput | 0 | Set to disable mouse input | |
mouse_pitchyaw_sensitivity | 50.000000 | machine | |
move_fall_sound_z | -30 | sv, rep | |
+movedown | cmd | ||
-movedown | cmd | ||
-moveleft | cmd | ||
+moveleft | cmd | ||
-moveright | cmd | ||
+moveright | cmd | ||
+moveup | cmd | ||
movie_fixwave | cmd | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. | |
movie_texture_debug_distances | 0 | sv, rep | |
mp_allowNPCs | 1 | sv, nf | |
mp_allowspectators | 1 | sv, rep | toggles whether the server allows spectator mode or not |
mp_autocrosshair | 1 | sv, nf | |
mp_bonusroundtime | 15 | cl, rep | Time after round win until round restarts |
mp_chattime | 10 | sv, rep | amount of time players can chat after the game is over |
mp_clan_ready_signal | 0 | sv | Text that team leader from each team must speak for the match to begin |
mp_clan_readyrestart | 0 | sv | If non-zero, game will restart once someone from each team gives the ready signal |
mp_defaultteam | 0 | sv | |
mp_disable_autokick | cmd | Prevents a userid from being auto-kicked | |
mp_disable_respawn_times | 0 | cl, nf, rep | |
mp_fadetoblack | 0 | sv, nf, rep | fade a player's screen to black when he dies |
mp_falldamage | 0 | sv, nf | |
mp_feetyawrate_max | 360 | sv, rep | How many degrees per second that we can turn our feet or upper body when we're outside the max body yaw. |
mp_flashlight | 1 | sv, nf | |
mp_footsteps | 1 | sv, nf | |
mp_forcecamera | 0 | sv, rep | Restricts spectator modes for dead players |
mp_forcerespawn | 1 | sv, nf | |
mp_fraglimit | 0 | sv, nf | |
mp_friendlyfire | 0 | sv, nf, rep | Allows team members to injure other members of their team |
mp_maxrounds | 0 | cl, nf, rep | max number of rounds to play before server changes maps |
mp_restartgame | 0 | sv | If non-zero, game will restart in the specified number of seconds |
mp_teamlist | 0 | sv, nf | |
mp_teamoverride | 1 | sv | |
mp_teamplay | 0 | sv, nf | |
mp_teams_unbalance_limit | 1 | cl, nf, rep | Teams are unbalanced when one team has this many more players than the other team. (0 disables check) |
mp_timelimit | 0 | sv, nf, rep | game time per map in minutes |
mp_tournament | 0 | cl, nf, rep | |
mp_usehwmmodels | 0 | cl | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) |
mp_usehwmvcds | 0 | cl | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) |
mp_waitingforplayers_cancel | 0 | sv | Set to 1 to end the WaitingForPlayers period. |
mp_waitingforplayers_restart | 0 | sv | Set to 1 to start or restart the WaitingForPlayers period. |
mp_waitingforplayers_time | 0 | sv | WaitingForPlayers time length in seconds |
mp_weaponstay | 0 | sv, nf | |
mp_winlimit | 0 | cl, nf, rep | Max score one team can reach before server changes maps |
multvar | cmd | Multiply specified convar value. | |
muzzle_flash_enable | 1 | sv, rep, cheat | |
muzzleflash_light | 1 | cl, a | |
mwheel_down | cmd | Sends a mousewheel message to the currently held weapon | |
mwheel_up | cmd | Sends a mousewheel message to the currently held weapon | |
name | Tupas | per-user | |
nav_add_to_selected_set | cmd | Add current area to the selected set. | |
nav_add_to_selected_set_by_id | cmd | Add specified area id to the selected set. | |
nav_analyze | cmd | Re-analyze the current Navigation Mesh and save it to disk. | |
nav_area_max_size | 15 | sv, cheat | Max area size created in nav generation |
nav_area_res | 25 | sv, cheat | Standard nav area minimum size |
nav_auto_build_area | cmd | Build out high-precision areas around the edit cursor and create them. | |
nav_avoid | cmd | Toggles the 'avoid this area when possible' flag used by the AI system. | |
nav_avoid_obstacles | 1 | sv, cheat | |
nav_begin_area | cmd | Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command. | |
nav_begin_deselecting | cmd | Start continuously removing from the selected set. | |
nav_begin_drag_deselecting | cmd | Start dragging a selection area. | |
nav_begin_drag_selecting | cmd | Start dragging a selection area. | |
nav_begin_selecting | cmd | Start continuously adding to the selected set. | |
nav_begin_shift_xy | cmd | Begin shifting the Selected Set. | |
nav_bfs_debug | 0 | sv, cheat | |
nav_blockers_can_affect_flow | 1 | cheat | Set this convar to 0 if you want the 'affectsFlow' property of func_nav_blockers to be ignored |
nav_build_ladder | cmd | Attempts to build a nav ladder on the climbable surface under the cursor. | |
nav_chop_selected | cmd | Chops all selected areas into their component 1x1 areas | |
nav_clear_attribute | cmd | Remove given nav attribute from all areas in the selected set. | |
nav_clear_attributes | cmd | Clear all nav attributes of selected area. | |
nav_clear_selected_set | cmd | Clear the selected set. | |
nav_clear_walkable_marks | cmd | Erase any previously placed walkable positions. | |
nav_connect | cmd | To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first. | |
nav_coplanar_slope_limit | 0 | sv, cheat | |
nav_corner_adjust_adjacent | 18 | cheat | radius used to raise/lower corners in nearby areas when raising/lowering corners. |
nav_corner_lower | cmd | Lower the selected corner of the currently marked Area. | |
nav_corner_place_on_ground | cmd | Places the selected corner of the currently marked Area on the ground. | |
nav_corner_raise | cmd | Raise the selected corner of the currently marked Area. | |
nav_corner_select | cmd | Select a corner of the currently marked Area. Use multiple times to access all four corners. | |
nav_create_area_at_feet | 0 | sv, cheat | Anchor nav_begin_area Z to editing player's feet |
nav_create_place_on_ground | 0 | sv, cheat | If true, nav areas will be placed flush with the ground when created by hand. |
nav_crouch | cmd | Toggles the 'must crouch in this area' flag used by the AI system. | |
nav_curve_alt | 0 | sv, cheat | |
nav_curve_iter | 0 | sv, cheat | |
nav_curve_lock | -1 | sv, cheat | |
nav_curve_max_step | 10 | sv, cheat | |
nav_curve_set | -1 | sv, cheat | |
nav_curve_step | 0 | sv, cheat | |
nav_debug_blocked | 0 | sv, cheat | |
nav_delete | cmd | Deletes the currently highlighted Area. | |
nav_delete_all_hull | cmd | Deletes all areas with given hull category. | |
nav_delete_marked | cmd | Deletes the currently marked Area (if any). | |
nav_disconnect | cmd | To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. | |
nav_displacement_test | 10000 | sv, cheat | Checks for nodes embedded in displacements (useful for in-development maps) |
nav_drag_selection_volume_zmax_offset | 32 | sv, rep | The offset of the nav drag volume top from center |
nav_drag_selection_volume_zmin_offset | 32 | sv, rep | The offset of the nav drag volume bottom from center |
nav_draw_area_bgcolor | 503316480 | sv, cheat | RGBA color to draw as the background color for nav areas while editing. |
nav_draw_area_filled | 0 | sv, cheat | |
nav_draw_area_ground | 0 | sv, cheat | |
nav_draw_area_vert_order | 0 | sv, cheat | |
nav_draw_area_ztest | 0 | sv, cheat | |
nav_draw_blocked | 1 | sv, cheat | |
nav_draw_blocked_connections | 0 | sv, cheat | |
nav_draw_connected_area_radius | 1000 | sv, cheat | |
nav_draw_connections | 0 | sv, cheat | |
nav_draw_externally_allocated | 0 | sv, cheat | |
nav_draw_hull_support | 0 | sv, cheat | |
nav_draw_indices | 0 | sv, cheat | |
nav_draw_inset_margin | 0 | sv, cheat | |
nav_draw_jump_links | 0 | sv, cheat | |
nav_draw_limit | 300 | sv, cheat | The maximum number of areas to draw in edit mode |
nav_draw_mesh | 1 | sv, cheat | |
nav_draw_mesh_grid | 0 | sv, cheat | Draw the meshe's spatial grid structure around the edit cursor position. |
nav_draw_mesh_offset | 1 | sv, cheat | Vertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset from the physical ground |
nav_draw_should_be_destroyed | 0 | sv, cheat | |
nav_draw_show_light_intensity | 0 | sv, cheat | |
nav_draw_split_by_obstacle_mgr | 0 | sv, cheat | |
nav_draw_vert_hotspots | 0 | sv, cheat | |
nav_edit | 0 | sv, cheat | Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
nav_edit_validate | 0 | sv, cheat | Validate navmesh structures. |
nav_end_area | cmd | Defines the second corner of a new Area or Ladder and creates it. | |
nav_end_deselecting | cmd | Stop continuously removing from the selected set. | |
nav_end_drag_deselecting | cmd | Stop dragging a selection area. | |
nav_end_drag_selecting | cmd | Stop dragging a selection area. | |
nav_end_selecting | cmd | Stop continuously adding to the selected set. | |
nav_end_shift_xy | cmd | Finish shifting the Selected Set. | |
nav_flood_select | cmd | Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. | |
nav_gen_add_jumps | 1 | rep, cheat | |
nav_gen_agent_radius_buffer | 0 | rep, cheat | Buffer to add to agent radius before passing to nav gen |
nav_gen_clip_polys_to_clearance | 1 | rep, cheat | |
nav_gen_clip_polys_to_clearance_debug | 0 | rep, cheat | |
nav_gen_connect_angle | 0 | rep, cheat | |
nav_gen_connect_angle_ignore_z | 1 | rep, cheat | |
nav_gen_connect_dist_a | 1 | rep, cheat | |
nav_gen_connect_dist_b | 1 | rep, cheat | |
nav_gen_connect_overlap | 0 | rep, cheat | |
nav_gen_degen_limit | 0 | rep, cheat | |
nav_gen_false | 0 | rep, cheat | Always false |
nav_gen_island_removal | 0 | rep, cheat | |
nav_gen_island_removal_all_hulls | 1 | rep, cheat | |
nav_gen_markup_split_expand | 2 | rep, cheat | |
nav_gen_markup_split_tol_base | 1 | rep, cheat | |
nav_gen_markup_split_tol_nonav | 1 | rep, cheat | |
nav_gen_markup_split_tol_nonentity | 8 | rep, cheat | |
nav_gen_match_ground | 0 | rep, cheat | |
nav_gen_max_edge_len | 2048 | rep, cheat | |
nav_gen_max_edge_len_do_clip | 1 | rep, cheat | |
nav_gen_max_edge_len_split_tol | 24 | rep, cheat | |
nav_gen_opt_to_quads | 1 | rep, cheat | |
nav_gen_opt_to_quads_angle_limit | 10 | rep, cheat | |
nav_gen_opt_to_quads_num_steps | 6 | rep, cheat | |
nav_gen_opt_to_quads_se_limit_end | 0 | rep, cheat | |
nav_gen_opt_to_quads_se_limit_start | 0 | rep, cheat | |
nav_gen_opt_to_quads_weld_limit_end | 0 | rep, cheat | |
nav_gen_opt_to_quads_weld_limit_start | 0 | rep, cheat | |
nav_gen_remove_vertical_polys | 1 | rep, cheat | |
nav_gen_split_boundary_polys | 0 | rep, cheat | |
nav_gen_tr_max_acceptable_cost_1 | 900 | rep, cheat | |
nav_gen_tr_max_acceptable_cost_2 | 900 | rep, cheat | |
nav_gen_tri_reduce_all | 0 | rep, cheat | |
nav_gen_true | 1 | rep, cheat | Always true |
nav_gen_vertical_limit | 88 | rep, cheat | |
nav_generate | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
nav_generate_compute_lighting | 0 | sv, cheat | If true, compute lighting for this area. Otherwise, just set to 1/2. |
nav_generate_fencetops | 1 | sv, cheat | Autogenerate nav areas on fence and obstacle tops |
nav_generate_fixup_jump_areas | 1 | sv, cheat | Convert obsolete jump areas into 2-way connections |
nav_generate_incremental | cmd | Generate a Navigation Mesh for the current map and save it to disk. | |
nav_generate_incremental_range | 2000 | sv, cheat | |
nav_generate_incremental_tolerance | 0 | sv, cheat | Z tolerance for adding new nav areas. |
nav_generate_no_restart | 0 | sv | |
nav_generate_remove_jump_areas | 1 | sv | |
nav_genrt_debug | 0 | sv, cheat | |
nav_genrt_no_splice | 0 | sv, cheat | |
nav_genrt_no_split | 0 | sv, cheat | |
nav_genrt_step | -1 | sv, cheat | |
nav_jump | cmd | Toggles the 'traverse this area by jumping' flag used by the AI system. | |
nav_ladder_flip | cmd | Flips the selected ladder's direction. | |
nav_load | cmd | Loads the Navigation Mesh for the current map. | |
nav_load_aaquad | cmd | Loads the Navigation Mesh for the current map. | |
nav_load_polyclip | cmd | Loads the Navigation Mesh for the current map. | |
nav_load_recast | cmd | Loads the Navigation Mesh for the current map. | |
nav_lower_drag_volume_max | cmd | Lower the top of the drag select volume. | |
nav_lower_drag_volume_min | cmd | Lower the bottom of the drag select volume. | |
nav_mark | cmd | Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. | |
nav_mark_attribute | cmd | Set nav attribute for all areas in the selected set. | |
nav_mark_walkable | cmd | Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh. | |
nav_max_auto_area_size | 16384 | sv, cheat | Max size in x/y of any auto-generated nav area |
nav_max_view_distance | 0 | sv, cheat | Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
nav_max_vis_delta_list_length | 64 | cheat | |
nav_merge | cmd | To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command. | |
nav_merge_mesh | cmd | Merges a saved selected set into the current mesh. | |
nav_no_jump | cmd | Toggles the 'dont jump in this area' flag used by the AI system. | |
nav_obstacle_genrt | 0 | sv, cheat | |
nav_obstacle_keep_inside_poly | 1 | sv, cheat | |
nav_obstacle_stats | 0 | sv, cheat | |
nav_obstacle_use_split2 | 1 | sv, cheat | |
nav_obstacle_validate | 0 | sv, cheat | |
nav_obstruction_draw | 0 | sv, cheat | |
nav_obstruction_draw_change | 0 | sv, cheat | |
nav_obstruction_draw_dist | -1 | sv, cheat | |
nav_obstruction_draw_fail_block | 0 | sv, cheat | |
nav_path_debug | 0 | sv, cheat | |
nav_path_debug_compute_with_open_goal | 0 | sv, cheat | |
nav_path_debug_jump_segments | 0 | sv, cheat | |
nav_path_draw_areas | 0 | sv, cheat | |
nav_path_draw_arrow | 1 | sv, cheat | |
nav_path_draw_climb_segments | 1 | sv, cheat | |
nav_path_draw_connected_areas | 0 | sv, cheat | |
nav_path_draw_ground_segments | 1 | sv, cheat | |
nav_path_draw_jump_segments | 1 | sv, cheat | |
nav_path_draw_ladder_segments | 1 | sv, cheat | |
nav_path_draw_tick | 0 | sv, cheat | |
nav_path_fixup_climb_up_segments | 0 | sv, cheat | |
nav_path_fixup_gap_segments | 0 | sv, cheat | |
nav_path_jump_process_debug | 0 | sv, cheat | |
nav_path_optimize_enable | 1 | sv, cheat | |
nav_path_optimize_portal_positions | 1 | sv, cheat | |
nav_path_optimizer_debug | 0 | sv, cheat | |
nav_path_record_draw_last_fail | 0 | sv, cheat | |
nav_path_record_enable | 1 | sv, cheat | |
nav_pathfind_debug_draw | 0 | sv, cheat | |
nav_pathfind_debug_draw_costs | 0 | sv, cheat | |
nav_pathfind_debug_draw_errors | 0 | sv, cheat | |
nav_pathfind_debug_draw_total_costs | 0 | sv, cheat | |
nav_pathfind_debug_log | 0 | sv, cheat | |
nav_pathfind_inadmissable_heuristic_factor | 1 | sv, cheat | |
nav_potentially_visible_dot_tolerance | 0 | sv, cheat | |
nav_precise | cmd | Toggles the 'dont avoid obstacles' flag used by the AI system. | |
nav_quicksave | 1 | sv, cheat | Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. |
nav_raise_drag_volume_max | cmd | Raise the top of the drag select volume. | |
nav_raise_drag_volume_min | cmd | Raise the bottom of the drag select volume. | |
nav_recall_selected_set | cmd | Re-selects the stored selected set. | |
nav_remove_from_selected_set | cmd | Remove current area from the selected set. | |
nav_save | cmd | Saves the current Navigation Mesh to disk. | |
nav_save_history | 10 | Keep this many backup copies of nav files. | |
nav_save_selected | cmd | Writes the selected set to disk for merging into another mesh via nav_merge_mesh. | |
nav_search_lattice_initial_scale | 3 | sv | |
nav_search_lattice_progressive_scale | 1 | sv | |
nav_select_allow_blocked | 1 | sv, cheat | When selecting an area under nav_edit, allow area marked as blocked. |
nav_select_arc | 0 | sv, cheat | Set to change selection trace to be an arc instead of a line. Value 1 should give a reasonable arc. |
nav_select_blocked_areas | cmd | Adds all blocked areas to the selected set | |
nav_select_half_space | cmd | Selects any areas that intersect the given half-space. | |
nav_select_hull | -1 | sv, cheat | Restrict area selection to areas that can support a hull of the given category |
nav_select_obstructed_areas | cmd | Adds all obstructed areas to the selected set | |
nav_select_radius | cmd | Adds all areas in a radius to the selection set | |
nav_select_stairs | cmd | Adds all stairway areas to the selected set | |
nav_select_with_attribute | cmd | Selects areas with the given attribute. | |
nav_set_place_mode | cmd | Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_shift | cmd | Shifts the selected areas by the specified amount | |
nav_show_area_connections | 0 | sv, cheat | Show connections to selected area when true |
nav_show_area_info | -1 | sv, cheat | Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide) |
nav_show_area_info_font | 0 | sv, cheat | |
nav_show_area_info_font_size | -1 | sv, cheat | |
nav_show_area_info_font_voffset | -11 | sv, cheat | |
nav_show_compass | 0 | sv, cheat | |
nav_show_connectionblockers | 0 | sv, cheat | Debug: Show connection blocker models. |
nav_show_edit_pos | 1 | sv, cheat | |
nav_show_node_grid | 0 | sv, cheat | |
nav_show_node_id | 0 | sv, cheat | |
nav_show_nodes | 0 | sv, cheat | |
nav_show_player_counts | 0 | cheat | Show current player counts in each area. |
nav_show_potentially_visible | 0 | cheat | Show areas that are potentially visible from the current nav area |
nav_simplify_selected | cmd | Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas | |
nav_slope_limit | 0 | sv, cheat | The ground unit normal's Z component must be greater than this for nav areas to be generated. |
nav_slope_tolerance | 0 | sv, cheat | The ground unit normal's Z component must be this close to the nav area's Z component to be generated. |
nav_smooth_calc_z | 1 | sv, cheat | |
nav_smooth_constrain_results | 1 | sv, cheat | |
nav_smooth_constrain_results_relax | 0 | sv, cheat | |
nav_smooth_constrain_spring | 2 | sv, cheat | |
nav_smooth_constrain_spring_relax | 0 | sv, cheat | |
nav_smooth_draw_accel | 0 | sv, cheat | |
nav_smooth_draw_boundary | 0 | sv, cheat | |
nav_smooth_draw_calc | 0 | sv, cheat | |
nav_smooth_draw_constraint_spline | 0 | sv, cheat | |
nav_smooth_draw_constraint_spring | 0 | sv, cheat | |
nav_smooth_draw_speed | 0 | sv, cheat | |
nav_smooth_enable | 1 | sv, cheat | |
nav_smooth_relax | 1 | sv, cheat | |
nav_smooth_relax_use_timesteps | 0 | sv, cheat | |
nav_smooth_separating_dist_override | 0 | sv, cheat | |
nav_smooth_spring_const_override | -1 | sv, cheat | |
nav_smooth_spring_factor_deriv | 0 | sv, cheat | |
nav_smooth_spring_factor_dist | 0 | sv, cheat | |
nav_smooth_spring_factor_speed | 0 | sv, cheat | |
nav_smooth_spring_forward_dist_base | 50 | sv, cheat | |
nav_smooth_spring_forward_dist_time_limit | 1 | sv, cheat | |
nav_smooth_spring_max_dist | 36 | sv, cheat | |
nav_smooth_spring_tension_max_override | -1 | sv, cheat | |
nav_smooth_spring_timestep_factor_accel | 100 | sv | |
nav_smooth_spring_timestep_factor_speed | 100 | sv | |
nav_smooth_spring_timestep_max | 1 | sv | |
nav_smooth_spring_timestep_min | 0 | sv | |
nav_smooth_use_opt | 1 | sv, cheat | |
nav_snap_to_grid | 0 | sv, cheat | Snap to the nav generation grid when creating new nav areas |
nav_solid_props | 0 | sv, cheat | Make props solid to nav generation/editing |
nav_splice | cmd | To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. | |
nav_split | cmd | To split an Area into two, align the split line using your cursor and invoke the split command. | |
nav_split_aa | cmd | To split an area into two, align the split line using your cursor and invoke the split command. | |
nav_split_place_on_ground | 0 | cheat | If true, nav areas will be placed flush with the ground when split. |
nav_split_show_aa | 0 | sv, cheat | Show the axis-aligned split line. |
nav_split_show_free | 0 | sv, cheat | Show the free split line. |
nav_store_selected_set | cmd | Stores the current selected set for later retrieval. | |
nav_strip | cmd | Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. | |
nav_subdivide | cmd | Subdivides all selected areas. | |
nav_switch | cmd | Switches to navmesh for the specified spawngroup | |
nav_test_bfs_lattice | -1 | sv, cheat | |
nav_test_bfs_lattice_mark | 0 | sv, cheat | |
nav_test_bfs_lattice_spacing | 12 | sv, cheat | |
nav_test_boundary_zone_circle | 0 | sv, cheat | |
nav_test_boundary_zone_force | 0 | sv, cheat | |
nav_test_boundary_zone_grid_dim | 90 | sv, cheat | |
nav_test_boundary_zone_path | 0 | sv, cheat | |
nav_test_boundary_zone_rays | 100 | sv, cheat | |
nav_test_boundary_zone_rays_margin | -1 | sv, cheat | |
nav_test_boundary_zone_rays_random | 0 | sv, cheat | |
nav_test_curve_opt | 0 | sv, cheat | |
nav_test_find_nearest | 0 | sv, cheat | Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull_*. |
nav_test_find_nearest_clear | 0 | sv, cheat | Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull_*. |
nav_test_find_random_connected | 0 | sv, cheat | Demonstrates finding random points that are connected in the nav mesh to the start point. |
nav_test_find_random_connected_dist_max | 1000 | sv, cheat | |
nav_test_find_random_connected_dist_min | 100 | sv, cheat | |
nav_test_find_z | 0 | sv, cheat | |
nav_test_force_npc_repath | 0 | sv, cheat | |
nav_test_free_path | 0 | sv, cheat | |
nav_test_free_path_in_speed | 120 | sv, cheat | |
nav_test_free_path_in_yaw | 0 | sv, cheat | |
nav_test_genrt | 0 | sv, cheat | |
nav_test_genrt_place | 0 | sv, cheat | |
nav_test_level_hull | cmd | Find entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while. | |
nav_test_level_hull_move | cmd | ||
nav_test_multi_connection | 0 | sv, cheat | |
nav_test_node | 0 | sv, cheat | |
nav_test_node_crouch | 0 | sv, cheat | |
nav_test_node_crouch_dir | 4 | sv, cheat | |
nav_test_npc_collision | 0 | sv, cheat | |
nav_test_path | 0 | sv, cheat | Calculate and draw a path from player/camera position to the test position. |
nav_test_path_expansion_search | 0 | sv, cheat | Extend nav_tes_path by doing an expansion search on that path. Convar value defines dist. |
nav_test_path_lock_goal | 0 | sv, cheat | Lock the pathfinding goal to the current intersection point. |
nav_test_path_lock_start | 0 | sv, cheat | Lock the pathfinding start to the current intersection point. |
nav_test_path_max_climb_up | -1 | sv, cheat | |
nav_test_path_max_drop_down | -1 | sv, cheat | |
nav_test_path_move | 0 | sv, cheat | |
nav_test_path_opt | 1 | sv, cheat | Enable path optimization for nav_edit_path paths. |
nav_test_path_opt_transitions | 0 | sv, cheat | |
nav_test_pos_name | 0 | sv | |
nav_test_pos_place | -1 | sv | |
nav_test_rays | 0 | sv, cheat | |
nav_test_search_lattice | 0 | sv, cheat | Demonstrates searching hexagonal lattice over nav mesh. |
nav_test_smooth | 0 | sv, cheat | |
nav_test_smooth_extern_push | 0 | sv, cheat | |
nav_test_smooth_in_speed | 120 | sv, cheat | |
nav_test_smooth_in_yaw | 0 | sv, cheat | |
nav_test_smooth_path_speed | -1 | sv, cheat | |
nav_test_smooth_separating_dist | -1 | sv, cheat | |
nav_test_smooth_spring_const | -1 | sv, cheat | |
nav_test_smooth_spring_tension_max | -1 | sv, cheat | |
nav_test_spline | 0 | sv, cheat | |
nav_test_split_obstacle | 0 | sv, cheat | |
nav_test_split_obstacle_dirty | 0 | sv, cheat | |
nav_test_split_obstacle_leave | 0 | sv, cheat | |
nav_test_split_obstacle_update_pos | 1 | sv, cheat | |
nav_test_test_ray_to_mesh | cmd | Test CNavMesh: : TestRayToMesh(). Args: nNumrays, flRayLength, flRadialOffset | |
nav_toggle_deselecting | cmd | Start or stop continuously removing from the selected set. | |
nav_toggle_in_selected_set | cmd | Remove current area from the selected set. | |
nav_toggle_place_mode | cmd | Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. | |
nav_toggle_selected_set | cmd | Toggles all areas into/out of the selected set. | |
nav_toggle_selecting | cmd | Start or stop continuously adding to the selected set. | |
nav_unmark | cmd | Clears the marked Area or Ladder. | |
nav_use_place | cmd | If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. | |
nav_validate | 0 | cheat | Level of validation for nav system. Higher will be slower. |
nav_volume_debug | 0 | sv, cheat | Draw or print debug information about nav volume queries. |
nav_warp_to_mark | cmd | Warps the player to the marked area. | |
nav_world_center | cmd | Centers the nav mesh in the world | |
navlocal_constrain | 1 | sv, cheat | |
navlocal_debug | 0 | sv, cheat | |
navlocal_debug_constraint | 0 | sv, cheat | |
navlocal_debug_isect | 0 | sv, cheat | |
navlocal_debug_island | 0 | sv, cheat | |
navlocal_debug_island_calc | 0 | sv, cheat | |
navlocal_debug_npcs | 0 | sv, cheat | |
navlocal_debug_probecache | 0 | sv, cheat | |
navlocal_lead_in_dist | 64 | sv, cheat | |
navlocal_lead_out_dist | 18 | sv, cheat | |
navlocal_path_tight_buffer | 2 | sv, cheat | |
navlocal_start_solid_calc_path | 0 | sv, cheat | |
navlocal_test_radius | 12 | sv, cheat | |
navlocal_use_probe_cache | 1 | sv, cheat | |
navlocal_use_probe_cache_box_test | 1 | sv, cheat | |
navnetsolve_draw_tri | -1 | sv | |
net_channels | cmd | Shows net channel info | |
net_compressvoice | 0 | Attempt to compress out of band voice payloads (360 only). | |
net_connections_stats | cmd | Print detailed network statistics for each network connection | |
net_debug_to_file | 0 | sv | |
net_detailed_canpacket_log | 0 | ||
net_listallmessages | cmd | List all registered net messages | |
net_log_processing | 0 | Log network processing | |
net_max_foreign_packets | 1000 | Maximum amount of foreign packets (no established connection) allowed per frame before we discard | |
net_maxcleartime | 4 | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). | |
net_maxroutable | 1200 | a, user | Requested max packet size before packets are 'split'. |
net_messageinfo | cmd | Display info about a message (by classname or id) | |
net_p2p_client_to_client_messages | 1 | Enable P2P via ISteamNetworkingMessages. | |
net_p2p_listen_dedicated | 0 | Should dedicated server listen for new-style P2P? | |
net_p2pconnection_linger_time | 120 | How long p2p connection requests should linger before we completely ignore them | |
net_port_try | 150 | If unable to bind to initial port, how many more to try binding. | |
net_public_adr | 0 | release | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' ) |
net_qospacketloss_percentage_threshold | 5 | Spew a warning if packet loss percentage is above this threshold | |
net_restrict_showmsg_socket | 0 | If set, only net_showmsg spew for data inbound on this socket name e.g. client, server, etc. | |
net_serializedentitymemory | cmd | Spew CSerializedEntity memory | |
net_serializedentitymetadatainfo | cmd | Spew CSerializedEntity metadata information | |
net_showdrop | 0 | Show dropped packets in console | |
net_showeventlisteners | 0 | sv | Show listening addition/removals |
net_showevents | 0 | sv | Dump game events to console (1=client only, 2=all). |
net_showfragments | 0 | Show netchannel fragments | |
net_showmsg | 0 | 1|2|name> where 1 == all and 2 == all except net_NOP | |
net_showoob | 0 | Show connectionless UDP traffic. | |
net_showpeaks | 0 | Show messages for large packets only: <size> | |
net_showreliable | 0 | Like net_showmsg, but only spew reliable messages | |
net_showudp | 0 | release | Dump UDP packets summary to console |
net_showudp_remoteonly | 1 | release | Dump non-loopback udp only |
net_showusercmd | 0 | cl | Show user command encoding |
net_spewcounts | cmd | Spew serializer counts | |
net_stats_json | cmd | Output server networking statistics in json format | |
net_status | cmd | Shows current network status | |
net_usesocketsforloopback | 0 | Use network sockets layer even for listen server local player's packets (multiplayer only). | |
net_validatemessages | cmd | Activates/deactivates net message validation | |
next_weapon_timer | 1 | cl, a | |
nextdemo | cmd | Play next demo in sequence. | |
nextlevel | 0 | sv, nf | If set to a valid map name, will change to this map during the next changelevel |
noclip | cmd | Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable | |
noclip_fixup | 1 | sv, cheat | |
notarget | cmd | Toggle. Player becomes hidden to NPCs. | |
npc_ally_deathmessage | 1 | sv, cheat | |
npc_alyx_crouch | 1 | sv | |
npc_alyx_force_stop_moving | 1 | sv | |
npc_alyx_readiness | 1 | sv | |
npc_alyx_readiness_transitions | 1 | sv | |
npc_ammo_deplete | cmd | Subtracts half of the target's ammo | |
npc_applystun | cmd | Apply Stun Shock effect | |
npc_barnacle_debug_tongue_vis | 0 | cl, cheat | |
npc_barnacle_helditem_sway | 300 | sv | |
npc_barnacle_helditem_sway_a | 10000 | sv | |
npc_barnacle_helditem_sway_t | 1 | sv | |
npc_barnacle_helditem_sway_z | 2 | sv | |
npc_barnacle_pull_ragdoll_damping | 0 | sv | |
npc_barnacle_pull_ragdoll_damping_ratio | 1 | sv | |
npc_barnacle_pull_ragdoll_frequency | 12 | sv | |
npc_barnacle_pull_ragdoll_horz_max | 180 | sv | |
npc_barnacle_pull_ragdoll_spring | 0 | sv | |
npc_barnacle_pull_speed_ragdoll_mod | 0 | sv | |
npc_barnacle_tongue_offset_down | 12 | sv | |
npc_bipass | cmd | Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at. | |
npc_citizen_auto_player_squad | 1 | sv | |
npc_citizen_auto_player_squad_allow_use | 0 | sv | |
npc_citizen_dont_precache_all | 0 | sv | |
npc_citizen_explosive_resist | 0 | sv | |
npc_citizen_heal_chuck_medkit | 1 | sv, a | Set to 1 to use new experimental healthkit-throwing medic. |
npc_citizen_insignia | 0 | sv | |
npc_citizen_medic_emit_sound | 1 | sv | |
npc_citizen_medic_throw_speed | 650 | sv | |
npc_citizen_medic_throw_style | 1 | sv, a | Set to 0 for a lobbier trajectory |
npc_citizen_squad_marker | 0 | sv | |
npc_combat | cmd | Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
npc_conditions | cmd | Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
npc_create | cmd | Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Arguments: [npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ] | |
npc_create_aimed | cmd | Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level. Arguments: {npc_class_name} | |
npc_create_equipment | 0 | sv | |
npc_create_reviver_storm | cmd | Creates a reviver storm at the crosshair that hates the player. | |
npc_damage | cmd | Deals the target damage by the given amount | |
npc_destroy | cmd | Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
npc_destroy_unselected | cmd | Removes all NPCs from the universe that aren't currently selected | |
npc_enemies | cmd | Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable entities drawn in green (can't get to it) Current enemy drawn in red Current target entity drawn in magenta All other entities drawn in pink Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
npc_focus | cmd | Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
npc_force_regenerate_attached_items | cmd | Force the target npc to regenerate its attached items. | |
npc_go | cmd | Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: <start x y z> <goal x y z> | |
npc_go_do_run | 1 | sv | Set whether should run on NPC go |
npc_go_loop | cmd | Toggles whether the selected NPC(s) will loop between the last set of waypoints you used 'npc go' on. | |
npc_go_loop_clear_waypoints | cmd | Clear waypoints for npc_go_loop. | |
npc_go_loop_max_waypoints | 2 | sv | |
npc_go_no_arrow | 0 | sv, a | Don't draw the go arrow of selected NPCs |
npc_go_random | cmd | Sends all selected NPC(s) to a random node. Arguments: -none- | |
npc_heal | cmd | Heals the target back to full health | |
npc_hist_draw | 0 | sv | |
npc_hist_dump | cmd | Dump the NPC history to the console. | |
npc_hist_filter_npc_index | -1 | sv | |
npc_hist_filter_npc_name | 0 | sv | |
npc_hist_filter_schedule_name | 0 | sv | |
npc_hist_filter_task_name | 0 | sv | |
npc_hist_filter_type | -1 | sv | |
npc_kill | cmd | Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
npc_kill_unselected | cmd | Properly kills all NPCs from the universe that aren't currently selected | |
npc_nearest_node | cmd | Draw's a white box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
npc_ragdoll | cmd | Will turn an NPC into a ragdoll OR a ragdoll back to an NPC | |
npc_relationships | cmd | Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
npc_reset | cmd | Reloads schedules for all NPC's from their script files Arguments: -none- | |
npc_route | cmd | Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner: Blue - path to a node Cyan - detour around an object (triangulation) Red - jump Maroon - path to final target position Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at | |
npc_select | cmd | Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
npc_sentences | 0 | sv | |
npc_speak | cmd | Force the target npc to speak a specified response. Format: npc_speak <concept> <criteria in the form of crit: value,crit: value,etc)> | |
npc_speakall | cmd | Force the npc to try and speak all their responses | |
npc_squads | cmd | Obsolete. Replaced by npc_combat | |
npc_steering | cmd | Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
npc_steering_all | cmd | Displays the steering obstructions of all NPCs (used to perform local avoidance) | |
npc_steering_scalar | 1 | sv | |
npc_strider_bomb_dmg | 1200 | sv | |
npc_strider_height_adj | 0 | sv | |
npc_strider_shake_ropes_magnitude | 150 | sv | |
npc_strider_shake_ropes_radius | 1200 | sv | |
npc_task_text | cmd | Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
npc_tasks | cmd | Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at | |
npc_teleport | cmd | Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- | |
npc_teleport_phys_clear | 0 | sv | When true, npc_teleport will look for clear space and fail if none is found. |
npc_thinknow | cmd | Trigger NPC to think | |
npc_viewcone | cmd | Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
npc_vphysics | 0 | sv | |
npc_zombie_move_reviver | cmd | Force reviver to change position on the zombie the player is looking at | |
npc_zombie_shoot_reviver | cmd | Shoot the reviver on the zombie | |
npc_zombie_show_revive | cmd | Visualizes the revive status of all zombies | |
npcsolve_attract_draw | 0 | sv | |
npcsolve_constraint_nav | 1 | sv | |
npcsolve_constraint_npc | 1 | sv | |
npcsolve_drag_linear | 0 | sv | |
npcsolve_forward | 1 | sv | |
npcsolve_forward_const | 30000 | sv | |
npcsolve_forward_dist | 200 | sv | |
npcsolve_forward_margin | 5 | sv | |
npcsolve_path_close_const | 0 | sv | |
npcsolve_path_close_max_tension | 100 | sv | |
npcsolve_path_lookahead_const | 4 | sv | |
npcsolve_path_lookahead_dist | 100 | sv | |
npcsolve_path_vel_const | 0 | sv | |
npcsolve_separation | 1 | sv | |
npcsolve_separation_const | 10000 | sv | |
npcsolve_separation_dist | 5 | sv | |
npcsolve_separation_draw | 0 | sv | |
npcsolve_separation_jitter | 0 | sv | |
npcsolve_separation_r2 | 0 | sv | |
npctester_path_lookahead_time | 3 | sv | |
open_asset | cmd | Opens an asset in it's primary editor of choice. Specify the full path to the asset from the mod directory. | |
overview_alpha | 1 | cl, a, clientcmd_can_execute | Overview map translucency. |
overview_draw_map | 1 | cl | |
overview_health | 1 | cl, a, clientcmd_can_execute | Show player's health in map overview. |
overview_locked | 1 | cl, a, clientcmd_can_execute | Locks map angle, doesn't follow view angle. |
overview_mode | cmd | 1|2> | |
overview_names | 1 | cl, a, clientcmd_can_execute | Show player's names in map overview. |
overview_tracks | 1 | cl, a, clientcmd_can_execute | Show player's tracks in map overview. |
overview_zoom | cmd | Sets overview map zoom: <zoom> [ | |
p2p_listpeers | cmd | List currently known peers. | |
p2p_lockdown_game_server_trust_everyone | -1 | cl, a | Allow direct peer to peer connectivity with any players on the same game server. [0 = force off, 1 = force on, -1 = Engine Controlled] |
p2p_lockdown_game_server_trust_friends | -1 | cl, a | Allow direct peer to peer connectivity with any steam friends on the same game server. [0 = force off, 1 = force on, -1 = Engine Controlled] |
p2p_lockdown_game_server_trust_listenserver_host | -1 | cl, a | Allow direct peer to peer connectivity with the player running a listenserver you're connected to. And everyone connected to a listenserver you're running yourself. [0 = force off, 1 = force on, -1 = Engine Controlled] |
p2p_ping | cmd | Ping a peer. | |
p2p_relay_maxhops | 4 | a | |
+pad_down_hand0 | cmd | ||
-pad_down_hand0 | cmd | ||
+pad_down_hand1 | cmd | ||
-pad_down_hand1 | cmd | ||
+pad_hand0 | cmd | ||
-pad_hand1 | cmd | ||
+pad_hand1 | cmd | ||
-pad_left_hand0 | cmd | ||
-pad_left_hand1 | cmd | ||
+pad_right_hand0 | cmd | ||
-pad_right_hand1 | cmd | ||
+pad_right_hand1 | cmd | ||
+pad_touch_hand0 | cmd | ||
-pad_touch_hand0 | cmd | ||
+pad_up_hand1 | cmd | ||
-pad_up_hand1 | cmd | ||
panel_test_title_safe | 0 | cheat | Test vgui panel positioning with title safe indentation |
panorama_focus_world_panels | false | machine | |
panorama_worldpanel_update_cull_distance | 1000 | cl | |
panorama_worldpanel_update_cull_size_threshold | 5 | cl | |
partial_ent_debug_distance_scale_factor | 1 | sv | |
partial_ent_despawn_radius_multiplier | 1 | sv | |
partial_ent_despawn_radius_timer | 1 | sv | |
partial_ent_imposter_removal_delay | 0 | sv | |
partial_ent_persist_phys_sleep_state | 1 | sv | |
partial_ent_show_bounds | 0 | sv | |
particle_profile | cmd | Profile particle | |
particle_test_attach_attachment | 0 | sv, cheat | Attachment index for attachment mode |
particle_test_attach_mode | 0 | sv, cheat | Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
particle_test_file | 0 | sv, cheat | Name of the particle system to dynamically spawn |
particle_test_start | cmd | Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
particles_multiplier | 1 | cheat | Multiply # of rendered particles by this for perf testing |
path | cmd | Show the filesystem path. | |
pause | cmd | Toggle the server pause state. | |
perfui | cmd | Show/hide the level performance tools UI. | |
phonemefilter | 0 | cl | Time duration of box filter to pass over phonemes. |
phonemesnap | 2 | cl | Lod at level at which visemes stops always considering two phonemes, regardless of duration. |
phys2_contact_debug_draw_size | 2 | ||
phys2_debug_broadphase | 0 | ||
phys_active | 1 | sv | Whether PLAYER physics is actively simulated (ie. noclip) |
phys_build_bounds | 0 | ||
phys_build_mass | 0 | ||
phys_debug_draw | cmd | Set up debug-draw of physics internal state | |
phys_debug_showdefaultmaterial | 0 | cheat | If enabled, surfaces with default material are highlighted in physics debug geometry. |
phys_dump_intersection_controller | cmd | Dump intersection controller status | |
phys_dynamic_scaling | 1 | sv, rep, cheat | |
phys_explode_new | 0 | sv | |
phys_hinge_move_threshold | 0 | sv, cheat | Threshold when hinge is considered moving [deg/s] |
phys_impactforcescale | 1 | sv | |
phys_implicit_integarator | 1 | nf, rep | Use implicit integrator for gyroscopic forces |
phys_joint_teleport | 1 | sv, cheat | Teleport joint anchors if connected to world |
phys_length_damping_ratio | 2 | sv, cheat | Spring damping ratio for length constraint |
phys_length_frequency | 5 | sv, cheat | Spring stiffness for length constraint |
phys_list | cmd | 0]: initiate|terminate streaming to physics debugger -allents: include non-physical entities -classes: print class names -sdk: Rubikon build -world: current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources) | |
phys_log_updaters | 0 | sv, rep | |
phys_log_updaters_exclude | 0 | sv, rep | |
phys_log_updaters_include | 0 | sv, rep | |
phys_mark_debug | cmd | Mark object for debug | |
phys_old_contact_draw | 0 | ||
phys_parallel_islands | 0 | sv, rep | Enable/Disable Parallel Island Solving |
phys_position_iterations | 2 | ||
phys_pushscale | 1 | sv, rep | |
phys_ragdoll_force_magnitude | 0 | sv, rep | |
phys_reload_immediately | 0 | Set to 1 to reload resources and reconstruct physics of entities on the fly. May unexpectedly change behavior or crash the game, because game code is generally unaware of underlying resource reloads and may hold references to physics that may become invalid during resource reload. It is inherently harder for physics to deal with resource reloads because of persistent nature of objects being simulated (textures can be easily reloaded on the fly; if an entity holds a handle to a ragdoll body part, it may expect that handle to stay valid while the ragdoll exists) | |
phys_shoot | cmd | Shoots a phys object. | |
phys_shoot_speed | 250 | sv | |
phys_shoot_torque | 100000000 | sv | |
phys_show_stats | 0 | sv, rep | |
phys_sleep | cmd | Put all physics in all the worlds to sleep | |
phys_slide_damping_ratio | 1 | sv, cheat | Spring damping ratio for slide constraint |
phys_slide_frequency | 10 | sv, cheat | Spring stiffness for slide constraint |
phys_specialized_linear_sweep | 1 | sv, rep, cheat | |
phys_sphere_cast_version | 1 | ||
phys_step_threaded | false | application | |
phys_stressbodyweights | 5 | sv | |
phys_swap | cmd | Automatically swaps the current weapon for the physcannon and back again. | |
phys_timescale | 1 | sv | Scale time for physics |
phys_traceline_radius | 0 | sv, rep | |
phys_upimpactforcescale | 0 | sv | |
phys_use_block_solver | 1 | sv, cheat | Use block solving for constraint entities |
phys_validate | 0 | ||
phys_velocity_iterations | 8 | ||
phys_visualize_awake_dynamic_only | 0 | sv, rep | |
phys_visualize_traces | 0 | sv, rep, cheat | |
phys_wakeup | cmd | Wake all physics objects in the Main physics up | |
physcannon_ball_cone | 0 | sv | |
physcannon_chargetime | 2 | sv | |
physcannon_cone | 0 | sv | |
physcannon_dmg_glass | 15 | sv | |
physcannon_maxforce | 1500 | sv | |
physcannon_maxforce_joint | 300 | sv | |
physcannon_maxmass | 250 | sv | |
physcannon_mega_enabled | 0 | sv, rep, cheat | |
physcannon_mega_pullforce | 8000 | sv | |
physcannon_mega_tracelength | 850 | sv | |
physcannon_minforce | 700 | sv | |
physcannon_pullforce | 4000 | sv | |
physcannon_pulllength | 1000 | sv | |
physcannon_punt_cone | 0 | sv | |
physcannon_right_turrets | 0 | sv | |
physcannon_tracelength | 50 | sv | |
physcannon_use_blue_sprite | 0 | sv | |
physics_add_test | cmd | add test object | |
physics_debug_entity | cmd | Dumps debug info for an entity | |
physics_flyer_turn_rate | 1 | sv | |
physics_highlight_active | cmd | Turns on the absbox for all active physics objects. 0: un-highlight. | |
physics_remove_test | cmd | remove test object | |
physics_report_active | cmd | Lists all active physics objects -more: extra info | |
physics_turn_ease_in | 0 | sv | |
physicsshadowupdate_render | 0 | sv | |
pickup_check_period | 0 | sv | |
pistol_use_new_accuracy | 1 | sv | |
pitchyaw_customaccel | false | per-user | |
pitchyaw_customaccel_exponent | 1.000000 | per-user | |
pitchyaw_customaccel_max | 0.000000 | per-user | |
pitchyaw_customaccel_scale | 0.040000 | per-user | |
pixelvis_debug | cmd | Dump debug info | |
play | cmd | Play a sound. | |
playdemo | cmd | Play a recorded demo file (.dem ). | |
player0_using_joystick | 0 | machine | |
player_ammobalancing_debug | 0 | sv, cheat | |
player_debug_off_nav | 0 | sv, cheat | |
player_debug_print_damage | 0 | sv, cheat | When true, print amount and type of all damage received by player to console. |
player_forecast_debug | 0 | sv | |
player_forecast_macro_falloff_factor | 1 | sv | |
player_forecast_macro_sample_period | 0 | sv | |
player_forecast_micro_falloff_factor | 1 | sv | |
player_forecast_micro_sample_period | 0 | sv | |
player_forecast_movement_threshold | 16 | sv | |
player_forecast_radius_confidence_factor | 0 | sv | |
player_incap_use_radius | 96 | sv, rep, cheat | |
player_input_motor_jerk | 6 | rep | |
player_old_armor | 0 | sv | |
player_showcounters | 0 | sv | |
player_showpredictedposition | 0 | sv | |
player_showpredictedposition_timestep | 1 | sv | |
player_squad_autosummon_debug | 0 | sv | |
player_squad_autosummon_move_tolerance | 20 | sv | |
player_squad_autosummon_player_tolerance | 10 | sv | |
player_squad_autosummon_time | 5 | sv | |
player_squad_autosummon_time_after_combat | 8 | sv | |
player_squad_double_tap_time | 0 | sv | |
player_squad_transient_commands | 1 | sv, rep | |
player_testresponse | cmd | Fire off a response played throught the player: player_testresponse <concept> <criteria> | |
player_throwforce | 1000 | sv | |
player_use_radius | 80 | sv, rep, cheat | |
playsound | cmd | playsound <soundname> | |
playsoundscape | cmd | Forces a soundscape to play | |
playvideo | cmd | Plays a video: <filename> [width height] | |
playvideo_exitcommand | cmd | Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> | |
playvideo_exitcommand_nointerrupt | cmd | Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> | |
playvideo_nointerrupt | cmd | Plays a video without ability to skip: <filename> [width height] | |
playvol | cmd | Play a sound at a specified volume. | |
png_screenshot | cmd | Take a .png screenshot: png_screenshot [filename] | |
point_grabbable_debug | 0 | sv, rep | |
point_grabbable_disengagedist_buffer | 2 | sv, rep | |
point_grabbable_maxdist_buffer | 1 | sv, rep | |
pop_var_values | cmd | Restore previously pushed convars and config values | |
population_distribution_debug | 0 | sv, rep | |
print_occlusion_depth | 0 | cheat | |
proc_dead_template_cleanup_delay | 5 | sv | |
proc_spawn_avoid_previous_choices_weight | 10000 | sv | |
proc_spawn_constraint_showinfo | 0 | sv | |
proc_spawn_debug | 0 | sv | |
proc_spawn_debug_lifetime | 30 | sv | |
proc_spawn_engagement_failure_timeout | 10 | sv | |
proc_spawn_manager_log_entname_substring | 0 | sv | |
proc_spawn_manager_max_spawns_per_frame | 4 | sv | |
proc_spawn_manager_show_templates | 0 | sv | |
proc_spawn_manager_test_perf | 0 | sv | |
proc_spawn_manager_test_perf_period | 10 | sv | |
proc_spawn_manager_test_perf_scale | 5 | sv | |
proc_spawn_nearness_failure_distance | 2000 | sv | |
proc_spawn_nearness_failure_timeout | 5 | sv | |
proc_spawn_player_forecast_weight | 100 | sv | |
proc_spawn_reengagement_failure_timeout | 16 | sv | |
proc_spawn_template_show_targets | 0 | sv | |
proc_spawn_template_shuffle_weight | 1 | sv | |
procspawn_bias_linetoplayer_maxbias | 100 | sv | |
procspawn_choices_bake | cmd | Managers that normally avoid previous choices will instead try to pick the current choices in future sessions | |
procspawn_choices_clear | cmd | Managers that avoid previous choices will reset their counters | |
progress_enable | cmd | ||
prop_debug | cmd | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | |
prop_debug_vr_collision | 0 | sv, cheat | Highlights props based on their collision group: COLLISION_GROUP_PROPS(white), COLLISION_GROUP_PROPS_VR_INTERACTIVE_DEBRIS(green), COLLISION_GROUP_PROPS_VR_DEBRIS and will return to COLLISION_GROUP_PROPS_VR_INTERACTIVE_DEBRIS on sleeping(bright red), COLLISION_GROUP_PROPS_VR_DEBRIS permanently (dark red), COLLISION_GROUP_DEBRIS(blue), OTHER(grey) |
prop_dynamic_create | cmd | Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name} | |
prop_nav_ignore_small_props | 1 | sv | |
prop_nav_ignore_small_props_mass | 12 | sv | |
prop_nav_use_connection_blocker | 1 | sv | |
prop_physics_create | cmd | Creates a physics prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name} | |
props_break_max_pieces_perframe | 16 | sv, rep | Maximum prop breakable piece count per frame (-1 = model default) |
push_var_values | cmd | Save convars and config values | |
pvs_debugentity | -1 | sv, release | Verbose spew for this entity when doing IsInPVS computation. |
pvs_flowtype | 0 | sv, release | Flow through spawn groups for vis (0 == default, 1 == always visible, 2 == never visible. |
pwatchent | -1 | cl, cheat | Entity to watch for prediction system changes. |
pwatchvar | 0 | cl, cheat | Entity variable to watch in prediction system for changes. |
quest_citizen_stop_see_player_timeout | 2 | sv | |
quest_dialog_duration_chars_per_second | 20 | sv | |
quest_dialog_duration_max | 15 | sv | |
quest_dialog_duration_min | 1 | sv | |
quest_dialog_text_drop_shadow_depth_offset | 0 | sv | |
quest_dialog_text_drop_shadow_vertical_offset | 0 | sv | |
quest_dialog_text_offset | 80 | sv | |
quest_goal_depth | 256 | sv | |
quest_goal_num_ticks | 64 | cl | |
quit | cmd | Quit the game | |
r_AirboatViewDampenDamp | 1 | sv, nf, rep, cheat | |
r_AirboatViewDampenFreq | 7 | sv, nf, rep, cheat | |
r_AirboatViewZHeight | 0 | sv, nf, rep, cheat | |
r_allow_morph_batching_on_base | 0 | ||
r_always_render_all_windows | 0 | Always force all engine & tools to render | |
r_aoproxy_cull_dist | 12 | Distance to cull the AO proxy as a factor of size | |
r_aoproxy_min_dist | 3 | ||
r_aoproxy_min_dist_box | 1 | ||
r_aspectratio | 0 | ||
r_bloom_compute | 0 | Use compute shaders for bloom on Vulkan | |
r_cacheSequenceData | 1 | sv, rep | |
r_camerapos | cmd | Prints out the current camera position + orientation to the console | |
r_cleardecals | cmd | Clears all decals | |
r_cubemap_debug_colors | 0 | cheat | |
r_cubemap_takesnapshot | cmd | Take a cube map snapshot at the current camera location | |
r_debug_precipitation | 0 | cl, cheat | Show precipitation volumes |
r_debug_rendering_in_vr_headset | 1 | ||
r_debugcheapwater | 0 | cl, cheat | |
r_decals | 2048 | cl | |
r_decals_default_fade_duration | 1 | cl, rep | |
r_decals_default_start_fade | 30 | cl, rep | |
r_deferred_cubemap_diffuse | 0 | ||
r_deferred_debugvis | 0 | ||
r_depthoverlay | 0 | cl, cheat | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
r_directlighting | 1 | cheat | Set to use direct lighting |
r_dither_scale | 1 | ||
r_dopixelvisibility | 1 | cheat | |
r_draw3dskybox | 1 | cl | |
r_draw_animatables | 1 | cheat | |
r_draw_first_tri_only | 0 | cheat | |
r_draw_instances | 1 | cheat | |
r_draw_overlays | 1 | ||
r_draw_particle_children_with_parents | -1 | cheat | Draw particle children with parents (-1=use gameinfo, 0=no, 1=yes) |
r_drawblankworld | 0 | cheat | Render blank instead of the game world |
r_drawdecals | 1 | cheat | Set to render decals |
r_drawdevvisualizers | 0 | cl, cheat | Render dev visualizers |
r_drawmodeldecals | 1 | cl | |
r_drawpanorama | 1 | cheat | Enable the rendering of panorama UI |
r_drawparticles | 1 | cheat | Enable/disable particle rendering |
r_DrawPortals | 0 | cl, cheat | |
r_drawrenderboxes | 0 | cl, cheat | |
r_drawropes | 1 | cl, cheat | |
r_drawskybox | 1 | cheat | Render the 2d skybox. |
r_drawsprites | 1 | cl, cheat | |
r_drawtracers | 1 | cl, cheat | |
r_drawtracers_firstperson | 1 | cl | |
r_drawvgui | 1 | cheat | Enable the rendering of vgui panels |
r_drawviewmodel | 1 | cheat | Render view model |
r_drawworld | 1 | cheat | Render the world. |
r_dx11_report_live_objects | cmd | Prints out live D3D11 objects (requires -dx11debug) | |
r_dx11_software_cmd_lists | 1 | Enable Software Command lists for DX11 (Avoid using deferred contexts) | |
r_effects_bloom | 1 | ||
r_entpos | cmd | Moves the camera position + orientation to the named entity | |
r_expensive_draws_last | 1 | ||
r_experimental_lag_limiter | 0 | ||
r_extra_render_frames | 0 | cheat | |
r_eyewaterepsilon | 7 | cl, cheat | |
r_fade360style | 1 | cl | |
r_fallback_texture_lod_scale | 2 | cheat | Scale factor for requested texture size (texture streaming) - used for geo that doesn't have a precomputed UV density measure |
r_farz | -1 | cl, cheat | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_flashlight_topdown | 0 | cl | |
r_flashlightambient | 0 | cl, cheat | |
r_flashlightbacktraceoffset | 0 | cl, cheat | |
r_flashlightbrightness | 1 | cl, rep, cheat | |
r_flashlightconstant | 0 | cl, rep, cheat | |
r_flashlightfar | 1500 | cl, rep, cheat | |
r_flashlightfov | 53 | cl, rep, cheat | |
r_flashlightladderdist | 40 | cl, cheat | |
r_flashlightlinear | 0 | cl, rep, cheat | |
r_flashlightlockposition | 0 | cl, cheat | |
r_flashlightmuzzleflashfov | 120 | cl, cheat | |
r_flashlightnear | 4 | cl, rep, cheat | |
r_flashlightnearoffsetscale | 1 | cl, cheat | |
r_flashlightoffsetforward | 0 | cl, rep, cheat | |
r_flashlightoffsetright | 5 | cl, rep, cheat | |
r_flashlightoffsetup | -5 | cl, rep, cheat | |
r_flashlightquadratic | 0 | cl, rep, cheat | |
r_flashlightshadowatten | 0 | cl, cheat | |
r_flashlighttracedistcutoff | 128 | cl, cheat | |
r_flashlighttracedistwatercutoff | 80 | cl, cheat | |
r_flashlightvisualizetrace | 0 | cl, cheat | |
r_force_engine_render_frame | cmd | Force a single render of the engine viewport. | |
r_force_no_present | 0 | cheat | Force the render device to not present frames. |
r_force_zprepass | -1 | cheat | 0: Force z prepass off. 1: Force on. -1: Don't force |
r_ForceWaterLeaf | 1 | cl | Enable for optimization to water - considers view in leaf under water for purposes of culling |
r_frame_sync_enable | 1 | ||
r_freeze_sceneobjects | 0 | cl | |
r_freezeparticles | 0 | cheat | Pause particle simulation |
r_fullscreen_gamma | 2 | a | Screen Gamma (only in fullscreen modes) |
r_gpu_driver_high | 1703957 | ||
r_gpu_driver_low | 920704 | ||
r_gpu_mem_stats | cmd | Display GPU memory usage. | |
r_grass_allow_flattening | 0 | ||
r_grass_alpha_test | 0 | ||
r_grass_density_mode | 0 | 0 = Density corresponds to blade existance, 1 = Density corresponds to blade height, 2 = Both 0 and 1 | |
r_grass_end_fade | 3000 | ||
r_grass_max_brightness_change | 75 | ||
r_grass_quality | 2 | 0 = Off, 1 = Low, 2 = Med, 3 = high, 4 = ultra | |
r_grass_start_fade | 2000 | ||
r_grass_vertex_lighting | 0 | ||
r_hdr_bloom | 1 | ||
r_high_quality_shadow_map_size | 512 | cl | Shadow map resolution for high quality shadows |
r_high_quality_shadows | 4 | cl | Number of shadow casters allowed for per-object shadows |
r_high_quality_shadows_debug | 0 | cl, cheat | |
r_high_quality_shadows_filter_radius_uv | 0 | cl | |
r_impacts_alt_orientation | 1 | cl | |
r_impacts_decal_grazing_incidence_cutoff | 0 | cl | |
r_impacts_decal_grazing_incidence_variance | 0 | cl | |
r_incrementlodscale | cmd | Modifies the LOD scale | |
r_indirect_specular_force_scale | -1 | cheat | |
r_indirectlighting | 1 | cheat | Set to use indirect lighting |
r_JeepFOV | 82 | sv, rep, cheat | |
r_JeepViewBlendTo | 1 | cl, cheat | |
r_JeepViewBlendToScale | 0 | cl, cheat | |
r_JeepViewBlendToTime | 1 | cl, cheat | |
r_JeepViewDampenDamp | 1 | sv, nf, rep, cheat | |
r_JeepViewDampenFreq | 7 | sv, nf, rep, cheat | |
r_JeepViewZHeight | 10 | sv, nf, rep, cheat | |
r_jiggle_bones | 1 | cl | |
r_light_flickering_enabled | 1 | sv, rep | |
r_light_probe_volume_debug_colors | 0 | cheat | |
r_light_sensitivity_mode | 0 | a | |
r_lightBinnerFarPlane | 4096 | cheat | |
r_mapextents | 16384 | cl, cheat | Set the max dimension for the map. This determines the far clipping plane |
r_max_texture_pool_size | 0 | Upper limit on texture pool size. | |
r_mixed_shadows | 1 | sv | Enable dynamic shadows from baked lights |
r_mixed_shadows_debug | 0 | sv, cheat | Debug r_mixed_shadows |
r_mixed_shadows_fade_in_time | 0 | sv, rep | |
r_mixed_shadows_fade_out_time | 0 | sv, rep | |
r_mixed_shadows_max_important_shadow_casters | 16 | sv | |
r_mixed_shadows_relative_distance_threshold | 16 | sv | Reject any objects further away than this many of its own lengths |
r_mixed_shadows_update_radius | 48 | sv, cheat | How far to go before radius must be updated |
r_monitor_3dskybox | 1 | cl | |
r_morphing_enabled | 1 | cheat | |
r_multigpu_num_gpus_found | 1 | ||
r_multigpu_num_gpus_used | 1 | ||
r_muzzleflashbrightness | 0 | cl, rep, cheat | |
r_muzzleflashlinear | 0 | cl, rep, cheat | |
r_nearz | -1 | cl, cheat | Override the near clipping plane. -1 means use the default. |
r_occluder_overlay | 0 | cheat | Show the occluder depth buffer mip level. 0=off, 1=1st mip, 2=2nd mip, etc... |
r_occlusion_culling | 1 | cheat | Enable or disable occlusion culling |
r_paint_post | 0 | ||
r_particle_debug_force_simulation | 0 | -1 for all asleep, 1 for all awake | |
r_particle_max_detail_level | 3 | The maximum detail level of particle to create | |
r_particle_max_draw_distance | 1000000 | cheat | The maximum distance that particles will render |
r_particle_min_timestep | 0 | A minimum on particle simulation time, particle simulation happening more frequently than this will lerp. | |
r_particle_render_test | 0 | render particles 100 times and show perf | |
r_particle_timescale | 1 | ||
r_pipeline_stats_command_flush | 0 | Experimental: Set to 1 to enable full GPU pipeline flushing after each command list. | |
r_pipeline_stats_flush_before_sleeping | 0 | Experimental: Set to 1 to enable GPU pipeline flushes right before the render thread sleeps to wait for more work. | |
r_pipeline_stats_present_flush | 0 | Experimental: Set to 1 to enable full GPU pipeline flushing after each present. | |
r_pipeline_stats_use_flush_api | 1 | Experimental: Set to 1 to use the ID3D11DeviceContext11: : Flush() to flush the GPU pipeline instead of queries. | |
r_pixelvisibility_partial | 1 | cheat | |
r_pixelvisibility_spew | 0 | cheat | |
r_pool_texture_objects | 0 | ||
r_pool_texture_objects_size | 128 | ||
r_post_bloom | 1 | ||
r_post_bloom_kawase_steps | 4 | ||
r_post_bloom_strength | -1 | ||
r_post_colorcorrection | 0 | ||
r_post_film_grain | 0 | ||
r_post_fxaa | 0 | ||
r_post_mirror_horizontal | 0 | ||
r_post_mirror_vertical | 0 | ||
r_post_vignette | 0 | ||
r_print_texture_stats | cmd | Texture stats | |
r_printdecalinfo | cmd | Prints info about decals currently in the scene | |
r_propsmaxdist | 1200 | cl | Maximum visible distance |
r_RainAllowInSplitScreen | 0 | cl | Allows rain in splitscreen |
r_RainParticleDensity | 1 | cl | Density of Particle Rain 0-1 |
r_render_coordination_state | cmd | Prints out the current render coordination state. | |
r_render_to_cubemap_debug | 0 | ||
r_render_world_node_bounds | 0 | cheat | Render world node bounds |
r_rendersun | 1 | cheat | Render sun lighting |
r_reset_character_decals | 0 | ||
r_retinaburn_capture_next_frame | 0 | ||
r_ropetranslucent | 1 | cl | |
r_screen_size_expansion | 0 | ||
r_screenoverlay | cmd | Draw specified material as an overlay | |
r_setpos | cmd | Moves the camera position + orientation to the specified position | |
r_shadows | 1 | cheat | |
r_show_ao_proxies | 0 | cl, cheat | |
r_show_hipoly_draw_calls | 0 | cheat | Transparent wireframe overlay for draw calls with triangle count higher than specified number |
r_show_occluders | 0 | cheat | Show occluder |
r_show_skymap | 0 | cheat | Draw the sky map |
r_show_ssao | 0 | cheat | Draw the SSAO occlusion buffer |
r_show_zprepass_depth | 0 | cheat | Draw the depth from the depth pre-pass |
r_show_zprepass_normals | 0 | cheat | Draw the normals from the depth pre-pass |
r_showdebugoverlays | 0 | cheat | Set to render debug overlays |
r_showdebugrendertarget | 0 | cheat | Set the debug render target to show, 0 == disable |
r_showsceneobjectbounds | 0 | cheat | Show scenesystem object bounding boxes |
r_showsunshadowdebugrendertargets | 0 | cheat | Set to render sun shadow render targets |
r_showsunshadowdebugsplitvis | 0 | cheat | Set to render sun shadow split visibility debugger |
r_size_cull_threshold | 0.300000 | application | |
r_size_cull_threshold_shadow | 0 | cheat | Threshold of sun shadow map size percentage below which objects get culled |
r_skinning_enabled | 1 | cheat | |
r_skip_precache_validation_check | 1 | ||
r_skymodel_moonboost | 150 | sv, rep, cheat | |
r_skymodel_nightambient | 0 | sv, rep, cheat | |
r_skymodel_wavelength_b | 440 | sv, rep, cheat | |
r_skymodel_wavelength_g | 560 | sv, rep, cheat | |
r_skymodel_wavelength_r | 600 | sv, rep, cheat | |
r_ssao | 1 | Set to use screen-space ambient occlusion | |
r_ssao_bias | 0 | ||
r_ssao_blur | 1 | ||
r_ssao_radius | 30 | ||
r_ssao_strength | 1 | ||
r_ssr | 0 | a | Enable or disable screenspace reflections |
r_staticpropinfo | 0 | cl | |
r_stereo_convergence | 0 | Sets the focal plane that is aligned with the monitor's surface | |
r_stereo_eye_separation | 5 | Wider eye separation results in greater depth perception | |
r_stereo_mode_anaglyph | 0 | Draw in stereo using overlapping red and cyan images | |
r_stereo_mode_crossed | 0 | Draw in stereo using left and right eyes | |
r_stereo_mode_parallel | 0 | Draw in stereo using left and right eyes with a parallel projection | |
r_stereo_multiview_instancing | 0 | cheat | Use multiview instancing for stereo rendering. |
r_strip_invisible_during_sceneobject_update | 0 | cl | |
r_suppress_redundant_state_changes | 1 | ||
r_suppress_redundant_state_changes_vbs | 0 | ||
r_swingflashlight | 1 | cl, cheat | |
r_texture_budget_dynamic | 1 | Dynamically adjust texture streaming budget based on GPU memory usage. | |
r_texture_budget_threshold | 0 | Reduce texture memory pool size when this percentage of the budget is full. | |
r_texture_budget_update_period | 0 | Time (in seconds) between updating texture memory budget. | |
r_texture_eager_eviction | 0 | ||
r_texture_hookup_uses_threadpool | 1 | Async Texture hookup uses its own threadpool instead of the global pool. | |
r_texture_lod_scale | 1 | cheat | Scale factor for requested texture size (texture streaming) |
r_texture_nonstreaming_load | 1 | Allow immediately loading mips of textures (when possible) when their headers are loaded, saving IO & reducing latency. | |
r_texture_object_pool_size | 128 | ||
r_texture_object_pool_stats | cmd | Prints out stats for the DX11 Texture Object Pool | |
r_texture_pool_increase_rate | 64 | Increase texture memory pool size by this many MB / s when under budget. | |
r_texture_pool_reduce_rate | 256 | Reduce texture memory pool size by this many MB / s when over budget. | |
r_texture_pool_size | 1782 | Total size of the texture pool in MB | |
r_texture_stream_max_resolution | 2048 | Maximum resolution for top mip level in streaming textures. -1 = ignored. | |
r_texture_stream_mip_bias | 0 | Biases the mip level the texture streaming system choses to stream for each texture. | |
r_texture_stream_resolution_bias | 1 | ||
r_texture_stream_resolution_bias_decrease_rate | 0 | ||
r_texture_stream_resolution_bias_increase_rate | 0 | ||
r_texture_stream_resolution_bias_min | 0 | ||
r_texture_stream_resolution_bias_update_period | 0 | ||
r_texture_stream_throttle_amount | 10 | ||
r_texture_stream_throttle_count | 3 | ||
r_texture_stream_throttle_count_over_budget | 1 | ||
r_texture_streaming_timesliced | 1 | ||
r_texture_streamout_unthrottle_ms | 0 | After hitting throttling limits for streamout, allow it to continue up to this number of milliseconds. | |
r_texturefilteringquality | 1 | 0: Bilinear, 1: Trilinear, 2: Aniso 2x, 3: Aniso 4x, 4: Aniso 8x, 5: Aniso 16x | |
r_textures_evict_all | cmd | Evict all resident texture. | |
r_threaded_particles | 1 | ||
r_threaded_scene_object_update | 1 | cl | |
r_timestamp_query_multiplier | 1 | Set the TIMESTAMP query cycle multiplier, for drivers that lie | |
r_toggleviewportsize | cmd | Toggles viewport size between small + full window. | |
r_translucent | 1 | cheat | Enable rendering of translucent geometry |
r_transmissive_lighting | 1 | ||
r_updaterefracttexture | 1 | cl, cheat | |
r_validate_texture_streaming | 0 | ||
r_vconsole_foregroundforcerender | 1 | When VConsole is in the foreground, force all engine & tools to render | |
r_vehicleBrakeRate | 1 | sv, cheat | |
r_VehicleViewClamp | 1 | cl, cheat | |
r_VehicleViewDampen | 1 | sv, nf, rep, cheat | |
r_viewport | cmd | Slams viewport size to a specified value. | |
r_vignette | 1 | ||
r_vr_3d_skybox | 1 | ||
r_vr_3d_skybox_depth_prepass | 1 | ||
r_vr_3d_skybox_depth_prepass_cull_threshold | 30 | ||
r_vr_overtop_menu | 1 | ||
r_wait_on_present | 0 | ||
r_WaterDrawReflection | 1 | cl | Enable water reflection |
r_WaterDrawRefraction | 1 | cl | Enable water refraction |
r_waterforcereflectentities | 0 | cl | |
r_wireframe | 0 | cheat | 0=Off, 1=Surface Wireframe, 2=Transparent Wireframe |
r_world_allow_bindless_desc | 1 | ||
r_world_frame_load_threshold_ms | 10 | ||
r_world_wind_dir | 0 | ||
r_world_wind_frequency_grass | 0 | ||
r_world_wind_frequency_trees | 0 | ||
r_world_wind_offset_speed | 0 | ||
r_world_wind_smooth_time | 2 | ||
r_world_wind_strength | 40 | ||
r_worldlod | 1 | cheat | Set to enable world LOD |
r_zprepass_normals | 0 | cheat | 0: Use normals reconstructed from depth. 1: Output correct normals in z prepass. |
radar_range | 3000 | cl | |
ragdoll_biped_settle_duration | 1 | sv, cheat | |
ragdoll_biped_settle_force | 0 | sv, cheat | |
ragdoll_biped_settle_lift_force | 0 | sv, cheat | |
ragdoll_biped_settle_start_time | 0 | sv, cheat | |
ragdoll_biped_settle_vertical_limit | 0 | sv, cheat | |
ragdoll_debug_item_detachment | 0 | sv, rep | |
ragdoll_impact_strength | 500 | cl | |
ragdoll_lru_min_age | 10 | sv, rep, cheat | |
ragdoll_min_energy | 5 | sv | |
ragdoll_override_root_orientation | 1 | sv, rep | |
ragdoll_prop_settle | 1 | sv, rep | Enable more aggressive ragdoll settling |
ragdoll_prop_sleepaftertime | 4 | sv, rep | After this many seconds of being basically stationary, the ragdoll will go to sleep. |
ragdoll_prop_sleepdisabletime | 1 | sv, rep | Ragdoll is not allowed to physically sleep until this timer has elapsed. |
ragdoll_relax_limts | 0 | sv, rep | |
ragdoll_removal_debug | 0 | sv, rep, cheat | |
ragdoll_scale_sleep_tolerance | 1 | sv, rep | |
ragdoll_settle_method | 2 | sv | |
ragdoll_sleepaftertime | 5 | sv, rep | After this many seconds of being basically stationary, the ragdoll will go to sleep. |
ragdoll_validate_targetpose | 1 | sv, rep | |
ragdoll_visualize_creation_skeleton | 0 | sv, rep | |
ragdoll_visualize_targetpose | 0 | sv, rep | |
randomlookat_hands_search_radius | 36 | sv | Search radius NPCs use to judge if a player's hands are valid look targets. |
randomlookat_search_radius | 360 | sv | Search radius NPCs use to find random look targets |
randomlookat_show_hands_search_radius | 0 | sv, a | Show search radius NPCs use to judge if a player's hands are valid look targets. |
randomlookat_show_search_radius | 0 | sv, a | Show search radius NPCs use to find random look targets |
rangefinder | cmd | Measures distance along a ray | |
rate | 80000 | a, user | Min bytes/sec the host can receive data |
ray_bench | cmd | Load the rays and run the benchmark | |
rcon_address | 0 | norecord, server_cant_query | Address of remote server if sending unconnected rcon commands (format x.x.x.x: p) |
rcon_password | 0 | norecord, release, server_cant_query | remote console password. |
recast_mark_overhang | 1 | rep, cheat | Enable/disable overhang detection |
recast_partitioning | 0 | rep, cheat | 0 = watershed, 1 = monotone, 2 = layers |
record | cmd | Record a demo. | |
-reload | cmd | ||
reload | cmd | Reload the most recent saved game. | |
removeid | cmd | Remove a user ID from the ban list. | |
removeip | cmd | Remove an IP address from the ban list. | |
report_cliententitysim | 0 | cl, cheat | List all clientside simulations and time - will report and turn itself off. |
report_clientthinklist | 0 | cl, cheat | List all clientside entities thinking and time - will report and turn itself off. |
report_connection_failure_percentage | 0 | ||
report_soundpatch | cmd | reports sound patch count | |
reset_gameconvars | cmd | Reset game convars to default values | |
resource_leaks | cmd | resource_leaks <resource_name>: Show resource leaks for the named resource | |
resource_list | cmd | List loaded resources matching a substring | |
resource_repeated_reload | cmd | resource_repeated_reload <count> <resource_name> (<resource name> ...): Load and unload the specified resource(s) | |
respawn_entities | cmd | Respawn all the entities in the map. | |
respawn_player | cmd | Respawns the player from death! | |
restart | cmd | Poor man's restart: reload the current map from disk. | |
reviver_storm_max_segment | 16 | sv | |
+right | cmd | ||
-right | cmd | ||
rope_averagelight | 1 | cl | Makes ropes use average of cubemap lighting instead of max intensity. |
rope_shake | 0 | cl | |
rope_smooth | 1 | cl | Do an antialiasing effect on ropes |
rope_smooth_enlarge | 1 | cl | How much to enlarge ropes in screen space for antialiasing effect |
rope_smooth_maxalpha | 0 | cl | Alpha for rope antialiasing effect |
rope_smooth_maxalphawidth | 1 | cl | |
rope_smooth_minalpha | 0 | cl | Alpha for rope antialiasing effect |
rope_smooth_minwidth | 0 | cl | When using smoothing, this is the min screenspace width it lets a rope shrink to |
rope_subdiv | 2 | cl, render_thread | Rope subdivision amount |
rope_wind_dist | 1000 | cl | Don't use CPU applying small wind gusts to ropes when they're past this distance. |
rpestats | cmd | dump rpe | |
rpg_missile_debug | 0 | sv | |
rpg_missle_use_custom_detonators | 1 | sv | |
rpg_particle_camera_cull_distance | 3200 | cl, cheat | |
rpg_particle_off_camera_simrate | 0 | cl, cheat | |
rpg_use_particle_fow | 1 | cl | |
rr_dacmode | 0 | sv, rep | If set to 1, enable special functionality for DAC |
rr_debug_qa | 0 | sv | Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. |
rr_debugclassname | 0 | sv, rep | If set, rr_debugclassname will print only response tests where 'classname' corresponds to this variable. Use to filter for a specific character. |
rr_debugresponseconcept | 0 | sv, rep | If set, rr_debugresponseconcept will print only responses testing for the specified concept |
rr_debugresponses | 0 | sv, rep | Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs. |
rr_debugrule | 0 | sv, rep | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. |
rr_discrepancycheck | 0 | sv | Set 0 to disable the [RESPONSELIB] warning messages. |
rr_dumpresponses | 0 | sv, rep | Dump all response_rules.txt and rules (requires restart) |
rr_findrules | cmd | Search and list rules by substring. | |
rr_findrules_verbose | cmd | Search and list rules by substring. | |
rr_followup_maxdist | 1800 | sv, cheat | 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. |
rr_forceconcept | cmd | fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1: value1,criteria2: value2,...' criteria values are optional. | |
rr_reloadresponsesystems | cmd | Reload all response system scripts. Note: This won't work unless you run with -rr_allow_reload. | |
rr_remarkable_max_distance | 1200 | sv, cheat | AIs will not even consider remarkarbles that are more than this many units away. |
rr_remarkable_world_entities_replay_limit | 1 | sv, cheat | TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable |
rr_remarkables_enabled | 0 | sv, cheat | If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled. |
rr_thenany_score_slop | 0 | sv, a, cheat | When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. |
rs_submit_twice | 0 | ||
rubikon_joint_deepdebugging | 0 | ||
run_perftest | cmd | Execute perftest.cfg | |
save | cmd | Save Game | |
save_animgraph_recording | cmd | Saves all active animgraph recordings to disk | |
save_async | 1 | sv | |
save_clear_subdirectory | cmd | ||
save_fake_hitch | 0 | sv | Force a busy wait for the specified number of milliseconds during save to simulate a hitch |
save_finish_async | cmd | ||
save_history_count | 2 | sv | Keep this many old copies in history of autosaves and quicksaves. |
save_maxarray_spew | 10 | sv, release | Max number of array entries to spew when using SaveRestoreIO spewing. |
save_screenshot | 3 | sv | 0 = none, 1 = non-autosave, 2 = always, 3 = bug_only |
save_set_subdirectory | cmd | ||
save_showelapsedtime | cmd | display up-to-date elapsed play time | |
save_spew | 0 | sv, rep | |
save_watchclass | cmd | Restrict spew to entities with matching classname | |
save_watchentity | cmd | Restrict spew to entity index | |
say | cmd | Display player message | |
say_team | cmd | Display player message to team | |
sc_allow_dynamic_constant_batching | 1 | ||
sc_allow_precomputed_vismembers | 1 | ||
sc_allow_secondary_contexts | 1 | ||
sc_allow_shadow_only_draws | 1 | ||
sc_animatable_disable_materials | 0 | cheat | |
sc_animatable_fastpath_always_bind_materials | 0 | cheat | |
sc_animatable_fastpath_enable_sort | 1 | cheat | |
sc_aux_cameras_enabled | 1 | ||
sc_aux_cameras_single_submit | 0 | ||
sc_batch_cb_updates_for_view | 0 | cheat | |
sc_batch_layer_cb_updates | 1 | ||
sc_bounds_group_cull | 1 | ||
sc_cache_envmap_lpv_lookup | 1 | ||
sc_check_world | 0 | cheat | |
sc_disable_culling_boxes | 0 | cheat | |
sc_disable_dynamic_sky_lighting | 0 | cheat | |
sc_disable_procedural_layer_rendering | 0 | cheat | |
sc_disable_shadow_fastpath | 0 | cheat | |
sc_disable_shadow_materials | 0 | cheat | |
sc_disable_spotlight_shadows | 0 | cheat | |
sc_disable_world_materials | 0 | cheat | |
sc_disableThreading | 0 | cheat | |
sc_double_submit | 0 | cheat | |
sc_dump_lists | 0 | cheat | |
sc_dumpworld | cmd | Dump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>) | |
sc_dumpworld3d | cmd | Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>) | |
sc_dupe_simple_meshes_count | 1 | cheat | |
sc_dynamic_job_scheduling | 1 | cheat | |
sc_enable_discard | 1 | ||
sc_extended_stats | 0 | cheat | |
sc_extra_sorting | 2 | ||
sc_fast_object_reject | 0 | cheat | |
sc_force_camera | 0 | cheat | |
sc_force_lod_level | -1 | cheat | |
sc_force_materials_batchable | 0 | cheat | |
sc_force_push_constant_update_every_draw | 0 | ||
sc_force_single_display_list_per_layer | 0 | ||
sc_force_submit_count | 0 | ||
sc_force_translation_in_projection | 0 | cheat | If enabled, the camera's translation will be included in the projection matrix. |
sc_ground_fog_depth | 0 | ||
sc_ground_fog_top | 0 | ||
sc_keep_all_layers | 0 | ||
sc_list_extradata_allocations | cmd | Prints out the overall extra data allocation counts | |
sc_listworlds | cmd | List all the active sceneworlds | |
sc_lod_distance_scale_override | -1 | cheat | |
sc_log_stats | 0 | cheat | |
sc_log_submits | 0 | cheat | Log out display list submits from scenesystem |
sc_max_framebuffer_copies_per_layer | 1 | ||
sc_multithread_sorted_layers | 1 | ||
sc_new_morph_atlasing | 1 | ||
sc_no_cull | 0 | ||
sc_no_vis | 0 | ||
sc_only_render_opaque | 0 | cheat | |
sc_only_render_shadowcasters | 0 | cheat | |
sc_optimize_partitions_every_frame | 0 | cheat | |
sc_optimizepartitions | cmd | Optimize the partition assignment of objects based on the next frame's render | |
sc_override_shadow_fade_max_dist | -1 | cheat | |
sc_override_shadow_fade_min_dist | -1 | cheat | |
sc_partitions_per_job | 1 | cheat | |
sc_perdrawculling | 1 | ||
sc_precise_projection_to_world | 0 | ||
sc_queue_reflection_views_to_layers | 1 | ||
sc_reject_all_objects | 0 | cheat | |
sc_rr_partitions_to_jobs | 0 | cheat | |
sc_schedule_fullsort_early | 1 | ||
sc_setclassflags | cmd | Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value> | |
sc_setfloatattr | cmd | Set a float attribute which will be visible to all rendering (Usage: sc_setfloatattr <attrname> <value>) | |
sc_setintattr | cmd | Set an integer attribute which will be visible to all rendering (Usage: sc_setintattr <attrname> <value>) | |
sc_shadow_depth_bias | 8 | ||
sc_shadow_depth_bias_clamp | 0 | ||
sc_shadow_depth_bias_state_override | 0 | ||
sc_shadow_slopescale_depth_bias | 2 | ||
sc_show_rejected_objects | 0 | ||
sc_show_rejected_objects_range | -1 | ||
sc_showclasses | cmd | List the object class names known by scenesystem | |
sc_skip_identical_rt_binds | 0 | ||
sc_skip_traversal | 0 | cheat | |
sc_spew_cmt_usage | 0 | ||
sc_throw_away_all_layers | 0 | ||
sc_use_clear_subrect | 0 | ||
sc_visualize_batches | 0 | color per batch | |
sc_visualize_sceneobjects | 0 | 1 = visualize bounds, 2 = visualize sceneobject mesh materials, 3 = required texture size, 4 = bounds group | |
scene_clientflex | 1 | sv, rep | Do client side flex animation. |
scene_clientplayback | 1 | sv | Play all vcds on the clients. |
scene_flatturn | 1 | sv | |
scene_flush | cmd | Flush all .vcds from the cache and reload from disk. | |
scene_forcecombined | 0 | sv | When playing back, force use of combined .wav files even in english. |
scene_maxcaptionradius | 1200 | sv | Only show closed captions if recipient is within this many units of speaking actor (0==disabled). |
scene_playvcd | cmd | Play the given VCD as an instanced scripted scene. | |
scene_print | 0 | sv, rep | When playing back a scene, print timing and event info to console. |
scene_showfaceto | 0 | sv, a | When playing back, show the directions of faceto events. |
scene_showlook | 0 | sv, a | When playing back, show the directions of look events. |
scene_showmoveto | 0 | sv, a | When moving, show the end location. |
scene_showunlock | 0 | sv, a | Show when a vcd is playing but normal AI is running. |
scene_vcdautosave | 0 | cl | Create a savegame before VCD playback |
-score | cmd | ||
+score | cmd | ||
scr_centertime | 2 | cl | |
screenmessage_notifytime | 8 | sv | How long to display screen message text |
screenmessage_show | -1 | cheat | Enable display of console messages on screen. 1 = Enabled, 0 = Disabled, -1 = Enabled if vgui is not present |
screenshot | cmd | Take a screenshot: screenshot [filename] | |
screenshot_prefix | 0 | Set the screenshot auto naming prefix. | |
screenshot_subdir | 0 | Set the screenshot directory. | |
script_add_debug_filter | cmd | Add a filter to the game debug overlay | |
script_add_watch | cmd | Add a watch to the game debug overlay | |
script_add_watch_pattern | cmd | Add a watch to the game debug overlay | |
script_attach_debugger | cmd | Connect the vscript VM to the script debugger | |
script_attach_debugger_at_startup | 0 | sv | |
script_break_in_native_debugger_on_error | 0 | sv | |
script_clear_watches | cmd | Clear all watches from the game debug overlay | |
script_debug | cmd | Toggle the in-game script debug features | |
script_dump_all | cmd | Dump the state of the VM to the console | |
script_find | cmd | Find a key in the VM | |
script_help | cmd | Output help for script functions | |
script_help2 | cmd | Output help for script functions suitable for auto-completion | |
script_reload | cmd | Reload scripts | |
script_reload_code | cmd | Execute a vscript file, replacing existing functions with the functions in the run script | |
script_reload_entity_code | cmd | Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts | |
script_remove_debug_filter | cmd | Remove a filter from the game debug overlay | |
script_remove_watch | cmd | Remove a watch from the game debug overlay | |
script_remove_watch_pattern | cmd | Remove a watch from the game debug overlay | |
script_resurrect_unreachable | cmd | Use the garbage collector to track down reference cycles | |
script_trace_disable | cmd | Turn off a particular trace output by file or function name | |
script_trace_disable_all | cmd | Turn off all trace output | |
script_trace_disable_key | cmd | Turn off a particular trace output by table/instance | |
script_trace_enable | cmd | Turn on a particular trace output by file or function name | |
script_trace_enable_all | cmd | Turn on all trace output | |
script_trace_enable_key | cmd | Turn on a particular trace output by table/instance | |
sdr | cmd | SteamDatagram Network Configuration | |
-secondary | cmd | ||
+secondary | cmd | ||
set_vgui_language | cmd | Set language vgui is using | |
setang | cmd | Snap player eyes to specified pitch yaw <roll: optional> (must have sv_cheats). | |
setang_exact | cmd | Snap player eyes and orientation to specified pitch yaw <roll: optional> (must have sv_cheats). | |
setinfo | cmd | Adds a new user info value | |
setmodel | cmd | Changes's player's model | |
setpause | cmd | Set the pause state of the server. | |
setpos | cmd | Move player to specified origin (must have sv_cheats). | |
setpos_exact | cmd | Move player to an exact specified origin (must have sv_cheats). | |
setpos_player | cmd | Move specified player to specified origin (must have sv_cheats). | |
shader_roughness_cone | 1 | cheat | |
shader_roughness_ellipse | 1 | cheat | |
shake | cmd | Shake the screen. | |
shake_show | 0 | cl | Displays a list of the active screen shakes. |
shake_sound_delay | 0 | sv | |
shake_stop | cmd | Stops all active screen shakes. | |
shake_testpunch | cmd | Test a punch-style screen shake. | |
shatterglass_break | cmd | ||
shatterglass_cleanup | 1 | sv, rep, cheat | |
shatterglass_cleanup_max | 150 | sv, rep, cheat | |
shatterglass_debug | 0 | sv, rep, cheat | |
shatterglass_distort | 1 | sv, rep, cheat | |
shatterglass_edge_uv_scale | 0 | sv, rep, cheat | |
shatterglass_hit_tolerance | 2 | sv, rep, cheat | |
shatterglass_restore | cmd | ||
shatterglass_shard_lifetime | 15 | sv, rep, cheat | |
shatterglass_subdiv_size | 1 | sv, rep, cheat | |
shatterglass_voronoi_size | 15 | sv, rep, cheat | |
shootbullet | cmd | ||
show_visibility_boxes | 0 | cl, cheat | Enable or Disable debug display of visibility boxes |
showbudget_texture | 0 | cl, cheat | Enable the texture budget panel. |
-showbudget_texture | cmd | ||
+showbudget_texture | cmd | ||
showparticlecounts | 0 | cl | Display number of particles drawn per frame |
+showscores | cmd | ||
-showscores | cmd | ||
showsniperdist | 0 | sv | |
showsniperlines | 0 | sv | |
showtriggers | cmd | Enable or Disable showing trigger entities | |
showtriggers_toggle | cmd | Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at | |
sk_allow_autoaim | 0 | sv, rep, xbox_archive | |
sk_ally_regen_time | 0 | sv | Time taken for an ally to regenerate a point of health. |
sk_ammo_qty_scale1 | 1 | sv, rep | |
sk_ammo_qty_scale2 | 1 | sv, rep | |
sk_ammo_qty_scale3 | 0 | sv, rep | |
sk_antlion_air_attack_dmg | 10 | sv | |
sk_antlion_health | 95 | sv | |
sk_antlion_jump_damage | 5 | sv | |
sk_antlion_swipe_damage | 35 | sv | |
sk_antlion_worker_health | 400 | sv | Hitpoints of an antlion worker. If 0, will use base antlion hitpoints. |
sk_antlion_worker_spit_grenade_dmg | 20 | sv | Total damage done by an individual antlion worker loogie. |
sk_antlion_worker_spit_grenade_poison_ratio | 0 | sv | Percentage of an antlion worker's spit damage done as poison (which regenerates) |
sk_antlion_worker_spit_grenade_radius | 40 | sv | Radius of effect for an antlion worker spit grenade. |
sk_antlion_worker_spit_interval_max | 4 | sv | Maximum cooldown between antlion worker spit attacks. |
sk_antlion_worker_spit_interval_min | 2 | sv | Minimum cooldown between antlion worker spit attacks. |
sk_antlion_worker_spit_jumpoffset | 24 | sv | Adds a z-offset to the mount when working out where we can spit from |
sk_antlion_worker_spit_maxdist | 1800 | sv | Maximum range of the antlion worker's spit attack. |
sk_antlion_worker_spit_mindist | 240 | sv | Minimum range of the antlion worker's spit attack. |
sk_antlion_worker_spit_speed | 600 | sv | Speed at which an antlion spit grenade travels. |
sk_antlionguard_dmg_charge | 20 | sv | |
sk_antlionguard_dmg_shove | 10 | sv | |
sk_antlionguard_health | 500 | sv | |
sk_apc_health | 750 | sv | |
sk_apc_missile_damage | 50 | sv | |
sk_auto_reload_time | 3 | sv, rep | |
sk_autoaim_mode | 1 | sv, a, rep | |
sk_autoaim_scale1 | 1 | sv, rep | |
sk_autoaim_scale2 | 1 | sv, rep | |
sk_barnacle_health | 24 | sv | |
sk_barnacle_max_additional_ammo_shots | 8 | sv | |
sk_barney_health | 0 | sv | |
sk_battery | 15 | sv | |
sk_bloater_health | 10 | sv | |
sk_bullseye_health | 35 | sv | |
sk_citizen_giveammo_player_delay | 10 | sv | |
sk_citizen_heal_ally | 30 | sv | |
sk_citizen_heal_ally_delay | 20 | sv | |
sk_citizen_heal_ally_min_pct | 0 | sv | |
sk_citizen_heal_player | 25 | sv | |
sk_citizen_heal_player_delay | 25 | sv | |
sk_citizen_heal_player_min_forced | 10 | sv | |
sk_citizen_heal_player_min_pct | 0 | sv | |
sk_citizen_heal_toss_player_delay | 26 | sv | how long between throwing healthkits |
sk_citizen_health | 40 | sv | |
sk_citizen_player_stare_dist | 72 | sv | |
sk_citizen_player_stare_time | 1 | sv | |
sk_citizen_stare_heal_time | 5 | sv | |
sk_combine_charger_health | 110 | sv | |
sk_combine_dmg_arm | 1 | sv | |
sk_combine_dmg_chest | 1 | sv | |
sk_combine_dmg_head | 1 | sv | |
sk_combine_dmg_leg | 1 | sv | |
sk_combine_dmg_stomach | 1 | sv | |
sk_combine_grunt_health | 80 | sv | |
sk_combine_guard_health | 70 | sv | |
sk_combine_guard_kick | 15 | sv | |
sk_combine_max_additional_ammo_shots | 16 | sv | |
sk_combine_officer_health | 90 | sv | |
sk_combine_rapidfire_damage_multiplier | 0 | sv | |
sk_combine_s_health | 50 | sv | |
sk_combine_s_kick | 10 | sv | |
sk_combine_spot_fire_dist_close | 400 | sv | |
sk_combine_spot_fire_time | 1 | sv | |
sk_combine_spot_fire_time_close | 0 | sv | |
sk_combine_stagger_time | 4 | sv | |
sk_combine_suppressor_health | 180 | sv | |
sk_crow_health | 1 | sv | |
sk_crowbar_lead_time | 0 | sv | |
sk_dmg_inflict_scale1 | 1 | sv, rep | |
sk_dmg_inflict_scale2 | 1 | sv, rep | |
sk_dmg_inflict_scale3 | 0 | sv, rep | |
sk_dmg_sniper_penetrate_npc | 0 | sv, rep | |
sk_dmg_sniper_penetrate_plr | 0 | sv, rep | |
sk_dmg_take_scale1 | 1 | sv, rep | |
sk_dmg_take_scale2 | 1 | sv, rep | |
sk_dmg_take_scale3 | 1 | sv, rep | |
sk_dropship_container_health | 750 | sv | |
sk_dynamic_resupply_modifier | 1 | sv | |
sk_env_headcrabcanister_shake_amplitude | 50 | sv | |
sk_env_headcrabcanister_shake_radius | 1024 | sv | |
sk_env_headcrabcanister_shake_radius_vehicle | 2500 | sv | |
sk_fraggrenade_radius | 175 | sv | |
sk_fraggrenade_timer | 3 | sv | |
sk_gunship_burst_dist | 768 | sv | |
sk_gunship_burst_min | 800 | sv | |
sk_gunship_burst_size | 15 | sv | |
sk_gunship_health_increments | 5 | sv | |
sk_headcrab_facehug_damage_scalar | 0 | sv | |
sk_headcrab_facehug_delay | 8 | sv | |
sk_headcrab_facehug_rate | 1 | sv | |
sk_headcrab_fast_health | 10 | sv | |
sk_headcrab_health | 28 | sv | |
sk_headcrab_max_additional_ammo_shots | 4 | sv | |
sk_headcrab_melee_dmg | 20 | sv | |
sk_headcrab_poison_accumulate_dmg_amt | 25 | sv | |
sk_headcrab_poison_do_poison | 2 | sv | |
sk_headcrab_poison_fastmove | 1 | sv | |
sk_headcrab_poison_health | 65 | sv | |
sk_headcrab_poison_npc_damage | 20 | sv | |
sk_headcrab_runner_buckshot_dmgscale | 0 | sv | |
sk_headcrab_runner_escapedeath_chance | 1 | sv | |
sk_headcrab_runner_health | 100 | sv | |
sk_headcrab_runner_health_hurt | 20 | sv | |
sk_headcrab_runner_health_repeateddmg | 30 | sv | |
sk_headcrab_runner_melee_dmg | 20 | sv | |
sk_headcrab_runner_min_damage_between_revives | 4 | sv | |
sk_headcrab_runner_revive_cooldown_max | 45 | sv | |
sk_headcrab_runner_revive_cooldown_min | 30 | sv | |
sk_headcrab_runner_spit_damage | 10 | sv | |
sk_headcrab_runner_spit_shocktime | 4 | sv | |
sk_headcrab_runner_spit_speed | 400 | sv | Speed at which the runner's spit travels. |
sk_healthcharger | 50 | sv | |
sk_healthkit | 25 | sv | |
sk_healthvial | 10 | sv | |
sk_helicopter_burstcount | 12 | sv | How many shot bursts to fire after charging up. The bigger the number, the longer the firing is |
sk_helicopter_drone_speed | 450 | sv | How fast does the zapper drone move? |
sk_helicopter_firingcone | 20 | sv | The angle in degrees of the cone in which the shots will be fired |
sk_helicopter_grenade_puntscale | 1 | sv | When physpunting a chopper's grenade, scale its velocity by this much. |
sk_helicopter_grenadedamage | 30 | sv | The amount of damage the helicopter grenade deals. |
sk_helicopter_grenadeforce | 55000 | sv | The physics force that the helicopter grenade exerts. |
sk_helicopter_grenaderadius | 275 | sv | The damage radius of the helicopter grenade. |
sk_helicopter_health | 5600 | sv | |
sk_helicopter_num_bombs1 | 3 | sv | |
sk_helicopter_num_bombs2 | 5 | sv | |
sk_helicopter_num_bombs3 | 5 | sv | |
sk_helicopter_roundsperburst | 5 | sv | How many shots to fire in a single burst |
sk_hlvr_removable_fallback | 8 | sv | |
sk_hlvr_remove_pens_at_full_health | 1 | sv | |
sk_hlvr_remove_pens_at_full_health_chance | 0 | sv | |
sk_hlvr_tripmine_explode_on_hack_failure | 1 | sv, rep, cheat | |
sk_hunter_buckshot_damage_scale | 0 | sv | |
sk_hunter_bullet_damage_scale | 0 | sv | |
sk_hunter_charge_damage_scale | 2 | sv | |
sk_hunter_citizen_damage_scale | 0 | sv | |
sk_hunter_dmg_charge | 20 | sv | |
sk_hunter_dmg_flechette | 4 | sv | |
sk_hunter_dmg_from_striderbuster | 150 | sv | |
sk_hunter_dmg_one_slash | 20 | sv | |
sk_hunter_flechette_explode_dmg | 12 | sv | |
sk_hunter_flechette_explode_radius | 128 | sv | |
sk_hunter_health | 210 | sv | |
sk_hunter_vehicle_damage_scale | 2 | sv | |
sk_jeep_gauss_damage | 15 | sv | |
sk_manhack_friendly_health | 100 | sv | |
sk_manhack_health | 25 | sv | |
sk_manhack_melee_dmg | 25 | sv | |
sk_max_357 | 12 | sv, rep | |
sk_max_alyxgun | 150 | sv, rep | |
sk_max_ar2 | 60 | sv, rep | |
sk_max_ar2_altfire | 3 | sv, rep | |
sk_max_buckshot | 1000 | sv, rep | |
sk_max_crossbow | 10 | sv, rep | |
sk_max_gauss_round | 30 | sv, rep | |
sk_max_grenade | 5 | sv, rep | |
sk_max_heavymg | 1000 | sv, rep | |
sk_max_hopwire | 3 | sv, rep | |
sk_max_pistol | 1000 | sv, rep | |
sk_max_rpg_round | 3 | sv, rep | |
sk_max_smg1 | 9999 | sv, rep | |
sk_max_smg1_grenade | 3 | sv, rep | |
sk_max_sniper_round | 30 | sv, rep | |
sk_max_striderbuster | 3 | sv, rep | |
sk_max_turret | 0 | sv, rep | |
sk_metropolice_health | 40 | sv | |
sk_metropolice_simple_health | 26 | sv | |
sk_metropolice_stitch_along_hitcount | 2 | sv | |
sk_metropolice_stitch_at_hitcount | 1 | sv | |
sk_metropolice_stitch_behind_hitcount | 3 | sv | |
sk_metropolice_stitch_distance | 1000 | sv | |
sk_metropolice_stitch_reaction | 1 | sv | |
sk_metropolice_stitch_tight_hitcount | 2 | sv | |
sk_npc_arm | 1 | sv | |
sk_npc_chest | 1 | sv | |
sk_npc_dmg_357 | 30 | sv, rep | |
sk_npc_dmg_airboat | 3 | sv, rep | |
sk_npc_dmg_alyxgun | 3 | sv, rep | |
sk_npc_dmg_ar2 | 18 | sv, rep | |
sk_npc_dmg_buckshot | 10 | sv, rep | |
sk_npc_dmg_charger_melee | 100 | sv | |
sk_npc_dmg_crossbow | 10 | sv, rep | |
sk_npc_dmg_crowbar | 5 | sv | |
sk_npc_dmg_dropship | 2 | sv | Dropship container cannon damage. |
sk_npc_dmg_fraggrenade | 75 | sv | |
sk_npc_dmg_grenade | 75 | sv, rep | |
sk_npc_dmg_gunship | 40 | sv, rep | |
sk_npc_dmg_gunship_to_plr | 3 | sv, rep | |
sk_npc_dmg_heavymg | 20 | sv, rep | |
sk_npc_dmg_helicopter | 6 | sv | Damage helicopter shots deal to everything but the player |
sk_npc_dmg_helicopter_to_plr | 3 | sv | Damage helicopter shots deal to the player |
sk_npc_dmg_pistol | 3 | sv, rep | |
sk_npc_dmg_rpg_round | 50 | sv, rep | |
sk_npc_dmg_smg1 | 11 | sv, rep | |
sk_npc_dmg_smg1_grenade | 50 | sv, rep | |
sk_npc_dmg_sniper_round | 100 | sv, rep | |
sk_npc_dmg_stunstick | 40 | sv | |
sk_npc_dmg_turret | 0 | sv, rep | |
sk_npc_fraggrenade_warntime | 1 | sv | |
sk_npc_head | 1 | sv | |
sk_npc_leg | 1 | sv | |
sk_npc_stomach | 1 | sv | |
sk_player_arm | 1 | sv | |
sk_player_chest | 1 | sv | |
sk_player_head | 1 | sv | |
sk_player_leg | 1 | sv | |
sk_player_stomach | 1 | sv | |
sk_plr_dmg_357 | 40 | sv, rep | |
sk_plr_dmg_airboat | 3 | sv, rep | |
sk_plr_dmg_alyxgun | 5 | sv, rep | |
sk_plr_dmg_ar2 | 8 | sv, rep | |
sk_plr_dmg_buckshot | 8 | sv, rep | |
sk_plr_dmg_crossbow | 100 | sv, rep | |
sk_plr_dmg_crowbar | 10 | sv | |
sk_plr_dmg_fraggrenade | 125 | sv | |
sk_plr_dmg_grenade | 150 | sv, rep | |
sk_plr_dmg_heavymg | 0 | sv, rep | |
sk_plr_dmg_pistol | 5 | sv, rep | |
sk_plr_dmg_rpg_round | 100 | sv, rep | |
sk_plr_dmg_smg1 | 4 | sv, rep | |
sk_plr_dmg_smg1_grenade | 100 | sv, rep | |
sk_plr_dmg_sniper_round | 20 | sv, rep | |
sk_plr_dmg_stunstick | 10 | sv | |
sk_plr_dmg_turret | 0 | sv, rep | |
sk_plr_grenade_drop_time | 30 | sv, rep | |
sk_plr_health_drop_time | 30 | sv, rep | |
sk_plr_num_shotgun_pellets | 7 | sv, rep | |
sk_reviver_storm_dmg | 60 | sv | |
sk_reviver_storm_radius | 40 | sv | |
sk_reviver_storm_shocktime | 4 | sv | |
sk_reviver_storm_speed | 200 | sv | |
sk_reviver_storm_telegraph_duration | 2 | cl | |
sk_rollermine_shock | 0 | sv | |
sk_rollermine_stun_delay | 1 | sv | |
sk_rollermine_vehicle_intercept | 1 | sv | |
sk_scanner_dmg_dive | 25 | sv | |
sk_scanner_health | 30 | sv | |
sk_smg1_grenade_radius | 250 | sv | |
sk_strider_health | 8000 | sv | |
sk_strider_num_missiles1 | 5 | sv | |
sk_strider_num_missiles2 | 7 | sv | |
sk_strider_num_missiles3 | 7 | sv | |
sk_vortigaunt_armor_charge | 30 | sv | |
sk_vortigaunt_armor_charge_per_token | 5 | sv | |
sk_vortigaunt_dmg_claw | 0 | sv | |
sk_vortigaunt_dmg_rake | 0 | sv | |
sk_vortigaunt_dmg_zap | 0 | sv | |
sk_vortigaunt_health | 0 | sv | |
sk_vortigaunt_vital_antlion_worker_dmg | 0 | sv | Vital-ally vortigaunts scale damage taken from antlion workers by this amount. |
sk_vortigaunt_zap_range | 100 | sv | Range of vortigaunt's ranged attack (feet) |
sk_weapon_ar2_alt_fire_duration | 2 | sv | |
sk_weapon_ar2_alt_fire_mass | 150 | sv | |
sk_weapon_ar2_alt_fire_radius | 10 | sv | |
sk_xen_flora_animatedmover_debug | 0 | sv | |
sk_xen_flora_animatedmover_health | 1 | sv | |
sk_xen_turret_burst_mod | 0 | sv | |
sk_xen_turret_health | 50 | sv | |
sk_xen_turret_projectile_accel | 2 | sv | |
sk_xen_turret_projectile_decel | 7 | sv | |
sk_xen_turret_projectile_dmg | 20 | sv | |
sk_xen_turret_projectile_health | 1 | sv | |
sk_xen_turret_projectile_launchsidespeed | 30 | sv | |
sk_xen_turret_projectile_launchspeed | 70 | sv | |
sk_xen_turret_projectile_launchtime | 0 | sv | |
sk_xen_turret_projectile_maxspeed | 90 | sv | |
sk_xen_turret_projectile_size | 3 | sv | |
sk_xen_turret_projectile_turnefficiency | 0 | sv | |
sk_zombie_bloater_bloat_radius | 250 | sv | |
sk_zombie_bloater_explode_radius | 50 | sv | |
sk_zombie_bloater_explosive_damage | 75 | sv | |
sk_zombie_bloater_explosive_radius | 128 | sv | |
sk_zombie_club_ragdoll_time_max | 5 | sv | |
sk_zombie_club_ragdoll_time_min | 3 | sv | |
sk_zombie_dmg_both_slash | 45 | sv | |
sk_zombie_dmg_head | 1 | sv | |
sk_zombie_dmg_one_slash | 35 | sv | |
sk_zombie_headshot_kills_crab | 0 | sv | |
sk_zombie_health | 60 | sv | |
sk_zombie_max_additional_ammo_shots | 18 | sv | |
sk_zombie_poison_dmg_spit | 20 | sv | |
sk_zombie_poison_health | 175 | sv | |
sk_zombie_reviver_zap_damage | 8 | sv | |
sk_zombie_soldier_health | 100 | sv | |
sk_zombie_turret_burst_max | 2 | sv | |
sk_zombie_turret_burst_min | 1 | sv | |
sk_zombie_turret_postfiredelay | 8 | sv | |
sk_zombie_turret_radius | 1024 | sv | |
skel_constraints_enable | 1 | rep, cheat | |
skel_debug | 0 | sv, rep | |
skeleton_instance_smear_boneflags | 0 | sv, cheat | Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent. |
skill | 3 | sv, ss | Game skill level (0-3). |
slot0 | cmd | ||
slot1 | cmd | ||
slot10 | cmd | ||
slot2 | cmd | ||
slot3 | cmd | ||
slot4 | cmd | ||
slot5 | cmd | ||
slot6 | cmd | ||
slot7 | cmd | ||
slot8 | cmd | ||
slot9 | cmd | ||
smoke_trail | 1 | sv | |
smoothstairs | 1 | sv, rep | Smooth player eye z coordinate when traversing stairs. |
snapto | cmd | ||
snd_arrangement_start | cmd | Starts the specified arrangement. | |
snd_async_flush | cmd | Flush all unlocked async audio data | |
snd_async_showmem | cmd | Show async memory stats | |
snd_async_showmem_music | cmd | Show async memory stats for just non-streamed music | |
snd_async_showmem_summary | cmd | Show brief async memory stats | |
snd_async_spew_blocking | 0 | Spew message to console any time async sound loading blocks on file i/o. | |
snd_async_stream_fail | 0 | Spew stream pool failures. | |
snd_async_stream_spew | 0 | Spew streaming info ( 0=Off, 1=streams, 2=buffers | |
snd_autodetect_latency | 1 | a | |
snd_compare_KV_convert | 0 | ||
snd_compare_soundevents | cmd | Compare the compiled and loaded contents of 2 soundevents. | |
snd_delay_sound_shift | 0 | ||
snd_disable_mixer_duck | 0 | cheat | |
snd_disable_mixer_solo | 0 | cheat | |
snd_duckerattacktime | 0 | a | |
snd_duckerreleasetime | 2 | a | |
snd_duckerthreshold | 0 | a | |
snd_ducktovolume | 0 | a | |
snd_envelope_rate | 0 | cheat | |
snd_filter | 0 | cheat | |
snd_foliage_db_loss | 4 | sv, cheat | foliage dB loss per 1200 units |
snd_front_headphone_position | cmd | Specifies the position (in degrees) of the virtual front left/right headphones. | |
snd_front_stereo_speaker_position | cmd | Specifies the position (in degrees) of the virtual front left/right speakers. | |
snd_front_surround_speaker_position | cmd | Specifies the position (in degrees) of the virtual front left/right speakers. | |
snd_gain | 1 | a, user | |
snd_gain_max | 1 | cheat | |
snd_gain_min | 0 | cheat | |
snd_gamevoicevolume | 1 | a, user, xbox_archive | Game v.o. volume |
snd_gamevolume | 1 | a, user, xbox_archive | Game volume |
snd_get_physics_surface_properties | cmd | Get physics surface properties for all the materials. | |
snd_headphone_pan_exponent | cmd | Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used. | |
snd_headphone_pan_radial_weight | cmd | Apply cos(angle) * weight before pan law | |
snd_list | 0 | cheat | |
snd_list_soundevents | cmd | List all available soundevents | |
snd_list_soundevents_by_stack | cmd | List all available soundevents using specified stack name | |
snd_mergemethod | 1 | Sound merge method (0 == sum and clip, 1 == max, 2 == avg). | |
snd_mix_minframetime | 0 | ||
snd_mixahead | 0 | a | |
snd_mixer_master_dsp | 1 | cheat | |
snd_mixer_master_level | 1 | cheat | |
snd_musicvolume | 1 | a, user | Music volume |
snd_mute_losefocus | 0 | a | |
snd_new_visualize | 0 | sv, cheat | Displays soundevent name played at it's 3d position |
snd_occlusion_debug | 0 | cheat | |
snd_op_test_convar | 720 | cheat | |
snd_opvar_set_point_debug | 0 | sv, rep, cheat | |
snd_opvar_set_point_update_interval | 0 | sv, rep | |
snd_print_activetracks | cmd | List all active tracks | |
snd_print_arrangements | cmd | List all available sequence arrangments | |
snd_print_current_mixer_mixgroup | cmd | Get data related to mix group matching string | |
snd_print_samplers | cmd | List all available samplers | |
snd_print_sequences | cmd | List all available midi sequences | |
snd_rear_headphone_position | cmd | Specifies the position (in degrees) of the virtual rear left/right headphones. | |
snd_rear_stereo_speaker_position | cmd | Specifies the position (in degrees) of the virtual rear left/right speakers. | |
snd_rear_surround_speaker_position | cmd | Specifies the position (in degrees) of the virtual rear left/right speakers. | |
snd_refdb | 60 | cheat | Reference dB at snd_refdist |
snd_refdist | 36 | cheat | Reference distance for snd_refdb |
snd_remove_all_soundevents | cmd | Remove all soundevents | |
snd_remove_soundevent | cmd | Remove the specified soundevent | |
snd_report_verbose_error | 0 | cheat | If set to 1, report more error found when playing sounds. |
snd_samplers_play_note | cmd | Play a note from a specified sampler | |
snd_samplers_stop_note | cmd | Stop a note from a specified sampler | |
snd_sequence_set_track_bpm | cmd | Sets the tempo of the specified track | |
snd_sequence_set_track_transpose | cmd | Sets the transposition of the specified track | |
snd_sequence_stop_all_tracks | cmd | Stops all currently playing sequences | |
snd_sequence_stop_track | cmd | Stops the specified track | |
snd_sequencer_show_bpm | 0 | cheat | |
snd_sequencer_show_events | 0 | cheat | |
snd_sequencer_show_quantize_queue | 0 | cheat | |
snd_set_physics_surface_properties | cmd | Set physics surface properties for materials. Usage: <heuristic #> <commit> | |
snd_setmixer | cmd | Set named Mixgroup of current mixer to mix vol, mute, solo. | |
snd_setmixlayer | cmd | Set named Mixgroup of named mix layer to mix vol, mute, solo. | |
snd_showclassname | 0 | cheat | |
snd_showstart | 0 | cheat | |
snd_sos_block_global_stack | 0 | cheat | |
snd_sos_block_stop_global_stack | 1 | cheat | |
snd_sos_cl_soundevent_pause_last | cmd | Test | |
snd_sos_cl_soundevent_start | cmd | Test | |
snd_sos_cl_soundevent_stop_last | cmd | Test | |
snd_sos_cl_soundevent_unpause_last | cmd | Test | |
snd_sos_debug_trigger_opvar | 0 | sv | |
snd_sos_default_update_stack | 0 | ||
snd_sos_flush_operators | cmd | Flush and re-parse the sound operator system | |
snd_sos_get_operator_field_info | cmd | Currently gets info for a single operator field | |
snd_sos_list_operator_updates | 0 | cheat | |
snd_sos_max_event_base_depth | 4 | ||
snd_sos_opvar_debug | 0 | cheat | |
snd_sos_pause_system | 0 | cheat | |
snd_sos_print_class_sizes | cmd | Prints the sizes of relevant sos classes. | |
snd_sos_print_field_references | 0 | cheat | |
snd_sos_print_full_field_info | 0 | cheat | |
snd_sos_print_groups | cmd | Prints the current state of the groups system | |
snd_sos_print_operator_stack | cmd | Prints a master list of currently exposed variables | |
snd_sos_print_operator_stacks | cmd | Prints a list of currently available stacks | |
snd_sos_print_operators | cmd | Prints a list of currently available operators | |
snd_sos_print_stack_exec_list | cmd | Prints the current stack execution list | |
snd_sos_print_strings | cmd | Prints a list of currently cached strings | |
snd_sos_print_tool_properties | cmd | Prints the current state of tool properties. | |
snd_sos_report_entity_deleted | 0 | ||
snd_sos_resolve_execute_operator | cmd | Resolve the inputs and execute one specified operator from a specified stack | |
snd_sos_set_operator_field | cmd | Currently sets a single float operator field | |
snd_sos_set_operator_field_by_guid | cmd | Currently sets a single float operator field | |
snd_sos_show_block_debug | 0 | cheat | Spew data about the list of block entries. |
snd_sos_show_client_xmit | 0 | cl, cheat | |
snd_sos_show_entry_match_free | 0 | ||
snd_sos_show_groups_debug | 0 | cheat | Spew data about the list of block entries. |
snd_sos_show_groups_match_free | 0 | ||
snd_sos_show_operator_event_and_stack | 1 | cheat | |
snd_sos_show_operator_event_filter | 0 | cheat | |
snd_sos_show_operator_field_filter | 0 | cheat | |
snd_sos_show_operator_init | 0 | cheat | |
snd_sos_show_operator_not_executing | 1 | cheat | |
snd_sos_show_operator_operator_filter | 0 | cheat | |
snd_sos_show_operator_parse | 0 | cheat | |
snd_sos_show_operator_pause_entry | 0 | cheat | |
snd_sos_show_operator_prestart | 0 | cheat | |
snd_sos_show_operator_shutdown | 0 | cheat | |
snd_sos_show_operator_start | 0 | cheat | |
snd_sos_show_operator_stop_entry | 0 | cheat | |
snd_sos_show_operator_updates | 0 | cheat | |
snd_sos_show_opvar_updates | 0 | cheat | |
snd_sos_show_opvar_updates_filter | 0 | cheat | |
snd_sos_show_parameter_overwrite_warnings | 0 | ||
snd_sos_show_queuetotrack | 0 | cheat | |
snd_sos_show_server_xmit | 0 | sv, cheat | |
snd_sos_show_soundevent_param_overwrite | 0 | cheat | |
snd_sos_show_soundevent_start | 0 | cheat | |
snd_sos_show_track_list | 0 | ||
snd_sos_show_voice_elapsed_time | 0 | ||
snd_sos_soundevent_filter | 0 | cheat | |
snd_sos_soundevent_profile | cmd | Dump a record of current soundevents and profile data | |
snd_sos_start_soundevent | cmd | Starts a specified soundevent | |
snd_sos_stop_all_soundevents | cmd | Stops all soundevents currently on the execution list | |
snd_sos_stop_soundevent_guid | cmd | Stops a specified soundevent | |
snd_sos_stop_soundevent_index | cmd | Stops a specified soundevent | |
snd_sos_sv_soundevent_pause_last | cmd | Test | |
snd_sos_sv_soundevent_start | cmd | Test | |
snd_sos_sv_soundevent_stop_last | cmd | Test | |
snd_sos_sv_soundevent_unpause_last | cmd | Test | |
snd_sos_sv_test_gender | cmd | Test | |
snd_sos_test_soundmessage | cmd | test | |
snd_sos_use_case_sensitive_soundevents | 0 | ||
snd_soundmixer | 0 | ||
snd_soundmixer_flush | cmd | Reload soundmixers.txt file. | |
snd_soundmixer_list_mix_groups | cmd | List all mix groups to dev console. | |
snd_soundmixer_list_mix_layers | cmd | List all mix layers to dev console. | |
snd_soundmixer_list_mixers | cmd | List all mixers to dev console. | |
snd_soundmixer_set_trigger_factor | cmd | Set named mix layer / mix group, trigger amount. | |
snd_soundmixer_setmixlayer_amount | cmd | Set named mix layer mix amount. | |
snd_soundmixer_version | 2 | ||
snd_spew_particle_sound_names | 0 | cl, cheat | Display the names of sounds events fired from PlaySoundFromParticleEffectName. |
snd_steamaudio_ambisonics_order | 1 | cheat | The amount of directional detail in the simulated by Steam Audio. |
snd_steamaudio_dynamicpathing_max_samples | 16 | sv, rep | |
snd_steamaudio_enable_pathing | 0 | cheat | This variable is checked by soundstack to globally enabling pathing for audio processing. |
snd_steamaudio_export_scene | cmd | Exports scene currently used by Steam Audio as a phononscene file. | |
snd_steamaudio_halton_sequence | cmd | Generate Halton Sequence for a given order and number of samples. | |
snd_steamaudio_hrtf_mixphasetype | cmd | Controls what phase is used when mix = 0. 0 = no phase, 1 = sphere ITD, 2 = full HRTF phase. | |
snd_steamaudio_hybrid_reverb_enable_overrides | 0 | cheat | If set, allows reverb tail overrides to be specified. |
snd_steamaudio_hybrid_reverb_override_affects_convolution | 1 | cheat | If set, overriding reverb tails causes convolution IRs to be modified to match the tail length. |
snd_steamaudio_hybrid_reverb_override_is_pure_parametric | 0 | cheat | If set, overriding reverb tails causes reverb to be purely parametric. |
snd_steamaudio_hybrid_reverb_override_use_convars | 0 | cheat | If set, reverb tail overrides are controlled using convars instead of vmix control inputs. |
snd_steamaudio_hybrid_reverb_transition_time | 1 | Set the transition time (in seconds) between convolution and parametric reverb. | |
snd_steamaudio_ir_duration | 2 | cheat | The time delay between a sound being emitted and the last audible reflection in Steam Audio. |
snd_steamaudio_ir_duration_for_sim | 2 | cheat | IR duration (in seconds) to use for simulation and RT60 estimation. |
snd_steamaudio_irradiance_min_distance | 1 | cheat | The minimum distance between a source and a scene surface for irradiance calculation by Steam Audio. |
snd_steamaudio_load_pathing_data | 1 | cheat | If set, baked pathing data is loaded. Steam Audio Hammer entities can successfully use pathing in this case. |
snd_steamaudio_load_reverb_data | 1 | cheat | If set, baked reverb data is loaded. Reset it to zero during an format changes of baked data until all data is updated. |
snd_steamaudio_max_convolution_sources | 4 | cheat | The maximum number of simultaneous sources that can be modeled by Steam Audio. |
snd_steamaudio_max_occlusion_samples | 64 | cheat | The maximum number of rays that can be traced for volumetric occlusion by Steam Audio. |
snd_steamaudio_num_bounces | 128 | cheat | The maximum number of times any ray can bounce when using Steam Audio. |
snd_steamaudio_num_diffuse_samples | 2048 | cheat | The number of directions considered for ray bounce by Steam Audio. |
snd_steamaudio_num_rays | 65536 | cheat | The number of rays to trace for reflection modeling by Steam Audio. |
snd_steamaudio_num_threads | 2 | cheat | Sets the number of threads used for realtime reflection by Steam Audio. |
snd_steamaudio_pathing_caching_threshold | 5 | sv, rep | |
snd_steamaudio_pathing_enable_caching | 1 | sv, rep | |
snd_steamaudio_pathing_enablevalidationvis | 0 | cheat | Enable visualization for pathing validation. |
snd_steamaudio_pathing_enablevis | 0 | cheat | Enable visualization for pathing. |
snd_steamaudio_pathing_findalternate | cmd | If set, real-time pathfinding is used to find alternate paths if baked paths are blocked by dynamic geometry. | |
snd_steamaudio_pathing_fullprobevalidation | cmd | If set, performs full visibility validation from source probe to listener probe. | |
snd_steamaudio_pathing_probevalidationfromlistener | cmd | If set, performs visibility validation from listener probe to second-to-last probe. | |
snd_steamaudio_pathing_probevalidationfromsource | cmd | If set, performs visibility validation from source probe to second probe. | |
snd_steamaudio_pathing_simplifypaths | cmd | If set, paths computed at real-time are simplified in a post-process. | |
snd_steamaudio_probe_tree | 2 | cheat | Select probe tree code path. |
snd_steamaudio_probes_nearby | cmd | Load all the probes from a file and log the nearby probes within the radius. | |
snd_steamaudio_raytracer | 0 | cheat | Sets the ray tracer used by Steam Audio. 0: Phonon, 1: Embree, 2: Radeon Rays, 3: Custom. |
snd_steamaudio_reconstruction_method | cmd | Controls what IR reconstruction method is used. 0 = Gaussian, 1 = Gaussian with constant params, 2 = Linear. | |
snd_steamaudio_reverb_enable_caching | 1 | cheat | If set, reverb is not updated unless the listener moves. |
snd_steamaudio_reverb_listener_threshold | 0 | cheat | Distance (in meters) that the listener must move before reverb is updated, if caching is enabled. |
snd_steamaudio_reverb_order | 1 | Ambisonics order to use for convolution reverb. 0th order = 1 channel, 1st order = 4 channels. | |
snd_steamaudio_reverb_override_high | 1 | cheat | Reverb time (high-frequency). |
snd_steamaudio_reverb_override_low | 1 | cheat | Reverb time (low-frequency). |
snd_steamaudio_reverb_override_mid | 1 | cheat | Reverb time (mid-frequency). |
snd_steamaudio_reverb_override_scale | 1 | cheat | Reverb time scale factor. |
snd_steamaudio_reverb_simtype | 1 | cheat | Simulation type for reverb effect. 0: real-time simulation, 1: baked simulation. |
snd_steamaudio_reverb_update_rate | 20 | Set the maximum update rate (in Hz) for reverb. | |
snd_steamaudio_use_hybrid_reverb | cmd | Enable hybrid reverb. | |
snd_stereo_speaker_pan_exponent | cmd | Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. | |
snd_stereo_speaker_pan_radial_weight | cmd | Apply cos(angle) * weight before pan law | |
snd_surround_speaker_pan_exponent | cmd | Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. | |
snd_surround_speaker_pan_radial_weight | cmd | Apply cos(angle) * weight before pan law | |
snd_toolvolume | 1 | a | Volume of sounds in tools (e.g. Hammer, SFM) |
snd_vmidi_flush | cmd | Purge and reload all vmidi data and files. | |
snd_vmix_show_input_updates | 0 | cheat | If set to 1, show all incoming updates to vmix inputs. |
snd_voipvolume | 1 | a, user, xbox_archive | Voice volume |
sndplaydelay | cmd | ||
sniperspeak | 0 | sv | |
sniperviewdist | 35 | sv | |
sos_debug_emit | 0 | sv, rep | |
sound_device_override | machine | ||
soundinfo | cmd | Describe the current sound device. | |
soundlist | cmd | List all known sounds. | |
soundpatch_captionlength | 2 | sv, rep | How long looping soundpatch captions should display for. |
soundscape_debug | 0 | sv, cheat | When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. |
soundscape_dumpclient | cmd | Dumps the client's soundscape data. | |
soundscape_fadetime | 3 | cl, cheat | Time to crossfade sound effects between soundscapes |
soundscape_flush | cmd | Flushes the server & client side soundscapes | |
soundscape_message | 0 | cl | |
soundscape_radius_debug | 0 | cl, cheat | Prints current volume of radius sounds |
soundsystem_update_async | 1 | ||
spawn_group_activate | cmd | Activate specified spawngroup. | |
spawn_group_list | cmd | List all spawn groups | |
spawn_group_load | cmd | Load named spawn group. | |
spawn_group_unload | cmd | Unload named spawn group. | |
spawngroup_ignore_timeouts | 0 | ||
spawntarget_vis_max_distance | 1024 | sv | |
speaker_config | -1 | machine | |
spec_allowroaming | 0 | cl, a, user | |
spec_autodirector | 1 | cl, clientcmd_can_execute | Auto-director chooses best view modes while spectating |
spec_centerchasecam | 0 | cl, a | Looks at the target player's center, instead of his eye position, in chase came mode |
spec_chasedistance | 96 | cl | Chase cam's ideal distance from target |
spec_chasedistancestep | 10 | cl, a | Amount to adjust the chase cam's distance on a zoom request |
spec_freeze_distance_max | 200 | cl, cheat | Maximum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_distance_min | 96 | cl, cheat | Minimum random distance from the target to stop when framing them in observer freeze cam. |
spec_freeze_time | 4 | sv, rep, cheat | Time spend frozen in observer freeze cam. |
spec_freeze_traveltime | 0 | sv, rep, cheat | Time taken to zoom in to frame a target in observer freeze cam. |
spec_mode | cmd | Set spectator mode | |
spec_next | cmd | Spectate next player | |
spec_player | cmd | Spectate player by name | |
spec_pos | cmd | dump position and angles to the console | |
spec_prev | cmd | Spectate previous player | |
spec_scoreboard | 0 | cl, a | |
spec_track | 0 | cl | Tracks an entity in spec mode |
-speed | cmd | ||
+speed | cmd | ||
spew_fonts | cmd | Spew information about font manager fonts | |
spherical_vignette_override_color | -16448251 | cl, cheat | |
spherical_vignette_override_enable | 0 | cl, cheat | |
spherical_vignette_override_end_dist | 256 | cl, cheat | |
spherical_vignette_override_falloff | 1 | cl, cheat | |
spherical_vignette_override_opacity | 1 | cl, cheat | |
spherical_vignette_override_start_dist | 40 | cl, cheat | |
spherical_vignette_override_strength | 1 | cl, cheat | |
splitscreen_mode | 0 | machine | |
ss_add | cmd | Adds a splitscreen user. | |
ss_enable | 0 | cl, release | Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT |
ss_remove | cmd | Removes a splitscreen user. | |
ss_splitmode | 0 | cl, a, xbox_archive | Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen) |
ss_verticalsplit | 1 | cl | Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). |
ss_voice_hearpartner | 0 | Route voice between splitscreen players on same system. | |
startdemos | cmd | Play demos in demo sequence. | |
startmovie | cmd | Start recording movie frames. | |
stats | cmd | Prints server performance variables | |
stats_display | 0 | Displays perf statistics information | |
stats_highlight_interval | 10 | cl | Interval between hightlight screens in the transition stats panel |
stats_print | cmd | Prints out perf statistics to the console, clears perf history | |
status | cmd | Print connection status | |
status_json | cmd | Print status in JSON format | |
steamcontroller_flow_interval | 7000 | ||
steamcontroller_flow_sensitivity | 0 | ||
steamcontroller_haptic_intensity | 320 | ||
stop | cmd | Finish recording demo. | |
stopdemos | cmd | Stop looping demos (current demo will complete). | |
stopsound | cmd | ||
stopsoundscape | cmd | Stops all soundscape processing and fades current looping sounds | |
stopvideos | cmd | Stops all videos playing to the screen | |
+strafe | cmd | ||
-strafe | cmd | ||
strider_eyepositions | 0 | sv | |
strider_free_pass_duration | 2 | sv | |
strider_free_pass_start_time | 3 | sv | |
strider_free_pass_tolerance_after_escorts_dead | 600 | sv | |
strider_idle_test | 0 | sv | |
strider_immolate | 0 | sv | |
strider_los_grace_period | 1 | sv | |
strider_los_hide_period | 4 | sv | |
strider_minigun_windup_delay | 1 | sv | |
strider_missile_suppress_dist | 240 | sv | |
strider_missile_suppress_time | 3 | sv | |
strider_pct_height_no_crouch_move | 90 | sv | |
strider_peek_eye_dist | 1 | sv | |
strider_peek_eye_dist_z | 4 | sv | |
strider_peek_time | 0 | sv | |
strider_peek_time_after_damage | 4 | sv | |
strider_show_cannonlos | 0 | sv | |
strider_show_focus | 0 | sv | |
strider_show_weapon_los_condition | 0 | sv | |
strider_show_weapon_los_z | 0 | sv | |
strider_test_height | 0 | sv | |
suitvolume | 0 | sv, a | |
surfaceprop | cmd | Reports the surface properties at the cursor | |
sv_allchat | 1 | sv, nf | Players can receive all other players' text chat, no death restrictions |
sv_allow_lobby_connect_only | 0 | release | If set, players may only join this server from matchmaking lobby, may not connect directly. |
sv_allow_wait_command | 1 | rep, release | Allow or disallow the wait command on clients connected to this server. |
sv_alltalk | 0 | sv, nf, release | Players can hear all other players' voice communication, no team restrictions |
sv_alternateticks | 0 | sp, release | If set, server only simulates entities on even numbered ticks. |
sv_always_full_flush | 0 | cheat | |
sv_anim_queue_changes | 1 | sv | |
sv_autojump | 0 | sv | |
sv_autoladderdismount | 1 | sv, rep | Automatically dismount from ladders when you reach the end (don't have to +USE). |
sv_autosave | 1 | sv, rep | Set to 1 to autosave game on level transition. Does not affect autosave triggers. |
sv_banid_dev_enabled | 0 | ||
sv_banid_enabled | 1 | release | Whether server supports banid command |
sv_bonus_challenge | 0 | sv, rep | Set to values other than 0 to select a bonus map challenge type. |
sv_can_quit_from_script | 0 | sv, rep, cheat | |
sv_cheats | 0 | nf, rep, release | Allow cheats on server |
sv_clearhinthistory | cmd | Clear memory of server side hints displayed to the player. | |
sv_client_cmdrate_difference | 20 | rep | cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate. |
sv_client_max_interp_ratio | 5 | sv, rep | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect. |
sv_client_min_interp_ratio | -1 | sv, rep | This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio |
sv_client_predict | -1 | rep | This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set cl_predict to anything 0 = force cl_predict to 0 1 = force cl_predict to 1 |
sv_clockcorrection_msecs | 60 | sv | The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
sv_cluster | 0 | release | Data center cluster this server lives in. |
sv_consistency | 0 | rep, release | Whether the server enforces file consistency for critical files |
sv_contact | 0 | nf, release | Contact email for server sysop |
sv_debug_player_use | 0 | sv, rep | Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success |
sv_disable_reliable_delta_retransmit | 1 | Assume that a reliable entity delta will be ack'ed and send future deltas relative to the last reliable delta. | |
sv_downloadurl | 0 | rep, release | Location from which clients can download missing files |
sv_enable_delta_packing | 1 | When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking. | |
sv_ent_showonlyattachment | 0 | sv, cheat | |
sv_ent_showonlyhitbox | -1 | sv, cheat | |
sv_extra_client_connect_time | 15 | Seconds after client connect during which extra frames are buffered to prevent non-delta'd update | |
sv_filterban | 1 | Set packet filtering by IP mode | |
sv_footstepinterval | 0 | sv, rep, cheat | |
sv_forcepreload | 0 | a | Force server side preloading. |
sv_fullupdate | cmd | Force a full update for all clients. | |
sv_gameinstructor_disable | 0 | cl, rep | Force all clients to disable their game instructors. |
sv_gravity | 386 | sv, nf, rep | World gravity. |
sv_hibernate_postgame_delay | 5 | # of seconds to wait after final client leaves before hibernating. | |
sv_hibernate_when_empty | 1 | Puts the server into extremely low CPU usage mode when no clients connected | |
sv_hitbox_debug | 0 | sv | |
sv_hunter_invincible_lost_enemy_suicide_time | 20 | sv | Seconds until the invincible Hunter gives up after losing an enemy. |
sv_infinite_ammo | 0 | sv, rep, cheat | Player's active weapon will never run out of ammo |
sv_infinite_aux_power | 0 | sv, cheat | |
sv_infinite_clips | 0 | sv, rep, cheat | Player's backpack will never run out of clips |
sv_ladder_slack_z_mult | 0 | sv, rep, cheat | Difference in Z increases toward the middle of the slack ladder. |
sv_ladder_useonly | 0 | sv, rep | If set, ladders can only be mounted by pressing +USE |
sv_ladderautomountdot | 0 | sv, rep | When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis. |
sv_lagcompensationforcerestore | 1 | sv, cheat | Don't test validity of a lag comp restore, just do it. |
sv_lan | 0 | release | Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) |
sv_lightquery_debug | 0 | sv, cheat | |
sv_log_onefile | 0 | a | Log server information to only one file. |
sv_logbans | 0 | a | Log server bans in the server logs. |
sv_logblocks | 0 | If true when log when a query is blocked (can cause very large log files) | |
sv_logdownloadlist | 0 | ||
sv_logecho | 1 | a | Echo log information to the console. |
sv_logfile | 0 | a | Log server information in the log file. |
sv_logflush | 0 | a | Flush the log file to disk on each write (slow). |
sv_logsdir | 0 | a | Folder in the game directory where server logs will be stored. |
sv_massreport | 0 | sv | |
sv_max_queries_sec | 3 | Maximum queries per second to respond to from a single IP address. | |
sv_max_queries_sec_global | 60 | Maximum queries per second to respond to from anywhere. | |
sv_max_queries_window | 30 | Window over which to average queries per second averages. | |
sv_max_unreliable_delta_size | 4096 | Maximum allowable entity delta size over unreliable delivery. | |
sv_maxclientframes | 128 | ||
sv_maxcmdrate | 40 | rep, release | (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. |
sv_maxrate | 0 | rep, release | Max bandwidth rate allowed on server, 0 == unlimited |
sv_maxreplay | 0 | Maximum replay time in seconds | |
sv_maxroutable | 1200 | Server upper bound on net_maxroutable that a client can use. | |
sv_maxupdaterate | 60 | rep | Maximum updates per second that the server will allow |
sv_memlimit | 0 | cheat | If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |
sv_mincmdrate | 0 | rep, release | This sets the minimum value for cl_cmdrate. 0 == unlimited. |
sv_minrate | 5000 | rep, release | Min bandwidth rate allowed on server, 0 == unlimited |
sv_minupdaterate | 10 | rep | Minimum updates per second that the server will allow |
sv_mover_maxslope | 0 | sv, nf, rep | The maximum slope the player can overcome [-] |
sv_mover_pogodampingratio | 2 | sv, nf, rep | The capsule pogo stick damping ratio [-] |
sv_mover_pogoextension | 5 | sv, nf, rep | The capsule pogo stick extension to keep the player better grounded [%] |
sv_mover_pogofrequency | 8 | sv, nf, rep | The capsule pogo stick frequency [hz]. |
sv_mover_usecapsule | 1 | sv, nf, rep | Should the mover proxy be a capsule shape? |
sv_networkvar_perfieldtracking | 1 | release | Track individual field offset changes, rather than a single dirty flag for the whole entity. |
sv_networkvar_validate | 0 | release | Validate each StateChanged against known offsets. |
sv_noclipaccelerate | 5 | sv, a, nf, rep | |
sv_noclipduringpause | 0 | sv, rep, cheat | If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipfriction | 4 | sv, a, nf, rep | Friction during noclip move. |
sv_noclipspeed | 5 | sv, a, nf, rep | |
sv_noclipspeed_min | 1 | sv, a, nf, rep | Noclip speeds less than this will be clamped to zero. |
sv_npc_talker_maxdist | 1024 | sv | NPCs over this distance from the player won't attempt to speak. |
sv_packstats | cmd | Show entity packing stats, pass 'clear' as argument to reset counts. | |
sv_parallel_packentities | 2 | Set to 1 to use threading snapshot sending on listen servers, 2 for dedicated servers. | |
sv_password | 0 | prot, nf, norecord, release | Server password for entry into multiplayer games |
sv_pausable | 0 | release | Is the server pausable. |
sv_pause_on_console_open | 0 | a | 1 = Pause the game when pressing ~ to open the console. CTRL+~ opens the console without pause. |
sv_phys_animated_hierarchy | 1 | sv | |
sv_phys_debug_callback_entities | 0 | sv, cheat | Print all entities that get touch callbacks. Each entity is printed only once. |
sv_phys_enabled | 1 | sv, cheat | Enable all physics simulation |
sv_phys_sleep_enable | 1 | sv, cheat | Enable sleeping for dynamic physics bodies. |
sv_phys_stop_at_collision | 0 | sv, cheat | |
sv_phys_visualize_awake | 0 | sv | |
sv_player_search_range | 64 | sv, rep | |
sv_player_stuck_tolerance | 10 | sv, cheat | |
sv_pure | cmd | Show user data. | |
sv_pure_kick_clients | 1 | release | If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. |
sv_pure_trace | 0 | release | If set to 1, the server will print a message whenever a client is verifying a CRC for a file. |
sv_pvs_entity | -1 | sv | If set, only allows this ent index to network (other than players and things that force sending). |
sv_pvs_max_distance | 0 | rep, release | if set, adds a maximum range to PVS/PAS checks |
sv_pvs_max_distance_check_only | 0 | sv, release | If set, only use the sv_pvs_max_distance check for working out which entities to transmit, and ignore PVS. |
sv_pvs_random | 0 | sv | If set, objects blink in/out of pvs randomly. |
sv_querycache_stats | cmd | Display status of the query cache (client only) | |
sv_ragdoll_lru_debug | 0 | sv, rep, cheat | |
sv_rcon_banpenalty | 0 | Number of minutes to ban users who fail rcon authentication | |
sv_rcon_log | 1 | Enable/disable rcon logging. | |
sv_rcon_maxfailures | 10 | Max number of times a user can fail rcon authentication before being banned | |
sv_rcon_minfailures | 5 | Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned | |
sv_rcon_minfailuretime | 30 | Number of seconds to track failed rcon authentications | |
sv_regeneration_force_on | 0 | sv, cheat | Cheat to test regenerative health systems |
sv_regeneration_wait_time | 1 | sv, rep | |
sv_region | -1 | release | The region of the world to report this server in. |
sv_remapper_loopsoundfix | 0 | sv, rep | |
sv_remapper_range_multiplier | 1 | sv, rep | |
sv_replaysdir | 0 | Directory to store replays in | |
sv_reservation_grace | 5 | Time in seconds given for a lobby reservation. | |
sv_reservation_timeout | 120 | release | Time in seconds before lobby reservation expires. |
sv_reserve_slots_for_reconnecting_players | 0 | Reserve slots for reconnecting human players. | |
sv_robust_explosions | 1 | sv, rep | |
sv_save_session_persisters | cmd | Saves session persister data immediately. | |
sv_script_profile | 0 | sv | |
sv_script_think_interval | 0 | sv, rep | |
sv_search_key | 0 | release | |
sv_sequence_debug | -1 | sv | |
sv_sequence_debug2 | -1 | sv | |
sv_sequence_debug_verbose | 1 | sv | |
sv_sequence_model_substring | 0 | sv | |
sv_shared_team_pvs | 0 | sv | PVS is shared between teams |
sv_show_crosshair_target | 0 | sv | |
sv_showfootsteps | 0 | sv, rep, cheat | Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both) |
sv_showladders | 0 | sv | Show bbox and dismount points for all ladders (must be set before level load.) |
sv_showlagcompensation | 0 | sv, cheat | Show lag compensated hitboxes whenever a player is lag compensated. |
sv_showtags | cmd | Describe current gametags. | |
sv_shutdown | cmd | Sets the server to shutdown when all games have completed | |
sv_shutdown_immediately_on_request | 0 | The server will always shutdown on receiving the shutdown request, even if not hibernating | |
sv_skel_constraints_enable | 0 | rep, cheat | |
sv_skyname | 0 | sv, a, rep | Current name of the skybox texture |
sv_snapshot_unlimited | 0 | rep, release | For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume. You may run out of memory of course... |
sv_soundemitter_trace | -1 | sv, rep | Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity) |
sv_soundscape_printdebuginfo | cmd | print soundscapes | |
sv_specaccelerate | 5 | sv, a, nf, rep | |
sv_special_suit_abilities | 1 | sv | |
sv_special_suit_abilities_toggle | 0 | sv | Set this to have the ALT1 key toggle the suit ability on and off. |
sv_specnoclip | 1 | sv, a, nf, rep | |
sv_specspeed | 3 | sv, a, nf, rep | |
sv_spygrenade_floating_max_speed | 200 | sv | |
sv_spygrenade_floating_power | 400 | sv | |
sv_spygrenade_floating_resting_speed | 10 | sv | |
sv_spygrenade_speed_dampening | 800 | sv | |
sv_spygrenade_timer | 8 | sv | |
sv_stats | 1 | Collect CPU usage stats | |
sv_steamgroup | 0 | nf, release | The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. |
sv_steamgroup_exclusive | 0 | release | If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. |
sv_stickysprint | 0 | sv, a, xbox_archive | |
sv_strict_notarget | 0 | sv | If set, notarget will cause entities to never think they are in the pvs |
sv_sync_anims_spawn | 0 | sv, cheat | |
sv_sync_client_updates | 0 | (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames. | |
sv_tags | 0 | nf, release | Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |
sv_temp_baseline_string_table_buffer_size | 524288 | Buffer size for writing string table baselnes | |
sv_test_scripted_sequences | 0 | sv | Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world. |
sv_timeout | 20 | After this many seconds without a message from fully connected client, the client is dropped | |
sv_tracereffects_limit_general | 15 | sv, rep | Limits the number of visible tracers per frame |
sv_turbophysics | 0 | sv, rep | Turns on turbo physics |
sv_unlockedchapters | 1 | a | Highest unlocked game chapter. |
sv_update_master_server | 1 | release | Should we update the master server. |
sv_usenetworkvars | 1 | Use networkvar system. | |
sv_usercmd_queue_spew_threshold | 10 | sv, release | Spew warning if command queue has grown above this many backlogged commands. |
sv_vehicle_autoaim_scale | 8 | sv | |
sv_visiblemaxplayers | -1 | release | Overrides the max players reported to prospective clients |
sv_voicecodec | 0 | Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. | |
sv_voiceenable | 1 | a, nf, release | |
sv_watchtransmit | -2 | sv, release | Watch NetworkStateChanged info for this entity index. |
sys_info | cmd | Print system information to the console | |
sys_minidumpexpandedspew | 1 | ||
sys_minidumpspewlines | 2000 | release | Lines of crash dump console spew to keep. |
target_scan_use_query_cache | 1 | sv | |
tauntfrequency | 1 | sv, nf | |
telemetry_message | cmd | Place a message in the telemetry timeline | |
telemetry_toggle_timespan | cmd | Starts/stops a timespan with an ever increasing name. | |
template_debug | 0 | sv, cheat | |
tenfoot_match | cmd | [prefix]: matches a string prefix | |
tenfoot_pickle_dictionaries | cmd | compiles daisy wheel input dictionaries to more performant form | |
tenfoot_pickle_single_dictionary | cmd | [language] compiles one daisy wheel input dictionary | |
tenfoot_text_hotspots | cmd | find text autosuggest hot spots | |
Test_Checkpoint | cmd | Indicate to a test script that a checkpoint has been reached | |
test_conform_collision_bounds | 0 | sv, rep | |
Test_CreateEntity | cmd | ||
test_dispatcheffect | cmd | Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> | |
Test_EHandle | cmd | ||
test_entity_blocker | cmd | Test command that drops an entity blocker out in front of the player. | |
Test_ExitProcess | cmd | Test_ExitProcess <exit code> - immediately kill the process. | |
Test_InitRandomEntitySpawner | cmd | ||
Test_Loop | cmd | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. | |
Test_LoopCount | cmd | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. | |
Test_LoopForNumSeconds | cmd | Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. | |
test_massive_dmg | 30 | sv | |
test_massive_dmg_clip | 0 | sv | |
test_orientation_range | 100 | sv, rep | |
Test_RandomChance | cmd | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance. | |
Test_RandomizeInPVS | cmd | ||
Test_RandomPlayerPosition | cmd | ||
Test_RemoveAllRandomEntities | cmd | ||
test_restoreonnewmodel | 0 | sv, rep | |
Test_SpawnRandomEntities | cmd | ||
Test_StartLoop | cmd | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. | |
Test_StartScript | cmd | Start a test script running.. | |
testhudanim | cmd | Test a hud element animation. Arguments: <anim name> | |
testscript_debug | 0 | Debug test scripts. | |
texture_budget_background_alpha | 128 | cl, a | how translucent the budget panel is |
texture_budget_panel_bottom_of_history_fraction | 0 | cl, a | number between 0 and 1 |
texture_budget_panel_global | 0 | cl | Show global times in the texture budget panel. |
texture_budget_panel_height | 284 | cl, a | height in pixels of the budget panel |
texture_budget_panel_width | 512 | cl, a | width in pixels of the budget panel |
texture_budget_panel_x | 0 | cl, a | number of pixels from the left side of the game screen to draw the budget panel |
texture_budget_panel_y | 450 | cl, a | number of pixels from the top side of the game screen to draw the budget panel |
tf_arena_max_streak | 5 | cl, nf, rep | Teams will be scrambled if one team reaches this streak |
tf_arena_preround_time | 10 | cl, nf, rep | Length of the Pre-Round time |
tf_escort_score_rate | 1 | sv, cheat | Score for escorting the train, in points per second |
think_limit | 0 | sv, rep, release | Maximum think time in milliseconds, warning is printed if this is exceeded. |
thirdperson | cmd | Switch to thirdperson camera. | |
thirdperson_mayamode | cmd | Switch to thirdperson Maya-like camera controls. | |
thirdperson_platformer | 0 | cl | Player will aim in the direction they are moving. |
thirdperson_screenspace | 0 | cl | Movement will be relative to the camera, eg: left means screen-left |
thirdpersonshoulder | cmd | Switch to thirdperson-shoulder camera. | |
threaded_occluder_rasterization | 1 | cheat | |
timedemo | cmd | Play a demo and report performance info. | |
timedemo_end | -1 | Ends timedemo on given tick. | |
timedemo_start | -1 | Starts timedemo on given tick. | |
timedemo_vprofrecord | cmd | Play a demo and report performance info. Also record vprof data for the span of the demo | |
timedemoquit | cmd | Play a demo, report performance info, and then exit | |
timeofday | cmd | Run time-of-day command | |
timeofday_reload | cmd | reload time of day script | |
toggle | cmd | Toggles specified convar value on and off. | |
toggle_duck | cmd | Toggles duck | |
toggle_zoom | cmd | Toggles zoom display | |
toggleconsole | cmd | Show/hide the console. | |
tr_do_reduce | 1 | rep, cheat | |
tr_epsilon_t_junction | 0.010 | rep, cheat | |
tr_max_acceptable_edge_length | 10000 | rep, cheat | |
tr_openedge_penalty | 10 | rep, cheat | |
tv_allow_camera_man | 1 | sv | Auto director allows spectators to become camera man |
tv_allow_static_shots | 1 | sv | Auto director uses fixed level cameras for shots |
tv_autorecord | 0 | Automatically records all games as SourceTV demos. | |
tv_autoretry | 1 | Relay proxies retry connection after network timeout | |
tv_chatgroupsize | 0 | Set the default chat group size | |
tv_chattimelimit | 0 | Limits spectators to chat only every n seconds | |
tv_clients | cmd | Shows list of connected SourceTV clients. | |
tv_debug | 0 | SourceTV debug info. | |
tv_delay | 120 | sv | SourceTV broadcast delay in seconds |
tv_deltacache | 2 | Enable delta entity bit stream cache | |
tv_demo_starttick | 0 | ||
tv_dispatchmode | 1 | Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always | |
tv_enable | 0 | nf | Activates SourceTV on server. |
tv_enable_delta_frames | 1 | Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory. | |
tv_extended_logging | 0 | ||
tv_grouprelaydatareliable | 0 | When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays | |
tv_grouprelaydataunreliable | 0 | When enabled, this will collect all information for relay sending into a single datagram to ensure that the data stays together through a potentially large number of relays | |
tv_grouprelaydatavoice | 0 | Similar to tv_grouprelaydata, but controls whether or not the voice channels should be routed into the grouped data for the relays | |
tv_instant_replay_full_frame | 1 | Send embedded full frames | |
tv_instant_replay_full_frame_build_threaded | 0 | Build the full frames on a seperate job thread | |
tv_instant_replay_full_frame_time | 30 | Seconds between full frame embeddeds | |
tv_listen_voice_indices | 0 | cl, user | Bitfield of entindices to listen to voice messages from when connected to SourceTV, default is none |
tv_log_director_events | 0 | sv | Log game events being considered by the director |
tv_maxclients | 128 | Maximum client number on SourceTV server. | |
tv_maxrate | 0 | Max SourceTV spectator bandwidth rate allowed, 0 == unlimited | |
tv_msg | cmd | Send a screen message to all clients. | |
tv_name | 0 | SourceTV host name | |
tv_nochat | 0 | a, user | Don't receive chat messages from other SourceTV spectators |
tv_overridemaster | 0 | Overrides the SourceTV master root address. | |
tv_password | 0 | prot, nf, norecord | SourceTV password for all clients |
tv_port | 27020 | release | Host SourceTV port |
tv_rate_multiplier | 2 | Multiply requested rate by this value to adjust Dota TV send rate | |
tv_record | cmd | Starts SourceTV demo recording. | |
tv_relay | cmd | Connect to SourceTV server and relay broadcast. | |
tv_relay_quit_after_game | 1 | Quit after a game has been relayed, do not hibernate | |
tv_relay_rate | 500000 | default rate for relays | |
tv_relay_secret_code | 1 | prot | When enabled, this will use a uniquely generated server code to authenticate relay to relay connections. This code is coordinated via the GC or some external means rather than by clients directly |
tv_relaypassword | 0 | prot, nf, norecord | SourceTV password for relay proxies |
tv_relayvoice | 1 | Relay voice data: 0=off, 1=on | |
tv_retry | cmd | Reconnects the SourceTV relay proxy. | |
tv_secret_code | 1 | prot | When enabled, this will use a uniquely generated server code to authenticate relay connections. This code is coordinated via the GC or some external means rather than by clients directly |
tv_show_allchat | 1 | sv, release | |
tv_snapshotrate | 20 | Snapshots broadcasted per second | |
tv_status | cmd | Show SourceTV server status. | |
tv_stop | cmd | Stops the SourceTV broadcast. | |
tv_stoprecord | cmd | Stops SourceTV demo recording. | |
tv_threaded_merge_entity_deltas | 1 | Enable SourceTV threading of delta merging | |
tv_timeout | 20 | SourceTV connection timeout in seconds. | |
tv_title | 0 | Set title for SourceTV spectator UI | |
tv_transmitall | 0 | rep | Transmit all entities (not only director view) |
tv_window_size | 16 | Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system | |
txview | cmd | Show/hide the internal texture viewer. | |
unbind | cmd | Unbind a key. | |
unbindall | cmd | Unbind all keys. | |
unpause | cmd | Clear the pause state of the server. | |
UpdateBinarySizes | cmd | Dumps the binary sizes to use for the game in loadaddress.vpc | |
url_execute | cmd | Executes url-based commands, used for incoming commands from url-based launches when the game's already running. | |
-use | cmd | ||
use | cmd | Use a particular weapon Arguments: <weapon_name> | |
+use_hand0 | cmd | ||
-use_hand0 | cmd | ||
-use_hand1 | cmd | ||
use_new_damage_system | 0 | sv | |
users | cmd | Show user info for players on server. | |
vault_tractor_beam_console_final_lever_push_amount | 0 | sv | |
vault_tractor_beam_console_lever_deploy_delay | 0 | sv | |
vault_tractor_beam_console_lever_push_amount | 0 | sv | |
vcon_pipe_dump | cmd | Dumps the state of all existing VConsole pipes | |
vehicle_flushscript | cmd | Flush and reload all vehicle scripts | |
versus_stats_highlight_interval | 5 | cl | Interval between hightlight screens in the transition stats panel for versus mode |
vgui_drawfocus | 0 | Report which panel is under the mouse. | |
vgui_drawkeyfocus | 0 | Report which panel has keyboard focus. | |
+vgui_drawtree | cmd | ||
vgui_drawtree | 0 | cl, cheat | Draws the vgui panel hiearchy to the specified depth level. |
vgui_drawtree_clear | cmd | ||
vgui_drawtree_draw_selected | 0 | cl | Highlight the selected panel |
vgui_drawtree_freeze | 0 | cl | Set to 1 to stop updating the vgui_drawtree view. |
vgui_drawtree_hidden | 0 | cl | Draw the hidden panels. |
vgui_drawtree_panelalpha | 0 | cl | Show the panel alpha values in the vgui_drawtree view. |
vgui_drawtree_panelptr | 0 | cl | Show the panel pointer values in the vgui_drawtree view. |
vgui_drawtree_popupsonly | 0 | cl | Draws the vgui popup list in hierarchy(1) or most recently used(2) order. |
vgui_drawtree_render_order | 0 | cl | List the vgui_drawtree panels in render order. |
vgui_drawtree_scheme | 0 | cl | Show scheme file for each panel |
vgui_drawtree_visible | 1 | cl | Draw the visible panels. |
vgui_dump_panels | cmd | vgui_dump_panels [visible] | |
vgui_spew_fonts | cmd | ||
vgui_togglepanel | cmd | show/hide vgui panel by name. | |
video_config_autoconfig_reset | cmd | Force Autoconfig to run, resetting video config settings | |
video_mode_screenshots | cmd | dump screenshots at all supported video modes | |
viewanim_addkeyframe | cmd | ||
viewanim_create | cmd | viewanim_create | |
viewanim_load | cmd | load animation from file | |
viewanim_reset | cmd | reset view angles! | |
viewanim_save | cmd | Save current animation to file | |
viewanim_test | cmd | test view animation | |
viewmodel_fov | 54 | cl, cheat | |
viewmodel_offset_x | 0 | sv, cl, a, rep | |
viewmodel_offset_y | 0 | sv, cl, a, rep | |
viewmodel_offset_z | 0 | sv, cl, a, rep | |
violence_ablood | 1 | a | Draw alien blood |
violence_agibs | 1 | a | Show alien gib entities |
violence_hblood | 1 | a | Draw human blood |
violence_hgibs | 1 | a | Show human gib entities |
vis_debug_currentcluster | cmd | Show the current cluster number | |
vis_debug_drawcluster | cmd | Add cluster # to visualization, (-1) to clear | |
vis_debug_dumpvisibleclusters | cmd | Show the list of visible clusters | |
vis_debug_find_los | cmd | Find or clear the vis LOS to here | |
vis_debug_lock | cmd | Lock vis LOS origin to current | |
vis_debug_outside | cmd | Show outside space vis volumes | |
vis_debug_record_start | cmd | Record a path to debug vis | |
vis_debug_record_stop | cmd | Record a path to debug vis | |
vis_debug_show | cmd | Show/hide the vis debug visualization | |
vis_debug_sphere | cmd | Draw clusters in a sphere of radius around the camera | |
vis_debug_tracelos | cmd | Trace rays and check vis from the current camera | |
vis_enable | 1 | Toggle static visibility | |
vis_force | 0 | sv, cheat | |
vismon_poll_frequency | 0 | sv, cheat | |
vismon_trace_limit | 12 | sv, cheat | |
vm_camera | 1 | cl | |
vm_camera_interp_speed | 8 | cl | |
vm_camera_no_roll | 0 | cl | |
vm_camera_scale | 1 | cl | |
vm_debug | 0 | sv, rep | |
vm_draw_always | 0 | cl | |
vm_fade | 1 | sv, rep | |
vmem_dump | cmd | Dump memory stats to log. | |
voice_all_icons | 0 | cl | Draw all players' voice icons |
voice_always_sample_mic | 0 | a | For systems experiencing a hang/stall when using voice chat. |
voice_clientdebug | 0 | cl | |
voice_debugfeedbackfrom | 0 | ||
voice_fadeouttime | 0 | ||
voice_head_icon_height | 20 | cl | Voice icons are this many inches over player eye positions |
voice_head_icon_size | 6 | cl | Size of voice icon over player heads in inches |
voice_initial_buffer_ms | 200 | ||
voice_local_icon | 0 | cl | Draw local player's voice icon |
voice_loopback | 0 | user | |
voice_min_buffer_ms | 100 | ||
voice_modenable | 1 | cl, a, clientcmd_can_execute | Enable/disable voice in this mod. |
voice_player_speaking_delay_threshold | 0 | sv, cheat | |
voice_scale | 1 | a | |
voice_sequence_maximum_wait_time | 0 | When receiving packets out of sequence, wait this many seconds for missing sequences to arrive | |
voice_serverdebug | 0 | sv | |
voice_stall_ms | 250 | ||
voice_threshold | 4000 | cl, a | |
voice_threshold_delay | 0 | ||
voice_vox | 0 | per-user | |
voice_xsend_debug | 0 | ||
-voicerecord | cmd | ||
+voicerecord | cmd | ||
volume | 1 | a | Sound volume |
volume_fog_intermediate_textures_hdr | 0 | ||
volume_fog_show_volumes | 0 | cheat | |
vphys2_buoyancy_damping | 0 | ||
vphys2_enable_buoyancy | 1 | ||
vphys2_enable_variable_timestep | 1 | ||
vphys2_expensive_sync_warning | 320000 | ||
vphys2_friction_factor | 1 | cheat | Change global friction factor |
vphys2_linear_damping | 0 | ||
vphys2_linear_damping_in_water | 0 | ||
vphys2_ragdoll_joint_or | 1 | ||
vphys2_restitution_factor | 1 | cheat | Change global restitution factor |
vphys2_solver_batch_size | 16 | ||
vphys2_water_density_multiplier | 1 | ||
vphysics_force_apply_magnitude | 1 | ||
vphysics_return_implicit_velocity | 0 | ||
vprof_counters | 0 | ||
vprof_counters_show_minmax | 0 | ||
vprof_dump_counters | cmd | Dump vprof counters to the console | |
vprof_generate_report | cmd | Generate a report to the console. | |
vprof_generate_report_budget | cmd | Generate a report to the console based on budget group. | |
vprof_generate_report_hierarchy | cmd | Generate a report to the console. | |
vprof_off | cmd | Disable vprof | |
vprof_on | cmd | Enable vprof | |
vprof_remote_start | cmd | Request a VProf data stream from the remote server (requires authentication) | |
vprof_remote_stop | cmd | Stop an existing remote VProf data request | |
vprof_reset | cmd | Reset the stats in VProf profiler | |
vprof_reset_peaks | cmd | Reset just the peak time in VProf profiler | |
vprof_scope_entity_gamephys | 0 | sv | |
vprof_scope_entity_thinks | 0 | sv, rep | |
vprof_think_limit | 0 | sv | |
vprof_vtrace | cmd | Toggle whether vprof data is sent to VTrace | |
vr_align_to_grabline | 0 | sv, rep | |
vr_allow_time_sliced_shadow_map_rendering | 1 | Allow time-sliced shadow buffer rendering when enabled via gameinfo.gi | |
vr_always_teleport_player | 1 | sv, rep | |
vr_anchor_allow_non_up_floor | 0 | sv, rep, cheat | Allows anchor teleportation onto walls and ceiling. NOTE: WIP, mostly broken! |
vr_aoproxy_debug | 0 | ||
vr_aoproxy_enable | 1 | ||
vr_author_refpt | cmd | ||
vr_background_citizen_optimizations | 1 | sv, rep | |
vr_backpack_deposit_vertical_dist_from_hmd | 10 | sv, rep | |
vr_backpack_distance_from_model | 0 | sv, rep | |
vr_backpack_distance_from_model_drop | 2 | sv, rep | |
vr_backpack_drop_width_addon | 12 | sv, rep | |
vr_backpack_grab_window | 0 | sv, rep | Time window a grab is allowed to occur and trigger backpack item retrieval if the hand enters the backpack |
vr_backpack_insert_window | 0 | sv, rep | Time window a insert is allowed to occur and trigger backpack item inserting if the hand or item enters the backpack |
vr_backpack_max_vertical_diff | 24 | sv, rep | |
vr_backpack_max_width | 15 | sv, rep | |
vr_backpack_min_vertical_diff | 15 | sv, rep | |
vr_backpack_min_width | 0 | sv, rep | |
vr_black_level_clamp | 3 | ||
vr_camera_decay_roll_halflife | 0 | ||
vr_camera_decay_yaw_pitch_halflife | 0 | ||
vr_chaperone_enable | 0 | cl | |
vr_chaperone_fade_dist | 30 | cl, a | |
vr_chaperone_hardbounds_disabled | 1 | cl | |
vr_chaperone_max_x | 87 | cl, a | |
vr_chaperone_max_y | 100 | cl, a | |
vr_chaperone_max_z | 105 | cl, a | |
vr_chaperone_min_x | -64 | cl, a | |
vr_chaperone_min_y | -112 | cl, a | |
vr_chaperone_min_z | 0 | cl, a | |
vr_companion_window_always_on | 1 | ||
vr_companion_window_brightnessmultiplier | 1 | ||
vr_companion_window_zoom | 1 | ||
vr_continuous_dampen_enable | 1 | sv, rep | |
vr_continuous_dampen_height | 18 | sv, rep | |
vr_continuous_dampen_rate_max | 100 | sv, rep | |
vr_continuous_dampen_rate_min | 30 | sv, rep | |
vr_continuous_dampen_rate_type | 0 | sv | |
vr_continuous_input_debug | 0 | sv, rep | |
vr_crowbar_angularjointfreq | 10 | sv, rep | |
vr_crowbar_debug | 0 | sv, rep | |
vr_crowbar_do_teleport | 1 | sv, rep | |
vr_crowbar_impact_large | 250 | sv | |
vr_crowbar_linearjointfreq | 20 | sv, rep | |
vr_crowbar_maxforce | 250000 | sv, rep | |
vr_crowbar_maxtorque | 0 | sv, rep | |
vr_crowbar_min_position_iterations | 4 | sv, rep | |
vr_crowbar_min_velocity_iterations | 16 | sv, rep | |
vr_crowbar_minimum_haptic_fire_repeat_time | 0 | sv, rep | |
vr_crowbar_prying_haptic_deadzone | 0 | sv, rep | |
vr_crowbar_prying_repeat_rate_high_tension | 0 | sv, rep | |
vr_crowbar_prying_repeat_rate_low_tension | 0 | sv, rep | |
vr_crowbar_renderphysicsonly | 0 | sv, rep | |
vr_cubemap_normalization | 1 | ||
vr_cubemap_normalization_max | 32 | ||
vr_cubemap_normalization_roughness_begin | 0 | ||
vr_custom_msaa_resolve | 1 | ||
vr_custom_msaa_resolve_ps | 0 | ||
vr_debug_actions | 0 | cl | Debug digital action data. |
vr_debug_overlay | 0 | cl | |
vr_debug_panel_manipulation | 0 | sv, rep | |
vr_debug_velocity | 0 | sv, rep | |
vr_decal_debug | 0 | ||
vr_depth_prepass | 1 | ||
vr_depth_prepass_alphatested | 0 | 0=Off, 1=All AlphaTested, 2=only AlphaTested with PrepassAlphaTest enabled | |
vr_depth_prepass_cull_threshold | 60 | ||
vr_depth_submit | 0 | ||
vr_directional_lightmaps | 1 | ||
vr_disable_view_override | 0 | ||
vr_door_lighting_debug | 0 | cl, cheat | |
vr_draw_hand | 0 | cl, rep | |
vr_enable_cached_lights | 1 | ||
vr_enable_glows | 1 | ||
vr_enable_high_precision_lighting | 1 | ||
vr_enable_interactio_debug | 0 | cl | |
vr_enable_lights | 1 | ||
vr_enable_tonemapping | 1 | ||
vr_enable_translucent_screen_space | 1 | ||
vr_enable_volume_fog | 1 | ||
vr_energygun_ammo_per_clip | 10 | sv, rep | |
vr_energygun_ammo_per_large_clip | 25 | sv, rep | |
vr_energygun_bottom_grip_disengage | 5 | sv, rep | |
vr_energygun_bottom_grip_max_dist | 4 | sv, rep | |
vr_energygun_bottom_grip_min_dist | 4 | sv, rep | |
vr_energygun_bulletcount_anim_rate | 1 | sv, rep | |
vr_energygun_burstdmg | 10 | sv, rep | |
vr_energygun_burstfire_rof | 0 | sv, rep | |
vr_energygun_chamber_light_angle | 70 | sv, rep, cheat | |
vr_energygun_chamber_light_blink_rate | 1 | sv, rep | |
vr_energygun_chamber_light_brightness | 0 | sv, rep, cheat | |
vr_energygun_chamber_light_color | -16776961 | sv, rep, cheat | |
vr_energygun_chamber_light_nearz | 0 | sv, rep, cheat | |
vr_energygun_chamber_light_offset | 0 | sv, rep, cheat | |
vr_energygun_chamber_light_range | 12 | sv, rep, cheat | |
vr_energygun_chamber_light_upgrade_angle | 85 | sv, rep, cheat | |
vr_energygun_clip_grab_dist | 8 | sv, rep | |
vr_energygun_dmg | 8 | sv, rep | |
vr_energygun_grenade_modules_enabled | 0 | sv, rep | |
vr_energygun_handcannon_dmg | 6 | sv, rep | Damage per pellet |
vr_energygun_handcannon_force_scale | 2 | sv, rep | |
vr_energygun_handcannon_pellet_count | 12 | sv, rep | Pellets per shot |
vr_energygun_handcannon_spread | 1 | sv, rep | settings are 0, 1 and 2 for 10, 15 and 20 degree cones |
vr_energygun_hopper_size | 10 | sv, rep | |
vr_energygun_laser_interact_max_dist | 6 | sv, rep | |
vr_energygun_laser_interact_min_dist | 5 | sv, rep | |
vr_energygun_laser_offtime | 0 | sv, rep | |
vr_energygun_laserrange | 2048 | sv, rep | |
vr_energygun_max_shell_dist | 225 | sv, rep | |
vr_energygun_min_shell_dist | 175 | sv, rep | |
vr_energygun_rof | 0 | sv, rep | |
vr_energygun_slide_interact_max_dist | 6 | sv, rep | |
vr_energygun_slide_interact_min_dist | 6 | sv, rep | |
vr_energygun_weapon_modules_enabled | 0 | sv, rep | |
vr_environment_interaction_rate | 5 | sv, rep | |
vr_error_glove_enabled | 0 | cl | |
vr_error_glove_full_opaque_distance | 8 | sv, rep | |
vr_error_glove_interact_full_opaque_distance | 20 | sv, rep | |
vr_error_glove_interact_start_fadein_distance | 12 | sv, rep | |
vr_error_glove_start_fadein_distance | 1 | sv, rep | |
vr_expand_cull_frustum | 2 | degrees to add to fov to compensate for just-in-time HMD | |
vr_eye_separation_mm | 63 | ||
vr_eye_separation_mm_enable | 1 | ||
vr_fakebind_force_threshold | 0 | cl | |
vr_fakebind_hand0_AX_dn | 0 | cl | |
vr_fakebind_hand0_AX_up | 0 | cl | |
vr_fakebind_hand0_grip_press | 0 | cl | |
vr_fakebind_hand0_grip_release | 0 | cl | |
vr_fakebind_hand0_gripanalog_press | 0 | cl | |
vr_fakebind_hand0_gripanalog_release | 0 | cl | |
vr_fakebind_hand0_menu_dn | 0 | cl | |
vr_fakebind_hand0_menu_up | 0 | cl | |
vr_fakebind_hand0_pad_down_press | 0 | cl | |
vr_fakebind_hand0_pad_down_release | 0 | cl | |
vr_fakebind_hand0_pad_left_press | 0 | cl | |
vr_fakebind_hand0_pad_left_release | 0 | cl | |
vr_fakebind_hand0_pad_press | 0 | cl | |
vr_fakebind_hand0_pad_release | 0 | cl | |
vr_fakebind_hand0_pad_right_press | 0 | cl | |
vr_fakebind_hand0_pad_right_release | 0 | cl | |
vr_fakebind_hand0_pad_touch_press | 0 | cl | |
vr_fakebind_hand0_pad_up_press | 0 | cl | |
vr_fakebind_hand0_pad_up_release | 0 | cl | |
vr_fakebind_hand0_touch_pad_release | 0 | cl | |
vr_fakebind_hand0_trigger_press | 0 | cl | |
vr_fakebind_hand0_trigger_release | 0 | cl | |
vr_fakebind_hand1_AX_dn | 0 | cl | |
vr_fakebind_hand1_AX_up | 0 | cl | |
vr_fakebind_hand1_grip_press | 0 | cl | |
vr_fakebind_hand1_grip_release | 0 | cl | |
vr_fakebind_hand1_gripanalog_press | 0 | cl | |
vr_fakebind_hand1_gripanalog_release | 0 | cl | |
vr_fakebind_hand1_menu_dn | 0 | cl | |
vr_fakebind_hand1_menu_up | 0 | cl | |
vr_fakebind_hand1_pad_down_press | 0 | cl | |
vr_fakebind_hand1_pad_down_release | 0 | cl | |
vr_fakebind_hand1_pad_left_press | 0 | cl | |
vr_fakebind_hand1_pad_left_release | 0 | cl | |
vr_fakebind_hand1_pad_press | 0 | cl | |
vr_fakebind_hand1_pad_release | 0 | cl | |
vr_fakebind_hand1_pad_right_press | 0 | cl | |
vr_fakebind_hand1_pad_right_release | 0 | cl | |
vr_fakebind_hand1_pad_up_press | 0 | cl | |
vr_fakebind_hand1_pad_up_release | 0 | cl | |
vr_fakebind_hand1_touch_pad_press | 0 | cl | |
vr_fakebind_hand1_touch_pad_release | 0 | cl | |
vr_fakebind_hand1_trigger_press | 0 | cl | |
vr_fakebind_hand1_trigger_release | 0 | cl | |
vr_fakebind_quadrant_threshold | 0 | cl | |
vr_fakebind_spew_pad | 0 | cl | |
vr_fakebind_trigger_threshold | 0 | cl | |
vr_fakehands_hand_forward_left | 25 | cl, a, rep | |
vr_fakehands_hand_forward_right | 20 | cl, a, rep | |
vr_fakehands_hand_seperation | 8 | cl, a, rep | |
vr_fakehands_hand_vertical_left | 10 | cl, a, rep | |
vr_fakehands_hand_vertical_right | 13 | cl, a, rep | |
vr_fakehands_rotate_x_left | 240 | cl, a, rep | |
vr_fakehands_rotate_x_right | 195 | cl, a, rep | |
vr_fakehands_rotate_y_left | 0 | cl, a, rep | |
vr_fakehands_rotate_y_right | 0 | cl, a, rep | |
vr_fakehands_rotate_z_left | 180 | cl, a, rep | |
vr_fakehands_rotate_z_right | 180 | cl, a, rep | |
vr_fakemove_mlook_speed | 0 | cl, a | |
vr_fakemove_speed | 10 | cl, a | |
vr_fakevr_lockhands | 0 | cl | Lock Hands to current world position |
vr_fast_hologram | 0 | ||
vr_fidelity_level | 0 | ||
vr_fidelity_level_auto | 1 | Dynamically adjust vr_fidelity_level based on current performance | |
vr_fidelity_level_cycle_test | 0 | ||
vr_fidelity_level_reported | -1 | The normalized fidelity level reported back to SteamVR Perf Test | |
vr_fidelity_level_spew | 0 | ||
vr_fidelity_threshold_frame_percent_critical | 0 | ||
vr_fidelity_threshold_frame_percent_extrapolation | 0 | ||
vr_fidelity_threshold_frame_percent_max | 0 | ||
vr_fidelity_threshold_frame_percent_min | 0 | ||
vr_fidelity_visualizer | 1 | Display fidelity visualizer in VR Perf HUD (vr_perf_hud must be 1) | |
vr_flashlight_forward_offset | 24 | cl | |
vr_fog_delay_update | 1 | sv, rep | |
vr_fog_megastrong_fog | 0 | sv, rep | |
vr_foveated_boundary | 0 | ||
vr_foveated_inner_scalar | 1 | ||
vr_foveated_outer_scalar | 0 | ||
vr_foveated_overlap | 0 | ||
vr_freemove_input_type | 0 | sv, rep | |
vr_fxaa | 0 | ||
vr_game_menu_bg_depthsortbias | 1010 | cl, rep | |
vr_game_menu_bg_zoffset | 0 | cl, rep | |
vr_game_menu_disable_transition_time | 2 | cl, rep | |
vr_game_menu_distance | 65 | cl, rep | |
vr_game_menu_doubletap_window | 0 | cl, rep | |
vr_game_menu_dpi | 22 | cl, rep | |
vr_game_menu_fg_depthsortbias | 1000 | cl, rep | |
vr_game_menu_height | 60 | cl, rep | |
vr_game_menu_height_frac | 0 | cl, rep | |
vr_game_menu_interact_dist | 128 | cl, rep | |
vr_game_menu_sibling_bg_depthsortbias | 1010 | cl, rep | |
vr_game_menu_sibling_fg_depthsortbias | 1000 | cl, rep | |
vr_game_menu_width | 40 | cl, rep | |
vr_game_message_dpi | 22 | cl, rep | |
vr_game_message_height | 20 | cl, rep | |
vr_game_message_width | 80 | cl, rep | |
vr_general_screen_fade_disable | 0 | cl, rep, cheat | |
vr_gg_activate_time | 0 | sv | |
vr_gg_deactivate_time | 0 | sv | |
vr_gg_draw_target_box | 0 | sv | |
vr_gg_fov_center_vert_offset | -100 | sv | |
vr_gg_fov_debug | 0 | sv | |
vr_gg_fov_max_for_target | 60 | sv | |
vr_gg_fov_max_vert_for_target | 70 | sv | |
vr_gg_gesture_pull | 1 | sv, rep | |
vr_gg_heavy_drag_damp_ang_scale | 0 | sv | |
vr_gg_heavy_drag_damp_speed_scale | 0 | sv | |
vr_gg_heavy_drag_max_angular | 100 | sv | |
vr_gg_heavy_drag_max_speed | 5 | sv | |
vr_gg_hover_upgrade | 0 | sv, cheat | |
vr_gg_launch_gesture | 0 | sv | |
vr_gg_launch_speed | 750 | sv | |
vr_gg_levitate | 0 | sv, cheat | |
vr_gg_levitate_damp_ang_scale | 1 | sv | |
vr_gg_levitate_damp_factor | 0 | sv | |
vr_gg_levitate_damp_speed_scale | 2 | sv | |
vr_gg_levitate_max_angular | 100 | sv | |
vr_gg_levitate_max_speed | 100 | sv | |
vr_gg_levitate_maxdist | 200 | sv | |
vr_gg_levitate_maxpull | 1000 | sv | |
vr_gg_levitate_throwvel_max | 100 | sv | |
vr_gg_levitate_throwvel_min | 30 | sv | |
vr_gg_levitate_throwvel_threshold_max | 80 | sv | |
vr_gg_levitate_throwvel_threshold_min | 20 | sv | |
vr_gg_levitate_travel_time | 0 | sv | |
vr_gg_lock_release_delay | 0 | sv | |
vr_gg_lockon | 1 | sv | |
vr_gg_max_ragdoll_carry_mass | 60 | sv | |
vr_gg_max_ragdoll_carry_mass_large | 500 | sv | |
vr_gg_pull_gesture_speed | 5 | sv, rep | |
vr_gg_ragdoll_large_body_mass_override | 20 | sv | |
vr_gg_target_change_time | 0 | sv | |
vr_gg_target_select_time | 0 | sv | |
vr_gg_taser_ability | 0 | sv, cheat | |
vr_gg_taser_gesture_speed | 10 | sv, rep | |
vr_gg_taser_radius | 20 | sv | |
vr_gg_taser_range | 25 | sv | |
vr_gg_taser_recharge_time | 20 | sv | |
vr_gg_taser_stun_duration | 3 | sv | |
vr_gg_throw_sound_speed | 75 | sv | |
vr_gg_throw_speed_peak | 200 | sv | |
vr_ghost_color | cmd | ||
vr_ghost_correction_editing_enable | 0 | ||
vr_ghost_correction_enable | 0 | ||
vr_ghost_correction_table | cmd | ||
vr_ghost_correction_table_reset | cmd | ||
vr_ghost_csv | cmd | ||
vr_ghost_decrement | cmd | ||
vr_ghost_increment | cmd | ||
vr_ghost_next | cmd | ||
vr_ghost_previous | cmd | ||
vr_glove_bonemerge | 1 | sv, rep | |
vr_gpu_flush_timer | 2 | ||
vr_grabittyglove_light_fov | 0 | cl | |
vr_grenade_blastforce | 80000 | sv, rep | Blastforce |
vr_grenade_detonate_timer | 4 | sv, rep, cheat | |
vr_grenade_launch_force | 900 | sv, cheat | |
vr_hack_cont_postx | 0 | cl | |
vr_hack_cont_posty | 0 | cl | |
vr_hack_cont_postz | 0 | cl | |
vr_hack_cont_prex | 0 | cl | |
vr_hack_cont_prey | 0 | cl | |
vr_hack_cont_prez | -2 | cl | |
vr_hack_cont_rotx | 12 | cl | |
vr_hack_cont_roty | 55 | cl | |
vr_hack_cont_rotz | 180 | cl | |
vr_hacking_affirmation_speech_chance | 0 | sv | |
vr_hacking_core_move_haptic_distance_max | 1 | cl | |
vr_hacking_core_move_haptic_distance_min | 0 | cl | |
vr_hacking_core_move_haptic_strength_max | 0 | cl | |
vr_hacking_core_move_haptic_strength_min | 0 | cl | |
vr_hacking_core_move_passive_haptic_interval | 0 | cl | |
vr_hacking_core_move_passive_haptic_strength | 0 | cl | |
vr_hacking_core_search_core_count | 1 | sv, rep | |
vr_hacking_core_search_core_move_haptic_distance_max | 1 | cl | |
vr_hacking_core_search_core_move_haptic_distance_min | 0 | cl | |
vr_hacking_core_search_core_move_haptic_strength_max | 0 | cl | |
vr_hacking_core_search_core_move_haptic_strength_min | 0 | cl | |
vr_hacking_core_search_core_radius | 2 | sv, rep | |
vr_hacking_core_search_enemy_count | 0 | sv, rep | |
vr_hacking_core_search_enemy_move_speed_max | 6 | cl | |
vr_hacking_core_search_enemy_move_speed_min | 4 | cl | |
vr_hacking_core_search_enemy_radius | 0 | cl | |
vr_hacking_core_search_outer_point_count | 3 | cl | |
vr_hacking_core_search_outer_point_radius | 2 | sv, rep | |
vr_hacking_core_search_passive_haptic_interval | 0 | cl | |
vr_hacking_core_search_passive_haptic_strength | 0 | cl | |
vr_hacking_core_search_puzzle_radius | 20 | sv, rep | |
vr_hacking_core_search_restrict_outer_points_to_core | 0 | cl | |
vr_hacking_core_search_rolloff_haptic_strength | 0 | cl | |
vr_hacking_core_search_rollover_haptic_strength | 0 | cl | |
vr_hacking_core_search_solution_radius_max | 16 | cl | |
vr_hacking_core_search_solution_radius_min | 8 | cl | |
vr_hacking_debug_draw | 0 | cl | |
vr_hacking_debug_intro_lookat | 0 | sv | |
vr_hacking_difficulty_log | 1 | cl | |
vr_hacking_difficulty_override | 0 | sv, rep, cheat | eg: First, Easy, Medium, Hard, VeryHard. Leave blank to not override. |
vr_hacking_fast_completion_time | 5 | sv | |
vr_hacking_generate_puzzle | cmd | Generate new holo hacking puzzle <puzzle_name>(optional) | |
vr_hacking_globe_rotate_haptic_angle_max | 2 | cl | |
vr_hacking_globe_rotate_haptic_angle_min | 0 | cl | |
vr_hacking_globe_rotate_haptic_strength_max | 0 | cl | |
vr_hacking_globe_rotate_haptic_strength_min | 0 | cl | |
vr_hacking_hack_finished_display_time | 2 | cl | |
vr_hacking_hand_hint_offset | 1 | cl | |
vr_hacking_hand_hint_show_time_first | 3 | cl | |
vr_hacking_hand_hint_show_time_repeat | 8 | cl | |
vr_hacking_max_player_distance | 150 | sv | |
vr_hacking_max_plug_distance | 90 | sv | |
vr_hacking_multitool_hint_show_time_first | 3 | cl | |
vr_hacking_multitool_hint_show_time_repeat | 8 | cl | |
vr_hacking_point_drag_beam_safe_distance | 5 | cl | |
vr_hacking_point_drag_circle_active_radius | 1 | cl | |
vr_hacking_point_drag_circle_count | 7 | cl | |
vr_hacking_point_drag_circle_inactive_radius | 0 | cl | |
vr_hacking_point_drag_circle_passed_haptic_strength | 0 | cl | |
vr_hacking_point_drag_core_radius | 0 | cl | |
vr_hacking_point_drag_enemy_first_segment_time | 1 | cl | |
vr_hacking_point_drag_interact_distance | 50 | sv, rep, cheat | |
vr_hacking_point_drag_move_haptic_distance_max | 0 | cl | |
vr_hacking_point_drag_move_haptic_distance_min | 0 | cl | |
vr_hacking_point_drag_move_haptic_strength_max | 0 | cl | |
vr_hacking_point_drag_move_haptic_strength_min | 0 | cl | |
vr_hacking_point_drag_move_passive_haptic_interval | 0 | cl | |
vr_hacking_point_drag_move_passive_haptic_strength | 0 | cl | |
vr_hacking_point_drag_num_nodes_max | 6 | cl | |
vr_hacking_point_drag_num_nodes_min | 4 | cl | |
vr_hacking_point_drag_path_particle_distance | 0 | cl | |
vr_hacking_point_drag_point_grab_distance | 3 | cl | |
vr_hacking_point_drag_point_hover_haptic_interval | 0 | cl | |
vr_hacking_point_drag_point_hover_haptic_strength | 0 | cl | |
vr_hacking_point_drag_point_rolloff_haptic_strength | 0 | cl | |
vr_hacking_point_drag_point_rollover_haptic_strength | 0 | cl | |
vr_hacking_point_drag_spline_num_segments | 20 | cl | |
vr_hacking_point_drag_spline_tangent_distance | 0 | cl | |
vr_hacking_point_drag_start_dead_zone | 2 | cl | |
vr_hacking_point_match_disc_rotate_speed | 60 | cl | |
vr_hacking_point_match_globe_haptic_angle_max | 2 | cl | |
vr_hacking_point_match_globe_haptic_angle_min | 0 | cl | |
vr_hacking_point_match_globe_haptic_strength_max | 0 | cl | |
vr_hacking_point_match_globe_haptic_strength_min | 0 | cl | |
vr_hacking_point_match_holohand_offset_x | 10 | cl | |
vr_hacking_point_match_holohand_offset_y | -10 | cl | |
vr_hacking_point_match_line_move_haptic_distance_max | 1 | cl | |
vr_hacking_point_match_line_move_haptic_distance_min | 0 | cl | |
vr_hacking_point_match_line_move_haptic_strength_max | 0 | cl | |
vr_hacking_point_match_line_move_haptic_strength_min | 0 | cl | |
vr_hacking_point_match_matched_haptic_strength | 0 | cl | |
vr_hacking_point_match_passive_haptic_interval | 0 | cl | |
vr_hacking_point_match_passive_haptic_strength | 0 | cl | |
vr_hacking_point_match_point_radius | 2 | cl | |
vr_hacking_point_match_point_show_color_time | 2 | cl | |
vr_hacking_point_match_puzzle_radius | 10 | sv, rep | |
vr_hacking_point_match_rolloff_haptic_strength | 0 | cl | |
vr_hacking_point_match_rollover_haptic_strength | 0 | cl | |
vr_hacking_point_search_core_hover_haptic_interval | 0 | cl | |
vr_hacking_point_search_core_hover_haptic_strength | 0 | cl | |
vr_hacking_point_search_core_radius | 3 | cl | |
vr_hacking_point_search_core_safe_distance | 8 | cl | |
vr_hacking_point_search_inner_distance_from_out_portal_min | 10 | cl | |
vr_hacking_point_search_inner_distance_percent_max | 0 | cl | |
vr_hacking_point_search_inner_distance_percent_min | 0 | cl | |
vr_hacking_point_search_inner_point_in_radius | 1 | cl | |
vr_hacking_point_search_inner_point_out_radius | 1 | cl | |
vr_hacking_point_search_outer_point_safe_distance | 4 | cl | |
vr_hacking_point_search_outer_radius | 32 | sv, rep | |
vr_hacking_point_search_portal_distance | 10 | cl | |
vr_hacking_point_search_portal_pair_count | 2 | cl | |
vr_hacking_point_search_portal_radius | 1 | cl | |
vr_hacking_point_search_restrict_inner_points_to_core | 0 | cl | |
vr_hacking_point_search_rolloff_haptic_strength | 0 | cl | |
vr_hacking_point_search_rollover_haptic_strength | 0 | cl | |
vr_hacking_point_search_solution_radius_max | 16 | sv, rep | |
vr_hacking_point_search_solution_radius_min | 8 | sv, rep | |
vr_hacking_point_search_sphere_angular_damping | 10 | sv | |
vr_hacking_reload_difficulty_values | cmd | Reloads the difficulty values for the hacking puzzles from | |
vr_hacking_rod_pull_circle_decay_rate_max | 5 | cl | |
vr_hacking_rod_pull_circle_decay_rate_min | 3 | cl | |
vr_hacking_rod_pull_circle_distance | 2 | cl | |
vr_hacking_rod_pull_circle_fail_count | 3 | cl | |
vr_hacking_rod_pull_circle_passed_haptic_strength | 0 | cl | |
vr_hacking_rod_pull_circle_pie_angle | 90 | cl | |
vr_hacking_rod_pull_circle_radius | 1 | cl | |
vr_hacking_rod_pull_dead_zone | 3 | cl | |
vr_hacking_rod_pull_interact_distance | 50 | sv, rep, cheat | |
vr_hacking_rod_pull_move_haptic_distance_max | 0 | cl | |
vr_hacking_rod_pull_move_haptic_distance_min | 0 | cl | |
vr_hacking_rod_pull_move_haptic_strength_max | 0 | cl | |
vr_hacking_rod_pull_move_haptic_strength_min | 0 | cl | |
vr_hacking_rod_pull_rod_pie_angle | 20 | cl | |
vr_hacking_rod_pull_show_axis_debug | 0 | cl | |
vr_hacking_rod_pull_start_zone | 2 | cl | |
vr_hacking_rod_pull_twist_angle_scale | 2 | cl | |
vr_hacking_rod_pull_twist_haptic_angle_max | 0 | cl | |
vr_hacking_rod_pull_twist_haptic_angle_min | 0 | cl | |
vr_hacking_rod_pull_twist_haptic_strength_max | 0 | cl | |
vr_hacking_rod_pull_twist_haptic_strength_min | 0 | cl | |
vr_hacking_show_solution | 0 | cl | |
vr_hacking_sphere_trace_active_haptic_distance_max | 0 | cl | |
vr_hacking_sphere_trace_active_haptic_distance_min | 0 | cl | |
vr_hacking_sphere_trace_active_haptic_strength_max | 0 | cl | |
vr_hacking_sphere_trace_active_haptic_strength_min | 0 | cl | |
vr_hacking_sphere_trace_hack_finished_haptic_strength | 0 | cl | |
vr_hacking_sphere_trace_interact_distance | 7 | sv, rep | |
vr_hacking_sphere_trace_passive_haptic_interval | 0 | cl | |
vr_hacking_sphere_trace_passive_haptic_strength | 0 | cl | |
vr_hacking_sphere_trace_point_touching_distance | 0 | cl | |
vr_hacking_sphere_trace_retarget_count | 2 | cl | |
vr_hacking_sphere_trace_retarget_max_count | 4 | cl | |
vr_hacking_sphere_trace_retarget_speed_multiplier | 2 | cl | |
vr_hacking_sphere_trace_retarget_time | 1 | cl | |
vr_hacking_sphere_trace_rolloff_haptic_strength | 0 | cl | |
vr_hacking_sphere_trace_rollover_haptic_strength | 0 | cl | |
vr_hacking_sphere_trace_sphere_angular_damping | 10 | sv | |
vr_hacking_sphere_trace_sphere_linear_damping | 10 | sv | |
vr_hacking_sphere_trace_sphere_radius | 7 | sv, rep | |
vr_hacking_sphere_trace_trail_touching_distance | 0 | cl | |
vr_hacking_sphere_trace_valid_point_touching_distance | 0 | cl | |
vr_hand_bubble_max | 8 | cl, rep, cheat | |
vr_hand_bubble_min | 8 | cl, rep, cheat | |
vr_hand_bubble_radius | 8 | cl, rep, cheat | |
vr_hand_button_debug | 0 | sv, rep | |
vr_hand_catch_speed_scalar | 0 | sv, rep | |
vr_hand_cloth_collider | 1 | cl | |
vr_hand_collide_fingers_debug | 0 | sv, rep | |
vr_hand_collision_haptic_time | 0 | sv, rep | |
vr_hand_conform_debug | 0 | sv, rep | |
vr_hand_conform_fingers_debug | 0 | sv, rep | |
vr_hand_conform_fingers_debug_time | 5 | sv, rep | |
vr_hand_conform_sample_count | 10 | sv, rep | |
vr_hand_conform_trace_segments | 10 | sv, rep | |
vr_hand_debug | 0 | sv, rep | |
vr_hand_debugdraw | 0 | sv, rep | |
vr_hand_disable_item_pickup_events | 0 | sv, rep | |
vr_hand_drag_force_drop_time | 0 | sv | |
vr_hand_drag_throw_max_vel | 80 | sv | |
vr_hand_drag_throw_max_vel_z | 4 | sv | |
vr_hand_fingertip_radius | 0 | sv, rep | |
vr_hand_force_detach_dist | 8 | sv | |
vr_hand_force_drop_max_speed | 100 | sv | |
vr_hand_glove_respects_physics | 1 | sv, rep | |
vr_hand_grab_attachment_horizontal | 0 | sv, rep | |
vr_hand_grab_attachment_tilt | 20 | sv, rep | |
vr_hand_grab_attachment_vertical | 0 | sv, rep | |
vr_hand_invalid_bubble_divergence_max | 6 | cl | |
vr_hand_invalid_bubble_divergence_min | 1 | cl | |
vr_hand_invalid_bubble_radius_max | 16 | cl | |
vr_hand_invalid_bubble_radius_min | 9 | cl | |
vr_hand_item_holder_activate_scale_duration | 0 | sv | |
vr_hand_item_holder_allowed | 1 | sv | |
vr_hand_item_holder_debug | 0 | sv | |
vr_hand_item_holder_discard_duration | 0 | sv | |
vr_hand_item_holder_enter_radius | 5 | sv | |
vr_hand_item_holder_hand_activate_enter_radius | 4 | sv | |
vr_hand_item_holder_hand_activate_exit_radius | 5 | sv | |
vr_hand_item_holder_hand_pose_weight_threshold | 0 | sv | |
vr_hand_item_holder_insert_delay | 0 | sv | |
vr_hand_item_holder_insert_duration | 0 | sv | |
vr_hand_item_holder_item_activate_enter_radius | 3 | sv | |
vr_hand_item_holder_item_activate_exit_radius | 4 | sv | |
vr_hand_item_holder_max_alpha | 255 | sv | |
vr_hand_item_holder_max_scale | 3 | sv | |
vr_hand_item_holder_min_alpha | 32 | sv | |
vr_hand_item_holder_min_scale | 1 | sv | |
vr_hand_item_holder_move_icon_into_hand | 1 | sv | |
vr_hand_item_holder_reflex_clone_fall_duration | 0 | sv | |
vr_hand_item_holder_show_bubble_on_pickup | 1 | sv | |
vr_hand_item_holder_single_handed_x_offset | 7 | sv | |
vr_hand_item_holder_single_handed_y_offset | 6 | sv | |
vr_hand_item_holder_single_handed_z_offset | -18 | sv | |
vr_hand_item_holder_vive_controller_radius_multiplier | 1 | sv | |
vr_hand_knuckles_use_grip | 1 | sv, rep | |
vr_hand_left_attachment_rotation | -16777216 | sv, rep | Rotation offset from the base Attachment point (for testing) |
vr_hand_left_offset_angles | 39 | sv, rep | HACK: Manual offset for windows MR controllers |
vr_hand_left_offset_origin | -6 | sv, rep | HACK: Manual offset for windows MR controllers |
vr_hand_model | 1 | sv, rep | |
vr_hand_pickup_lock_to_object | 1 | sv | |
vr_hand_pickup_pose_slerp | 1 | sv, rep | |
vr_hand_pickup_pose_slerp_duration | 0 | sv, rep | |
vr_hand_pickup_show_offset | 0 | sv, rep | |
vr_hand_pose_debug | 0 | sv, rep | |
vr_hand_pose_refresh_interval | 0 | sv | |
vr_hand_pull_acceleration_debug | 0 | sv | |
vr_hand_pull_acceleration_max | 500 | sv | |
vr_hand_pull_acceleration_shutoff_time | 0 | sv | |
vr_hand_pull_acceleration_start_time | 0 | sv | |
vr_hand_pull_angle_far | 10 | sv | |
vr_hand_pull_angle_far_distance | 250 | sv | |
vr_hand_pull_angle_near | 20 | sv | |
vr_hand_pull_angle_near_distance | 100 | sv | |
vr_hand_pull_catch_vibrate_time | 0 | sv | |
vr_hand_pull_cone | 0 | sv | |
vr_hand_pull_conelength | 400 | sv | |
vr_hand_pull_coneoffset | -10 | sv | |
vr_hand_pull_debug | 0 | sv | |
vr_hand_pull_detach_cone | 0 | sv | |
vr_hand_pull_dynamic_min_gravity_scale | 0 | sv | |
vr_hand_pull_dynamic_min_time_of_flight | 0 | sv | |
vr_hand_pull_mindist | 12 | sv | |
vr_hand_pull_test_segments | 8 | sv | |
vr_hand_pull_traveltime_max | 0 | sv | |
vr_hand_pull_traveltime_max_distance | 400 | sv | |
vr_hand_pull_traveltime_min | 0 | sv | |
vr_hand_pull_traveltime_min_distance | 100 | sv | |
vr_hand_reduced_carry_mass | 1 | sv | |
vr_hand_regrab_time | 0 | sv | |
vr_hand_release_impulse_scale | 0 | sv | |
vr_hand_right_attachment_offset | -16777216 | sv, rep | Rotation offset from the base Attachment point (for testing) |
vr_hand_right_offset_angles | -39 | sv, rep | HACK: Manual offset for windows MR controllers |
vr_hand_right_offset_origin | -6 | sv, rep | HACK: Manual offset for windows MR controllers |
vr_hand_scale | 1 | sv, rep | |
vr_hand_skewer | 0 | sv, rep, cheat | Testing skewer pick up. |
vr_hand_skewer_speed | 35 | sv, rep, cheat | Testing skewer pick up. |
vr_hand_speed | 12 | sv, rep | |
vr_hand_swap_interaction_dist | -1 | sv | |
vr_hand_teleport_if_virtual_arms_cant_reach_hmd | 1 | sv, rep | |
vr_hand_teleport_if_virtual_arms_cant_reach_hmd_debug | 0 | sv, rep | |
vr_hand_thumbtip_radius | 0 | sv, rep | |
vr_hand_use_compression_locally | 0 | sv, rep | |
vr_hand_use_debug | 0 | sv, rep | |
vr_hand_use_distance | 6 | sv, rep | |
vr_hand_use_distance_fast | 45 | sv, rep | |
vr_hand_use_sweep_radius | 2 | sv, rep | |
vr_hand_use_sweep_radius_large | 4 | sv, rep | |
vr_hand_velocity_window | 0 | sv, rep | |
vr_hand_verify_debug | 0 | sv, rep | |
vr_handinfo_history_ignore_size | 3 | sv, rep | |
vr_handinfo_history_size | 5 | sv, rep | |
vr_haptic_pulse_light | 0 | sv, rep | |
vr_haptic_pulse_medium | 0 | sv, rep | |
vr_haptic_pulse_strong | 0 | sv, rep | |
vr_haptics_amplitude | 1 | cl | |
vr_haptics_debug_fire | 0 | sv, rep | |
vr_haptics_debug_log | 0 | cl | |
vr_haptics_disable | 0 | cl | |
vr_haptics_frequency_max | 100 | cl | |
vr_haptics_frequency_min | 0 | cl | |
vr_haptics_graph_duration | 3 | cl | |
vr_haptics_init_all_effects | cmd | Re-initializes all the vr haptic effects. | |
vr_haptics_list_effects | cmd | List all the haptics effects | |
vr_haptics_max_amplitude | 1 | cl | |
vr_haptics_max_audio_intensity | 30000 | cl | |
vr_haptics_min_amplitude | 0 | cl | |
vr_haptics_min_input_intensity | 1000 | cl | |
vr_haptics_min_input_percent | 0 | cl | |
vr_haptics_normalize_window_size | 3 | cl | |
vr_haptics_parse_length | 0 | cl | |
vr_haptics_play_effect | cmd | Plays a specified haptic effect. Plays a random effect if none is specified. | |
vr_haptics_play_effect_number | cmd | Plays a specified haptic effect by index (vr_haptics_list_effects) | |
vr_haptics_play_pulse | cmd | Plays a haptic pulse with the specific strength and optional duration (seconds) | |
vr_haptics_show_graph | 0 | cl | |
vr_haptics_single_frame_frequency | 1 | sv, rep | |
vr_haptics_single_pulse_duration_max | 0 | sv, rep | |
vr_haptics_single_pulse_duration_min | 0 | sv, rep | |
vr_haptics_trigger_haptic_pulse | cmd | Plays a haptic pulse immediately with specific strength and optional duration (seconds) | |
vr_haptics_use_controller_action | 0 | cl | |
vr_head_bubble_fade_enable | 1 | cl, rep, cheat | |
vr_head_bubble_glass_enable | 0 | cl, rep, cheat | |
vr_head_bubble_max | 5 | cl, rep, cheat | |
vr_head_bubble_min | 3 | cl, rep, cheat | |
vr_head_bubble_view_fade_color | -16777216 | cl, rep, cheat | |
vr_head_invalid_bubble_embedded_dist | 0 | cl | |
vr_head_invalid_bubble_full_occlusion_dist | 0 | cl | |
vr_head_invalid_bubble_interpolation | 0 | cl, cheat | |
vr_head_invalid_bubble_max | 5 | cl | |
vr_head_invalid_bubble_max_fade | 16 | cl | |
vr_head_invalid_bubble_min | 0 | cl | |
vr_head_invalid_bubble_min_fade | 0 | cl | |
vr_head_invalid_bubble_movement_tweak_percent | 0 | cl | |
vr_head_invalid_bubble_speed_compensation_max | 100 | cl | |
vr_head_invalid_bubble_speed_compensation_min | 15 | cl | |
vr_head_invalid_clip_effect_z_offset | -4 | cl | |
vr_headcrab_runner_attached_dmg_scale | 0 | sv | |
vr_headcrab_runner_attached_health | 30 | sv | |
vr_headcrab_runner_attached_hit_count | 1 | sv | |
vr_headcrab_runner_attached_location_count | 3 | sv | |
vr_headcrab_runner_attached_move_time_max | 24 | sv | |
vr_headcrab_runner_attached_move_time_min | 24 | sv | |
vr_headcrab_runner_entry_offset | 28 | sv | |
vr_headcrab_runner_facehug_offset | 12 | sv | |
vr_headcrab_runner_flee_cooldown | 10 | sv | |
vr_headcrab_runner_hide_dist_max | 1024 | sv | |
vr_headcrab_runner_hide_dist_min | 256 | sv | |
vr_headcrab_runner_player_max_dist_from_zombie | 2048 | sv | |
vr_headcrab_runner_player_min_dist_from_zombie | 128 | sv | |
vr_headcrab_runner_smokebomb_dist_min | 200 | sv | |
vr_headcrab_runner_spit_offset | 14 | sv | |
vr_headcrab_runner_unragdoll_timeout | 5 | sv | |
vr_held_object_color_ghost | -16777016 | sv | |
vr_held_object_color_undroppable | -1778359168.000 | sv | |
vr_held_object_use_particle_glow | 0 | sv | |
vr_hide_viewmodel | 1 | sv, rep, cheat | |
vr_hip_left | -4 | sv, a | |
vr_hip_right | -4 | sv, a | |
vr_hmd_brightness_adaptation_rate | 0 | cl | Adaptation rate for dynamic HMD brightness contro |
vr_hmd_brightness_debug | 0 | cl | Debug current/target HMD brightness levels |
vr_hmd_brightness_enable | 1 | cl | Enable dynamic HMD backlight brightness |
vr_hmd_brightness_force | 0 | cl | When enabled, force the HMD brightness level to vr_hmd_brightness_force_level |
vr_hmd_brightness_force_brightness_level | 0 | cl | When vr_hmd_brightness_force is enabled, set the HMD brightness level. Valid numbers are -2 (dimmest) through 1 (brightest). |
vr_hmd_brightness_force_level | 0 | cl | When vr_hmd_brightness_force is enabled, set the HMD brightness level. Valid numbers are -2 (dimmest) through 2 (brightest). |
vr_hmd_helmet_no_rotate_model | 0 | sv, rep, cheat | Name of a visible VR helmet model that doesn't follow pitch, yaw, or roll. |
vr_hmd_helmet_pitch_model | 0 | sv, rep, cheat | Name of a visible VR helmet model that only follows pitch. |
vr_hmd_helmet_roll_model | 0 | sv, rep, cheat | Name of a visible VR helmet model that only follows roll. |
vr_hmd_helmet_roll_pitch_model | 0 | sv, rep, cheat | Name of a visible VR helmet model that follows roll and pitch. |
vr_hmd_helmet_yaw_model | 0 | sv, rep, cheat | Name of a visible VR helmet model that only follows yaw. |
vr_hmd_helmet_yaw_pitch_model | 0 | sv, rep, cheat | Name of a visible VR helmet model that follows yaw and pitch. |
vr_hmd_helmet_yaw_roll_model | 0 | sv, rep, cheat | Name of a visible VR helmet model that follows yaw and roll. |
vr_hmd_helmet_yaw_roll_pitch_model | 0 | sv, rep, cheat | Name of a visible VR helmet model that follows yaw, roll, and pitch. |
vr_hmd_positions_debug | 0 | sv, rep, cheat | Makes local player HMD avatar visible slightly in front of its actual position. |
vr_hmd_tracking_passthrough | 0 | sv, rep | |
vr_hold_angular_stiffness_decay | 0 | sv | |
vr_hold_dynamic_joint_max_separation | 3 | sv | |
vr_hold_linear_stiffness_decay | 0 | sv | |
vr_hold_max_stiffness_decay_delta | 10 | sv | Measured in percent per second |
vr_hold_ragdoll_large_biped_counter_spring_freq | 12 | sv | |
vr_hold_ragdoll_large_biped_grab_ang_freq | 4 | sv | |
vr_hold_ragdoll_large_biped_grab_linear_freq | 20 | sv | |
vr_hold_ragdoll_large_biped_grab_strength | 5 | sv | |
vr_hold_ragdoll_large_counter_spring_freq | 0 | sv | |
vr_hold_ragdoll_large_grab_ang_freq | 4 | sv | |
vr_hold_ragdoll_large_grab_linear_freq | 4 | sv | |
vr_hold_ragdoll_large_grab_strength | 1 | sv | |
vr_hold_ragdoll_large_grab_torque | 4 | sv | |
vr_hud_dist | 24 | cl, rep | distance from the player to the hud |
vr_info | cmd | ||
vr_interaction_anglediff | 35 | sv, rep | |
vr_interaction_debug | 0 | sv, rep | |
vr_interaction_deltaspeed | 5 | sv, rep | |
vr_interaction_dist_break | 5 | sv, rep | |
vr_interaction_dist_search | 8 | sv, rep | |
vr_interaction_dist_start | 5 | sv, rep | |
vr_kick_dependent_views_early | 0 | Kicks off creation of dependent views early in the frame | |
vr_lesson_highlight_override_enabled | 0 | cl, cheat | |
vr_lesson_highlight_override_pos_x | 0 | cl, cheat | |
vr_lesson_highlight_override_pos_y | 0 | cl, cheat | |
vr_lesson_highlight_override_pos_z | 0 | cl, cheat | |
vr_loading_card_fg_offset_x | 90 | ||
vr_loading_card_fg_offset_y | 0 | ||
vr_loading_card_fg_offset_z | -40 | ||
vr_loading_card_offset_width | 5 | ||
vr_loading_card_offset_x | 100 | ||
vr_loading_card_offset_y | 0 | ||
vr_loading_card_offset_z | 0 | ||
vr_loading_card_width | 4 | ||
vr_main_menu_attention_force_on | 0 | cl, rep | |
vr_main_menu_attention_window_height | 10 | cl, rep | |
vr_main_menu_attention_window_modal_x | 6 | cl, rep | |
vr_main_menu_attention_window_modal_y | 0 | cl, rep | |
vr_main_menu_attention_window_modal_z | 10 | cl, rep | |
vr_main_menu_attention_window_width | 18 | cl, rep | |
vr_main_menu_carousel_debug | 1 | cl, rep | |
vr_main_menu_carousel_dpi | 60 | cl, rep | |
vr_main_menu_carousel_forward_offset | 5 | cl, rep | |
vr_main_menu_carousel_height_offset | -5 | cl, rep | |
vr_main_menu_carousel_interact_dist | 128 | cl, rep | |
vr_main_menu_carousel_max_horizontal_distancesq | 2000 | cl, rep | |
vr_main_menu_carousel_max_main_menu_x_dist_inner | 1 | cl, rep | |
vr_main_menu_carousel_max_main_menu_x_dist_max | 30 | cl, rep | |
vr_main_menu_carousel_max_main_menu_x_dist_outer | 20 | cl, rep | |
vr_main_menu_carousel_max_main_menu_z_dist_inner | 1 | cl, rep | |
vr_main_menu_carousel_max_main_menu_z_dist_max | 20 | cl, rep | |
vr_main_menu_carousel_max_main_menu_z_dist_outer | 10 | cl, rep | |
vr_main_menu_carousel_max_main_menu_z_floor | 40 | cl, rep | |
vr_main_menu_carousel_max_vertical_distance | 30 | cl, rep | |
vr_main_menu_carousel_transition_time | 0 | cl, rep | |
vr_main_menu_class_update_debug | 0 | cl, rep | |
vr_main_menu_days_only_display | 4 | cl, rep | |
vr_main_menu_debug_save_state | 0 | cl, rep | |
vr_main_menu_disable_gridnodes | 0 | cl, rep | |
vr_main_menu_disable_mappreview | 0 | cl, rep | |
vr_main_menu_dpi | 22 | cl, rep | |
vr_main_menu_grid_playrate | 1 | cl, rep | |
vr_main_menu_grid_z | 60 | cl, rep | |
vr_main_menu_height | 45 | cl, rep | |
vr_main_menu_horizontal_offset | 0 | cl, rep | |
vr_main_menu_interact_dist | 128 | cl, rep | |
vr_main_menu_map_scale | 0 | cl, rep | |
vr_main_menu_modal_anim_dist | 4 | cl, rep | |
vr_main_menu_modal_anim_time | 0 | cl, rep | |
vr_main_menu_modal_bg_depthsortbias | 7 | cl, rep | |
vr_main_menu_modal_fg_depthsortbias | 0 | cl, rep | |
vr_main_menu_modal_height | 10 | cl, rep | |
vr_main_menu_modal_width | 18 | cl, rep | |
vr_main_menu_post_grid_delay | 1 | cl, rep | Time (s) from when Main Menu appears after Grid Nodes |
vr_main_menu_scroll_scale | -15 | cl, rep | |
vr_main_menu_scroll_touchpad_scale | -35 | cl, rep | |
vr_main_menu_to_player_distance | -10 | cl, rep | |
vr_main_menu_unlock_all_chapters | 0 | cl, rep | |
vr_main_menu_width | 30 | cl, rep | |
vr_manhack_punch_mult | 12 | sv, cheat | |
vr_manhack_punch_speed | 60 | sv, cheat | |
vr_max_lights | -1 | ||
vr_min_chaperonearea_radius | 24 | cl | |
vr_monitor_bloom | 0 | Allow bloom on scene monitors | |
vr_movetype_set | cmd | Usage: ent_fire <movetype> 0 - teleport blink, 1 - teleport shift, 2 - continuous head, 3 - continuous hand | |
vr_msaa | 4 | ||
vr_msaa_submit | 0 | ||
vr_multigpu_skip_semaphores | 0 | ||
vr_multigpu_skip_transfers | 0 | ||
vr_multitool_hmd_targeting_mode | false | machine | |
vr_multiview_instancing | 1 | Single pass stereo with multiview instancing. | |
vr_mura_correction | 0 | ||
vr_no_transform | 0 | ||
vr_object_detach_gesture_speed | 5 | sv, rep | |
vr_panel_view_focus_max_distance | 200 | sv, rep | |
vr_peephole_debug | 0 | sv, rep | |
vr_peephole_debug_duration | 4 | sv, rep | |
vr_perf_hud | 0 | Display VR Perf HUD in HMD | |
vr_perf_hud_frame_time | 1 | ||
vr_perf_test_capture | 0 | Set to 1 when you want frames to be captured by the SteamVR perf test. | |
vr_photo_mode_camera_grab_radius | 4 | cl | |
vr_photo_mode_camera_offset | 5 | cl | |
vr_photo_mode_frame_forward_offset | 15 | cl | |
vr_photo_mode_frame_side_offset | 10 | cl | |
vr_photo_mode_hover_haptic_interval | 0 | cl | |
vr_photo_mode_hover_haptic_strength | 0 | cl | |
vr_photo_mode_move_haptic_distance_max | 0 | cl | |
vr_photo_mode_move_haptic_distance_min | 0 | cl | |
vr_photo_mode_move_haptic_strength_max | 0 | cl | |
vr_photo_mode_move_haptic_strength_min | 0 | cl | |
vr_photo_mode_move_passive_haptic_interval | 0 | cl | |
vr_photo_mode_move_passive_haptic_strength | 0 | cl | |
vr_photo_mode_panel_dpi | 22 | cl, rep | |
vr_photo_mode_panel_forward_offset | 15 | cl | |
vr_photo_mode_panel_height | 45 | cl | |
vr_photo_mode_panel_interact_dist | 64 | cl, rep | |
vr_photo_mode_panel_side_offset | 25 | cl | |
vr_photo_mode_panel_width | 30 | cl | |
vr_pickup_ignore_mass_and_size | 0 | sv | |
vr_pickup_maxmass | 500 | sv | |
vr_pickup_maxmass_onehanded_rigid | 20 | sv | |
vr_pickup_maxmass_onehanded_soft | 25 | sv | |
vr_pickup_maxmass_twohanded_drag | 299 | sv | |
vr_pickup_maxmass_twohanded_drag_planar | 500 | sv | |
vr_pickup_maxmass_twohanded_pickup | 200 | sv | |
vr_pickup_maxsize | 129 | sv | |
vr_pickup_maxsize_onehanded_rigid | 20 | sv | |
vr_pickup_maxsize_onehanded_soft | 50 | sv | |
vr_pickup_show_carry_types | cmd | Indicate prop carry types with boxes: blue=1h rigid, cyan=1h loose, green=2h rigid, yellow=2h drag, red=too heavy | |
vr_player_grenade_fuse_time | 4 | sv, rep | |
vr_player_grenade_grabbity_arm_immunity_time | 0 | sv, rep | Time after grenade pickup with grabbity gun before grenade can be armed |
vr_pose_map_always_refresh | 0 | sv, rep | |
vr_pose_map_debug | 0 | sv, rep | |
vr_pose_map_origin_offset | 1 | sv, rep | |
vr_pose_map_trace_increments | 5 | sv, rep | |
vr_pose_map_trace_offset | 3 | sv, rep | |
vr_postprocess_enable | 1 | ||
vr_predict | 0 | ||
vr_print_controllers | 0 | ||
vr_proto_overlay | 1 | sv, rep | |
vr_puck0_fake_offset | -4 | sv, a | |
vr_puck1_fake_offset | -4 | sv, a | |
vr_puck_hand_interaction_dist | 6 | sv | |
vr_quick_turn_continuous_enable | 0 | sv, rep | |
vr_quick_turn_continuous_speed | 100 | sv, rep | |
vr_rangefinder | cmd | Usage: vr_rangefinder <range> | |
vr_rapidfire_ammo_per_capsule | 30 | sv, rep, cheat | |
vr_rapidfire_bottom_grip_disengage_distance | 5 | sv, cheat | |
vr_rapidfire_bottom_grip_max_distance | 4 | sv, cheat | |
vr_rapidfire_bottom_grip_min_distance | 4 | sv, cheat | |
vr_rapidfire_bottom_grip_recoil_reduction | 0 | sv, cheat | |
vr_rapidfire_bottom_grip_spread_reduction | 0 | sv, cheat | |
vr_rapidfire_bullet_spread_bias | 0 | sv, cheat | |
vr_rapidfire_bullet_spread_decay_duration | 1 | sv, cheat | |
vr_rapidfire_bullet_spread_max | 7 | sv, cheat | |
vr_rapidfire_bullet_spread_min | 0 | sv, cheat | |
vr_rapidfire_bullet_spread_per_shot | 0 | sv, cheat | |
vr_rapidfire_chamber_light_angle | 60 | cl, cheat | |
vr_rapidfire_chamber_light_brightness | 0 | cl, cheat | |
vr_rapidfire_chamber_light_color_1 | -16776961 | cl, cheat | |
vr_rapidfire_chamber_light_color_2 | -16768769 | cl, cheat | |
vr_rapidfire_chamber_light_debug | 0 | cl, cheat | |
vr_rapidfire_chamber_light_frequency | 3 | cl, cheat | |
vr_rapidfire_chamber_light_nearz | 0 | cl, cheat | |
vr_rapidfire_chamber_light_range | 12 | cl, cheat | |
vr_rapidfire_chamber_light_turn_on_time | 1 | cl, cheat | |
vr_rapidfire_debug_level | 0 | sv, cheat | 1 for quick reload, 2 for on-screen debug info, 3 for debug logging |
vr_rapidfire_dmg | 4 | sv, cheat | |
vr_rapidfire_energy_ball_auto_aim_threshold_dot | 0 | sv, cheat | |
vr_rapidfire_energy_ball_auto_aim_time | 0 | sv, cheat | |
vr_rapidfire_energy_ball_bounce_min_time | 0 | sv, cheat | |
vr_rapidfire_energy_ball_cost | 30 | sv, rep, cheat | |
vr_rapidfire_energy_ball_debug | 0 | sv, cheat | |
vr_rapidfire_energy_ball_dissolve_float_linear_dampening | 1 | sv, cheat | |
vr_rapidfire_energy_ball_dissolve_float_rotation_dampening | 0 | sv, cheat | |
vr_rapidfire_energy_ball_dissolve_float_xy_scale | 2 | sv, cheat | |
vr_rapidfire_energy_ball_dissolve_float_z_add | 60 | sv, cheat | |
vr_rapidfire_energy_ball_dissolve_float_z_scale | 0 | sv, cheat | |
vr_rapidfire_energy_ball_dissolve_time_fade | 0 | sv, cheat | |
vr_rapidfire_energy_ball_dissolve_time_kill | 4 | sv, cheat | |
vr_rapidfire_energy_ball_lerp_amount | 0 | sv, cheat | |
vr_rapidfire_energy_ball_lerp_time | 0 | sv, cheat | |
vr_rapidfire_energy_ball_mass | 150 | sv, cheat | |
vr_rapidfire_energy_ball_max_speed | 800 | sv, cheat | |
vr_rapidfire_energy_ball_min_dist_to_hand | 10 | sv, cheat | |
vr_rapidfire_energy_ball_min_lifetime | 3 | sv, cheat | |
vr_rapidfire_energy_ball_min_speed | 400 | sv, cheat | |
vr_rapidfire_energy_ball_search_radius | 512 | sv, cheat | |
vr_rapidfire_energy_ball_total_lifetime | 7 | sv, cheat | |
vr_rapidfire_exploding_bullet_cost | 3 | sv, cheat | |
vr_rapidfire_exploding_bullet_dmg | -1 | sv, cheat | |
vr_rapidfire_exploding_bullet_max_linkage_count | 16 | sv, cheat | |
vr_rapidfire_exploding_bullet_speed | 2000 | sv, cheat | |
vr_rapidfire_exploding_bullet_spread_per_shot | 0 | sv, cheat | |
vr_rapidfire_exploding_bullets_rof | 0 | sv, cheat | |
vr_rapidfire_exploding_bullets_show_toggle_icon | 1 | sv, cheat | |
vr_rapidfire_exploding_bullets_trigger_delay_time | 0 | sv, cheat | |
vr_rapidfire_exploding_cluster_allow_on_npcs | 1 | sv, cheat | |
vr_rapidfire_exploding_cluster_bullet_count_large | 10 | sv, rep, cheat | |
vr_rapidfire_exploding_cluster_bullet_count_medium | 7 | sv, rep, cheat | |
vr_rapidfire_exploding_cluster_bullet_count_single | 1 | sv, rep, cheat | |
vr_rapidfire_exploding_cluster_bullet_count_small | 3 | sv, rep, cheat | |
vr_rapidfire_exploding_cluster_damage | 75 | sv, cheat | |
vr_rapidfire_exploding_cluster_damage_large | 120 | sv, cheat | |
vr_rapidfire_exploding_cluster_damage_medium | 70 | sv, cheat | |
vr_rapidfire_exploding_cluster_damage_radius | 60 | sv, rep, cheat | |
vr_rapidfire_exploding_cluster_damage_radius_large | 120 | sv, rep, cheat | |
vr_rapidfire_exploding_cluster_damage_radius_medium | 60 | sv, rep, cheat | |
vr_rapidfire_exploding_cluster_damage_radius_single | 15 | sv, rep, cheat | |
vr_rapidfire_exploding_cluster_damage_radius_small | 30 | sv, rep, cheat | |
vr_rapidfire_exploding_cluster_damage_single | 10 | sv, cheat | |
vr_rapidfire_exploding_cluster_damage_small | 40 | sv, cheat | |
vr_rapidfire_exploding_cluster_explosion_delay_interval | 0 | sv, cheat | |
vr_rapidfire_exploding_cluster_explosion_delay_min | 0 | sv, cheat | |
vr_rapidfire_exploding_cluster_explosion_delay_start | 0 | sv, cheat | |
vr_rapidfire_exploding_cluster_life_time | 45 | sv, cheat | |
vr_rapidfire_exploding_cluster_linkage_distance | 20 | sv, cheat | |
vr_rapidfire_exploding_cluster_stop_moving_count | 8 | sv, cheat | |
vr_rapidfire_hinge_debug | 0 | sv, cheat | |
vr_rapidfire_hinge_friction | 0 | sv, cheat | |
vr_rapidfire_hinge_max_angle | 52 | sv, cheat | |
vr_rapidfire_hinge_min_angle | 0 | sv, cheat | |
vr_rapidfire_projectile_bullet_life_time | 3 | sv, cheat | |
vr_rapidfire_projectile_bullet_max_scale | 3 | sv, rep, cheat | |
vr_rapidfire_projectile_bullet_max_scale_distance | 500 | sv, rep, cheat | |
vr_rapidfire_projectile_bullet_min_scale | 0 | sv, rep, cheat | |
vr_rapidfire_projectile_bullet_min_scale_distance | 10 | sv, rep, cheat | |
vr_rapidfire_projectile_bullet_speed | 8000 | sv, cheat | |
vr_rapidfire_projectile_bullet_stopped_time | 10 | sv, cheat | |
vr_rapidfire_projectile_bullets_debug | 0 | sv, rep, cheat | |
vr_rapidfire_projectile_bullets_log | 0 | sv, rep, cheat | |
vr_rapidfire_recoil_bias | 0 | sv, cheat | |
vr_rapidfire_recoil_decay | 0 | sv, cheat | |
vr_rapidfire_recoil_max | 0 | sv, cheat | |
vr_rapidfire_recoil_per_shot | 0 | sv, cheat | |
vr_rapidfire_reload_capsule_eject_speed | 200 | sv, cheat | |
vr_rapidfire_reload_clip_eject_speed | 10 | sv, cheat | |
vr_rapidfire_reload_dissolve_attached_clip | 0 | sv, cheat | |
vr_rapidfire_reload_dist_chambered_capsule | 4 | sv, cheat | |
vr_rapidfire_reload_dist_extended_magazine | 6 | sv, cheat | |
vr_rapidfire_reload_dot | 0 | sv, cheat | |
vr_rapidfire_reload_fast_action | 1 | sv, cheat | |
vr_rapidfire_reload_hold_empty_clip | 0 | sv, cheat | |
vr_rapidfire_rof | 0 | sv, rep, cheat | |
vr_rapidfire_tag_dart_cost | 10 | sv, rep, cheat | |
vr_rapidfire_tag_dart_damage | 1 | sv, cheat | |
vr_rapidfire_tag_dart_debug | 0 | sv, cheat | |
vr_rapidfire_tag_dart_explosion_radius | 128 | sv, cheat | |
vr_rapidfire_tag_dart_life_time | 10 | sv, cheat | |
vr_rapidfire_tag_dart_mass | 10 | sv, cheat | |
vr_rapidfire_tag_dart_radius | 5 | sv, cheat | |
vr_rapidfire_tag_dart_speed | 900 | sv, cheat | |
vr_rapidfire_tag_dart_test | 0 | sv, cheat | |
vr_rapidfire_tag_dart_timeout | 10 | sv, cheat | |
vr_rapidfire_tag_marker_npc_life_time | 10 | sv, cheat | |
vr_rapidfire_tag_marker_world_life_time | 4 | sv, cheat | |
vr_rapidfire_targeting_bullet_dir_lerp_time | 0 | sv, cheat | |
vr_rapidfire_targeting_bullet_life_time | 3 | sv, cheat | |
vr_rapidfire_targeting_bullet_max_speed | 800 | sv, cheat | |
vr_rapidfire_targeting_bullet_min_speed | 400 | sv, cheat | |
vr_rapidfire_targeting_bullet_npc_preference | 0 | sv, cheat | |
vr_rapidfire_targeting_bullet_offset_radius | 5 | sv, cheat | |
vr_rapidfire_targeting_bullet_speed_lerp_time | 0 | sv, cheat | |
vr_rapidfire_targeting_bullet_spread | 5 | sv, cheat | |
vr_rapidfire_upgrade_bullets_per_second | 15 | sv, cheat | |
vr_rapidfire_upgrade_cable_highlight_time | 1 | sv, rep, cheat | |
vr_rapidfire_upgrade_charge_haptic_max | 0 | sv, cheat | |
vr_rapidfire_upgrade_charge_haptic_min | 0 | sv, cheat | |
vr_rapidfire_upgrade_icon_display_time | 1 | sv, cheat | |
vr_rapidfire_use_projectile_bullets | 1 | sv, cheat | |
vr_readonly_depth_stencil_enable | 1 | ||
vr_reflex_sight_dampening | 0 | sv, rep | |
vr_reflex_sight_dampening_range | 3 | sv, rep | |
vr_render_decals | 1 | ||
vr_render_dynamic_objects | 1 | ||
vr_render_opaque | 1 | ||
vr_render_opaque_notzprepassed | 1 | ||
vr_render_overlays | 1 | ||
vr_render_refraction | 1 | ||
vr_render_target_scale | 0 | ||
vr_render_translucent | 1 | ||
vr_reprojection_cpu_auto | 1 | ||
vr_reprojection_cpu_auto_spew | 0 | ||
vr_rollergrenade_damage | 1 | sv, cheat | |
vr_rollergrenade_lifetime | 45 | sv, cheat | |
vr_rollergrenade_radius | 125 | sv, cheat | |
vr_rollergrenade_stun_duration | 7 | sv, cheat | |
vr_save_render_model | cmd | Dump the left-hand controller render data to an OBJ + TGA files | |
vr_screenshake_scale | 1 | cl | |
vr_shadow_map_culling | 1 | cheat | |
vr_shadows_debug | 0 | ||
vr_shake_gesture_speed | 5 | sv, rep | |
vr_shotgun_bottom_grip_disengage_distance | 5 | sv, rep | |
vr_shotgun_bottom_grip_max_distance | 4 | sv, rep | |
vr_shotgun_bottom_grip_min_distance | 4 | sv, rep | |
vr_shotgun_chamber_light_angle | 60 | sv, rep, cheat | |
vr_shotgun_chamber_light_blink_rate | 1 | sv, rep | |
vr_shotgun_chamber_light_brightness | 0 | sv, rep, cheat | |
vr_shotgun_chamber_light_color | -16776961 | sv, rep, cheat | |
vr_shotgun_chamber_light_nearz | 0 | sv, rep, cheat | |
vr_shotgun_chamber_light_offset | 0 | sv, rep, cheat | |
vr_shotgun_chamber_light_range | 12 | sv, rep, cheat | |
vr_shotgun_debug_spew | 0 | sv, rep | |
vr_shotgun_grenade_attach_distsqr | 20 | sv, rep | |
vr_shotgun_grenade_lerp_ang | 7 | sv, rep | |
vr_shotgun_hinge_debug | 0 | sv, rep | |
vr_shotgun_hinge_disable | 0 | sv, rep | |
vr_shotgun_hinge_friction_max | 0 | sv, rep | |
vr_shotgun_hinge_friction_min | 0 | sv, rep | |
vr_shotgun_hinge_max_angle | 130 | sv, rep | |
vr_shotgun_hinge_min_angle | 90 | sv, rep | |
vr_shotgun_hinge_min_close_speed | 0 | sv, rep | |
vr_shotgun_hinge_motor_velocity | 100 | sv, rep | |
vr_shotgun_itemeater_door_speed | 0 | sv, rep | |
vr_shotgun_itemeater_lerp_pos | 0 | sv, rep | |
vr_shotgun_quickfire_rof | 0 | sv, rep | |
vr_shotgun_rof | 0 | sv, rep | |
vr_shotgun_slide_force_light | 0 | sv, rep | |
vr_shotgun_speedloader_autoload_accel | 0 | sv, rep | |
vr_shotgun_speedloader_autoload_time | 0 | sv, rep | |
vr_shotgun_speedloader_interact_dist | 5 | sv, rep | |
vr_shotgun_speedloader_lerp_ang | 25 | sv, rep | |
vr_shotgun_speedloader_lerp_pos | 2 | sv, rep | |
vr_shotgun_speedloader_spew | 0 | sv, rep | |
vr_shotgun_speedloader_throw_dist | 0 | sv, rep | |
vr_show_light_fog_clipmap_cb_cost | 0 | cheat | Show cost of lights in fog clipmap constant buffer. yellow = 1 cost, red = 6 cost |
vr_show_light_priority | 0 | cheat | Show light priority values. 1 = normal lights, 2 = cached lights. |
vr_single_light_fast_path_sun_cascade_0_texels_per_world | 8 | ||
vr_single_light_fast_path_sun_cascade_1_texels_per_world | 1 | ||
vr_single_light_fast_path_sun_cascade_vignette | 0 | cheat | |
vr_single_light_fast_path_sun_size_cull_threshold | 0 | cheat | |
vr_slingshot_activation_complete_distance | 9 | sv | |
vr_slingshot_activation_start_distance | 6 | sv | |
vr_slingshot_allowed | 0 | sv, cheat | |
vr_slingshot_max_launch_speed | 1000 | sv | |
vr_slingshot_max_pullback_distance | 40 | sv | |
vr_slingshot_max_strength_distance | 30 | sv, rep | |
vr_slingshot_min_launch_speed | 500 | sv | |
vr_spawn_at_player_start | 0 | sv, cheat | Whether to spawn the player or the anchor at the info_player_start. (0 = Honor the info_player_start spawnflags, 1 = spawn at the info_player_start position) |
vr_spectator_remove_roll | 0 | ||
vr_spectator_remove_roll_halflife | 0 | ||
vr_spectator_roll | 0 | cl, a | |
vr_spectator_show_left_eye | 1 | a | |
vr_spectator_show_steam_vr | 0 | ||
vr_spew_fidelity_data | 0 | ||
vr_spew_position | 0 | ||
vr_spew_prediction | 0 | ||
vr_spew_time | 0 | 1 = spew constantly, 2 = spew when we skip a frame | |
vr_spew_time_cpu | 0 | 1 = spew constantly, 2 = every second, 3 = only when over budget | |
vr_stealth_decay | 0 | sv | |
vr_stealth_idle_decay | 0 | sv | |
vr_stealth_idle_spot_time_max | 8 | sv | |
vr_stealth_idle_spot_time_min | 2 | sv | |
vr_stealth_spot_dist_max | 768 | sv | |
vr_stealth_spot_dist_min | 128 | sv | |
vr_stealth_spot_time_max | 1 | sv | |
vr_stealth_spot_time_min | 0 | sv | |
vr_stealth_teleport_forcepeek_time | 1 | sv | |
vr_stencil_debug | 0 | 0=Off, 1=DebugWireframe, 2=DebugSolidBlink | |
vr_stencil_hidden_pixels | 1 | ||
vr_stencil_postprocessing | 1 | ||
vr_stun_grenade_rapidfire_detonate_timer | 4 | sv, cheat | |
vr_stun_grenade_rapidfire_radius | 125 | sv, cheat | |
vr_stun_grenade_rapidfire_stun_duration | 7 | sv, cheat | |
vr_subview_mode | 0 | 0=Off, 1=VerticalSplit, 2=Checker, 3=FixedFoveated2x | |
vr_teleport_blend_interrupt_path | 0 | sv, rep | |
vr_teleport_blend_speed_enable | 1 | sv, rep | |
vr_teleport_blend_speed_ludicrous | 400 | sv, rep | |
vr_teleport_blend_speed_max | 100 | sv, rep | |
vr_teleport_blend_speed_min | 0 | sv, rep | |
vr_teleport_blend_speed_rate | 4 | sv, rep | |
vr_teleport_clip_fade_distance_max | 60 | cl, rep, cheat | |
vr_teleport_clip_fade_enable | 1 | cl, rep, cheat | |
vr_teleport_feet_distance | 0 | sv, rep | |
vr_teleport_feet_elevation | 0 | sv, rep | |
vr_teleport_feet_fixed_lightness | 0 | sv, rep | Set to -1 to enable dynamic brightness |
vr_teleport_feet_pointyoutiness | 0 | sv, rep | |
vr_teleport_feet_skipcount_run | 2 | sv, rep | |
vr_teleport_feet_skipcount_walk | 1 | sv, rep | |
vr_teleport_feet_step_speed | 0 | sv, rep | |
vr_teleport_lerp | 0 | sv, rep | |
vr_teleport_max_elevation_blend | 12 | sv, rep | |
vr_teleport_quick_turn_angle | 45 | sv, rep | |
vr_teleport_quick_turn_enable | 1 | sv, rep | |
vr_test_head_fade | -1 | ||
vr_test_nonblocking_hmd_input | 2 | ||
vr_text_handattach_offset | -16252928 | cl, rep | |
vr_text_hmdattach_offset | -16777201 | cl, rep | |
vr_throw_ang_scale | 1 | sv, rep | |
vr_throw_calculation_debug | 0 | sv, rep | |
vr_throw_client_debug | 0 | cl | Enable to see Spew in Console for Throwing |
vr_throw_velocity_scale | 1 | sv, rep | |
vr_throw_velocity_scale_debug | 0 | cl, rep | |
vr_throw_velocity_type | 0 | sv, rep | |
vr_throw_wmr_velocity_scale | 1 | sv, rep | |
vr_toggle_teleport_clip | cmd | vr_toggle_teleport_clip | |
vr_track_lost_hand_bug_debug | 0 | sv, rep | |
vr_tracked_object_client_can_be_authoritative_for_transform | 0 | sv, rep, cheat | |
vr_tracked_object_positions_debug | -1 | sv, rep, cheat | |
vr_tracked_object_post_projection | 0 | sv, rep, cheat | |
vr_tracked_objects_solid | 0 | sv, rep, cheat | |
vr_translucent_screen_space_downres | 8 | ||
vr_two_handed_throw_interval | 0 | sv | |
vr_ui_message_distance_outer | 40 | cl, rep | |
vr_ui_message_distance_stop | 10 | cl, rep | |
vr_ui_message_speed | 0 | cl, rep | |
vr_ui_message_up_angle | 0 | cl, rep | |
vr_unlit_shadow_color | -7896451 | ||
vr_use_fullsort_for_opaque | 1 | cheat | fullsort the opaque pass when there wasn't a depth prepass |
vr_use_invalid_bubble | 1 | ||
vr_use_pucks | 0 | sv | |
vr_vort_charged_hands_max_interval | 0 | sv | |
vr_vort_charged_hands_min_dist | 15 | sv | |
vr_vort_charged_hands_min_interval | 0 | sv | |
vr_vort_energy_allow_no_target | 1 | sv | |
vr_vort_energy_attack_delay | 0 | sv | |
vr_vort_energy_combined_attack | 0 | sv | |
vr_vort_energy_cone | 0 | sv | |
vr_vort_energy_cone_distance | 550 | sv | |
vr_vort_energy_cone_dot_inanimate | 0 | sv | |
vr_vort_energy_core_force | 25 | sv | |
vr_vort_energy_core_radius | 75 | sv | |
vr_vort_energy_core_searchradius | 125 | sv | |
vr_vort_energy_ignition_chance | 1 | sv | |
vr_vort_energy_ignition_refire | 15 | sv | |
vr_vort_energy_knock_speed | 400 | sv | |
vr_vort_energy_lock_beam | 1 | sv | |
vr_vort_energy_min_one_handed_distance | 20 | sv | |
vr_vort_energy_pull | 0 | sv | |
vr_vort_energy_pull_cone | 0 | sv | |
vr_vort_energy_pull_range | 300 | sv | |
vr_vort_energy_speed | 600 | sv | |
vr_vrfly_does_noclip | cmd | VRFly also is noclip | |
vr_warp | 1 | ||
vr_warp_debug | 0 | ||
vr_warp_debug_reverse_mesh | 0 | ||
vr_warp_mesh_quads | 48 | ||
vr_warp_mesh_shrink_fit | 1 | ||
vr_warp_using_mesh | 1 | ||
vr_weapon_debug_friendlyNPC | 0 | sv, rep | |
vr_weapon_force_dlc_off | 0 | sv, rep | |
vr_world_scale | 1 | sv, rep | |
vr_world_scale_change | cmd | vr_world_scale_change <scale> <seconds> | |
vr_worldui_interact_controller_drawoffset | 2 | sv, rep | |
vr_worldui_interact_controller_maxrange | 40 | sv, rep | |
vr_worldui_interact_haptic_pulse | 0 | sv, rep | |
vr_worldui_interact_touch_panels_activate_distance | 5 | sv, rep | |
vr_worldui_interact_touch_panels_dot | -100 | sv, rep | |
vr_worldui_interact_touch_panels_enabled | 1 | sv, rep | |
vr_worldui_interact_touch_panels_haptic | 0 | sv, rep | |
vr_worldui_interact_touch_panels_hover_distance | 73 | sv, rep | |
vr_wristhud_disable | 0 | cl, rep | |
vr_wristhud_offset | -1 | cl, rep | |
vr_wristhud_offset_inside | 0 | cl, rep | |
vr_wristhud_rotation | 30 | cl, rep | |
vr_wristhud_rotation_inside | 0 | cl, rep | |
vr_zero_tracker | cmd | ||
vrfly_author_refpt | cmd | ||
vrfly_controller_look_mult | 40 | a, cheat | |
vrfly_controller_move_mult | 2 | a, cheat | |
vrfly_enabled | 0 | cheat | |
vrfly_look_speed | 60 | a, cheat | |
vrfly_mlook_speed | 0 | a, cheat | |
vrfly_nohands | 0 | cheat | |
vrfly_refpt_ang | -16731136 | a, cheat | |
vrfly_refpt_pos | -50 | a, cheat | |
vrfly_set_from_controllers | cmd | ||
vrfly_speed | 60 | a, cheat | |
vtune | cmd | Controls VTune's sampling. | |
-walk | cmd | ||
+walk | cmd | ||
weapon_debug_muzzles | 0 | sv | |
xc_crouch_range | 0 | sv, a | Percentarge [1..0] of joystick range to allow ducking within |
xc_uncrouch_on_jump | 1 | sv, a | Uncrouch when jump occurs |
xc_use_crouch_limiter | 0 | sv, a | Use the crouch limiting logic on the controller |
xen_blind_zombie_spores | 1 | sv, rep | |
xen_foliage_clientanim | 1 | sv, rep | |
xen_foliage_close_decay | 1 | sv, rep | |
xen_foliage_grenade_behind_check_threshold | 0 | sv, cheat | |
xen_foliage_grenade_belly_radius | 12 | sv, cheat | |
xen_foliage_grenade_damage_protect_duration | 0 | sv, cheat | |
xen_foliage_grenade_debug | 0 | sv, cheat | |
xen_foliage_grenade_max_spawned_idle_grenades | 7 | sv, cheat | |
xen_foliage_grenade_protect_enter_radius | 15 | sv, cheat | |
xen_foliage_grenade_protect_exit_radius | 20 | sv, cheat | |
xen_foliage_grenade_proximity_protect_increment | 0 | sv, cheat | |
xen_foliage_grenade_proximity_protect_max_time | 1 | sv, cheat | |
xen_foliage_grenade_proximity_protect_min_time | 0 | sv, cheat | |
xen_foliage_grenade_proximity_protect_time | 0 | sv, cheat | |
xen_foliage_grenade_spawn_time | 4 | sv, cheat | |
xen_foliage_grenade_tickle_min_distance | 2 | sv, cheat | |
xen_foliage_grenade_tickle_min_time | 0 | sv, cheat | |
xen_foliage_grenade_tickle_present_count | 2 | sv, cheat | |
xen_foliage_grenade_tickle_present_time | 1 | sv, cheat | |
xen_foliage_grenade_tug_reset_time | 0 | sv, cheat | |
xen_foliage_interactive_close | 10 | sv, rep | |
xen_foliage_interactive_distance | 25 | sv, rep | |
xen_foliage_radius_debug | 0 | sv, rep | |
xen_grenade_arm_grace_period | 0 | sv, cheat | |
xen_grenade_arm_min_squeeze | 0 | sv, cheat | |
xen_grenade_detonate_timer | 4 | sv, cheat | |
xen_grenade_fizzle_time | 5 | sv, cheat | |
xen_grenade_squeeze_bias | 0 | sv, cheat | |
xen_grenade_squeeze_time | 0 | sv, cheat | |
xen_hearing_flower_max_delay | 1 | sv, rep | |
xen_hearing_flower_max_range | 500 | sv, rep | |
xen_hearing_flower_min_delay | 0 | sv, rep | |
xen_hearing_flower_min_range | 50 | sv, rep | |
xlook | cmd | ||
xmove | cmd | ||
zombie_ambushdist | 16000 | sv | |
zombie_basemax | 100 | sv | |
zombie_basemin | 100 | sv | |
zombie_changemax | 0 | sv | |
zombie_changemin | 0 | sv | |
zombie_debug_faceenemy_only | 0 | sv, cheat | |
zombie_debug_melee | 0 | sv | |
zombie_debugswats | 0 | sv | |
zombie_decaymax | 0 | sv | |
zombie_decaymin | 0 | sv | |
zombie_flinch_delay | 0 | sv | |
zombie_headcrab_release_factor | 0 | sv | |
zombie_headcrab_release_force_minz | 1000 | sv | |
zombie_moanfreq | 1 | sv | |
zombie_showhitlocation | 0 | sv | |
zombie_stepfreq | 4 | sv | |
+zoom | cmd | ||
-zoom | cmd |