Talk:Half-Life 2: Episode One
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Untitled[edit]
I think that the Episode One starts in a train, or something like it. I would count it as Gman's personal pandimensional stasis train. — Unsigned comment by 84.250.209.231
- It starts at the foot of the Citadel. Klow 15:52, 7 May 2009 (UTC)
Strange sound files[edit]
After extracting the sound files from the game, I found some files that make me wonder about certain things that might have been altered in the later planning stages for the game. For example, I think at one point there was supposed to be a Gunship and a soldier with an RPG that attacked the citizens when they were getting to the trains (Barney: "We've gotta deal with that Gunship before anyone else tries to get through" Alyx: "Get that soldier! The one with the rocket launcher!). Also, I think the Strider was initially going to arrive earlier and prevent the citizens' train from leaving until you hit some sort of switch to get the train going (Barney: "Oh you're kidding me. A Strider? In here?" Alyx: "We'll distract the Strider so you can get this train out of here" "This train's not going anywhere until we get the power on."). What do you guys think? BlackSuzaku 08:41, February 28, 2010 (UTC)
Cool trivia about Aftermath[edit]
The early screenshot with the Elites likely is made in an early SFM, probably the same SFM used in Day of Defeat: Source trailers, released in 2005, the same time EP1 started. Heard it was called boxrocket,and there's some early Chell face in this games files called boxrocket. You can tell from the weird ragdoll-like poses and how their guns aren't positioned all that well.
They were doing an interesting experiment where they remodel and reskin the soldiers at one point with some elements of elites. They weren't shotgunners lol, both soldier types have it, you can see one with a SMG. My theory is that Ted Backman just really wanted to design new variants. The straps are modeled differently, and the canister is clipping inside them. The reason they're seen on Half-Life 2 Deathmatch's background is because Steam did not have images before 2005. It seem this experiment didn't go in vain, as I believe in the same year they added the Nova Prospekt guard skin, and of course over the years of patches and future installations, they added more, like the shotgunner, similar to what was seen in Aftermath. The year 2005 really mentally messes with people heads who think it was there forever. Raising the Bar actually released on November 2005 (check citations and read the book for hints of the Episodes, it features the Nova Prospekt guards and even mentions a future installation that has the Borealis back to use, these appear even in the Uncorrected Proof), and the Xbox version released on 2005.
Another existential threat besides that year, is the repository that Valve uses. It's outdated for reasons?