User:Karl-police/Combine Translated Text Comparison/german
From Combine OverWiki, the original Half-Life wiki and Portal wiki
- [!] means unfinished or something
- [*] means unclear or inaccurate
Subpages used: Expand/Collapse
Overwatch Voice[edit]
Half-Life 2[edit]
City 17[edit]
Location: sound/npc/overwatch/cityvoice
Filename(s) | English Quote | German Quote |
---|---|---|
f_anticitizenreport_spkr
|
Attention, ground units - anti-citizen reported in this community. Code: lock, cauterize, stabilize. | Achtung, Bodeneinheiten - Antibürger in dieser Gegend gesichtet. Code: Kauterisieren, Stabilisieren. |
f_anticivil1_5_spkr
|
You are charged with anti-civil activity level 1. Protection Units: prosecution code: duty, sword, operate. (Text data includes a first sentence not spoken: "Individual - you are charged with failure to comply with civil request level 2.") | Bürger - Ihnen wird Verletzung der Bürgeranfrage Stufe 2 vorgeworfen. Ihnen wird Staatsopposition Stufe 1 vorgeworfen. Schutzeinheiten: Code: Pflicht, Schwert, Operation. |
f_anticivilevidence_3_spkr
|
Protection team alert: evidence of anti-civil activity in this community: code assemble, clamp, contain. | Schutzteam, Achtung: Hinweise auf Staatsopposition in der Gegend. Code: Sammeln und ausschalten. |
f_capitalmalcompliance_spkr
|
Individual, you are charged with capital malcompliance. Anti-citizen status approved. | Bürger, Sie werden der schweren Opposition beschuldigt. Antibürger-Status bestätigt. |
f_ceaseevasionlevelfive_spkr
|
Individual, you are now charged with Socio-Endangerment, level 5. Cease evasion immediately, receive your verdict. | Bürger, Sie werden der Sozialgefährdung Stufe 5 beschuldigt. Stellen Sie sich unverzüglich Ihrem Urteil. |
f_citizenshiprevoked_6_spkr
|
Individual, you are convicted of multi-anti-civil violations. Implicit citizenship revoked, status: malignant | Bürger, Sie sind mehrfacher Staatsverletzungen schuldig. Bürgerrechte werden aufgehoben. Status: Bösartig |
f_confirmcivilstatus_1_spkr
|
Attention please: unidentified person of interest - confirm your civil status with local protection team immediately. | Achtung: Unidentifizierte Person - Bitte bestätigen Sie Ihren Bürgerstatus sofort bei der nächsten Schutzeinheit. |
f_evasionbehavior_2_spkr
|
Attention please: Evasion behavior consistent with mal-compliant defendant. Ground Protection Team: alert, code: isolate, expose, administer. | Achtung: Fluchtmuster übereinstimmend mit oppositionellen Beschuldigten. Bodenschutzeinheit: Alarm, Code: Isolieren, Enttarnen, Kontrollieren. |
f_innactionisconspiracy_spkr
|
Citizen reminder: inaction is conspiracy. Report counter-behavior to a Civil Protection team immediately. | Bürgerhinweis: Passivität ist Konspiration. Oppositionsaktionen sofort einer Ordnungsschutzeinheit melden. |
f_localunrest_spkr
|
Alert: Community Ground Protection units: Local unrest structure detected. Assemble, administer, pacify. | Achtung: Bodenschutzeinheiten vor Ort: Lokaler Unruheherd entdeckt. Sammeln, kontrollieren, ruhigstellen. |
f_protectionresponse_1_spkr
|
Attention Protection Team: status evasion in progress in this community. Respond, isolate, inquire. | Achtung Schutzteam: Statusverweigerung in dieser Gegend. Reagieren, isolieren, untersuchen. |
f_protectionresponse_4_spkr
|
Attention all Ground Protection Teams: Autonomous judgment is now in effect. Sentencing is now discretionary. Code: amputate, zero, confirm. ("Attention, Ground Protection Team" instead of "Attention all Ground Protection Teams" in text data.) | Achtung, Bodenschutzeinheit: Autonome Urteilsbildung in Kraft getreten. Strafmaß kann selbst bestimmt werden. Code: Amputieren, null, bestätigen. |
f_protectionresponse_5_spkr
|
Attention all Ground Protection teams: Judgement waiver now in effect. Capital prosecution is discretionary. | Achtung alle Bodenschutzeinheiten: Urteilsübergabe in Kraft getreten. Höchststrafmaß kann verhängt werden. |
f_rationunitsdeduct_3_spkr
|
Attention occupants: your block is now charged with permissive inactive coercion. 5 ration units deducted. | Achtung Bewohner: Ihr Block wird der freizügigen inaktiven Nötigung beschuldigt. Abzug von 5 Rationen. |
f_sociolevel1_4_spkr
|
Individual: you are charged with Socio-endangerment, level 1. Protection Units: prosecution code: duty, sword, midnight. | Bürger: Sie werden der Sozialgefährdung Stufe 1 beschuldigt. Schutzeinheiten: Code: Pflicht, Schwert, Nacht. |
f_trainstation_assemble_spkr
|
Citizen notice: priority identification check in progress. Please assemble in your designated inspection positions. | Bürgerhinweis: Prioritätspersonenkontrolle. Bitte gehen Sie an Ihrem Inspektionsplatz. |
f_trainstation_assumepositions_spkr
|
Attention please: All citizens in local residential block, assume your inspection positions. | Acthung: An alle Bürger in diesem Wohnblock. Bitte an den Inspektionsplatz. |
f_trainstation_cooperation_spkr
|
Attention residents: miscount detected in your block. Cooperation with your Civil Protection team permits full ration reward. | Achtung, Anwohner: Falsche Personenzahl in Ihrem Block. Bei Kooperation mit Ordnungsschutz vollständige Ration. |
f_trainstation_inform_spkr
|
Attention residents: This block contains potential civil infection. Inform, cooperate, assemble. | Achtung, Anwohner: Wohnblock könnte sozial verseucht sein. Informieren, kooperieren, versammeln. |
f_trainstation_offworldrelocation_spkr
|
Citizen notice: Failure to cooperate will result in permanent off-world relocation. | Bürgerhinweis: Bei fehlender Kooperation, weltexterne Umsiedelung. |
f_unrestprocedure1_spkr
|
Attention community: unrest procedure code is now in effect. Inoculate, shield, pacify. Code: pressure, sword, sterilize. | Achtung, Anwohner: Aufstandscode in Kraft getreten. Code: Impfen, abschirmen, ruhigstellen. Code: Druck, Schwert, sterilisieren. |
Nova Prospekt[edit]
Location: sound/npc/overwatch/cityvoice
Filename(s) | English Quote | German Quote |
---|---|---|
fprison_airwatchdispatched
|
Overwatch acknowledges critical exogen breach. Airwatch augmentation force dispatched and inbound. Hold for reinforcement. ("Force" not in text data.) | Bestätigen kritisches exogenes eindringen. Luftüberwachung in sendenen[*] angreifen. Brauchen Verstärkung. |
fprison_contactlostlandsea
|
Alert. Contact status zero with land-sea intercept teams. Possible Anticitizen One re-infection. All Nova Prospekt stabilization delegates move to hard points. | Alarm. Kontakt an Status Null mit Landsee Abfangteam. Mögliche Neuinfektion durch Antibürger Eins. Alle Nova Prospekt Stabilisierungskräfte zu Konfliktpunkten. |
fprison_containexogens
|
Nova Prospekt stabilization force directive Two: Engage reserve, contain exogen incursion. | Nova Prospekt Stabilisierungstrupp Richtlinie Zwei: Reserve einsetzen, Exogen ausschalten. |
fprison_deployinb4
|
Contact lost in block B2. Deploy, reinforce, intercept in central block B4. | Kontaktverlust in Block B2. Einsetzen, verstärken[*], abfangen in Hauptblock B4. |
fprison_deservicepoliticalconscripts
|
Attention Nova Prospekt internal containment teams. Deservice all political conscripts in block A7. Prohibit external contact. | An alle internen Nova Prospekt Sicherheitsteam. Alle politischen Häftlingen in Block A7 ausschalten. Externer Kontakt verboten. |
fprison_detectionsystemsout
|
Warning. Surveillance and detection systems inactive. Remaining stabilization team members report containment status please. ("Status" not in text data.) | Warnung. Überwachungssysteme inaktiv. Übrige Stabilisierungseinheiten, bitte ausschalten melden. |
fprison_dropforcesixandeight
|
Contact has moved to block D8. Warning. Sterilizers and containment fields may be compromised. Airwatch augmentation force six, eight, drop and converge immediately. | Kontakt ist jetzt in Block D8. Warnung. Sterilisatoren und Hemmfelder eventuell beeinträchtigt. Flugüberwachung sechs und acht, sofort gemeinsam einschreiten. |
fprison_exogenbreach
|
Priority Alert: Nova Prospekt exogen breach. Perimeter communication status zero. Internal stabilization teams deploy sterilizers in suspected infection blocks A5, A7, B2. | Alarmstufe Rot: Exogen eindringen in Nova Prospekt. Perimeter Kommunikationsstatus null. Interne Stablilisierungsteam, Sterilisatoren in gefährdeten Block A5, A7, B2 einsetzen. |
fprison_freemanlocated
|
Incursion Warning. Airwatch reports probable Anticitizen Freeman re-acquired zone Nova Prospekt. Ground units deprioritize exogen containment. Hold for override codes. ("re-acquired in Nova Prospekt incursion" instead of "re-acquired zone Nova Prospekt" in text data.) | Übergriffswarnung. Laut Flugüberwachung wird Antibürger Freeman im Gebiet Nova Prospekt festgehalten. Bodeneinheiten, Exogenneutralisation ohne Priorität. Auf Ersatzcodes warten. |
fprison_interfacebypass
|
Warning. Malignant Viral Interface bypass detected. Polyphasic core reprogramming detected. Sterilizers and containment fields may be compromised. | Warnung. Bösartige Virenstelle entdeckt. Mehrphasenkern Umprogrammierung entdeckt. Sterilisatoren und Hemmfelder eventuell beeinträchtigt. |
fprison_missionfailurereminder
|
Attention ground units. Mission failure will result in permanent offworld assignment. Code reminder: sacrifice, coagulate, clamp. | Achtung Bodeneinheiten. Bei Misserfolg erfolgt eine weltexterne Versetzung. Codewiederholung: Opfern, gerinnen, abklemmen. |
fprison_nonstandardexogen
|
Alert. Nonstandard Exogen activity detected. Execute containment procedure and report. ("Follow standard" instead of "Execute" in text data.) | Alarm. Anomale Exogentätigkeit entdeckt. Objekt normal ausschalten und Bericht erstatten. |
fprison_perimeterrestrictors
|
Priority Warning. Outland stabilization force six Nova Prospekt. Perimeter restrictors disengaged. Priority Warning. Perimeter restrictors disengaged. | Warnstufe Rot. Externe Stabilisierungstruppe sechs Nova Prospekt. Perimeterrestriktoren deaktiviert. Warnstufe Rot. Perimeterrestriktoren deaktiviert. |
fprison_restrictorsdisengaged
|
Priority warning: perimeter restrictors disengaged. All stabilization delegates move to incursion hard points immediately. | Warnstufe Rot: Perimeterrestriktoren deaktiviert. Alle Nova Prospekt Stabilisierungskräfte sofort zu Konfliktpunkten. |
Citadel[edit]
Location: sound/npc/overwatch/cityvoice
Filename(s) | English Quote | German Quote |
---|---|---|
fcitadel_3minutestosingularity
|
Warning: Three minutes to singularity. | Warnung: Drei Minuten bis zur Singularität. |
fcitadel_2minutestosingularity
|
Warning: Two minutes to singularity. | Warnung: Zwei Minuten bis zur Singularität. |
fcitadel_1minutetosingularity
|
Warning: One minute to singularity. | Warnung: Eine Minute bis zur Singularität. |
fcitadel_45sectosingularity
|
Priority Warning: Forty-five seconds to singularity. | Warnstufe Rot: Fünfundvierzig Sekunden bis zur Singularität. |
fcitadel_30sectosingularity
|
Priority Warning: Thirty seconds to singularity. | Warnstufe Rot: Dreißig Sekunden bis zur Singularität. |
fcitadel_15sectosingularity
|
Priority Warning: Fifteen seconds to singularity. | Warnstufe Rot: Fünfzehn Sekunden bis zur Singularität. |
fcitadel_10sectosingularity
|
Priority Warning: Ten seconds to singularity. | Warnstufe Rot: Zehn Sekunden bis zur Singularität. |
fcitadel_confiscating
|
Security Alert: Unregistered weapons detected. Confiscation field engaged. | Sicherheitsalarm: Nichtregristrierte Waffen entdeckt. Übernahmefeld aktiviert. |
fcitadel_confiscationfailure
|
Warning: Counter-resonant singularity device detected. Confiscation field failure. | Warnung: Nichtresonante Singularitätsgerät entdeckt. Fehler des Übernahmefelds. |
fcitadel_deploy
|
Security Alert: Illegal counter-resonant singularity device detected. Deploy, Diagnose, Dissect. | Sicherheitsalarm: Illegales nichtresonantes Singularitätsgerät entdeckt. Einsetzen, Untersuchen, Demontieren. |
fcitadel_transportsequence
|
Attention: Transport singularity interlock sequence engaged. | Achtung: Sperrsequenz für Transport Singularität aktiviert. |
Radio voice[edit]
Location: sound/npc/overwatch/radiovoice
Word list of the Overwatch Voice sounds heard with units.
Filename(s) | English Quote | German Quote |
---|---|---|
404zone
|
Four hundred and four zone. | Vierhundertvier Zone. |
accomplicesoperating
|
Protection teams, be advised accomplices operating in area. | An alle Schutzeinheiten, Komplizen agieren im Gebiet. |
administer
|
Administer. | Vollzug. |
airwatchcopiesnoactivity
|
Airwatch copies no activity in location. | Flugüberwachung meldet keine Aktivität. |
airwatchreportspossiblemiscount
|
Airwatch reports possible miscount. | Flugüberwachung Fehlkalkulation. |
alarms62
|
62 alarms. | 62 Alarme. |
allteamsrespondcode3
|
All teams respond, code 3. | Alle Einheiten, Code 3. |
allunitsapplyforwardpressure
|
All units apply forward pressure. | Alle Einheiten vorwärts stoßen. |
allunitsat
|
All units at | Alle Einheiten |
allunitsbeginwhitnesssterilization
|
All units begin witness sterilization. | Zeugensterilisation beginnen. |
allunitsbolfor243suspect
|
All units B.O.L. for 243 suspect. | Zwei dreiundvierzig Verdächtigen suchen. |
allunitsdeliverterminalverdict
|
All units deliver terminal verdict immediately. | Alle Einheiten Endurteil sofort durchsetzen. |
allunitsreturntocode12
|
All units return to code 12. | Alle Einheiten zurück zu Code 12. |
allunitsverdictcodeis
|
All units verdict code is | Alle Einheiten Urteilscode ist |
allunitsverdictcodeonsuspect
|
All units verdict code on suspect | An alle, Urteilscode zu Gesuchten |
amputate
|
amputate | amputieren |
anticitizen
|
anti-citizen | Antibürger |
antifatigueration3mg
|
anti-fatigue ration is now 3 milligrams | Energieration liegt jetzt bei 3 Milligramm |
apply
|
apply | anwenden |
assault243
|
243 assault on Protection Team. | 243 Angriff auf Schutzeinheit. |
attemptedcrime27
|
27 attempted crime | Sieben zwanzig versuchte Straftat |
attention
|
attention | achtung |
attentionyouhavebeenchargedwith
|
attention, you have been charged with | Ihnen wird folgendes zu Last gelegt |
beginscanning10-0
|
Ten-zero, begin scanning | Zehn-null, Überprüfung beginnen |
block
|
block | Block |
canalblock
|
canal block | Kanalblock |
capitalmalcompliance
|
capital malcompliance | schwere Opposition |
cauterize
|
cauterize | kauterisieren |
citizen
|
citizen | Bürger |
completesentencingatwill
|
All Protection Team units: complete sentencing at will | An alle Schutzeinheiten: Strafmaß selbst bestimmen |
condemnedzone
|
condemned zone | verurteilte Zone |
confirmupialert
|
Team: confirm UPI alert | Team: UPI Alarm bestätigen |
controlsection
|
polity: control section | Staat: Bereich kontrollieren |
criminaltrespass63
|
63 criminal trespass | 63 illegales Eindringen |
defender
|
defender | Verteidiger |
deservicedarea
|
restricted block | beschränkter Block |
destrutionofcpt
|
destruction of corporal Social Protection units | Zerstörung für [*]üche Ordnungsschutzeinheiten |
devisivesociocidal
|
divisive sociocidal counter-obeyance | sozialfeindliche Gegenloyalität |
die1
|
Death sound / flatline / static | - |
die2
|
Death sound / flatline / static | - |
die3
|
Death sound / flatline / static | - |
disassociationfromcivic
|
disassociation from the civic populace | Abtrennung von der Bevölkerung |
disengaged647e
|
647-e disengaged from work force | 647-e von werktätiger Masse getrennt |
distributionblock
|
distribution block | Verteilungsblock |
disturbancemental10-103m
|
10-103 disturbance by mentally unfit | 10-103 Störung durch Geisteskranke |
disturbingunity415
|
415 civic disunity | 415 ziviler Unfrieden |
document
|
document | Dokument |
eight
|
eight | acht |
engagingteamisnoncohesive
|
engaging Protection Team is non-cohesive | agierende Schutzeinheit nicht effektiv |
examine
|
examine | untersuchen |
externaljurisdiction
|
external jurisdiction | externe Gesetzgebung |
failuretocomply
|
failure to comply with the civil will | Missachtung des Zivilwillens |
failuretotreatoutbreak
|
Stabilization Team: failure to treat identified local outbreak will force team recall and recycle | Stabilisierungseinheit: Lokaler Ausbruch muss eingedämmt werden, sonst Teamerneuerung |
finalverdictadministered
|
final verdict administered | Finalurteil vollstreckt |
five
|
five | fünf |
fmil_region_073
|
sky shield | Luftschild |
four
|
four | vier |
freeman
|
Freeman | Freeman |
fugitive17f
|
17-F fugitive detachment | 17-F Verhaptung[*] |
halfrankpoints
|
50 percent rank points | 50 Prozent [*]punkte |
halfreproductioncredits
|
50 percent reproduction credits | 50 Prozent Fortplatzungsboni |
hero
|
hero | Held |
highpriorityregion
|
high priority region | Prioritätsbereich |
illegalcarrying95
|
95 illegal carrying | 95 illegales Tragen |
illegalinoperation63s
|
63s illegal in operation | 63s illegale Verwendung |
immediateamputation
|
immediate amputation | sofortige Amputation |
incitingpopucide
|
divisive sociocidal counter-obeyance | sozialfeindliche Gegenloyalität |
industrialzone
|
industrial zone | Industriegebiet |
infection
|
infection | Infektion |
infestedzone
|
infested zone | infizierte Zone |
inject
|
inject | injizieren |
innoculate
|
inoculate | impfen |
inprogress
|
in progress | läuft |
intercede
|
intercede | unterstützen |
interlock
|
interlock | Überschneidung |
investigate
|
investigate | untersuchen |
investigateandreport
|
Investigate and report. | Untersuchen und berichten. |
isnow
|
is now | ist jetzt |
isolate
|
isolate | isolieren |
jury
|
jury | Jury |
king
|
king | Kreon |
leadersreportratios
|
Attention Stabilization Team leader. Report de-serviced unit to sterilized body count ratio for reinforcement, reward, or removal processing. | Stabilisierungsgruppenführer. [*]einheit zur vollen Durchsetzung sterilisierter Opferzahlen, Belohnung oder Entfernung.[*] |
level5anticivilactivity
|
level 5 anti-civil activity | Staatsopposition Stufe 5 |
line
|
line | Linie |
lock
|
lock | Sperre |
lockdownlocationsacrificecode
|
Protection Team: lock down your location: sacrifice code. | Schutzteam: Standort sperren: Opfercode. |
lostbiosignalforunit
|
lost bio signal for Protection Team unit | Biosignal für Schutzeinheit verloren |
nine
|
nine | neun |
noncitizen
|
non-citizen | Unbürger |
nonpatrolregion
|
non patrol region | keine Patrouille |
nonsanctionedarson51
|
51 non-sanctioned arson | 51 illegaler Brandanschlag[*] |
officerat
|
officer ("officer at" in text data.) | Beamte in[*] |
officerclosingonsuspect
|
officer closing on suspect | Beamte an Verdächtigen |
one
|
one | eins |
outlandzone
|
Outland zone | Außenbereich |
patrol
|
patrol | Patrouille |
permanentoffworld
|
permanent off-world service assignment | dauerhafte weltexterne Versetzung |
politistablizationmarginal
|
Notice: Protection Teams: civic politistabilization index is marginal | Hinweis: Schutzeinheiten: Zivilstaatstabilisierungsindex[*] ist marginal |
posession69
|
69 possession of resources | 69 Besitz von Ressourcen |
prematuremissiontermination
|
premature mission termination will result in | Missionsabbruch führt zu |
prepareforfinalsentencing
|
prepare for final sentencing | auf Finalurteil vorbereiten |
preparetoinnoculate
|
All local Protection Team units: prepare to inoculate | Alle Schutzeinheiten: Auf Impfung vorbereiten |
preparetoreceiveverdict
|
prepare to receive verdict | auf Urteil vorbereiten |
preparevisualdownload
|
Attention: prepare visual download of anti-citizen 1 | Achtung: Visuelles Laden von Antibürger 1 vorbereiten |
preserve
|
preserve | erhalten |
pressure
|
pressure | Druck |
productionblock
|
production block | Produktionsblock |
promotingcommunalunrest
|
promoting communal unrest | Unterstützen von Unruhen |
prosecute
|
prosecute | vollstrecken |
publicnoncompliance507
|
507 public non-compliance | 507 öffentliche Opposition |
quick
|
quick | schnell |
recalibratesocioscan
|
team: recalibrate socioscan | Team: Sozioprüfung neu kalibrieren |
recievingconflictingdata
|
We are receiving conflicting data. | Wir erhalten widersprüchliche Daten. |
recklessoperation99
|
99 reckless operation | 99 Rücksichtslosigkeit |
reinforcementteamscode3
|
reinforcement teams: code 3 | Verstärkungseinheiten: Code 3 |
remainingunitscontain
|
remaining units contain | restliche Einheiten umfassen |
reminder100credits
|
Rank leader: reminder: 100 sterilized credits qualifies non-mechanical reproduction simulation | Rangleiter: Zur Erinnerung: Pro 100 Sterilisationsnachweisen gibt es eine Reproduktionsimulation |
remindermemoryreplacement
|
Reminder: Memory replacement is the first step toward rank privileges. | Zur Erinnerung: Gedächtniserneuerung ist der erste Schritt zu Rangprivilegen. |
reporton
|
Local Protection Team units report on | Lokale Schutzeinheiten Bericht abgeben zu |
reportplease
|
report, please | Bitte berichten |
repurposedarea
|
repurposed area | umfunktioniertes Gebiet |
residentialblock
|
residential block | Wohnblock |
resistingpacification148
|
148 resisting arrest | 149 Widerstand bei Verhaftung |
respond
|
respond | antworten |
restrict
|
restrict | beschränken |
restrictedblock
|
restricted block | gesperrter Block |
restrictedincursioninprogress
|
restricted incursion in progress. | beschränkter Eingriff. |
rewardnotice
|
Reward notice: Protection Team member: your family cohesion is preserved. | Hinweis: Schutzeinheitsmitglied: Ihr Familienzusammenhalt ist gesichert. |
riot404
|
404 riot | 404 Unruhen |
roller
|
roller | [*]otor |
search
|
search | suchen |
sector
|
sector | Sektor |
serve
|
serve | zustellen |
seven
|
seven | sieben |
six
|
six | sechs |
socialfractureinprogress
|
Social fracture in progress. Respond. | Sozialbruch[*] wird durchgeführt. Reagieren. |
sociocide
|
sociocide | Soziozid |
sociostabilizationrestored
|
Sociostabilization restored. | Soziostabilisierung erneuert. |
stabilizationjurisdiction
|
stabilization jurisdiction | Stabilisierungsrecht |
stationblock
|
station block | Stationsblock |
statuson243suspect
|
All units report status on 243 suspect. | Bericht alle Einheiten zu zwei und dreiundvierzig Verdächtigen. |
sterilize
|
sterilize | sterilisieren |
stick
|
stick | Stab |
stormsystem
|
storm system | Abwassersystem |
subject
|
subject | Subjekt |
suspectisnow187
|
Suspect is now 1-8-7. | Verdächtiger jetzt 1-8-7. |
suspectmalignantverdictcodeis
|
Suspect is judged malignant. Verdict code is | Verdächtiger ist bösartig. Urteilscode ist |
suspend
|
suspend | unterlassen |
suspendnegotiations
|
suspend negotiations | Verhandlungen aussetzen |
switchcomtotac3
|
All units switch com to tac 3 | Com wechsel zu Tac 3 |
switchtotac5reporttocp
|
All units switch com to tac 5 and report in to command point. | Com wechsel zu Tac 5 und Bericht an Zentrale. |
tap
|
tap | Trion[*] |
teamsreportstatus
|
Local Civil Protection Teams report status. | Statusbericht von lokalen Ordnungsschutzeinheiten. |
terminalprosecution
|
terminal prosecution | Finalstrafe |
terminalrestrictionzone
|
terminal restriction zone | gefährliches Sperrgebiet |
threattoproperty51b
|
51-B threat to property | 51-B Gefahr |
three
|
3 | 3 |
transitblock
|
transit block | Transitblock |
two
|
two | zwei |
union
|
union | Uranus[*] |
unitdeserviced
|
unit deserviced | Einheit neutralisiert |
unitdownat
|
unit down at | Einheit getroffen[*] |
unlawfulentry603
|
603 unlawful entry | 603 illegales Betreten |
upi
|
UPI | UPI |
vice
|
vice | Fehler[*] |
victor
|
victor | Vurkan[*] |
violationofcivictrust
|
violation of civic trust | Missbrauch öffentlichen Vertrauens |
wasteriver
|
waste river | Abwasserkanal |
weapon94
|
94 weapon | 94 Waffe |
workforceintake
|
workforce intake hub | Arbeitskraftzentrale |
xray
|
x-ray | Xeno[*] |
yellow
|
yellow | Yvon[*] |
youarechargedwithterminal
|
You are charged with terminal violations 148, 243, 245 | Sie werden der Verbrechen 148, 243, 245 angeklagt |
youarejudgedguilty
|
You are judged guilty by Civil Protection Team | Sie werden vom Ordnungsschutz für schuldig befunden |
zero
|
zero | null |
zone
|
zone | Zone |
Half-Life 2: Episode One[edit]
Location: sound/ambient/levels/citadel
(No text data)
Filename(s) | English Quote | German Quote |
---|---|---|
fcitadel_deploydiagnose
|
Deploy, Diagnose. Deploy, Diagnose. Resonant singularity. Resonant singularity. | Einsatz, Diagnose. Einsatz, Diagnose. Resonantes Singularitätsobjekt. Resonantes Singularitätsobjekt. |
fcitadel_bypassdetected
|
Warning. Bypass detected. | Achtung. Sicherheitslücke festgestellt. |
fcitadel_confiscating
|
Security Alert: Unregistered weapons detected. Confiscation field engaged. (From Half-Life 2) | Sicherheitsalarm: Nichtregristrierte Waffen entdeckt. Übernahmefeld aktiviert. |
fcitadel_confiscationfailure
|
Warning: Counter-resonant singularity device detected. Confiscation field failure. (From Half-Life 2) | Warnung: Nichtresonante Singularitätsgerät entdeckt. Fehler des Übernahmefelds. |
fcitadel_corereprogramming1
|
Warning. Core reprogramming detected. | Achtung. Kernreprogrammierung festgestellt. |
fcitadel_alert
|
Alert. Alert. Alert. | Alarm. Alarm. Alarm. |
fcitadel_alert2
|
Alert. | Alarm. |
fcitadel_stabilization_disengaged1
|
Stabilization force disengaged. | Stabilisierungstrupp deaktiviert. |
fcitadel_sterilizerscompromized
|
Sterilizers and containment fields compromised. | Sterilisatoren und Hemmfelder ausgefallen. |
fcitadel_deploysterilizers
|
Priority alert: Internal stabilization teams, deploy sterilizers. Deploy... | Alarmstufe Rot: Interne Stabilisierungsteams, Einsatz. Sterilisatoren einsetzen... |
fcitadel_restrictorsdisengaged
|
Priority warning: Restrictors disengaged. | Warnstufe Rot: Restriktoren deaktiviert. |
Half-Life 2: Episode Two[edit]
Location: sound/vo
(subtitles written in caps)
Filename(s) | English Quote | German Quote |
---|---|---|
over_camp
|
Ongoing sector sweep. Biotics confirmed. Continue surface sector sweep. Remote compliance. Exterminate. Seek passive signature imprint. Mandate sublevel restrictions. (From sound/vo/outland_01/intro )
|
Sektorprüfung. Bioten bestätigt. Weitere Oberflächenprüfung. Kompatibilität von Außen. Exterminieren. Suche passive Signatur. Einschränkungen für untere Level in Kraft setzen. |
over_vista
|
All autonomous units: Accept mandatory sector assimilation. Coordinated constriction underway. Debride and cauterize. Entering phase nine, enhanced compliance. Deploy advisory control and oversight. Submit and be subsumed. (From sound/vo/outland_05/canyon )
|
Alle autonomen Einheiten: Vorgeschriebene Sektoranpassung akzeptieren. Koordinierte Einschränkung läuft. Bereinigen und zerstören. Startphase neun, erweiterte Einschränkung. Kontrolle und Überwachung starten. Unterwerfen und klassifizieren lassen. |
over_barn
|
Vital alert. Autonomous units subsumed. Mandatory compliance with all tenets of advisorial assistance act. Threat level adjustment. Probe. Expunge. (From sound/vo/outland_07/barn )
|
Wichtige Warnung. Autonome Einheiten erfasst. Obligatorische Kompatibilität mit allen Prinzipien des Unterstützungsgesetzes. Gefahrenstufenanpassung. Sondieren. Eliminieren. |
over_inne
|
Alert. Anticitizen One engaged. Vance subprime engaged. Expunge. Mandate removal of active signature imprint. Cauterize and expunge. (From sound/vo/outland_10/olde-inne )
|
Alarm. Antibürger Eins erfasst. Vance Unterprinzip erfasst. Eliminieren. Aktive Signatur löschen. Kauterisieren und Eliminieren. |
Half-Life: Alyx[edit]
City 17[edit]
Location: sounds/vo/overwatch
Filename(s) | English Quote | German Quote |
---|---|---|
07_10000
|
Alert. Ground units. Invasive operation of anti-citizen origin. Response code: Engage. Quell. Inquire. | Alarm! Bodeneinheiten. Einbruchsversuch antibürgerlichen Ursprungs. Eingriffscode: Angreifen, unterdrücken, verhören. |
07_10001
|
Alert. Response units. Update code: Flush. Escort. Continue. | Alarm! Schutzeinheiten! Neuer Code: Säubern, in Gewahrsam nehmen, fortfahren. |
07_10002
|
Citizen Reminder: a civilized society demands swift and targeted oversight. Prohibit fellow citizens from threatening the community. | Bürgerhinweis: Eine zivilisierte Gesellschaft erfordert schnelle und gezielte Überwachung. Verbieten Sie Ihren Mitbürgern die Gefährdung der Gemeinschaft. |
07_10003
|
Ground Protection Team: alert. Incident response deployment required. Nine-two-one-two. | |
07_10004
|
Attention please. Access to this block is not permitted. To receive this message is to be in civil code violation. | ACHTUNG! Zugang zu diesem Block ist nicht gestattet. Empfänger dieses Hinweises verstoßen gegen den Zivilcode. |
07_10005
|
Attention please. Access to this block is not permitted. Local security deployed and designated to prosecute. | ACHTUNG! Zugang zu diesem Block ist nicht gestattet. Sicherheitskräfte vor Ort zur strafrechtlichen Verfolgung im Einsatz. |
07_10006
|
Attention please. Access is not permitted. Anti-citizen scavenging will result in immediate capital prosecution. | ACHTUNG! Zugang ist nicht gestattet. Antibürgerliche Aktivitäten werden unverzüglich mit schwersten Sanktionen geahndet. |
07_10007
|
Alert ground units. Alert command units. Emergency code: void. | Achtung! Bodeneinheiten. Achtung! Kommandoeinheiten. Code: Ungültig. |
07_10008
|
Security alert. Re-administration in progress. Asset allocation adjustment code: Flint. Inspect. Extirpate. Priority: immediate. | Sicherheitsalarm. Umverteilung im Verzug. Code: Zunder. Inspizieren, eliminieren. Priorität: sofort. |
07_10009
|
Security alert. Critical civil insurrection. Deploy technician teams to Blocks 49, 64, 77. Maintain priority. | Sicherheitsalarm. Großer Zivilaufstand. Technische Einheiten zu Block: 49, 64, 77. Gleiche Priorität. |
07_10010
|
Security alert. Reminder, ground teams: Mission failure will result in permanent relocation. Response code: Breach. Maneuver. Inoculate. | Sicherheitshinweis. Mitteilung an alle Bodeneinheiten: Ein Fehlschlagen der Mission bedeutet dauerhafte Umsiedlung. Code: Durchbrechen, Manöver ausführen, impfen. |
07_10011
|
Critical breach. Stand by. Stand by. | Feindlicher Durchbruch. In Bereitschaft bleiben. |
07_10012
|
Full system alert. Operation engagement five-one-two-nine. Immediate, concurrent deployment. Five-one-two-nine. | Achtung! Systemweiter Alarm. Operationseinsatz erforderlich. 5. 1. 2. 9. Sofortiger zeitgleicher Einsatz. 5. 1. 2. 9. |
07_10013
|
Response code: Shield. Key. Migrate. | Eingriffscode: Schild. Schlüssel. Räumung. |
07_10014
|
Alert. Response team. Overload protocol: Angle. Cauterize. Flash. Angle. Cauterize. Flash. | Achtung. Einsatzteam. Überlastungsprotokoll: Orientieren, kauterisieren, blenden. Orientieren, kauterisieren, blenden. |
07_10015
|
Overwatch acknowledges activity. Confirm sector zero-two, possible necrotic interference. Sweep sector, report containment status. | Überwachung bestätigt Aktivitäten. Sektor 0-2 bestätigt, mögliche nekrotische Beeinträchtigung. Sektor durchsuchen, Eindämmungsstatus berichten. |
07_10016
|
Converge sector station one, weapons free. Target has been designated as primary one objective. Prosecute on sight. | Alle Einheiten zum Stationssektor 1, unbewaffnet. Ziel als primäres Ziel identifiziert. Sofort verhaften. |
07_10017
|
Individual, you are now charged with multiple level five anti-civil activity violations. Please cooperate with ground protection team. Ground protection team: alert. Code: Engage. Isolate. Neutralize. | Individuum, Sie haben sich mehrfach anti-ziviler Aktivitäten der 5. Stufe schuldig gemacht. Ergeben Sie sich der Bodenschutzeinheit. Bodenschutzeinheit: Achtung! Code: Angreifen, isolieren, neutralisieren. |
07_10018
|
Overwatch acknowledges containment failure. Hold for reinforcement. Suppressor inbound. | Überwachung bestätigt Fehlschlag der Eindämmung. Stellung halten bis Verstärkung anrückt. Opposition nähert sich. |
Civil Protection[edit]
Other quotes[edit]
Location: npc/metropolice
Filename(s) | English Quote | German Quote |
---|---|---|
hiding02
|
sweeping for suspect | suche Verdächtigen |
hiding03
|
position to contain | Festnahmeposition |
hiding04
|
lock | kontakt (probably different context) |
hiding05
|
isolate | isoliere |
takedown
|
Take him down! | Durchführung |
Location: npc/metropolice/vo
Filename(s) | English Quote | German Quote |
---|---|---|
11-99officerneedsassistance
|
11-99! Officer needs assistance! | 11-99! Polizist benötigt Hilfe! |
404zone
|
404 Zone. | 404 Zone. |
acquiringonvisual
|
Acquiring on visual! | Erfasse visuell! |
administer
|
Administer. | Vollzug. |
affirmative
|
Affirmative. | Bestätigt. |
affirmative2
|
Affirmative. | Bestätigt. |
airwatchsubjectis505
|
Dispatch, we need airwatch, subject is 505. | Basis, [*], Verdächtiger ist 5-0-5. |
allrightyoucango
|
All right. You can go. | OK. Gehen Sie. ("OK. Sie können gehen." in closecaption.) |
allunitsbol34sat
|
All units BOL we have 34 s at. | Alle Einheiten Code BOL wir haben 34 s bei. |
allunitscloseonsuspect
|
All units close on suspect. | Alle Einheiten [*] Verdächtigen. |
allunitscode2
|
All units code 2. | Alle Einheiten Code 2. |
allunitsmaintainthiscp
|
All units maintain this CP. | Alle Einheiten KP beibehalten. |
allunitsmovein
|
All units move in. | Alle Einheiten vorrücken. |
allunitsreportlocationsuspect
|
All units report location of suspect. | Alle Einheiten Verdächtigen Position melden. |
allunitsrespondcode3
|
All units at location, respond code 3 | Alle Einheiten Position, Reaktionscode 3. |
amputate
|
Amputate. | Abtrennen. |
anticitizen
|
Anticitizen. | Antibürger. |
anyonepickup647e
|
Anyone else pickup a 647-E reading? | Noch jemand mit 'ner 647-E-Meldung? |
apply
|
Apply. | Durchführung. |
assaultpointsecureadvance
|
Assault point secure. Advance. | Angriffspunkt gesichert. Vorwärts. |
atcheckpoint
|
At checkpoint. | Bei Kontrollpunkt. |
backmeupImout
|
Back me up! I'm out! | Keine Munition. |
backup
|
Backup. | Verstärkung. |
block
|
Block. | Block. |
blockisholdingcohesive
|
Block is holding, cohesive. | Block[*] hält Konsistenz [*]. |
breakhiscover
|
Break his cover. | Zerstör seine Deckung. |
bugs
|
Bugs. | Wanzen. |
bugsontheloose
|
We have bugs on the loose. | Wir haben hier Wanzen-Alarm. |
canal
|
Canal. | Kanal. |
canalblock
|
Canal block. | Kanal[*]. |
catchthatbliponstabilization
|
Catch that blip on the stabilization readout. | [*] der Kontakt auf dem Stabilisierungsschirm. |
cauterize
|
Cauterize. | Kauterisation. |
checkformiscount
|
Check for miscount. | Jetzt durchzählen. |
chuckle
|
Heh heh heh heh. | *Kichern* |
citizen
|
Citizen. | Bürger. |
citizensummoned
|
Reporting citizen summoned to voluntary conscription for general service public detail T94-322. | Melde Bürger für freiwilligen Dienst an der Allgemeinheit, Arbeitsgruppe T94-322. |
classifyasdbthisblockready
|
Classify subject name as DB this block ready for cleanout. | Klassifizierung Subjektname DB dieser Block bereit zur Räumung. |
clearandcode100
|
Clear and Code 100. | Klar und Code 100. |
clearno647no10-107
|
Clear, no 647, no ten 107. | Ja, kein 647, kein Zehn 107. |
code7
|
Code 7. | Code 7. |
code100
|
Code 100. | Code 100. |
condemnedzone
|
Condemned zone. | Sperrgebiet. |
confirmadw
|
Confirmed ADW on that suspect. 10-Zero. | Bestätige ADW für diesen Verdächtigen. 10-null. |
confirmpriority1sighted
|
Confirm priority 1 sighted. | Bestätige Priorität 1 gesichtet. |
contactwith243suspect
|
Contact with 243 suspect. | Kontakt mit 243 Verdächtigen, mein 10-20. |
contactwithpriority2
|
Contact with a priority 2. | Kontakt mit Priorität 2. |
control100percent
|
Control is 100 percent this location. No sign of that 647-E. | Kontrolle am Standort 100 Prozent. Keine Spur von diesem 647-E.[*] |
controlsection
|
Control section. | Kontroll[!]. |
converging
|
Converging. | Annäherung. |
copy
|
Copy. | Bestätigt. |
covermegoingin
|
Cover me, I'm going in! | Deckung geben, gehe rein! |
cpbolforthat243
|
CP we need airwatch to BOL for that 243. | KP benötige[*] Luftüberwachung für BOL für diesen 2-4-3. |
cpiscompromised
|
CP is compromised. Re-establish. | KP verloren. Re-etablieren. |
cpisoverrunwehavenocontainment
|
CP is overrun, we have no containment! | KP überrannt, Eindämmung nicht möglich! |
cprequestsallunitsreportin
|
CP requests all units location report in. | KP an alle Einheiten, Standortmeldung. |
cpweneedtoestablishaperimeterat
|
CP we need to establish a perimeter at. | KP, müssen Schutzzone[*] einrichten bei. |
criminaltrespass63
|
Six three, criminal trespass. | Sechs drei, Ordnungswidrigkeit. |
dbcountis
|
DB count is. | Deaktivierungszahl ist. |
defender
|
Defender. | Demeter.[*] |
deservicedarea
|
Deserviced area. | Totes Gebiet. |
designatesuspectas
|
Designate suspect as. | Designiere Verdächtigen als. |
destroythatcover
|
Destroy that cover! | Zerstöre diese Deckung! |
dismountinghardpoint
|
Dismounting hardpoint. | Verlasse Waffenträger.[*] |
dispatchIneed10-78
|
Dispatch I need 10-78 officer in trouble! | Brauche 10-78, Polizist in Schwierigkeiten! |
dispreportssuspectincursion
|
Disp reports suspect incursion at location. | Basis meldet Eindringling am Standort. |
dispupdatingapb
|
Disp updating APB likeness. | Basis aktualisiert APB-Abbildung. |
distributionblock
|
Distribution block. | Verteilungsblockade.[*] |
document
|
Document. | Erfassung. |
dontmove
|
Don't move. ("Nicht bewegen." in closecaption.) | Stopp da. |
eight
|
Eight. | Acht. |
eighteen
|
18. | 18. |
eighty
|
80. | 80. |
eleven
|
11. | 11. |
establishnewcp
|
Fall out, establish a new CP. | Absitzen, neuen KP einrichten. |
examine
|
Examine. | Kontrolle. |
expired
|
Expired. | Erledigt. |
externaljurisdiction
|
External jurisdiction. | Externe Zuständigkeit. |
fifteen
|
15. | 15. |
fifty
|
50. | 50. |
finalverdictadministered
|
Final verdict administered. | Finales Urteil vollzogen. |
finalwarning
|
Final warning. | Letzte Warnung. |
firetodislocateinterpose
|
Fire to dislocate that interpose! | Feuer! Hindernis beseitigen! |
firingtoexposetarget
|
Firing to expose target! | Feuer zur Zielfreilegung![*] |
firstwarningmove
|
First warning; move away. | Erste Warnung; weitergehen. |
five
|
5. | 5. |
four
|
4. | 4. |
fourteen
|
14. | 14. |
fourty
|
40. | 40. |
freeman
|
Freeman. | Freeman. |
freenecrotics
|
I have free necrotics. | Achtung freie Nekrotiker. |
get11-44inboundcleaningup
|
Get that 11-44 inbound, we're cleaning up now. | Hol den 11-44 rein, wir räumen jetzt auf. |
getdown
|
Get down! | Runter! |
getoutofhere
|
Get out of here. | Nix wie weg. |
goingtotakealook
|
Going to take a look. | Ich seh mal nach. |
gota10-107sendairwatch
|
Got a 10-107 here, send airwatch for tag. | Habe hier einen 10-107, benötige Luftunterstützung. |
gothimagainsuspect10-20at
|
Got him again, suspect is 10-20 at. | Habe ihn wieder, Verdächtiger ist 10-20 bei. |
gotoneaccomplicehere
|
I got one accomplice here. | Habe hier ein Mittäter. |
gotsuspect1here
|
Got suspect 1 here. | Habe Verdächtigen 1 hier. |
grenade
|
Grenade! | Granate! |
hardpointscanning
|
Hardpoint scanning. | Waffenträger scannen.[*] |
help
|
Help! | Hilfe! |
hero
|
Hero. | Held. |
hesgone148
|
He's gone 148. | Er begeht 148.[*] |
hesrunning
|
He's running. | Er flieht. ("Er haut ab." in closecaption.) |
hesupthere
|
He's up there. | Er ist da oben. |
hidinglastseenatrange
|
Hiding, last seen at range. | Abgetaucht[*], zuletzt gesehen auf folgende Entfernung. |
highpriorityregion
|
High priority region. | Prioritätsbereich. |
holdingon10-14duty
|
Holding on 10-14 duty at code 4. | Führe 10-14 bei Code 4 durch. |
holdit
|
Hold it. | Halt. |
holditrightthere
|
Hold it right there. | Nicht bewegen. |
holdthisposition
|
Protection Team hold this position. | Schutzteam Position halten. |
Ihave10-30my10-20responding
|
I have my 10-30 my 10-20 responding code 2. | Ich habe 10-30 mein 10-20 zeigt Code 2 an.[*] |
industrialzone
|
Industrial zone. | Industriegebiet. |
infection
|
Infection. | Infektion. |
infestedzone
|
Infested zone. | Infizierte Zone. |
inject
|
Inject. | Injizieren. |
innoculate
|
Inoculate. | Impfen. |
inposition
|
In position. | In Position. |
inpositionathardpoint
|
In position at hard point. | In Position am Waffenträger.[*] |
inpositiononeready
|
In position, one ready. | In Position, bereit. |
intercede
|
Intercede. | Eingriff. |
interlock
|
Interlock. | Überschneidung. |
investigate
|
Investigate. | Untersuchen. |
investigating10-103
|
Investigating 10-103. | Überprüfe 10-103. |
is10-108
|
Is 10-108! | Bin 10-108! |
is415b
|
Is 415-B. | Bin 415-B. |
Isaidmovealong
|
I said, move along. | Ich sagte, weitergehen. |
isathardpointreadytoprosecute
|
Is at hard point, ready to prosecute. | Bin bei Waffenträger, einsatzbereit. |
isclosingonsuspect
|
Is closing on suspect. | Nähere mich Verdächtigem. |
isdown
|
Is down! | Hats erwischt! |
isgo
|
Is go. | Einsatzbereit. |
ismovingin
|
Is moving in. | Geht rein. |
isolate
|
Isolate. | Isolation. |
ispassive
|
Is passive. | Ist ruhig. |
isreadytogo
|
Is ready to go. | Ab[*]. |
issuingmalcompliantcitation
|
Issuing malcompliant citation. | Stelle Organmandat aus.[*] |
Ivegot408hereatlocation
|
I've got a 408 here at location. | Habe ein in 408 vor Ort.[*] |
jury
|
Jury. | Jury. |
keepmoving
|
Keep moving. | Weitergehen. |
king
|
King. | Kreon. |
level3civilprivacyviolator
|
I have a level 3 civil privacy violator here. | Habe Ärgerniserwäger[*] Stufe 3 hier. |
line
|
Line. | Linie. |
localcptreportstatus
|
Local CPT report status. | Lokale CPT Statusmeldung.[*] |
location
|
Location. | Standort. |
lock
|
Lock. | Sperre. |
lockyourposition
|
All units, lock your position. | Alle Einheiten, Position sperren. |
lookingfortrouble
|
Looking for trouble? | Suchen Sie Ärger? |
lookout
|
Look out! | Achtung! |
lookoutrogueviscerator
|
Look out, rogue viscerator! | Achtung, wilde Autoklinge! |
looseparasitics
|
Loose parasitics! | Freilaufende Parasiten! |
loyaltycheckfailure
|
I have a failure to comply with loyalty check, possible 10-103M. | Hier entzieht sich jemand dem Loyalitätscheck, möglicherweise 10-103M. ("Es liegt eine Missachtung des Loyalitätscheck vor, wahrscheinlich 10-103M." in closecaption.) |
malcompliant10107my1020
|
Malcompliant 10-107 of my 10-20 preparing to prosecute. | Verstoßene 10-107 zu meinem 10-20 bereite Vollstreckung vor. |
malignant
|
Malignant. | Bösartig. |
matchonapblikeness
|
I have a match on APB likeness. | Habe Treffer zu APB-Bild. |
meters
|
Meters. | Meter. |
minorhitscontinuing
|
Minor hits, continuing prosecution. | Leichte Treffer, setze Aburteilung[*] fort. |
move
|
Move. | Bewegung. |
movealong
|
Move along. | Weitergehen. |
movealong3
|
Move along. | Weitergehen. |
movebackrightnow
|
Move back right now. | Sofort zurücktreten. |
moveit
|
Move it! | Bewegung! |
moveit2
|
Move it. | Los jetzt. |
movetoarrestpositions
|
All units move to arrest positions. | Alle Einheiten auf Festnahmeposition. |
movingtocover
|
Moving to cover! | Gehe in Deckung! |
movingtohardpoint
|
Moving to hardpoint. | Gehe zum Waffenträger. |
movingtohardpoint2
|
Moving to hardpoint! | Gehe zum Waffenträger! |
necrotics
|
Necrotics. | Nekrotiker. |
needanyhelpwiththisone
|
Need any help with this one? | Brauchst du Hilfe bei dem? |
nine
|
Nine. | Neun. |
nineteen
|
19. | 19. |
ninety
|
90. | 90. |
nocontact
|
No contact. | Kein Kontakt. |
noncitizen
|
Non-citizen. | Unbürger. |
nonpatrolregion
|
Non-patrol region. | Keine Patrouille. |
non-taggedviromeshere
|
Non-tagged viromes here. | Hier ohne registrierte Virome. |
novisualonupi
|
No visual on UPI at this time. | Verdächtiger noch nicht ausgemacht. |
nowgetoutofhere
|
Now get out of here. | Bewegung! Los, los. |
officerdownIam10-99
|
Officer down, I am 10-99 repeat I am 10-99! | Polizist verloren, ich bin 10-99, 10-99! |
officerneedsassistance
|
Officer needs assistance, I'm 11-99! | Polizist braucht Hilfe, ich bin 11-99! |
officerneedshelp
|
Officer needs help! | Polizist braucht Hilfe! |
officerunderfiretakingcover
|
Officer under fire, taking cover! | Polizist unter Beschuss, gehe in Deckung! |
officerdowncode3tomy10-20
|
Officer down, request all units code 3 to my 10-20! | Polizist verloren, alle Einheiten Code 3 bei meinem[*] 10-20! |
one
|
1. | 1. |
onehundred
|
100. | 100. |
outbreak
|
Outbreak. | Ausbruch. |
outlandbioticinhere
|
We've got an outland biotic in here! | Haben Außenbereich-Lebensform hier! |
outlandzone
|
Outland zone. | Außenbereich. |
pacifying
|
Pacifying. | Befriede. |
patrol
|
Patrol. | Patrouille. |
pickingupnoncorplexindy
|
Picking up a non corplex indy over here. | Registriere hier nicht-korplex Anzeige.[*] |
pickupthecan1
|
Pick up that can. | Die Dose aufheben! |
pickupthecan2
|
Pick up the can. | Dose aufheben! |
pickupthecan3
|
I said pick up the can. | Ich sagte: Dose aufheben! |
positiontocontain
|
Position to contain. | Festnahmeposition. |
possible10-103alerttagunits
|
Possible 10-103 my location, alert tag units. | Möglicher 10-103 meine Position, Kampfeinheiten alarmieren. |
possible404here
|
Possible 404 here. | Möglicher 404 hier. |
possible647erequestairwatch
|
Possible 647-E here, request airwatch tag. | Möglicher 647-E hier, fordere Luftüber[*] an. |
possiblelevel3civilprivacyviolator
|
Possible level 3 civil privacy violator here. | Möglicher Ärgerniserwäger Stufe 3 hier. |
preparefor1015
|
Prepare for 1015. | Bereit für 10-15. |
prepareforjudgement
|
Suspect, prepare to receive civil judgment. | Bürger, Ihr Zivilurteil wird erlassen[*]. ("Verdächtiger, es erwartet Sie ein Zivilverfahren." in closecaption.) |
preparingtojudge10-107
|
Preparing to judge the 10-107, please be advised. | Achtung, Urteilsvollstrecken[*] für den 10-107 steht bevor. |
preserve
|
Preserve. | Erhalten. |
pressure
|
Pressure. | Druck. |
priority2anticitizenhere
|
I have a priority 2 anticitizen here. | Habe hier Priorität 2 Antibürger. |
proceedtocheckpoints
|
Proceed to designated checkpoints. | Vorrücken an ausgewiesene Kontrollpunkte. |
productionblock
|
Production block. | Produktionsto[*]. |
prosecute
|
Prosecute. | Vollstrecken.[*] |
protectioncomplete
|
Protection complete. | Schutz abgeschlossen. |
ptatlocationreport
|
Protection Team is at location, reporting. | Schutzteam meldet sich vor Ort. |
ptgoagain
|
PT go again. | ST vorrücken. |
putitinthetrash1
|
Now, put it in the trash can. | Und jetzt in den Mülleimer. |
putitinthetrash2
|
I said, put it in the trash can. | Ich sagte: In den Mülleimer. |
quick
|
Quick. | Schnell. |
readytoamputate
|
Ready to amputate. | Amputationsbereit. |
readytojudge
|
Ready to judge. | Bereit zur Aburteilung.[*] |
readytoprosecute
|
Ready to prosecute. | Bereit zum Vollzug. |
readytoprosecutefinalwarning
|
Ready to prosecute malcompliant citizen, final warning issued. | Bereit zur Vorurteilung[*] von nicht kooperativem Bürger, letzte Warnung. |
reinforcementteamscode3
|
Reinforcement teams, code 3. | Verstärkungsteams, Code 3. |
reportsightingsaccomplices
|
Report sightings of possible accomplices. | Melde Sichtung möglicher Mittäter. |
repurposedarea
|
Repurposed area. | Umgewidmeter Ort. |
requestsecondaryviscerator
|
Request secondary viscerator, primary is in cap. | Fordere neue Autoklinge an, alte Einheit ausgeschaltet. |
residentialblock
|
Residential block. | Wohnblock. |
responding2
|
Responding. | Antwortend.[*] |
restrict
|
Restrict. | Beschränken.[*] |
restrictedblock
|
Restricter block. | Gesperrter Block. |
rodgerthat
|
Roger that. | Bestätigt. |
roller
|
Roller. | Rotor.[*] |
runninglowonverdicts
|
Running low on verdicts, taking cover. | Fast keine Urteile mehr, gehe in Deckung. |
sacrificecode1maintaincp
|
All units, sacrifice code 1, maintain this CP. | Alle Einheiten, Code 1 aufgeben, diesen KP halten. |
search
|
Search. | Suche. |
searchingforsuspect
|
Searching for suspect - no status. | Suche Verdächtigen - kein Status. |
secondwarning
|
Second warning given. | Zweite Warnung. |
sector
|
Sector. | Sektor. |
sentencedelivered
|
Sentence name delivered. | Strafe vollzogen. |
serve
|
Serve. | Zustellung. |
seven
|
Seven. | Sieben. |
seventeen
|
17. | 17. |
seventy
|
70. | 70. |
shit
|
Shit! | Mist! |
shotsfiredhostilemalignants
|
Shots fired, hostile malignants here. | Schüsse, feindliche Zielobjekte hier. |
six
|
Six. | Sechs. |
sixteen
|
16. | 16. |
sixty
|
60. | 60. |
sociocide
|
Sociocide. | Soziozid. |
stabilizationjurisdiction
|
Stabilization jurisdiction. | Stabilisationszuständigkeit. |
standardloyaltycheck
|
Uh, roger that, we'll run standard loyalty check procedure 243, my 10-22 intake station, over. | Bestätigt. Führe Standardloyalitätscheck Nummer 243 durch. Ankunftsstation 10-22, kommen. |
stationblock
|
Station block. | Stationsblock. |
sterilize
|
Sterilize. | Sterilisieren. |
stick
|
Stick. | Stab. |
stillgetting647e
|
Still getting that 647-E from local surveillance. | Immer noch 'ne 647-E über Lokalortung. |
stormsystem
|
Storm system. | Abwassersystem. |
subject
|
Subject. | Subjekt. |
subjectis505
|
Subject is 505. | Subjekt ist 505. |
subjectisnowhighspeed
|
All units be advised, subject is now high speed. | Alle Einheiten, Subjekt jetzt in Fahrzeug. |
supsecthasmovednowto
|
Suspect has moved now to. | Verdächtiger befindet sich jetzt bei. |
suspect11-6my1020is
|
Suspect 11-6 my 10-20 is. | Verdächtiger 11-6 zu meinem 10-20 ist. |
suspectinstormrunoff
|
All units, suspect is in storm runoff system at. | An alle, Verdächtiger befindet sich im Abwassersystem bei. |
suspectisbleeding
|
Suspect is bleeding from multiple wounds. | Verdächtiger blutet, mehrere Verletzungen. |
suspectlocationunknown
|
Suspect location unknown. | Verdächtigenposition unbekannt. |
suspectusingrestrictedcanals
|
Suspect is using restricted canals at. | Verdächtiger ist in gesperrten Kanälen bei. |
suspend
|
Suspend. | Unterlassen.[*] |
sweepingforsuspect
|
Sweeping for suspect. | Suche Verdächtigen. |
tag10-91d
|
Tag 10-91D. | Markiere 10-91D. |
tagonebug
|
Tag one bug. | Eine Wanze. |
tagonenecrotic
|
Tag one necrotic. | Ein Nekrotiker. |
tagoneparasitic
|
Tag one parasitic. | Ein Parasit. |
takecover
|
Take cover. | In Deckung. |
tap
|
Tap. | Trion.[*] |
teaminpositionadvance
|
Team in position, advance. | Team in Position, rücken vor. |
ten
|
10. | 10. |
ten2
|
10-2. | 10-2. |
ten4
|
10-4. | 10-4. |
ten8standingby
|
10-8, standing by. | 10-8, in Bereitschaft. |
ten91dcountis
|
10-91D count is. | 10-91 Zahl der Toten ist. |
ten97
|
10-97. | 10-97. |
ten97suspectisgoa
|
10-97, suspect is GOA. | 10-97, Verdächtiger ist GOA. |
tenzerovisceratorishunting
|
10-0, viscerator is hunting. | 10-0, Autoklinge auf Jagd. |
terminalrestrictionzone
|
Terminal restriction zone. | Gefährliches Sperrgebiet. |
thatsagrenade
|
That's a grenade! | Eine Granate! |
therehegoeshesat
|
There he goes, he's at. | Da 'is er, er ist bei. |
thereheis
|
There he is! | Da 'is er! |
thirteen
|
13. | 13. |
thirty
|
30. | 30. |
thisisyoursecondwarning
|
This is your second warning. | Zweite Warnung ausgesprochen. |
three
|
Three. | Drei. |
threehundred
|
300. | 300. |
transitblock
|
Transit block. | Transitblock. |
twelve
|
12. | 12. |
twenty
|
20. | 20. |
two
|
Two. | Zwei. |
twohundred
|
200. | 200. |
union
|
Union. | Uranus.[*] |
unitis10-8standingby
|
Unit is 10-8 standing by. | Einheit ist 10-8 in Bereitschaft. |
unitis10-65
|
Unit is 10-65. | Einheit ist 10-65. |
unitisonduty10-8
|
Unit is on duty 10-8. | Einheit führt 10-8 durch. |
unitreportinwith10-25suspect
|
Any unit, report in with 10-25 suspect. | Alle Einheiten, Meldung zu[*] 10-25 Verdächtigen. |
unlawfulentry603
|
Six oh three, unlawful entry. | Sechs null drei, Eindringlingsalarm. |
upi
|
UPI. | UPI. |
utlsuspect
|
UTL suspect. | Verdächtigen verloren. |
utlthatsuspect
|
UTL that suspect. | Dieser Verdächtigen kein Kontakt.[*] |
vacatecitizen
|
Vacate citizen. | Bürger verschwindet jetzt. |
vice
|
Vice. | Fehler.[*] |
victor
|
Victor. | Vulkan.[*] |
visceratordeployed
|
Viscerator deployed. | Autoklinge gestartet. |
visceratorisoc
|
Viscerator is OC! | Autoklinge Kontrolle negativ! |
visceratorisoffgrid
|
Viscerator is off grid. | Autoklinge nicht im Netz. |
wasteriver
|
Waste river. | Abwasserkanal. |
watchit
|
Watch it! | Vorsicht! |
wearesociostablethislocation
|
We are sociostable at this location. | Sind vor Ort soziostabil. |
wegotadbherecancel10-102
|
We got a DB here, cancel that 11-42. | Haben Deaktivierung hier, 11-42 wiederrufen. |
wehavea10-108
|
We have a ten 108! | Hier ist ein 10-108! ("Wir haben eine 10-108!" in closecaption.) |
workforceintake
|
Workforce intake. | Arbeitsgruppen[!]ung. |
xray
|
X-Ray. | Xeno.[*] |
yellow
|
Yellow. | Yvon.[*] |
youknockeditover
|
You knocked it over, pick it up. | Sie haben es umgeworfen, aufheben. |
youwantamalcomplianceverdict
|
You want a malcompliance verdict? | Das wäre Widerstand gegen die Staatsgewalt?[*] |
zero
|
Zero. | Null. |
zone
|
Zone. | Zone. |
Combine Soldier[edit]
Words[edit]
Location: sound/npc/combine_soldier/vo
Filename(s) | English Quote | German Quote |
---|---|---|
administer
|
Administer. | Anwenden. |
affirmative
|
Affirmative. | Bestätigt. |
affirmative2
|
Affirmative. | Bestätigt. |
affirmativewegothimnow
|
Affirmative we got him now. | Ja, jetzt hab'n wir ihn. |
alert1
|
Alert 1. | Bin dran.[*] |
anticitizenone
|
Anticitizen one. | Antibürger Eins. |
antiseptic
|
Antiseptic | Antiseptikum |
apex
|
Apex. | Eil.[*] |
bearing
|
bearing | Position |
blade
|
Blade. | Blade. |
block31mace
|
block 31 mace. | Block 31 Metall. |
block64jet
|
block 64 jet. | Block 64 Jaguar. |
bodypackholding
|
bodypack holding | Schutzweste hält |
Boomer
|
boomer | Boomer |
Bouncerbouncer
|
bouncer bouncer | Granaten |
callcontactparasitics
|
call contact parasitics. | Brauchen Parasitenjäger. |
callcontacttarget1
|
call contact suspect target 1 | Kontakt mit verdächtigem[*] Ziel 1 |
callhotpoint
|
call hot point. | Kampfzone. |
cleaned
|
Cleaned. | Gereinigt. |
closing
|
Closing. | Nähere mich. |
closing2
|
Closing. | Nähere mich. |
confirmsectornotsterile
|
Confirm sector not sterile. | Bestätige Sektor nicht steril. |
contact
|
Contact. | Kontakt. |
contactconfim
|
Contact confirmed. | Bestätige Kontakt. |
contactconfirmprosecuting
|
Contact confirmed, prosecuting. | Kontakt bestätigt, schreite ein. |
contained
|
Contained. | Ausgeschaltet. |
containmentproceeding
|
Containment proceeding. | Wird ausgeschaltet. |
copy
|
Copy. | Bestätigt. |
copythat
|
Copy that. | Verstanden. |
cover
|
Cover. | Deckung. |
coverhurt
|
Cover hurt. | Abwehr schützen.[*] |
coverme
|
Cover me. | Deckung. |
dagger
|
Dagger. | Dolch. |
dash
|
dash | Strich |
degrees
|
degrees | Grad |
delivered
|
Delivered. | Geliefert. |
designatetargetas
|
Designate target as | Ziel festgelegt als |
displace
|
Displace. | Standortwechsel. |
displace2
|
Displace. | Standortwechsel. |
echo
|
Echo. | Ende. |
eight
|
Eight. | Acht. |
eighteen
|
Eighteen. | Achtzehn. |
eighty
|
Eighty. | Achtzig. |
eleven
|
Eleven. | Elf. |
engagedincleanup
|
Engaged in cleanup. | Nehme Säuberung vor. |
engaging
|
Engaging. | Greife an.[*] |
executingfullresponse
|
Executing full response. | Bin nach wie vor dran. |
extractoraway
|
Extractor away. | Werfer weg. |
extractorislive
|
Extractor is live. | Werfer aktiviert. |
fifteen
|
Fifteen. | Fünfzehn. |
fifty
|
Fifty. | Fünfzig. |
fist
|
Fist. | Faust.[*] |
five
|
Five. | Fünf. |
fixsightlinesmovein
|
Fix sightlines move in. | Sicht fest, gehe rein. |
flaredown
|
Flare down. | Einschlag. |
flash
|
Flash. | Blitz. |
flatline
|
Flatline. | Fleint.[*] |
flush
|
Flush. | Angre.[*] |
four
|
Four. | Vier. |
fourteen
|
Fourteen. | Vierzehn. |
fourty
|
Forty. | Vierzig. |
freeman3
|
Freeman. | Freeman. |
fullactive
|
Full active. | Voll aktiv. |
ghost
|
Ghost. | Ghost. |
ghost2
|
Ghost 2. | Ghost 2. |
goactiveintercept
|
Go active intercept. | Versuche abzufangen. |
gosharp
|
Go sharp. | Geh'n rein. |
gosharpgosharp
|
Go sharp. Go sharp. | Geh'n rein. Geh'n rein. |
grid
|
Grid. | Koordinaten. |
gridsundown46
|
Grid sundown 4-6. | Koordinaten Sund 4-6.[*] |
hammer
|
Hammer. | Hammer. |
hardenthatposition
|
Harden that position. | Position sichern. |
hasnegativemovement
|
Has negative movement. | Mit negativer Bewegung. |
heavyresistance
|
Overwatch advise, we have heavy resistance. | Treff[*] schweren widerstand, erwarte Befehl.[*] |
helix
|
Helix. | Helix. |
hunter
|
Hunter. | Jäger. |
hurricane
|
Hurricane. | Hurricane. |
ice
|
Ice. | Iris.[*] |
inbound
|
Inbound. | Geh rein. |
infected
|
Infected. | Infiziert. |
ion
|
Ion. | Ion. |
isatcode
|
Is at code | Ist bei Code |
isfieldpromoted
|
is field promoted to leader 1 holding. | [*] Anführer 1, hält Stellung. |
isfinalteamunitbackup
|
is final team unit request backup. | ist letzte Einheit, brauche Verstärkung. |
isholdingatcode
|
is holding at code | hält bei Code |
jet
|
Jet. | Jaguar. |
judge
|
Judge. | Judge. |
kilo
|
Kilo. | Keim.[*] |
leader
|
Leader. | Anführer. |
lostcontact
|
Lost contact. | Kontakt verloren. |
mace
|
Mace. | Metall. |
meters
|
Meters. | Meter. |
motioncheckallradials
|
Motion check all radials. | Alles auf Bewegung prüfen. |
movein
|
Move in. | Geh'n rein.[*] |
necrotics
|
Necrotics. | Nekrotiker. |
necroticsinbound
|
Necrotics inbound. | Nekrotiker greifen an.[*] |
niner
|
Niner. | Neun. |
nineteen
|
Nineteen. | Neunzehn. |
ninety
|
Ninety. | Neunzig. |
nomad
|
Nomad. | Nomad. |
nova
|
Nova. | Nova. |
noviscon
|
No viscon. | Sehe nichts. |
one
|
One. | Einer. |
onecontained
|
One contained. | Einen ausgeschaltet. |
onedown
|
One down. | Einer getroffen. |
onedutyvacated
|
One duty vacated. | Eine Position umgesetzt. |
onehundred
|
One hundred. | Hundert. |
outbreak
|
Outbreak. | Ausbruch. |
outbreakstatusiscode
|
Outbreak status is code | Ausbruch Status ist Code |
overwatch
|
Overwatch. | Sicherheitskräfte. |
overwatchconfirmhvtcontained
|
Overwatch confirm HVT contained. | Sicherheitskräfte, Zielperson ausgeschaltet. |
overwatchreportspossiblehostiles
|
Overwatch reports possible hostiles inbound. | Berichte von möglichem Feind aufkommen. |
overwatchrequestreinforcement
|
Overwatch, request reinforcement. | Sicherheitskräfte, brauchen Verstärkung. |
overwatchrequestreserveactivation
|
Overwatch, request reserve activation. | Sicherheitskräfte, bitte Reserve aktivieren. |
overwatchrequestskyshield
|
Overwatch request sky shield. | Sicherheitskräfte, brauchen Luftschild. |
overwatchrequestwinder
|
Overwatch, request winder dispatch. | Sicherheitskräfte, bitte Hubschrauber senden. |
overwatchsectoroverrun
|
Overwatch, sector overrun, repeat sector overrun. | Sektor überrannt, wiederhole, Sektor überrannt. |
overwatchtarget1sterilized
|
Overwatch, Target 1 sterilized. | Sicherheitskräfte, Ziel 1 sterilisiert. |
overwatchtargetcontained
|
Overwatch, target contained. | Sicherheitskräfte, Ziel ausgeschaltet. |
overwatchteamisdown
|
Overwatch, team is down, sector is not controlled. | Team ausgeschaltet, Sektor nicht unter Kontrolle. |
ovewatchorders3ccstimboost
|
Overwatch orders 3 cc stimboost. | Benötigen 3 kubik[*] Energiespitzen. |
payback
|
Payback. | Punkt.[*] |
phantom
|
Phantom. | Phantom. |
prepforcontact
|
Prepare for contact, report in. | Bereit für Kontakt, Bericht. |
priority1objective
|
Priority 1 objective. | Priorität 1 Aufgabe. |
prioritytwoescapee
|
Priority 2 escapee. | Priorität 2 Flüchtling. |
prosecuting
|
Prosecuting. | Schreiten ein. |
quicksand
|
Quicksand. | Qual. |
range
|
Range. | Bereich. |
ranger
|
Ranger. | Ranger. |
razor
|
Razor. | Klinge. |
readycharges
|
Ready charges. | Ladung bereit. |
readyextractors
|
Ready extractors. | Werfer bereit. |
readyweapons
|
Ready weapons. | Waffen bereit. |
readyweaponshostilesinbound
|
Ready weapons, possible hostiles inbound. | Waffen bereit, freier[*] Kontakt möglich. |
reaper
|
Reaper. | Reaper. |
reportallpositionsclear
|
Report all positions clear. | Alle Positionen frei. |
reportallradialsfree
|
Report all radials free. | Alles im Umkreis frei. |
reportingclear
|
Reporting clear. | Alles ohne Probleme. |
requestmedical
|
Request medical. | Brauche Medi-Hilfe. |
requeststimdose
|
Request stim dose. | Brauche Energiedosis. |
ripcord
|
Ripcord. | Rabe. |
ripcordripcord
|
Ripcord Ripcord | Los, verschwinden |
savage
|
Savage. | Papa.[*] |
scar
|
Scar. | Narbe. |
sectionlockupdash4
|
Section lockup dash 4. | Sektion geschlossen Strich 4. |
sector
|
Sector. | Sektor. |
sectorisnotsecure
|
Sector is not secure. | Sektor ist nicht sicher. |
sectorissecurenovison
|
Sector is secure, no viscon. | Sektor ist sicher, kein Sichtkontakt. |
secure
|
Secure. | Sicher. |
seven
|
Seven. | Sieben. |
seventeen
|
Seventeen. | Siebzehn. |
seventy
|
Seventy. | Siebzig. |
shadow
|
Shadow. | Shadow. |
sharpzone
|
Sharpzone. | Kampfzone. |
sightlineisclear
|
Sight line is clear. | Klare Sichtlinie. |
six
|
Six. | Sechs. |
sixteen
|
Sixteen. | Sechzehn. |
sixty
|
Sixty. | Sechzig. |
skyshieldreportslostcontact
|
Skyshield reports lost contact. | Luftschild, Kontakt verloren. |
slam
|
Slam. | Slam. |
slash
|
Slash. | Krätzer.[*] |
spear
|
Spear. | Speer. |
stab
|
Stab. | Protalo.[*] |
stabilizationteamhassector
|
Stabilization team has sector control. | Stabilisierungseinheit kontrolliert Sektor. |
stabilizationteamholding
|
Stabilization team holding in position. | Stabilisierungseinheit hält Position. |
standingby
|
Standing by. | In Bereitschaft. |
star
|
Star. | Star. |
stayalert
|
Stay alert. | Dranbleiben. |
stayalertreportsightlines
|
Stay alert, report sightlines. | Weiter auffälliges melden. |
stinger
|
Stinger. | Stinger. |
storm
|
Storm. | Storm. |
striker
|
Striker. | Striker. |
sundown
|
Sundown. | Sund.[*] |
suppressing
|
Suppressing. | Greife ein.[*] |
swarmoutbreakinsector
|
Swarm outbreak in sector | Schwarmausbruch in Sektor |
sweeper
|
Sweeper. | Feger.[*] |
sweepingin
|
Sweeping in. | Gehe rein. |
swift
|
Swift. | Flink. |
sword
|
Sword. | Schwert. |
target
|
Target. | Ziel. |
targetblackout
|
Target blackout sweep to resume. | Kein Ziel, prüfen für Neustart. |
targetcompromisedmovein
|
Target compromised, move in. | Ziel getroffen, gehen ran.[*] |
targetcontactat
|
Target contact at | Kontakt mit Ziel bei |
targetineffective
|
Target ineffective. | Ziel erfolglos. |
targetisat
|
Target is at | Ziel ist bei |
targetmyradial
|
Target my radial. | Ziel im Umkreis. |
targetone
|
Target One. | Ziel Eins. |
teamdeployedandscanning
|
Team is deployed and scanning. | Einheit ist eingesetzt und prüft. |
ten
|
Ten. | Zehn. |
thatsitwrapitup
|
That's it, wrap it up. | Erledigt, mach[*] Schluss. |
thirteen
|
Thirteen. | Dreizehn. |
thirty
|
Thirty. | Dreißig. |
three
|
Three. | Drei. |
threehundred
|
Three hundred. | Dreihundert. |
tracker
|
Tracker. | Bluthund.[*] |
twelve
|
Twelve. | Zwölf. |
twenty
|
Twenty. | Zwanzig. |
two
|
Two. | Zwei. |
twohundred
|
Two hundred. | Zweihundert. |
uniform
|
Uniform. | Uniform. |
unitisclosing
|
Unit is closing. | Einheit schließt ein.[*] |
unitisinbound
|
Unit is inbound. | Einheit geht rein. |
unitismovingin
|
Unit is moving in. | Einheit rückt ein. |
vamp
|
Vamp. | Vamp. |
viscon
|
Viscon. | Sichtkontakt. |
visualonexogens
|
Visual on exogens. | Sehe Exogene. |
weaponsoffsafeprepforcontact
|
Weapons off safe, prepare for contact. | Waffenentsichert, bereit für Kontakt. |
weareinaninfestationzone
|
We are in an infestation zone. | Sind in verseuchter Zone. |
wehavefreeparasites
|
We have free parasites. | Haben hier freie Parasiten. |
wehavenontaggedviromes
|
We have non-tagged viromes. | Haben hier ungebundene[*] Virome. |
winder
|
Winder. | Winder. |
zero
|
Zero. | Null. |
Nova Prospekt radio chatter[edit]
Location: sound/npc/combine_soldier/vo
Filename(s) | English Quote | German Quote |
---|---|---|
prison_soldier_activatecentral
|
Overwatch activate Central transport Stabilization Teams. | Sicherheitskräfte aktivieren zentrale Transportstabilisierung.[*] |
prison_soldier_boomersinbound
|
Overwatch confirms double boomers dispatched inbound, ghost drop inbound, prepare for skyshield heavy suppression and wrapup. | Sicherheitskräfte bestätige Annäherung zweier Boomer, mit Ghost, bereit machen für Luftschild, ausmerzen und beenden. |
prison_soldier_bunker1
|
Hardpoint Nomad, reactivate perimeter restrictors and report. Hardpoint Nomad, reactivate your perimeter restrictors and report. Nomad, get those restrictors back on line, your sector shows active biotics. | Barriere Nomad, Perimeterrestriktoren reaktivieren. Barriere Nomad, Perimeterrestriktoren reaktivieren und Bericht erstatten. Nomad, Restriktoren reaktivieren, Sektor zeigt aktive Bioten an. |
prison_soldier_bunker2
|
Hardpoint Shadow, report blackout status. Hardpoint Shadow, report blackout status. Hardpoint 139 is oneway. Hunter 6, detach, sweep and confirm. | Barriere Shadow, kein Feindkontakt. Barriere Shadow, kein Feindkontakt. Barriere 139 einseitig. Jäger 6, lösen, prüfen und bestätigen. |
prison_soldier_bunker3
|
Leader 9 to Hardpoint Stinger report containment status. Post Stinger, do you read? Team 4, team 9 assemble and reinforce, leader 9 closing for local control. | Anführer 9 an Barriere Stinger erwarten Statusbericht. Post[*] Stinger, sind Sie da? Team 4, Team 9 sammeln und verstärken, Anführer 9 für[*] lokale Kontrolle. |
prison_soldier_containD8
|
Primary has moved to a containment zone. All remaining teams dispatch to Delta 8. We got him now. | Ziel ist im [*]bereich eingetreten. Alle verbleibenden Einheiten zu Delta 8. Und eingreifen.[*] |
prison_soldier_fallback_b4
|
Fall back and reinforce sector Black 4, Overwatch requests skyshield sector reinforcement. Drop is inbound. | Zurück und Sektor Black 4 verstärken, Sicherheitskräfte empfehlen Luftschild. Zweite Verstärkung kommt. |
prison_soldier_freeman_antlions
|
Warning, primary target is, uhh, engaged in, uhh command and control tactics with biotics. Repeat, primary target has tactical C&C of biotics. | Warnung, Hauptziel wendete, uhh, Befehl zu Kontrolltaktiken[*] über Bioten an. Wiederhole, Hauptziel hat taktische Kontrolle über Bioten. |
prison_soldier_fullbioticoverrun
|
Central transport facility, Nova Prospekt contact blackout, full biotic overrun. | Zentrale Transportanlage, Nova Prospekt kein Kontakt, vermuten Biotischeinvasion. |
prison_soldier_leader9dead
|
Leader 9 deserviced, Judge 3 field promotion active. | Anführer 9 ausgeschaltet, Judge 3 Feld aktiv. |
prison_soldier_negativecontainment
|
Uh, negative, no sector containment, no confirmation on target one vector. We have secondary perimeter overruns, what is ETA on skyshield drop? | Negativ, Sektor nicht gesichert, kein bestätigter Vektor zu Ziel Eins. Zweiter Perimeter, ETA auf Luftschild, überrannt. |
prison_soldier_prosecuteD7
|
Drop Reinforcement teams deploy and prosecute sector Delta 7, contact confirmed with primary target. Target is non-mobile, hunters, scan for possible accomplice. | Verstärkungseinheiten übernehmen Sektor Delta 7, Kontakt mit Hauptziel bestätigt. Ziel ist nicht mobil, Jäger, mögliche Helfer suchen. |
prison_soldier_sundown3dead
|
Team Sundown 3 deserviced, Helix 2 go active and intercept, Leader 12 out. | Einheit Sund 3 deaktiviert, Helix 2 aktivieren und abfangen, Anführer 12 aus. |
prison_soldier_tohighpoints
|
All perimeter units, displace to internal highpoints and prepare for final prosecution. | Perimetereinheiten, auf interne Höhen zurückziehen und Schlussaktion vorbereiten. |
prison_soldier_visceratorsA5
|
Team Sundown 3, set viscerators in sector Apex 5, and advance for contact. We have biotics in the perimeter. | Einheit Sund 3, Autoklingen in Sektor Al[*] 5 einsetzen und einschreiten. Bioten im Perimeter. |
Half-Life: Alyx[edit]
Combine Grunt[edit]
Location: sounds\vo\combine\grunt
Filename(s) | English Quote | German Quote |
---|---|---|
advancing_on_target_01
|
Moving. | Marsch. |
advancing_on_target_02
|
Moving now. | Setze mich in Bewegung. |
advancing_on_target_03
|
Pressing. | Setze das Ziel unter Druck. |
advancing_on_target_04
|
Approaching target. | Nähern uns Ziel. |
advancing_on_target_05
|
Pressure. | Druck. |
advancing_on_target_06
|
Proceeding on infected. | Einsatz gegen Infizierte wird fortgesetzt. |
advancing_on_target_07
|
Forward steady. | Vorwärts, Marsch. |
advancing_on_target_08
|
Pushing forward. | Rücken weiter vor. |
advancing_on_target_10
|
Moving on contaminant. | Nähern uns der Verseuchung. |
advancing_on_target_11
|
Pressure on. | Druck. |
advancing_on_target_12
|
Echo One is forward pressure. | Echo Eins. Vorwärtsdruck. |
advancing_on_target_13
|
Closing on Infected. | Nähern uns Infizierten. |
advancing_on_target_14
|
Pushing. | Vorrücken. |
advancing_on_target_15
|
Echo One has sector ID and is moving on infected. | Echo Eins hat Sektor ID und nähert sich den Infizierten. |
advancing_on_target_16
|
Pushing sector. | In den Sektor vorrücken. |
advancing_on_target_17
|
Approaching contaminant. | Nähern uns Kontaminierung. |
announceattack_01
|
Going sharp. | Bereit machen. |
announceattack_02
|
Engaging. | Angriff. |
announceattack_03
|
Target engaged. | Ziel angegriffen. |
announceattack_04
|
Prosecuting. | Verfolgung läuft. |
announceattack_05
|
Responding with full active. | Reagiere mit Totalangriff. |
announceattack_06
|
Taking the shot. | Schuss wird abgefeuert. |
announceattack_07
|
Attacking with advantage. | Angriff mit Vorteil. |
announceattack_08
|
Taking advantage. | Ziehen Vorteil. |
announceattack_09
|
Target locked. Daggers on. | Ziel erfasst. Dolche im Einsatz. |
announceattack_11
|
Weapons free. | Feuer frei. |
announceattack_alyx_01
|
Target one in sightlines. | Ziel Eins im Visier. |
announceattack_alyx_02
|
Stop now. | Einhalt. |
announceattack_alyx_03
|
Jackpot confirmed. | Jackpot bestätigt. |
announceattack_alyx_04
|
Target one is life limited. | Leben von Ziel Eins begrenzt. |
announceattack_alyx_05
|
I have her. | Ziel gefasst. |
announceattack_alyx_06
|
Alyx confirmed. | Alyx bestätigt. |
announceattack_alyx_07
|
Open echo on Alyx. | Echo eröffnen auf Alyx. |
announceattack_alyx_08
|
Weapons free on Alyx. | Feuer frei auf Alyx. |
announceattack_alyx_09
|
Firing on Alyx. | Feuer auf Alyx. |
announceattack_alyx_10
|
Primary target. Echo One engage. | Hauptziel. Echo Eins, angreifen. |
announceattack_alyx_11
|
It's her. | Sie ist es. |
announceattack_cover_01
|
Breaking cover. | Verlassen Deckung. |
announceattack_cover_02
|
Changing target. Code Breakdown. | Zielwechsel. Signalabbruch. |
announceattack_cover_03
|
Designate target as shadow. | Bestimme Ziel als Schatten. |
announceattack_cover_04
|
Exposing hostile in three. | Aufdeckung der feindlichen Einheit in 3. |
announceattack_cover_05
|
Target is protected. Rectifying. | Ziel ist geschützt. Korrektur läuft. |
announceattack_cover_06
|
Echo One. Removing support. | Echo Eins: Unterstützung wird entzogen. |
announceattack_cover_07
|
Echo One. Daggers on cover. | Echo Eins. Dolche auf Deckung. |
announceattack_cover_08
|
Full active on target cover. | Totalangriff auf Deckung des Ziels. |
announceattack_cover_09
|
Echo One. Going sharp on cover. | Echo Eins: in Deckung. |
announceattack_cover_10
|
Code breakdown. | Signalabbruch. |
announceattack_grenade_01
|
Bouncer out. | Sprenger eingesetzt. |
announceattack_grenade_02
|
Grenade out. | Granate eingesetzt. |
announceattack_grenade_03
|
And... extractor away. | Und … Extraktor los. |
announceattack_grenade_04
|
Bouncer bouncer. | Sprenger, Sprenger. |
announceattack_grenade_05
|
Get down! | In Deckung. |
announceattack_grenade_06
|
Extractor in 3. | Extraktor in 3. |
announceattack_grenade_07
|
And... extracting. | Und … extrahieren. |
announceattack_grenade_08
|
Deploying grenade. | Granate wird eingesetzt. |
announceattack_grenade_09
|
Standing back. | Halten Stellung. |
announceattack_grenade_10
|
Bouncer free. | Sprenger-Einsatz bestätigt. |
announceenemy_antlion_01
|
Antlion. | Ameisenlöwe. |
announceenemy_antlion_02
|
Target antlion. | Ziel: Ameisenlöwe. |
announceenemy_antlion_03
|
Contact. Antlion. | Kontakt: Ameisenlöwe. |
announceenemy_antlion_04
|
Antlion incoming. | Eingehender Ameisenlöwe. |
announceenemy_antlion_05
|
Contact. Antlion. | Kontakt: Ameisenlöwe. |
announceenemy_antlion_06
|
Viscon. Antlion. | Sichtkontakt: Ameisenlöwe. |
announceenemy_antlion_07
|
Antlion. Echo One engaging. | Ameisenlöwe. Echo Eins: angreifen. |
announceenemy_antlion_08
|
Echo One contact. Antlion. | Echo Eins: Kontakt. Ameisenlöwe. |
announceenemy_antlion_10
|
Antlion here. | Ameisenlöwe hier. |
announceenemy_headcrabs_01
|
Parasitics. | Parasiten. |
announceenemy_headcrabs_02
|
Parasitics at sector | Parasiten am Sektor |
announceenemy_headcrabs_03
|
Ugh... Free parasitics inbound. | Urg … frei laufende Parasiten eingehend. |
announceenemy_headcrabs_04
|
Echo One. Visual on parasitics. | Echo Eins. Sichtkontakt mit Parasiten. |
announceenemy_headcrabs_05
|
Contact. Parasitics. | Kontakt. Parasiten. |
announceenemy_headcrabs_06
|
I hate these things. | Ich hasse diese Dinger. |
announceenemy_headcrabs_07
|
We've got parasitics over here. | Wir haben Parasiten hier drüben. |
announceenemy_headcrabs_08
|
Live parasitics. Echo One. | Lebendige Parasiten. Echo Eins. |
announceenemy_headcrabs_09
|
Parasitics here. | Parasiten hier. |
announceenemy_headcrabs_10
|
Parasitic infestation confirmed. | Parasitenbefall bestätigt. |
announceenemy_zombie_01
|
Necrotics. | Nekrotische. |
announceenemy_zombie_02
|
Necrotics inbound. | Nekrotische eingehend. |
announceenemy_zombie_03
|
Infestation alert. | Befallalarm. |
announceenemy_zombie_04
|
Echo One, visual on necrotics. | Echo Eins. Sichtkontakt mit Nekrotischen. |
announceenemy_zombie_05
|
Contact. Necrotics. | Kontakt. Nekrotische. |
announceenemy_zombie_06
|
I see necrotics. | Ich sehe Nekrotische. |
announceenemy_zombie_07
|
We've got necrotics. | Nekrotische geortet. |
announceenemy_zombie_08
|
Necrotics active. | Nekrotische aktiv. |
announceenemy_zombie_09
|
Contact on necrotics. | Kontakt mit Nekrotischen. |
announceenemy_zombie_10
|
Necrotics here. | Nekrotische hier. |
announcekill_01
|
Hostile down. | Feindliche Einheit eliminiert. |
announcekill_02
|
Target down. | Ziel eliminiert. |
announcekill_03
|
Kill confirmed. | Abschuss bestätigt. |
announcekill_04
|
Clean kill. | Saubere Vernichtung. |
announcekill_05
|
Another one down. | Noch einen erledigt. |
announcekill_06
|
Ended. | Ausgelöscht. |
announcekill_07
|
Dead. | Eliminiert. |
announcekill_08
|
Clean kill. | Saubere Vernichtung. |
announcekill_09
|
Contact down. | Kontakt eliminiert. |
announcekill_11
|
They're dead. | Ziele sind eliminiert. |
announcekill_12
|
Echo One. Kill confirmed. | Echo Eins. Abschuss bestätigt. |
announcekill_13
|
Hostile neutralized. | Feindliche Einheit neutralisiert. |
announcekill_14
|
It's done. | Ziel eliminiert. |
announcekill_15
|
Hostile is over. | Feindliche Einheit eliminiert. |
announcekill_antlion_01
|
Virome down. | Virom eliminiert. |
announcekill_antlion_02
|
Cleaned. | Gesäubert. |
announcekill_antlion_03
|
Target sterilized. | Ziel sterilisiert. |
announcekill_antlion_04
|
Cleansed. | Gesäubert. |
announcekill_antlion_05
|
Parasitics contained. | Parasiten eingedämmt. |
announcekill_headcrab_01
|
Clean. | Sauber. |
announcekill_headcrab_02
|
Sector clean. | Sektor sauber. |
announcekill_headcrab_03
|
That's one. | Das ist schon mal eine. |
announcekill_headcrab_04
|
Contaminant contained. | Kontaminierte eingedämmt. |
announcekill_headcrab_05
|
Cleaned. | Gesäubert. |
announcekill_headcrab_06
|
Gross. | Ekelhaft. |
announcekill_headcrab_07
|
Outbreak ineffective. | Ausbruch unwirksam. |
announcekill_headcrab_08
|
Outbreak contained. | Ausbruch eingedämmt. |
announcekill_headcrab_09
|
One parasitic vacated. | Ein Parasit eliminiert. |
announcekill_player_01
|
High value target is contained. | Ziel von hoher Priorität ist gefasst. |
announcekill_player_02
|
Target one is quiet. | Ziel Eins regt sich nicht. |
announcekill_player_03
|
She's quiet. | Sie ist still. |
announcekill_player_04
|
Alyx is over. | Alyx ist vorbei. |
announcekill_player_05
|
Alyx secure. | Alyx gesichert. |
announcekill_player_06
|
Alyx delivered. | Alyx ist geliefert. |
announcekill_player_07
|
Dead. | Eliminiert. |
announcekill_player_08
|
And... primary hostile eliminated. | Und … feindliche Haupteinheit eliminiert. |
announcekill_player_09
|
Alyx has been ended. | Alyx wurde ausgelöscht. |
announcekill_zombie_01
|
Necro contained. | Nekrotische eingedämmt. |
announcekill_zombie_02
|
Necrotic contained. | Nekrotische eingedämmt. |
announcekill_zombie_03
|
Stay dead. | Und bleib tot! |
announcekill_zombie_04
|
Contaminant eliminated. | Kontaminierung eliminiert. |
announcekill_zombie_05
|
Back to sleep. | Süße Träume. |
announcekill_zombie_06
|
It's dead. | Ziel eliminiert. |
announcekill_zombie_07
|
Cleanse successful. | Säuberung erfolgreich. |
avoids_rollerball_01
|
[Grunts] | [grunzt] |
avoids_rollerball_03
|
[Grunts] | [grunzt] |
avoids_rollerball_04
|
[Grunts] | [grunzt] |
avoids_rollerball_05
|
[Grunts] | [grunzt] |
avoids_rollerball_06
|
[Grunts] | [grunzt] |
avoids_rollerball_07
|
[Grunts] | [grunzt] |
breathing_01
|
[Breathing Laboriously] | [atmet angestrengt] |
breathing_02
|
[Breathing Laboriously] | [atmet angestrengt] |
breathing_03
|
[Breathing Laboriously] | [atmet angestrengt] |
breathing_04
|
[Breathing Laboriously] | [atmet angestrengt] |
breathing_05
|
[Coughing and Wheezing] | [hustet und keucht] |
calloutcode_alpha_01
|
alpha | Alpha |
calloutcode_and_01
|
and | und |
calloutcode_bravo_01
|
bravo | Bravo |
calloutcode_charlie_01
|
charlie | Charlie |
calloutcode_dash_01
|
dash | Stürmen |
calloutcode_delta_01
|
delta | Delta |
calloutcode_echo_01
|
echo | Echo |
calloutcode_eight_01
|
eight | Acht |
calloutcode_eleven_01
|
eleven | Elf |
calloutcode_fifty_01
|
fifty | Fünfzig |
calloutcode_five_01
|
five | Fünf |
calloutcode_forty_01
|
forty | Vierzig |
calloutcode_four_01
|
four | Vier |
calloutcode_hundred_01
|
hundred | Hundert |
calloutcode_niner_01
|
niner | Neun |
calloutcode_null_01
|
null | Null |
calloutcode_one_01
|
one | Eins |
calloutcode_seventy_01
|
seventy | Siebzig |
calloutcode_seven_01
|
seven | Sieben |
calloutcode_sixty_01
|
sixty | Sechzig |
calloutcode_six_01
|
six | Sechs |
calloutcode_ten_01
|
ten | Zehn |
calloutcode_thirty_01
|
thirty | Dreißig |
calloutcode_thousand_01
|
thousand | Tausend |
calloutcode_three_01
|
three | Drei |
calloutcode_twelve_01
|
twelve | Zwölf |
calloutcode_twenty_01
|
twenty | Zwanzig |
calloutcode_two_01
|
two | Zwei |
calloutentity_alyx_01
|
Alyx | Alyx. |
calloutentity_anticitizens_01
|
Anti-Citizens | Antibürger. |
calloutentity_antlion_01
|
antlion | Ameisenlöwe. |
calloutentity_apf_01
|
APF | ASE |
calloutentity_aps_01
|
APS | ASE |
calloutentity_bladewall_01
|
Blade-Wall | Klingenwall |
calloutentity_cowall_01
|
Co-Wall | Ko-Wall |
calloutentity_echoone_01
|
Echo One | ASE |
calloutentity_friendly_01
|
friendly | Freundliche Einheit. |
calloutentity_hammerwall_01
|
Hammer-Wall | Hammerwall |
calloutentity_hostiles_01
|
hostiles | Feindliche Einheiten. |
calloutentity_manyparasitics_01
|
free parasitics | Parasiten bestätigt. |
calloutentity_necrotic_01
|
necrotic | Nekrotische. |
calloutentity_overwatch_01
|
Overwatch | Überwachung |
calloutentity_parasitic_01
|
parasitic | Parasiten. |
calloutentity_safeman_01
|
Safeman | Sicherheitsmann |
calloutentity_wallhammer_01
|
Wallhammer | Wallhammer |
calloutlocation_above_01
|
Above. | Oben. |
calloutlocation_apartment_01
|
Apartment. | Wohnung. |
calloutlocation_barrells_01
|
Barrels. | Fässer. |
calloutlocation_behind_01
|
Behind. | Hinten. |
calloutlocation_below_01
|
Below. | Unten. |
calloutlocation_bricks_01
|
Bricks. | Ziegel. |
calloutlocation_bridge_01
|
Bridge. | Brücke. |
calloutlocation_building_01
|
Building. | Gebäude. |
calloutlocation_car_01
|
Car. | Auto. |
calloutlocation_crane_01
|
Crane. | Kran. |
calloutlocation_door_01
|
Door. | Tür. |
calloutlocation_elevator_01
|
Elevator. | Aufzug. |
calloutlocation_front_01
|
Front. | Vorne. |
calloutlocation_hut_01
|
Hut. | Hütte. |
calloutlocation_pipes_01
|
Pipes. | Rohre. |
calloutlocation_shack_01
|
Shack. | Bude. |
calloutlocation_toilet_01
|
Toilet. | Toilette. |
calloutlocation_traincar_01
|
Train car. | Zugwaggon. |
calloutlocation_trash_01
|
Trash. | Müll. |
calloutlocation_truck_01
|
Truck. | LKW. |
calloutlocation_tunnel_01
|
Tunnel. | Tunnel. |
calloutlocation_van_01
|
Van. | Lieferwagen. |
calloutlocation_wheels_01
|
Wheels. | Räder. |
calloutlocation_woodpile_01
|
Woodpile. | Holzhaufen. |
coverme_01
|
Cover me. | Gebt mir Deckung. |
coverme_02
|
Cover. | In Deckung. |
coverme_03
|
Echo One requesting cover. | Hier Echo Eins. Brauche Deckung. |
coverme_04
|
Need covering fire. | Brauche Deckfeuer. |
coverme_05
|
Echo One requesting shadow. | Hier Echo Eins. Brauche Deckung. |
coverme_06
|
Prepare stimdose. | Stimulationsdosis vorbereiten. |
coverme_07
|
Requesting cover at | Brauche Deckung bei |
danger_grenade_01
|
Evading. | Ausweichmanöver. |
danger_grenade_02
|
Grenade. | Granate. |
danger_grenade_03
|
Taking cover. | Gehen in Deckung. |
danger_grenade_04
|
Live grenade. | Scharfe Granate. |
danger_grenade_05
|
Possible extractor. Evading. | Möglicher Extraktor. Ausweichmanöver. |
danger_grenade_06
|
Grenade. Move. | Granate. Marsch. |
danger_grenade_07
|
Go cover. | In Deckung. |
danger_grenade_08
|
Audible bouncer at sector | Hörbarer Sprenger in Sektor |
danger_grenade_09
|
Get back. | Geh zurück. |
danger_grenade_10
|
Live bouncer. Finding shade. | Scharfer Sprenger. Suchen Deckung. |
die_01
|
[Combine Death] | [Combine stirbt] |
die_02
|
[Combine Death] | [Combine stirbt] |
die_03
|
[Combine Death] | [Combine stirbt] |
die_04
|
[Combine Death] | [Combine stirbt] |
die_05
|
[Combine Death] | [Combine stirbt] |
die_06
|
[Combine Death] | [Combine stirbt] |
die_07
|
[Combine Death] | [Combine stirbt] |
die_08
|
[Combine Death] | [Combine stirbt] |
die_09
|
[Combine Death] | [Combine stirbt] |
die_10
|
[Combine Death] | [Combine stirbt] |
die_by_player_18
|
Over. | … vorbei. |
die_by_player_19
|
Alyx... | Alyx … |
die_by_player_20
|
Help us! | Hilfe! |
die_by_player_21
|
I'm sor— | Es tut mir lei— |
die_by_player_22
|
Overwa— | Überwachung … |
die_by_player_23
|
End. | … Ende. |
establishinglof_01
|
Closing in. | Rücken vor. |
establishinglof_02
|
Echo One switching position. | Echo Eins Stellungswechsel. |
establishinglof_03
|
Fixing visuals. | Sicht wird korrigiert. |
establishinglof_04
|
Honing sightlines. | Visierlinien werden optimiert. |
establishinglof_05
|
Realigning to hostile. | Feindliche Einheit wird erfasst. |
establishinglof_06
|
Forming visual confirmation. | Visuelle Bestätigung läuft. |
establishinglof_07
|
Clearing blocker. | Räumen Blockierung. |
establishinglof_08
|
Echo One no visual on target. Moving. | Echo Eins: kein Sichtkontakt mit Ziel. Marsch. |
establishinglof_09
|
Realigning target delta. | Neuausrichtung auf Ziel. Delta. |
establishinglof_10
|
Stay there. | Stellung halten. |
establishinglof_11
|
Changing position. | Positionswechsel. |
establishinglof_12
|
Optimizing location. | Standortoptimierung. |
establishinglof_13
|
Amending sightlines on hostile. | Korrigieren Visierlinien auf feindliche Einheit. |
establishinglof_14
|
Viscon interrupted. Moving. | Sichtkontakt unterbrochen. Marsch. |
establishinglof_15
|
Clearing sightlines. | Visierlinien werden ausgerichtet. |
establishinglof_17
|
Contact in three. | Kontakt in 3. |
establishinglof_18
|
Exposing primary. | Enttarnen Hauptziel. |
establishinglof_19
|
Don't move. | Keine Bewegung. |
fakeout_calltoalyx_01
|
Alyx... | Allyyyx |
fakeout_calltoalyx_02
|
Hey Alyx! | He, Alyx! |
fakeout_calltoalyx_03
|
Hey Alyx, it's us! | He, Alyx, wir sind es! |
fakeout_calltoalyx_04
|
Alyx! You there? | Alyx! Bist du da? |
fakeout_calltoalyx_05
|
Psst. Alyx! | Pssst. Alyx! |
fakeout_responseceasefire_01
|
Cease Fire! Target is friendly! | Feuer einstellen! Ziel gehört zu uns! |
fakeout_responseceasefire_02
|
Weapons down! Echo One! Weapons down. | Waffen runter! Echo Eins! Waffen runter. |
fakeout_responseceasefire_03
|
Ceasing fire! Daggers down. | Feuer einstellen! Dolche runter. |
fakeout_responseceasefire_04
|
Alyx is friendly! Hostile is friendly! | Alyx gehört zu uns! Feindliche Einheit gehört zu uns! |
fakeout_responseceasefire_05
|
Alyx is friendly! Stop fire! Stop fire! | Alyx gehört zu uns! Feuer einstellen! Feuer einstellen! |
fakeout_success_01
|
[Laughs] | [lacht] |
fakeout_success_02
|
[Laughs] Friendgame effective. | [lacht] Freundesspiel erfolgreich. |
fakeout_success_03
|
[Laughs] Hostile is scrambled. | [lacht] Feindliche Einheit erledigt. |
firing_01
|
Firing. | Feuer! |
firing_02
|
Engaging target. | Angriff auf Ziel. |
firing_03
|
Open daggers on hostile. | Dolche auf feindliche Einheit eröffnen. |
firing_04
|
Weapons free. | Feuer frei. |
firing_05
|
Echo One at primary set point. | Echo Eins auf Primärposition. |
firing_06
|
Open form. Weapons free. | Offene Formation. Feuer frei. |
firing_07
|
Open oppression on hostile. | Feuer auf feindliche Einheit eröffnen. |
firing_08
|
Cleaning sector. | Sektor wird gesäubert. |
firing_09
|
Committed. | Angriff begonnen. |
firing_10
|
Prosecuting sector. | Verfolgen im Sektor. |
firing_player_01
|
Opening fire at priority one. | Eröffnen Feuer auf höchste Priorität. |
firing_player_02
|
Opening fire on Alyx. | Eröffnen Feuer auf Alyx. |
firing_player_03
|
Targeting Vance. | Zielen auf Vance. |
firing_player_04
|
Opening fire at target one. | Eröffnen Feuer auf Ziel Eins. |
firing_player_05
|
Primary spikes incoming. Deafen response. | Primäre Stachel eingehend. Betäubende Erwiderung. |
firing_player_06
|
Alyx is time limited. | Alyx ist zeitlich begrenzt. |
firing_player_07
|
Animal is in the pit. | Tier in der Grube. |
firing_player_08
|
Jackpot confirmed. Firing. | Jackpot bestätigt. Feuer! |
flushing_01
|
Clearing last known. | Letzte Position wird gesäubert. |
flushing_02
|
Distribution on three. | Einsatz auf 3. |
flushing_03
|
Flushing sector | Sektor wird bereinigt: |
flushing_04
|
Extracting at last known. | Extrahierung an letztem bekannten Standort. |
flushing_05
|
Applying pressure on last known. Flare down. | Üben Druck auf letzte bekannte Position aus. In Deckung. |
flushing_06
|
Flushing hostile. | Feindliche Einheit wird extrahiert. |
flushing_07
|
Bouncer. Bouncer on last known. | Sprenger. Sprenger. Bei letzter bekannter Position. |
getback_01
|
Disposing. | Verteilung läuft. |
getback_02
|
Releasing with cover. | Feuer aus Deckung. |
getback_03
|
Extractor down. | Extrahierung außer Kraft. |
getback_04
|
Bouncer Bouncer. | Sprenger, Sprenger. |
getback_05
|
Releasing. | Löse aus. |
hear_suspicious_01
|
Audible at sector | Geräusche in Sektor |
hear_suspicious_02
|
Possible contaminant. | ögliche Kontaminierung. |
hear_suspicious_03
|
Possible hostile active. | Mögliche feindliche Einheit aktiv. |
hear_suspicious_04
|
Movement. | Bewegung. |
hear_suspicious_05
|
Sound on. | Ton an. |
hear_suspicious_06
|
Echo One is sound on. Reporting all suspects. | Echo Eins: Ton an. Alle Verdächtigen melden. |
injured_01
|
Medic. | Sanitäter. |
injured_02
|
I'm hit. Requesting stimdose. | Ich bin getroffen. Brauche Stimulationsdosis. |
injured_03
|
Taking damage. | Melden Schaden. |
injured_04
|
Requesting additional bodypacks. | Brauche neue Schutzpanzer. |
injured_05
|
Bodypacks holding. | Schutzpanzer hält. |
injured_06
|
Echo One is time limited. | Echo Eins ist begrenzt. |
injured_07
|
Shit. | Mist. |
laugh_01
|
[Gloating Chuckle] | [lacht hämisch und leise] |
laugh_02
|
[Gloating Chuckle] | [lacht hämisch und leise] |
laugh_03
|
[Gloating Chuckle] | [lacht hämisch und leise] |
laugh_04
|
[Gloating Chuckle] | [lacht hämisch und leise] |
laugh_05
|
[Gloating Chuckle] | [lacht hämisch und leise] |
lostenemy_01
|
Contaminant not visible. | Keine Sicht auf Kontaminierung. |
lostenemy_02
|
Goddamnit. | Verdammt. |
lostenemy_03
|
Echo One, requesting location. | Hier Echo Eins. Fordere Standort an. |
lostenemy_04
|
Target lost. Requesting location assist. | Ziel verloren. Brauche Verstärkung vor Ort. |
lostenemy_05
|
Location assist. | Brauche Verstärkung vor Ort. |
lostenemy_06
|
Viscon negative on hostile. | Keine Sicht auf feindliche Einheit. |
lostenemy_07
|
Lost sightlines on contaminant. | Kontaminierung aus den Augen verloren. |
lostenemy_08
|
No visual. Responder. | Kein Sichtkontakt. Warten auf Antwort. |
lostvisual_01
|
Missing hostile. Sector unknown. | Feindliche Einheit fehlt. Sektor unbekannt. |
lostvisual_02
|
Requesting hostile location. | Fordere gegnerischen Standort an. |
lostvisual_03
|
Requesting location. | Fordere Standort an. |
lostvisual_04
|
Lost sight of hostile. | Feindliche Einheit verloren. |
lostvisual_05
|
Location assist for Echo One. | Verstärkung vor Ort für Echo Eins. |
lostvisual_06
|
assist with location. | Verstärkung vor Ort. |
lostvisual_07
|
Need location assistance on sector | Brauche Verstärkung in Sektor |
lostvisual_08
|
No visual. Overwatch, assist. | Kein Sichtkontakt. Verstärkung durch Überwachung erfragt. |
lostvisual_09
|
Echo One is negative on visual. | Echo Eins: kein Sichtkontakt. |
lostvisual_10
|
Possible evasion. Requesting location. | Flucht möglich. Fordere Standort an. |
lostvisual_player_01
|
Contaminant is quiet. Requesting last known sector. | Kontaminierte sind still. Fordere letzten bekannten Sektor an. |
lostvisual_player_02
|
We have total visual blackout on Target One. | Kein Sichtkontakt. Totale Verdunklung bei Ziel Eins. |
lostvisual_player_03
|
Primary hostile is quiet. | Feindliche Haupteinheit ist still. |
lostvisual_player_04
|
Evasive contaminant. Ordinal, report. | Kontaminierte auf der Flucht. Ordinal: berichten. |
lostvisual_player_05
|
Checking cover. | Überprüfen Deckung. |
lostvisual_player_06
|
Checking for Target One at | Suche nach Ziel Eins bei |
lostvisual_player_07
|
Viscon lost. Eyes on. | Sichtkontakt verloren. Suche läuft. |
lostvisual_player_08
|
All contact quiet. Requesting recon. | Funkstille. Fordere Aufklärung an. |
nearpanic_01
|
[Breathless Panicked Shouting] | [atemloses panisches Geschrei] |
nearpanic_02
|
Proximity! | Annäherungsalarm! |
nearpanic_03
|
Stohhhhhhhhp! | Haaaaaaalt! |
nearpanic_04
|
Assist. Assist. Assist. | Verstärkung. Verstärkung. Verstärkung. |
nearpanic_05
|
Holy sh— ! | Heiliger Strohs—! |
nearpanic_06
|
Echo assist. Echo assist. | Echo. Verstärkung. Echo. Verstärkung. |
nearpanic_07
|
Back down. Back down. | Rückzug. Rückzug. |
nearpanic_08
|
Wheels down. Recall! Echo Seven. Recall. Echo Seven. | Einhalt. Rückzug! Echo Sieben. Rückzug. Echo Sieben. |
nearpanic_09
|
Proximity alert on Echo One! Responder assist! | Annäherungsalarm für Echo Eins! Brauche Verstärkung! |
nearpanic_10
|
Too close. Amending. | Zu nah. Korrektur läuft. |
orderresponse_positive_01
|
Copy. | Verstanden. |
orderresponse_positive_02
|
Roger. | Verstanden. |
orderresponse_positive_03
|
Copy That. | Verstanden. |
orderresponse_positive_04
|
Can do. | Kein Problem. |
orderresponse_positive_05
|
Proceeding. | Weiter. |
orderresponse_positive_06
|
Affirmative. | Bestätigt. |
overwatch_01
|
Holding position. | Halten Position. |
overwatch_02
|
Location locked. | Standort abgeriegelt. |
overwatch_03
|
Daggers ready. | Dolche bereit. |
overwatch_04
|
Viscon on last known position. | Sicht auf letzte bekannte Position. |
overwatch_05
|
Eyes on last known. | Sicht auf letzte Position. |
overwatch_06
|
Observing. | Beobachtung läuft. |
overwatch_07
|
Echo One is in position. | Echo Eins in Stellung. |
overwatch_08
|
Holding focus. | Halten Fokus. |
overwatch_09
|
Stop sound. Stop sound. | Ton aus. Ton aus. |
overwatch_10
|
Hostile unwilling. Stand by. | Feindliche Einheit renitent. Bereitschaft. |
overwatch_11
|
Holding. | Halte Stellung. |
overwatch_12
|
Waiting for contact. | Warten auf Kontakt. |
overwatch_13
|
Evaluating. | Auswertung läuft. |
overwatch_14
|
Awaiting problem. | Erwarten Problem. |
overwatch_15
|
Ready for containment. | Bereit zur Eindämmung. |
overwatch_16
|
Holding. | Halte Stellung. |
overwatch_17
|
Eyes on. | Augen auf. |
overwatch_18
|
And... contaminant is locked. | Und … Kontaminierung ist eingeschlossen. |
overwatch_19
|
Echo One. Securing edge. | Echo Eins. Sichern Randgebiete. |
overwatch_20
|
Checking all edges. | Überprüfen alle Randgebiete. |
pain_01
|
[Pain] | [unter Schmerzen] |
pain_02
|
[Pain] | [unter Schmerzen] |
pain_03
|
[Pain] | [unter Schmerzen] |
pain_04
|
[Pain] | [unter Schmerzen] |
pain_05
|
[Pain] | [unter Schmerzen] |
pain_06
|
[Pain] | [unter Schmerzen] |
pain_07
|
[Pain] | [unter Schmerzen] |
pain_08
|
[Pain] | [unter Schmerzen] |
pain_09
|
[Pain] | [unter Schmerzen] |
pain_10
|
[Pain] | [unter Schmerzen] |
panting_01
|
[Panting] | [schnauft] |
panting_02
|
[Panting] | [schnauft] |
panting_03
|
[Panting] | [schnauft] |
panting_04
|
[Panting] | [schnauft] |
panting_05
|
[Panting] | [schnauft] |
playerishurt_01
|
And... hostile is vulnerable. | Und … Primärziel ist verwundbar. |
playerishurt_02
|
Target at odds. | Ziel hadert. |
playerishurt_03
|
Target compromised. | Ziel beeinträchtigt. |
playerishurt_04
|
Move in. Move in. | Anrücken. Anrücken. |
playerishurt_05
|
Contaminant at low value. | Kontaminierung auf geringem Wert. |
playerishurt_06
|
Alyx is time limited. | Alyx ist zeitlich begrenzt. |
playerishurt_07
|
Redrawing on hostile. | Erneuter Angriff auf feindliche Einheit. |
playerishurt_08
|
Requesting dagger amp against target one. | Brauche Verstärkung. Dolche auf Ziel Eins. |
playerishurt_09
|
Red leak on hostile. | Feindliche Einheit zeigt roten Flüssigkeitsaustritt. |
playerishurt_10
|
Possible tag on prime. | Primärziel. Mögliche Ortung. |
playerishurt_11
|
Daggers effective. Code zero niner. | Dolche erfolgreich. Code: 0, 9. |
playerishurt_12
|
Deny all stims on primary hostile. | Kein Zugriff auf Stimulationsdosen für feindliche Einheit. |
playerishurt_13
|
Ending target one. | Ziel Eins wird eliminiert. |
reconnoiter_finish_01
|
All sectors scanned. | Alle Sektoren gescannt. |
reconnoiter_finish_02
|
Contact is silent. | Kontakt ist still. |
reconnoiter_finish_03
|
Sector clear. Requesting standby. | Sektor geräumt. Stellung halten. |
reconnoiter_finish_04
|
Area clear. | Gebiet sauber. |
reconnoiter_finish_05
|
Hostile is silent. | Feindliche Einheit ist still. |
reconnoiter_finish_06
|
No contact. | Keinen Kontakt. |
reconnoiter_finish_07
|
Arena secure. | Arena gesichert. |
reconnoiter_finish_08
|
Looks clean. | Sieht sauber aus. |
reconnoiter_finish_09
|
Contact lost. Looks clear. | Kontaktverlust. Keine Gefahr erkannt. |
reconnoiter_finish_10
|
Nothing here. | Nichts zu berichten. |
reconnoiter_finish_11
|
Staying sharp. | Bleiben in Alarmbereitschaft. |
reconnoiter_finish_12
|
No sector contaminants. Requesting stand down. | Keine Kontaminierten im Sektor. Gefechtsbereitschaft kann aufgehoben werden. |
reconnoiter_finish_13
|
Stand by for code bravo. | Bereitschaft für Code Bravo. |
reconnoiter_finish_14
|
Nothing. | Nicht zu melden. |
reconnoiter_finish_15
|
Shadow clear. | Schatten sauber. |
reconnoiter_finish_16
|
Request end on condition shadow. | Aufklärungseinsatz kann beendet werden. |
reconnoiter_finish_17
|
All units reporting. Silence in the pit. | Alle Einheiten melden: Stille in der Grube. |
reconnoiter_finish_18
|
Not here. | Nicht hier. |
reconnoiter_finish_19
|
Location clear. Recall assistance. | Standort sauber. Verstärkung zurückrufen. |
reconnoiter_finish_20
|
All sectors clear. Recall. | Alle Sektoren sauber. Rückruf. |
reconnoiter_search_01
|
Viscon processing... | Sicht wird bearbeitet … |
reconnoiter_search_02
|
Still searching... | Suche läuft … |
reconnoiter_search_03
|
Still sweeping... | Suche läuft … |
reconnoiter_search_04
|
Still scanning... | Scan läuft … |
reconnoiter_search_05
|
Recon in progress. | Aufklärung läuft. |
reconnoiter_search_06
|
Condition: shadow active. | Zustand: Schattenaktiv. |
reconnoiter_search_07
|
Recon in progress. | Aufklärung läuft. |
reconnoiter_search_09
|
Target is still shadow. | Ziel weiterhin Schatten. |
reconnoiter_search_10
|
Sector clear. Advancing. | Sektor sauber. Vorwärts. |
reconnoiter_search_11
|
Null sector. Proceed. | Nullsektor. Weiter. |
reconnoiter_search_12
|
Area clean. Moving. | Gebiet sauber. Marsch. |
reconnoiter_search_13
|
Eyes still active. | Suche noch aktiv. |
reconnoiter_search_14
|
Nothing here. | Nichts zu berichten. |
reconnoiter_search_15
|
Hostile is still quiet. | Feindliche Einheit ist still. |
reconnoiter_search_16
|
Scan complete. Resuming. | Scan abgeschlossen. Weiter. |
reconnoiter_search_17
|
Still no visual. | Weiterhin kein Sichtkontakt. |
reconnoiter_search_18
|
Radials clear. Resuming. | Umgebung sauber. Weiter. |
reconnoiter_start_01
|
Spreading out. | Schwärmen aus. |
reconnoiter_start_02
|
Setting condition alpha. | Zustand Alpha wird initiiert. |
reconnoiter_start_03
|
Distributing. | Schwärmen aus. |
reconnoiter_start_04
|
Echo Unit out. | Echo Eins Ende. |
reconnoiter_start_05
|
Eyes on. | Augen auf. |
reconnoiter_start_06
|
Deployed and scanning. | Im Einsatz. Scan läuft. |
reconnoiter_start_07
|
Commencing cleanup. | Säuberung beginnt. |
reconnoiter_start_08
|
Reporting sightlines. | Visierlinien erlangt. |
reconnoiter_start_09
|
Sweeping for hostiles. | Suche nach feindlichen Einheiten läuft. |
reconnoiter_start_10
|
Sweeping for contaminant. | Suche nach Kontaminierten läuft. |
reconnoiter_start_11
|
Searching. | Suche läuft. |
reconnoiter_start_12
|
Closing arena. | Arena wird geschlossen. |
reconnoiter_start_13
|
Containment proceeding. | Eindämmung wird durchgeführt. |
reconnoiter_start_14
|
Roger. Viscon. All Units. | Verstanden. Sichtkontakt. Alle Einheiten. |
reconnoiter_start_15
|
Formation on target in three. | Formation auf Ziel in 3. |
reconnoiter_start_16
|
Disperse and scan. | Ausschwärmen und scannen. |
reconnoiter_start_17
|
Initiate condition shadow. | Zustand Schatten wird initiiert. |
refindenemy_01
|
Going sharp on target. Delta | Ziel anvisieren. Delta |
refindenemy_02
|
Target contact at | Zielkontakt bei . |
refindenemy_03
|
Viscon! Viscon! | Sichtkontakt! Sichtkontakt! |
refindenemy_04
|
Target found. | Ziel erfasst. |
refindenemy_05
|
Viscon! Hostile found. | Sichtkontakt! Feindliche Einheit gefunden. |
refindenemy_06
|
Over there. | Da drüben. |
refindenemy_07
|
Movement. | Bewegung. |
refindenemy_08
|
Animal is in the pit. | Tier in der Grube. |
refindenemy_09
|
Hostile contact. | Kontakt mit feindlicher Einheit. |
refindenemy_10
|
Go go go. | Los, los, los! |
refindenemy_11
|
Echo One. Contact on sector niner four. | Echo Eins: Kontakt in Sektor 9-5. |
refindenemy_12
|
Hostile live. Check radials. | Feindliche Einheit lebt. Umgebung überprüfen. |
refindenemy_13
|
Slightline confirmed. | Visierlinien bestätigt. |
refindenemy_14
|
Sightline confirmed on prime. | Bestätigen: Primärziel im Visier. |
refindenemy_15
|
Echo One, intercepting. | Echo Eins fängt ab. |
refindenemy_16
|
Location confirmed. Imposing stability. | Standort bestätigt. Stabilität wird verhängt. |
refindenemy_17
|
Visual confirmation on three. | Sichtkontakt bei 3. |
refindenemy_18
|
Active visual. Hostile refound. | Sichtkontakt! Feindliche Einheit wiedergefunden. |
reload_01
|
Reloading. | Neu laden. |
reload_02
|
Refilling daggers. | Laden Dolche neu. |
reload_03
|
Echo low for three... two... one... | Echo in Deckung für 3 … 2 … 1 … |
reload_04
|
Requesting suppression for reload. | Brauche Feuerunterdrückung zum Neuladen. |
reload_05
|
Recharging. | Laden neu. |
reload_06
|
Empty. | Leer. |
reload_07
|
Empty dagger on Echo One. | Dolche leer für Echo Eins. |
reload_08
|
Provisions low. Reloading. | Munition gering. Neuladen. |
reload_09
|
Weapon renew. | Waffen werden neu geladen. |
retreat_01
|
Ripcord. | Reißleine. |
retreat_02
|
Ripcord ripcord. | Reißleine, Reißleine. |
retreat_03
|
Ripcord on Echo One. | Reißleine für Echo Eins. |
retreat_04
|
Retreating. | Rückzug. |
retreat_05
|
Falling back. | Wir ziehen uns zurück. |
retreat_06
|
Sector is too hot. | Sektor zu heiß. |
retreat_07
|
Finding cover. | Finden Deckung. |
retreat_08
|
Regrouping. | Neue Formation. |
retreat_09
|
Withdrawing. | Rückzug. |
retreat_10
|
Condition volatile. Finding shade. | Situation brisant. Suchen Deckung. |
sees_company_01
|
Secondaries identified. | Sekundärziele identifiziert. |
sees_company_02
|
Viscon on multiple unknowns. | Sicht auf mehrere Unbekannte. |
sees_company_03
|
We have viscon on secondaries. | Sicht auf Sekundärziele. |
sees_company_04
|
Checking silhouettes. Possible multipliers. | Überprüfe Umrisse. Mögliche Sekundärziele. |
sees_company_05
|
We have multiple contaminants. | Mehrere Kontaminierte bestätigt. |
sees_grenades_01
|
Target one has bouncers. | Ziel Eins hat Sprenger. |
sees_grenades_02
|
Hostile has bouncers. Be alert. | Feindliche Einheit hat Sprenger. Achtung. |
sees_grenades_03
|
Contaminant has grenades. Disperse. | Kontaminierung hat Granaten. Zerstreuen. |
sees_grenades_04
|
Ground team alert. Target one has extractors. | Alarm an Bodeneinheit. Ziel Eins hat Extraktoren. |
sees_reloading_01
|
Hostile reloading. Dagger advantage. | Feindliche Einheit lädt neu. Dolche im Vorteil. |
sees_reloading_02
|
Target is regen. Open fire. | Ziel regeneriert. Feuer eröffnen. |
sees_reloading_03
|
Taking advantage. | Ziehen Vorteil. |
sees_reloading_04
|
Contaminant is vulnerable. | Kontaminierung ist verwundbar. |
sees_reloading_05
|
Alyx reloading. Full response active. | Alyx lädt neu. Totale Gegenwehr. |
sees_rollerball_01
|
We have rollermines. Daggers on. | Rollminen. Dolche frei. |
sees_rollerball_03
|
Viscon! Rollermines! | Sichtkontakt. Rollminen! |
sees_rollerball_04
|
Rollermines. | Rollminen. |
sees_rollerball_05
|
Subacute rollermines. Full active responder. | Subakute Rollminen. Totale Gegenwehr. |
sees_rollerball_06
|
Changing target to rollermines. | Zielwechsel zu Rollminen. |
sees_rollerball_07
|
Rollermines. Inbound. | Rollminen eingehend. |
sees_upgrades_01
|
Spikes boosted on target one. | Verstärkte Stachel auf Ziel Eins. |
sees_upgrades_02
|
Overwatch. Target one has boosters. | Überwachung. Ziel Eins hat Booster. |
sees_upgrades_03
|
Ground team alert. Hostile has boosted spikes. | Alarm an Bodeneinheit. Feindliche Einheit hat verstärkte Stachel. |
sees_upgrades_04
|
Viscon. Illegal spikes. | Sichtkontakt. Unerlaubte Stachel. |
sees_upgrades_05
|
Boosters identified. Respond with caution. | Booster identifiziert. Mit Vorsicht reagieren. |
squadmemberlost_01
|
Overwatch. Requesting reserve action. | Überwachung. Fordere Reserveaktion an. |
squadmemberlost_02
|
Overwatch. Sector is not secure! | Überwachung. Standort nicht sicher! |
squadmemberlost_03
|
Outbreak, outbreak, outbreak! | Ausbruch! Ausbruch! Ausbruch! |
squadmemberlost_04
|
has expired. | ist beendet. |
squadmemberlost_05
|
Overwatch. Ground Unit is down. Sector not controlled. | Überwachung. Bodeneinheit außer Gefecht. Sektor nicht unter Kontrolle. |
squadmemberlost_06
|
Overwatch. Sector overrun! Repeat. Sector overrun! | Überwachung. Sektor ist überrannt! Ich wiederhole: Sektor ist überrannt! |
squadmemberlost_07
|
Overwatch. Requesting skyshield. | Überwachung. Fordere Himmelsschild an. |
squadmemberlost_08
|
Advantage lost. Problems incoming. | Vorteil verloren. Probleme eingehend. |
squadmemberlost_09
|
Overwatch. Recommend new formation. | Überwachung. Empfehle Neuformation. |
squadmemberlost_10
|
Friendly is down. | Freundliche Einheit außer Gefecht. |
squadmemberlost_11
|
is quiet. Requesting replacement. | ist still. Brauche Ersatz. |
squadmemberlost_lastman_01
|
Echo One is solo active. | Echo Eins ist allein im Einsatz. |
squadmemberlost_lastman_02
|
Overwatch! Echo One is last unit! Requesting assist. | Überwachung. Echo Eins ist letzte Einheit. Brauche Verstärkung. |
squadmemberlost_lastman_03
|
Ugh. Requesting immediate shadow! | Uuh. Brauche sofortige Deckung! |
squadmemberlost_lastman_04
|
Overwatch! Outbreak is uncontained! | Überwachung. Ausbruch ist nicht eingedämmt. |
squadmemberlost_lastman_05
|
Echo One reporting excessive hostile. | Überwachung. Melde übermäßige feindliche Einheit. |
squadmemberlost_lastman_06
|
Overwatch! No Ground Team remaining. | Überwachung! Alle Bodeneinheiten außer Gefecht. |
squadmemberlost_lastman_07
|
Survival mark deployed. | Überlebensmarkierung angewandt. |
squadmemberlost_lastman_08
|
Overwatch! Requesting extraction on Echo One. | Überwachung. Brauche Exfiltration für Echo Eins. |
squadmemberlost_lastman_09
|
Overwatch. Echo One is last responder. | Überwachung. Echo Eins als letztes im Einsatz. |
squadmemberlost_leader_01
|
Overwatch! Ordinal is down! | Überwachung! Ordinal ist außer Gefecht! |
squadmemberlost_leader_02
|
Ordinal is quiet! Requesting assist! | Ordinal ist still! Brauche Verstärkung! |
squadmemberlost_leader_03
|
Overwatch! Ordinal is condition sundown! Acknowledge! | Überwachung! Ordinal im Zustand Sonnenuntergang! Bestätigen! |
squadmemberlost_leader_04
|
Ordinal is ended. | Ordinal wurde ausgelöscht. |
squadmemberlost_leader_05
|
Overwatch. Ordinal inhibited. Responding... | Überwachung. Ordinal zögert. Intervention … |
squadmemberlost_leader_06
|
Ordinal is silent. Administer full response! | Ordinal ist still. Gegenangriff einleiten! |
squadmemberlost_leader_07
|
Ordinal is flat line. | Ordinal mit Nulllinie. |
stunned_rollerball_01
|
[Screaming] | [schreit] |
stunned_rollerball_03
|
[Screaming] | [schreit] |
stunned_rollerball_04
|
[Screaming] | [schreit] |
stunned_rollerball_05
|
[Screaming] | [schreit] |
stunned_rollerball_06
|
[Screaming] | [schreit] |
stunned_rollerball_07
|
[Screaming] | [schreit] |
suppressing_01
|
Suppressing. | Wird unterdrückt. |
suppressing_02
|
Suppressing fire. | Unterdrückungsfeuer. |
suppressing_03
|
Suppressing at | Wird unterdrückt in |
suppressing_04
|
Echo One is forcing compliance. | Echo Eins erzwingt Gehorsam. |
suppressing_05
|
Barrage on last known. | Trommelfeuer auf letzte Position. |
suppressing_06
|
Sustaining daggers on last known. | Melden Dolche am letzten bekannten Standort. |
suppressing_07
|
And... hostile is pinned. | Und … feindliche Einheit ist bewegungsunfähig. |
takingfire_01
|
Spikes close. No damage. | Stachel voraus. Kein Schaden. |
takingfire_02
|
Missed. | Daneben. |
takingfire_03
|
Target error. Taking advantage. | Zielfehler. Ziehen Vorteil. |
takingfire_04
|
Hostile is inaccurate. | Feindliche Einheit ungenau. |
takingfire_05
|
Almost. | Fast. |
takingfire_06
|
Exercising advantage on hostile error. | Nutzen Vorteil bei Feindesfehler. |
takingfire_07
|
Missed again. Taking advantage. | Wieder keine Treffer. Ziehen Vorteil. |
takingfire_08
|
Target has failed. | Ziel ist fehlgeschlagen. |
takingfire_09
|
Echo One is untouched. | Echo Eins intakt. |
takingfire_10
|
Hostile failed. Reforming. | Feindliche Einheit fehlgeschlagen. Neue Formation. |
takingfire_11
|
Spikes ineffective. Target is unskilled. | Stachel ohne Effekt. Ziel ist ungeübt. |
unabletocommence_01
|
Negative. | Negativ. |
unabletocommence_02
|
Uhhh... no can do. | Ähhh … nicht möglich. |
unabletocommence_03
|
Negatory. | Abgelehnt. |
unabletocommence_04
|
No. | Nein. |
unabletocommence_05
|
Deny. | Abgelehnt. |
unabletocommence_06
|
Can't comply. | Befolgung nicht möglich. |
unabletocommence_07
|
That's a negative. | Das ist negativ. |
underattack_01
|
Spikes confirmation. Form up. | Stacheln bestätigt. Formation. |
underattack_02
|
Hostile is live. | Feindliche Einheit lebt. |
underattack_03
|
Contact. Hostile at | Kontakt. Feindliche Einheit in |
underattack_04
|
Echo One opening oppression. | Echo Eins erwidert Unterdrückung. |
underattack_05
|
This is Echo One. We have loud contaminants. | Hier Echo One. Lärmende Kontaminierte geortet. |
underattack_06
|
Distribute. | Verteilen. |
underattack_07
|
Target is hostile. Daggers free. | Ziel ist feindlich. Dolche frei. |
underattack_08
|
Hostile is oppressing. | Feindliche Einheit unterdrückt Feuer. |
underattack_09
|
Overwatch. We have spikes. | Überwachung. Stachel geortet. |
underattack_10
|
Ugh. Preparing condition delta. | Uh. Zustand Delta in Vorbereitung. |
underattack_11
|
Taking fire. | Wir sind unter Beschuss. |
underattack_12
|
Executing full response. | Leite Totalangriff ein. |
choreo_22_2002
|
Copy that. Echo One is sound on, reporting all suspects. | Verstanden. Echo Eins: Ton an. Alle Verdächtigen melden. |
choreo_22_2003
|
Audible at sector Alpha niner Delta. Exposing hostile in three... | Geräusche in Sektor Alpha. 9, Delta. Feindliche Einheit wird aufgedeckt in 3 … |
choreo_22_2004
|
Overwatch. Echo One has sector ID and is moving on infected. Anti-citizen 7-1-3. | |
choreo_22_2005
|
Contaminant is vulnerable. Taking advantage. | |
choreo_22_2006
|
Echo One. Contact on sector niner four. Hostile live. Check radials. | |
choreo_22_2007
|
Checking for target one at Building Eleven. Primary hostile is quiet. Recon in progress. | |
choreo_22_2008
|
Setting condition alpha. And... Contaminant is locked. Checking all edges. | |
choreo_22_2009
|
Jackpot confirmed. Realigning to hostile. Alyx is time limited. | |
idle_01
|
Uhh... yeah... nothing to report. Over. | |
idle_02
|
1, 14, 3, 6, 11, Check. And... all clear on Echo Four. Your turn. Over. | |
idle_03
|
Copy that. Sustaining viscon at sector nomad kilo three dash six. | |
idle_04
|
Echo One has negative movement. Grid: seven dash two. | |
idle_05
|
Tuning in... Affirmative... Echo One reporting low light, low sound. Standing by for opportunities. | |
idle_06
|
Transmission clear... Negative on condition quicksand. Uhh... wait... No. Radials clear. Over. | |
idle_07
|
Overwatch. This is Echo Four requesting proximity data on hostiles. Holding for transmission. | |
idle_08
|
Sector is tracking at 43%. Stable. And... still holding for transmission. Over. | |
idle_09
|
Overwatch is confirming sector lockdown. Anti-Citizen one is uhh, displaced and activated. Keep sightlines open and sound on. | |
idle_10
|
Affirmative... Outbreak status is code delta seven. Team Sundown is on contact overrun... Uhhh... Copy that. | |
idle_11
|
Negative. Copy that. No sector containment. No confirmation on target one vector. Waiting for secondary parameter codes. | |
idle_12
|
Updating biodat... Stimdose: 32. Dagger: 78. Shield: 100. Biprox: 73. Audibles: 3. Lightvis: 15. Echo Out. | |
idle_13
|
Roger that. Setting viscerators in apex five. We have biotics at the perimeter. Uhhh... Waiting for contact. Over. | |
idle_14
|
Overwatch confirms uhh... non-tagged viromes inbound. All units advisory: prepare for contact. | |
idle_15
|
Callout Code: Delta Echo seven niner alpha two winder zero... . Confirmed. Echo Out. | |
idle_16
|
Roger that. Still here. | |
idle_17
|
Copy that. | |
idle_18
|
Copy. Accepted. Updating cognitive suppression biodats. Update complete in T minus three seconds... Dissonance resolved. | |
idle_19
|
Overwatch is requesting all units refresh and resolve. Cognitive dissonance will not be tolerated. Negative... Memories included. Update is live. Acceptance is mandatory. | |
idle_20
|
Stabilization team holding position. Lightviz at 73. Audibles at... 15. Overwatch confirms HVT is perimeter inbound. Stay alert. | |
combat_idle_010
|
Overwatch. We have active hostiles. Advise preparations. | |
combat_idle_012
|
Overwatch. We have active hostiles. Advise preparations. | |
combat_idle_020
|
Negative. Target is still active. | |
combat_idle_021
|
Negative. Target is still active. | |
combat_idle_022
|
Negative. Target is still active. | |
combat_idle_030
|
Copy that. Forming condition Alpha. | |
combat_idle_031
|
Copy that. Forming condition Alpha. | |
combat_idle_032
|
Copy that. Forming condition Alpha at grid niner dash three seven. | |
combat_idle_040
|
Holding for advance directive. Over. | |
combat_idle_041
|
Holding for advance directive. Over. | |
combat_idle_042
|
Holding for advance directive. Over. | |
combat_idle_050
|
Confirmed. Recalibrating. | |
combat_idle_051
|
Confirmed. Recalibrating. | |
combat_idle_052
|
Confirmed. Recalibrating. | |
combat_idle_060
|
Copy. Setting up position. | |
combat_idle_061
|
Copy. Setting up position. | |
combat_idle_062
|
Copy. Setting up position. | |
combat_idle_070
|
They're still alive. | |
combat_idle_071
|
They're still alive. | |
combat_idle_072
|
They're still alive. | |
combat_idle_080
|
Copy that. Contain and control is underway. | |
combat_idle_081
|
Copy that. Contain and control is underway. | |
combat_idle_082
|
Copy that. Contain and control is underway. | |
combat_idle_090
|
Resolving. | |
combat_idle_091
|
Resolving. | |
combat_idle_092
|
Resolving. | |
combat_idle_100
|
Ten four. Negative on dagger renew. Locked and ready. | |
combat_idle_101
|
Ten four. Negative on dagger renew. Locked and ready. | |
combat_idle_102
|
Ten four. Negative on dagger renew. Locked and ready. | |
combat_idle_110
|
Forming tactical advantage. | |
combat_idle_111
|
Forming tactical advantage. | |
combat_idle_112
|
Forming tactical advantage. | |
combat_idle_120
|
Still holding. | |
combat_idle_121
|
Still holding. | |
combat_idle_122
|
Still holding. | |
combat_idle_130
|
Holding for biodat upload. | |
combat_idle_131
|
Holding for biodat upload. | |
combat_idle_132
|
Holding for biodat upload. | |
combat_idle_140
|
Preparing for sundown. | |
combat_idle_141
|
Preparing for sundown. | |
combat_idle_142
|
Preparing for sundown. | |
combat_idle_150
|
Preparing coms for extended conflict. | |
combat_idle_151
|
Preparing coms for extended conflict. | |
combat_idle_152
|
Preparing coms for extended conflict. | |
combat_idle_160
|
Negative. No daggers needed. | |
combat_idle_161
|
Negative. No daggers needed. | |
combat_idle_162
|
Negative. No daggers needed. | |
combat_idle_170
|
Extending conflict duration. | |
combat_idle_171
|
Extending conflict duration. | |
combat_idle_172
|
Extending conflict duration. | |
combat_idle_180
|
Scanning hostile biodats. | |
combat_idle_181
|
Scanning hostile biodats. | |
combat_idle_182
|
Scanning hostile biodats. | |
combat_idle_190
|
Disregarding last call. | |
combat_idle_191
|
Disregarding last call. | |
combat_idle_192
|
Disregarding last call. | |
combat_idle_200
|
Overwatch. Ten niner. | |
combat_idle_201
|
Overwatch. Ten niner. | |
combat_idle_202
|
Overwatch. Ten niner. | |
firing_110
|
Echo One is engaged and firing. | |
firing_111
|
Echo One is engaged and firing. | |
firing_112
|
Echo One is engaged and firing. | |
firing_120
|
Enforcing stability on primary target. | |
firing_121
|
Enforcing stability on primary target. | |
firing_122
|
Enforcing stability on primary target in sector | |
firing_130
|
Target is in line. | |
firing_131
|
Target is in line and receiving spikes. | |
firing_132
|
Target is in line and receiving spikes. | |
firing_140
|
Escalating force on primary target. | |
firing_141
|
Escalating force on primary target. | |
firing_142
|
Escalating force on primary target. | |
firing_150
|
They're going down. | |
firing_151
|
They're going down. | |
firing_152
|
They're going down. | |
firing_160
|
Almost over. | |
firing_161
|
It's almost over. | |
firing_162
|
It's almost over. | |
firing_170
|
Sending spikes. | |
firing_171
|
Sending spikes. | |
firing_172
|
Sending spikes. | |
firing_180
|
Sending all spikes to primary target. | |
firing_181
|
Sending all spikes to primary target. | |
firing_182
|
Sending all spikes to primary target. | |
firing_190
|
Echo One sending all spikes. | |
firing_191
|
Echo One sending all spikes. | |
firing_192
|
Echo One sending all spikes. | |
firing_200
|
Don't resist. | |
firing_201
|
Don't resist. | |
firing_202
|
Don't resist. | |
firing_210
|
Wallhammer is engaged and firing. | |
firing_211
|
Wallhammer is engaged and firing. | |
firing_212
|
Wallhammer is engaged and firing. | |
firing_220
|
Ordinal is engaged and firing. | |
firing_221
|
Ordinal is engaged and firing. | |
firing_222
|
Ordinal is engaged and firing. | |
firing_230
|
APF is engaged and firing. | |
firing_231
|
APF is engaged and firing. | |
firing_232
|
APF is engaged and firing. | |
onfire_010
|
Arrrgh! Heat leak on bodypack! Assist. Assist me— | |
onfire_011
|
Arrrgh! Heat leak on bodypack! Assist. Assis— [Garbled Shouting] | |
onfire_020
|
Echo One requesting immediate containment! [Panicked Screaming] | |
onfire_021
|
Echo One requesting immediate containment. [Panicked Screaming] | |
onfire_030
|
Aaah! Thermal limit exceeded! Gahhh! | |
onfire_031
|
Aaah! Thermal limit exceeded! Gahhh! | |
onfire_050
|
Ugh! Biodat critical. Expiration on 4... 3... 2— | |
onfire_051
|
Ugh! Biodat critical. Expiration on 4... 3— | |
onfire_060
|
Arrrgh! Heat leak on bodypack! Gahhh! | |
onfire_061
|
Arrrgh! Heat leak on bodypack! [Garbled Shouting] | |
onfire_070
|
[Panicked Screaming] | |
onfire_080
|
[Panicked Screaming] | |
onfire_081
|
[Panicked Screaming] | |
onfire_090
|
[Panicked Screaming] | |
onfire_091
|
[Panicked Screaming] | |
onfire_100
|
[Panicked Screaming] | |
onfire_101
|
[Panicked Screaming] | |
taunt_010
|
Hostile is experiencing extreme panic. | |
taunt_011
|
Hostile is experiencing extreme panic. | |
taunt_012
|
Hostile is experiencing extreme panic. | |
taunt_020
|
Hostile is overwhelmed. | |
taunt_021
|
Hostile is overwhelmed. | |
taunt_022
|
Hostile is overwhelmed. | |
taunt_030
|
Target is at low motivation. Take advantage. | |
taunt_031
|
Target is at low motivation. | |
taunt_032
|
Target is at low motivation. Take advantage. | |
taunt_040
|
You can come out now. | |
taunt_041
|
You can come out now. | |
taunt_042
|
You can come out now. | |
taunt_050
|
Attention hostile target. We can help you. It is safe. | |
taunt_051
|
We can help you. It is safe. | |
taunt_052
|
Attention hostile target. We can help you. It is safe. | |
taunt_060
|
Suspect is above legal aggression threshold. Taking advantage. | |
taunt_061
|
Suspect is above legal aggression threshold. | |
taunt_062
|
Suspect is above legal aggression threshold. Taking advantage. | |
taunt_070
|
Proceeding with escalation. | |
taunt_071
|
Code 10-307. Proceeding with escalation. | |
taunt_072
|
Suspect is non-compliant with code 10-307. Proceeding with escalation | |
taunt_080
|
Hostile is hesitating. | |
taunt_081
|
Hostile is hesitating. | |
taunt_082
|
Hostile is hesitating. | |
taunt_090
|
Hostile attacks are ineffective. Proceed with containment. | |
taunt_091
|
Hostile attacks are ineffective. Proceed with containment. | |
taunt_092
|
Hostile attacks are ineffective. Proceed with containment. | |
taunt_100
|
Activating code 10-108. Standing down. | |
taunt_101
|
Activating code 10-108. Standing down. | |
taunt_102
|
Activating code 10-108. Standing down. | |
taunt_110
|
Suspending fire. Target is friendly. | |
taunt_111
|
Suspending fire. Target is friendly. | |
taunt_112
|
Suspending fire. Target is friendly. | |
taunt_120
|
Standing down. Code 10-40. | |
taunt_121
|
Standing down. Code 10-40. | |
taunt_122
|
Standing down. Code 10-40. | |
taunt_130
|
Ceasing fire! Target is non-hostile. | |
taunt_131
|
Ceasing fire! Target is non-hostile. | |
taunt_132
|
Ceasing fire! Target is non-hostile. | |
taunt_140
|
Copy. Do not shoot. Compliance confirmed. | |
taunt_141
|
Do not shoot. Compliance confirmed. | |
taunt_142
|
Copy. Do not shoot. Compliance confirmed. | |
taunt_150
|
Target is friendly. | |
taunt_151
|
Stand down. Target is friendly. | |
taunt_152
|
All units stand down. Target is friendly. | |
taunt_160
|
Friendly confirmed. Cease fire! | |
taunt_161
|
Friendly confirmed. Cease fire! | |
taunt_162
|
Friendly confirmed. Cease fire! | |
taunt_170
|
Overwatch. We have a wait-and-see at grid niner dash five. | |
taunt_171
|
Overwatch. We have a wait-and-see. | |
taunt_172
|
Overwatch. We have a wait-and-see. | |
taunt_180
|
Affirmative. Target is low value. | |
taunt_181
|
Affirmative. Target is low value. | |
taunt_182
|
Affirmative. Target is low value. | |
taunt_190
|
Copy that. Hostile is unaware and ready for containment. | |
taunt_191
|
Copy that. Hostile is unaware and ready for containment. | |
taunt_192
|
Copy that. Hostile is unaware and ready for containment. | |
taunt_200
|
Hostile is showing fatigue. Prepare containment. | |
taunt_201
|
Hostile is showing fatigue. Prepare containment. | |
taunt_202
|
Hostile is showing fatigue. Prepare containment. |
Location: sounds\vo\combine\choreo\grunt1
Filename(s) | Quote |
---|---|
29_0001
|
Hands up! Don't move! |
29_0002
|
Get BACK! |
29_0003
|
Stop! Get BACK! |
29_00033
|
Get back! |
29_0004
|
Hands off the button! |
29_0005
|
Do not touch the button! |
29_0006
|
Overwatch, we have taken heavy casualties from primary one objective. |
29_0007
|
Target engaged, fall back and reinforce. |
29_0008
|
Hey! Watch it. I don't want to get any of this crap on me. |
29_0009
|
We're not dumping it in a pit because it's safe. Keep moving. |
29_0010
|
Command requesting damage assessment. |
29_0011
|
Command requesting damage assessment. |
29_0012
|
Total? |
29_0013
|
Incoming reinforcements. |
29_0014
|
Taking fire! |
29_0015
|
Target acquired. Target acquired. |
29_0016
|
It's Alyx Vance. |
29_0017
|
It's Alyx Vance. |
29_0018
|
Of course it's Alyx Vance. |
29_0019
|
Keep 'em up! |
29_0020
|
Keep those hands up! |
29_0021
|
Put your hands up! |
29_0022
|
Get those hands up! |
29_0023
|
She's clean. |
29_00500
|
Move. |
29_00501
|
Go! |
29_00502
|
You. Move. |
29_00503
|
Move along. |
29_00504
|
You. Keep it moving. |
29_00505
|
Get off the street NOW. |
29_00506
|
Return to your housing block. NOW. |
29_00507
|
Come on through. |
29_00508
|
Go on through. |
29_00509
|
You're clear. Come on through. |
29_00510
|
Get in. |
29_00511
|
Get in the van. |
29_00512
|
You. Move. |
29_00513
|
We got 'em. |
29_00524
|
Probable Anti-Citizen. Get a scan. |
Location: sounds\vo\combine\choreo\grunt2
Filename(s) | Quote |
---|---|
30_0001
|
Stop! STOP! |
30_0002
|
Back! BACK! |
30_0003
|
Hands off the button! |
30_0004
|
Overwatch, this is five-six-zero actual. Seismic activity in region detected in Sector zero two, confirm. |
30_0005
|
Containment proceeding, redirecting five-six-zero to subway station. Going sharp. |
30_0006
|
Why, is it dangerous? |
30_0007
|
Damage: 70%... 80%... 90%... Total. |
30_0008
|
Total. |
30_0009
|
Repair or extraction needed. |
30_0010
|
I don't know. |
30_0011
|
I don't know. |
30_0012
|
He's kicking it. |
30_0013
|
Overwatch says stop kicking it. |
30_0014
|
He stopped kicking it. |
30_0015
|
Get down! She's here! |
30_0016
|
Target identification unknown. |
30_0017
|
No visual on Alyx Vance. |
30_0018
|
It's Alyx Vance! |
30_0019
|
Deliver damage assessment to Overwatch. |
30_0020
|
Copy? |
30_0021
|
Repeat. Deliver damage assessment to Overwatch. |
30_0022
|
Engaging! |
30_0023
|
Keep 'em up! |
30_0024
|
Keep those hands up! |
30_0025
|
Put your hands up! |
30_0026
|
Get those hands up! |
30_0027
|
She's clean. |
30_00500
|
Move. |
30_00501
|
Go! Go! |
30_00503
|
Move along. |
30_00504
|
You. Keep it moving. |
30_00505
|
Get off the street NOW. |
30_00506
|
Return to your housing block NOW. |
30_00507
|
Come on through. |
30_00508
|
Go on through. |
30_00509
|
You're clear. Come on through. |
30_00510
|
Get in. |
30_00511
|
Get in the van. |
30_00517
|
Behind you! |
30_00524
|
Probable Anti-Citizen. Get a scan. |