Talk:Half-Life storyline

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Comments[edit]

I know it's a mess. I just started, it will take a while to have good shape. Klow 15:32, 4 May 2009 (UTC)

Prose-esque[edit]

I'd really love to rewrite this article like a decent synopsis, in prose style, like a story. So far I've written the Black Mesa Inbound section, but does it sound okay? Call me self-doubting or whatever, but I need feedback. Bramblepath 20:54, June 7, 2010 (UTC)

It's a good idea, but in my opinion the style does not really suit an encyclopedic article. You are inferring things not directly referenced in the game, such as Gordon 'nonchalantly' pushing the crystal into the beam. I think you should add as many details as you want, but try to keep to a more encyclopedic, less prosaic tone. 122.104.96.28 13:35, June 15, 2010 (UTC)

Agreed. This is supposed to be a description of a storyline, the artistic talent is in the game itself. Also, he doesn't have to do the microwave thing, you know. It's just fun. --Smelltheashes 03:37, September 3, 2010 (UTC)
However the microwave casserole was destroyed canonically, thus magnusson mentioning it. — Unsigned comment by 76.182.205.29

Unexplained sound[edit]

Do we have any information on the bizarre sound in On a Rail? You all know the one I mean; you're just walking along in Chapter Eight, when you hear this really loud, unearthly scream. I looked around, but we don't seem to have anything on it. Anyway, I just thought maybe it should be included in the trivia section for "On a Rail". Sorryaboutthatchief 08:15, October 25, 2010 (UTC)

"I'm no expert, but that sounds to me like the cries of the damned." -Ross Scott. It could probably go into Trivia, feel free to add it. Bramblepath 11:35, October 25, 2010 (UTC)

The Choice in Half-Life 1 is an illusion.[edit]

When asked about the choice at the end of the game, Marc Laidlaw had the following to say:

"....in answer to your question, I’m going to have to say that the choice the G-Man offered you at the end of Half-Life 1 was not a choice. It was an ultimatum that had only one inevitable outcome; you work for him. It was never about the G-Man giving Gordon one last test to prove his worth, and if he were to fail that test G-Man would, almost literally I suppose, throw him to the wolves. Gordon had already passed the 'test'. He had survived Black Mesa, he had become a hero, and he became the tool the G-Man wanted. You don’t just throw away that opportunity because he may pick the wrong choice. That’s not practical. That’s not what we know of the G-Man. Take Alyx, for example. There was no choice for her. Nor did she really exemplify any kind of usefulness to the G-Man. She was only a girl at the time she was taken. But he still took her and ultimately that’s what it comes down to.

I also seem to recall a certain line from Half-Life 2 where the G-Man talks about free choice being an illusion. Yes, that sounds about right. Half-Life 2, nevertheless, sees you working for him. The choice – whatever choice, that is – that you made in Half-Life 1 ultimately becomes obsolete. It’s meaningless. Half-Life 2 follows no other avenue. There is no alternative. So any choice he may have offered you was a ploy. A trick. You would have worked for him anyway."

Source: The Marc Laidlaw Vault http://forums.steampowered.com/forums/showthread.php?t=2503050

There was no 'choice' in Half-Life 1, it was nothing but an illusion. Should we update the article accordingly, to include this information? (ThePerson5 16:48, 8 February 2013 (GMT))