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This article is under construction as it lacks elements required to provide basic coverage of its subject and/or has yet to be fully integrated into the Combine OverWiki.
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When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements.
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This article contains a comprehensive list of Combine terminology used by Combine units and the Overwatch Voice throughout the Half-Life series, encompassing Half-Life 2, Episode One, Episode Two and Half-Life: Alyx.
Radio codes[edit]
Civil Protection and Overwatch Voice bases its radio codes on the real-life California Penal Code. In addition, the Combine Chatter section of Half-Life 2: Raising the Bar (page 282) provides clear insight on what each code means.
Basic codes[edit]
Code
|
Meaning
|
Example quote
|
Filename(s)
|
Code 2
|
Proceed immediately with lights/without sirens
|
All units code 2.
|
allunitscode2
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Code 3
|
Proceed immediately with lights and sirens
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All units at location, respond code 3.
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allunitsrespondcode3
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Code 4
|
No further assistance required
|
Holding on 10-14 duty at code 4.
|
holdingon10-14duty
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Code 7
|
Out of service to eat
|
Code 7.
|
code7
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Code 12
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Patrol your district and report extent of damage
|
All units return to code 12.
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allunitsreturntocode12
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Code 30
|
Officer needs assistance — emergency
|
(Not used in-game)
|
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Code 100
|
In position to intercept suspect
|
Clear and code 100.
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clearandcode100
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Penal codes[edit]
Code
|
Meaning
|
Example quote
|
Filename(s)
|
17f
|
Fugitive detachment
|
17f fugitive detachment
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fugitive17f
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24
|
Medical emergency
|
(Not used in-game)
|
|
27
|
Attempted crime
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27 attempted crime
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attemptedcrime27
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34s
|
Shooting
|
All units BOL we have 34s at
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allunitsbol34sat
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51
|
Non-sanctioned arson
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51 non-sanctioned arson
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nonsanctionedarson51
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51b
|
Threat to property (Bomb threat)
|
51b threat to property
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threattoproperty51b
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52
|
Simple arson
|
(Not used in-game)
|
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56
|
Criminal damage
|
(Not used in-game)
|
|
62
|
Alarms
|
62 alarms
|
alarms62
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63
|
Criminal trespass
|
63 criminal trespass
|
criminaltrespass63
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63s
|
Illegal in operation (Sit-in)
|
63s illegal in operation
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illegalinoperation63s
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69
|
Possession of resources (Possession of stolen goods)
|
69 possession of resources
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posession69
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94
|
Weapon (Illegal use of weapon)
|
94 weapon
|
weapon94
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95
|
Illegal carrying (Illegal carrying of gun)
|
95 illegal carrying
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illegalcarrying95
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99
|
Reckless operation
|
(Not used in-game)
|
|
148
|
Resisting arrest
|
148 resisting arrest
|
resistingpacification148
|
211
|
Armed robbery
|
(Not used in-game)
|
|
52
|
Simple arson
|
(Not used in-game)
|
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243
|
Assault on Protection Team
|
243 assault on Protection Team
|
assault243
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245
|
Assault with a deadly weapon
|
(Not used in-game)
|
|
404
|
Riot
|
404 riot
|
riot404
|
407
|
Unlawful assembly
|
(Not used in-game)
|
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415
|
Civic disunity (Disturbing the peace)
|
415 civic disunity
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disturbingunity415
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415b
|
Investigate the trouble
|
(Not used in-game)
|
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447
|
Arson
|
(Not used in-game)
|
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459
|
Burglary
|
(Not used in-game)
|
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505
|
Reckless driving
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Dispatch, we need airwatch, subject is 505.
|
airwatchsubjectis505
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507
|
Public non-compliance
|
507 public non-compliance
|
publicnoncompliance507
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603
|
Unlawful entry
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603 unlawful entry
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unlawfulentry603
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647e
|
Disengaged from workforce (Loitering place to place)
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Anyone else pickup a 647e reading?
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anyonepickup647e
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Action codes[edit]
Location prefixes[edit]
Civil Protection and the Overwatch Voice utilize location prefixes to designate areas into categorical sections. These prefixes are accompanied by a number from one to nine. Because Metro Cops are not encountered in some levels, many of these location prefixes are not heard in-game.
Half-Life 2[edit]
Location: sound/sentences.txt (location prefix by mapname), npc/metropolice/vo (filenames), sound/npc/overwatch/radiovoice (filenames)
No map (default)[edit]
Name
|
Filename(s)
|
Block
|
block
|
Zone
|
zone
|
Sector
|
sector
|
Name
|
Filename(s)
|
Station block
|
stationblock
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Transit block
|
transitblock
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Workforce intake hub
|
workforceintake
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Name
|
Filename(s)
|
Canal block
|
canalblock
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Storm system
|
stormysystem
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Waste river
|
wasteriver
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Deserviced area
|
deservicedarea
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Name
|
Filename(s)
|
Industrial zone
|
industrialzone
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Restricted block
|
restrictedblock
|
Repurposed area
|
repurposedarea
|
Name
|
Filename(s)
|
Condemned zone
|
condemnedzone
|
Infested zone
|
infestedzone
|
Non patrol region
|
nonpatrolregion
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Name
|
Filename(s)
|
External jurisdiction
|
externaljurisdiction
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Stabilization jurisdiction
|
stabilizationjurisdiction
|
Outland zone
|
outlandzone
|
Name
|
Filename(s)
|
External jurisdiction
|
externaljurisdiction
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Stabilization jurisdiction
|
stabilizationjurisdiction
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Name
|
Filename(s)
|
Residential block
|
residentialblock
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404 zone
|
404zone
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Distribution block
|
distributionblock
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Production block
|
productionblock
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Name
|
Filename(s)
|
High priority region
|
highpriorityregion
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Terminal restriction zone
|
terminalrestrictionzone
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Polity: control section
|
controlsection
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Phonetic alphabets[edit]
Combine units communicate using a phonetic alphabet, a set of clear code words for communicating the letters of the Roman alphabet. These phonetic codes appear differently in Half-Life 2 and its episodes versus Half-Life: Alyx.
Half-Life 2[edit]
Location: sound/sentences.txt (phonetic alphabet/codes), sound/npc/combine_soldier/vo (filenames)
Character
|
Telephony
|
Example quote
|
Filename(s)
|
A
|
Apex
|
Team Sundown 3, set viscerators in sector Apex 5, and advance for contact. We have biotics in the perimeter.
|
prison_soldier_visceratorsA5
|
B
|
Boomer
|
Overwatch confirms double boomers dispatched inbound, ghost drop inbound, prepare for skyshield heavy suppression and wrapup.
|
prison_soldier_boomersinbound
|
E
|
Echo
|
Echo.
|
echo
|
F
|
Flatline
|
Flatline.
|
flatline
|
H
|
Helix
|
Team Sundown 3 deserviced, Helix 2 go active and intercept, Leader 12 out.
|
prison_soldier_sundown3dead
|
I
|
Ice, ion
|
Ice.
|
ice ion
|
J
|
Jet
|
block 64 jet.
|
block31jet
|
K
|
Kilo
|
Kilo.
|
kilo
|
M
|
Mace
|
block 31 mace.
|
block31mace
|
N
|
Nova
|
Nova.
|
nova
|
P
|
Payback
|
Payback.
|
payback
|
Q
|
Quicksand
|
Quicksand.
|
quicksand
|
R
|
Ripcord
|
Ripcord.
|
ripcord
|
S
|
Sundown
|
Team Sundown 3 deserviced, Helix 2 go active and intercept, Leader 12 out.
|
sundown
|
U
|
Uniform
|
Uniform.
|
uniform
|