List of Combine terminology
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This article contains a comprehensive list of Combine terminology used by Combine units and the Overwatch Voice throughout the Half-Life series, encompassing Half-Life 2, its episodes, and Half-Life: Alyx. They are taken from in-game voice lines and the sentences.txt file.
Contents
Civil Protection[edit]
The terminology employed by Civil Protection is very similar to human police code systems in the real world, but infused with the Combine's medical- and judicial-inspired Newspeak. The Overwatch Voice could be heard giving orders or judging citizens through the officers' radios.
Radio codes[edit]
Civil Protection and the Overwatch Voice base their radio codes on the real-life California Penal Code system. In addition, the Combine Chatter section in the uncorrected proof of Half-Life 2: Raising the Bar provides clear insight on what each code means.[1]
Basic codes
Location: sound/npc/overwatch/radiovoice, sound/npc/metropolice/vo
| Code | Meaning | Example quote | Filename(s) |
|---|---|---|---|
| Code 2 | Proceed immediately with lights/without sirens | All units code 2. | allunitscode2
|
| Code 3 | Proceed immediately with lights and sirens | All units at location, respond code 3. | allunitsrespondcode3
|
| Code 4 | No further assistance required | Holding on 10-14 duty at code 4. | holdingon10-14duty
|
| Code 7 | Out of service to eat | Code 7. | code7
|
| Code 12 | Patrol your district and report extent of damage | All units return to code 12. | allunitsreturntocode12
|
| Code 30 | Officer needs assistance — emergency | (Not used in-game) |
|
| Code 100 | In position to intercept suspect | Clear and code 100. | clearandcode100
|
Abbreviations
Location: sound/npc/overwatch/radiovoice, sound/npc/metropolice/vo
| Abbreviation | Meaning | Example quote | Filename(s) |
|---|---|---|---|
| ADW | Assault with a deadly weapon | Confirmed as ADW on that suspect, 10-0. | confirmadw
|
| APB | All points bulletin | I have a match on APB likeness. | matchonapblikeness
|
| BOL | Be on the lookout | All units BOL we have 34s at. | allunitsbol34sat
|
| CP | Command point | All units maintain this CP. | allunitsmaintainthiscp
|
| CPT/PT | Civil Protection team/Protection team | Local CPT report status. | localcptreportstatus
|
| DB | Dead body | DB count is. | dbcountis
|
| Disp | Dispatch | Disp reports suspect incursion at location. | dispreportssuspectincursion
|
| GOA | Gone on arrival | 10-97, suspect is GOA. | ten97suspectisgoa
|
| Incap | Incapacitated | Request secondary viscerator, primary is incap. | requestsecondaryviscerator
|
| OC | Off course | Viscerator is OC! | visceratorisoc
|
| Tac | Tactical | Switch comm to tac 3. Report, please. | metropolice_lost_short_02
|
| UPI | Unidentified person of interest | No visual on UPI at this time. | novisualonupi
|
| UTL | Unable to locate | UTL that suspect. | utlthatsuspect
|
10 codes
Location: sound/npc/overwatch/radiovoice, sound/npc/metropolice/vo
| Code | Meaning | Example quote | Filename(s) |
|---|---|---|---|
| 10-0 | Use caution | Confirmed as ADW on that suspect, 10-0. | confirmadw
|
| 10-2 | You are being received clearly | 10-2. | ten2
|
| 10-3 | Stop transmitting | (Not used in-game) |
|
| 10-4 | OK | 10-4. | ten4
|
| 10-8 | In service | Unit is on duty 10-8. | unitisonduty10-8
|
| 10-14 | Convoy or escort detail | Holding on 10-14 duty at code 4. | holdingon10-14duty
|
| 10-15 | Prisoner in custody | Prepare for 10-15. | preparefor1015
|
| 10-20 | Your location | Officer down, request all units code 3 to my 10-20! | officerdowncode3tomy10-20
|
| 10-22 | Disregard/Cancel last message | Uh, roger that, we'll run standard loyalty check procedure 243, my 10-22 intake station, over. | standardloyaltycheck
|
| 10-25 | Do you have contact with [person] | Any unit, report in with 10-25 suspect. | unitreportinwith10-25suspect
|
| 10-27 | Check for wants or warrants | (Not used in-game) |
|
| 10-30 | Does not conform to rules or regulations | I have a 10-30 my 10-20 responding code 2. | Ihave10-30my10-20responding
|
| 10-33 | Alarm (type: audible, silent) | (Not used in-game) |
|
| 10-38 | Your destination | (Not used in-game) |
|
| 10-54d | Possible dead body | (Not used in-game) |
|
| 10-55d | Send coroner | (Not used in-game) |
|
| 10-65 | Clear for assignment | Unit is 10-65. | unitis10-65
|
| 10-78 | Send ambulance | Dispatch I need 10-78 officer in trouble! | dispatchIneed10-78
|
| 10-91d | Dead animal | 10-91d count is. | ten91dcountis
|
| 10-97 | Arrived at scene | 10-97. | ten97
|
| 10-99 | Unable to receive your last message (or in trouble) | Officer down, I am 10-99 repeat I am 10-99! | officerdownIam10-99
|
| 10-103f | Disturbance by fight | (Not used in-game) |
|
| 10-103m | Disturbance by mentally unfit (Mental person) | Control, I have a failure to comply with loyalty check, tag as possible 10-103m. | loyaltycheckfailure
|
| 10-107 | Suspicious person | Got a 10-107 here, send airwatch for tag. | gota10-107sendairwatch
|
| 10-108 | Officer down or officer needs assistance | We have a 10-108! | wehavea10-108
|
11 codes
Location: sound/npc/overwatch/radiovoice, sound/npc/metropolice/vo
| Code | Meaning | Example quote | Filename(s) |
|---|---|---|---|
| 11-6 | Illegal discharge of firearms | Suspect 11-6 my 10-20 is. | suspect11-6my1020is
|
| 11-7 | Prowler | (Not used in-game) |
|
| 11-8 | Person down | (Not used in-game) |
|
| 11-12 | Dead animal | (Not used in-game) |
|
| 11-29 | Subject has no record | (Not used in-game) |
|
| 11-41 | Request ambulance | (Not used in-game) |
|
| 11-42 | Ambulance not required | We got a DB here, cancel that 11-42. | wegotadbherecancel10-102
|
| 11-43 | Doctor required | (Not used in-game) |
|
| 11-44 | Coroner required | Get that 11-44 inbound, we're cleaning up now. | get11-44inboundcleaningup
|
| 11-47 | Injured person | (Not used in-game) |
|
| 11-99 | Officer needs help/emergency | Officer needs assistance, I'm 11-99! | officerneedsassistance
|
Penal codes
Location: sound/npc/overwatch/radiovoice, sound/npc/metropolice/vo
| Code | Meaning | Example quote | Filename(s) |
|---|---|---|---|
| 17f | Fugitive detachment | 17f fugitive detachment | fugitive17f
|
| 24 | Medical emergency | (Not used in-game) |
|
| 27 | Attempted crime | 27 attempted crime | attemptedcrime27
|
| 34s | Shooting | All units BOL we have 34s at | allunitsbol34sat
|
| 51 | Non-sanctioned arson | 51 non-sanctioned arson | nonsanctionedarson51
|
| 51b | Threat to property (Bomb threat) | 51b threat to property | threattoproperty51b
|
| 52 | Simple arson | (Not used in-game) |
|
| 56 | Criminal damage | (Not used in-game) |
|
| 62 | Alarms | 62 alarms | alarms62
|
| 63 | Criminal trespass | 63 criminal trespass | criminaltrespass63
|
| 63s | Illegal in operation (Sit-in) | 63s illegal in operation | illegalinoperation63s
|
| 69 | Possession of resources (Possession of stolen goods) | 69 possession of resources | posession69
|
| 94 | Weapon (Illegal use of weapon) | 94 weapon | weapon94
|
| 95 | Illegal carrying (Illegal carrying of gun) | 95 illegal carrying | illegalcarrying95
|
| 99 | Reckless operation | 99 reckless operation | recklessoperation99
|
| 148 | Resisting arrest | 148 resisting arrest | resistingpacification148
|
| 187 | Homicide | Suspect is now 187 | suspectisnow187
|
| 211 | Armed robbery | (Not used in-game) |
|
| 243 | Assault on Protection Team | 243 assault on Protection Team | assault243
|
| 245 | Assault with a deadly weapon | You are charged with terminal violation 148, 243, 245 | youarechargedwithterminal
|
| 404 | Riot | 404 riot | riot404
|
| 407 | Unlawful assembly | (Not used in-game) |
|
| 415 | Civic disunity (Disturbing the peace) | 415 civic disunity | disturbingunity415
|
| 415b | Investigate the trouble | is 415b. | is415b
|
| 447 | Arson | (Not used in-game) |
|
| 459 | Burglary | (Not used in-game) |
|
| 505 | Reckless driving | Dispatch, we need airwatch, subject is 505. | airwatchsubjectis505
|
| 507 | Public non-compliance | 507 public non-compliance | publicnoncompliance507
|
| 603 | Unlawful entry | 603 unlawful entry | unlawfulentry603
|
| 647e | Disengaged from workforce (Loitering place to place) | Anyone else pickup a 647e reading? | anyonepickup647e
|
Location prefixes[edit]
Civil Protection and the Overwatch Voice utilize location prefixes to designate areas into categorical sections. These prefixes are accompanied by a number from one to nine. Because Metro Cops are not encountered in some levels, many of these location prefixes are not heard in-game.
Location: sound/sentences.txt (location prefix by mapname), npc/metropolice/vo (filenames), sound/npc/overwatch/radiovoice (filenames)
No map (default)
| Name | Filename(s) |
|---|---|
| Block | block
|
| Zone | zone
|
| Sector | sector
|
City 17 Trainstation (trainstation)
| Name | Filename(s) |
|---|---|
| Station block | stationblock
|
| Transit block | transitblock
|
| Workforce intake hub | workforceintake
|
Also called Intake station in some voice lines.
Canals (canals)
| Name | Filename(s) |
|---|---|
| Canal block | canalblock
|
| Storm system | stormysystem
|
| Waste river | wasteriver
|
| Deserviced area | deservicedarea
|
Also called Storm runoff system or Restricted canals in some voice lines.
Black Mesa East (eli)
| Name | Filename(s) |
|---|---|
| Industrial zone | industrialzone
|
| Restricted block | restrictedblock
|
| Repurposed area | repurposedarea
|
Ravenholm (town)
| Name | Filename(s) |
|---|---|
| Condemned zone | condemnedzone
|
| Infested zone | infestedzone
|
| Non patrol region | nonpatrolregion
|
Coast (coast)
| Name | Filename(s) |
|---|---|
| External jurisdiction | externaljurisdiction
|
| Stabilization jurisdiction | stabilizationjurisdiction
|
| Outland zone | outlandzone
|
Nova Prospekt (prison)
| Name | Filename(s) |
|---|---|
| External jurisdiction | externaljurisdiction
|
| Stabilization jurisdiction | stabilizationjurisdiction
|
City 17 (c17)
| Name | Filename(s) |
|---|---|
| Residential block | residentialblock
|
| 404 zone | 404zone
|
| Distribution block | distributionblock
|
| Production block | productionblock
|
Citadel (citadel)
| Name | Filename(s) |
|---|---|
| High priority region | highpriorityregion
|
| Terminal restriction zone | terminalrestrictionzone
|
| Polity: control section | controlsection
|
Action codes[edit]
A list of random action codes that the Overwatch may order Civil Protection units to carry out.
| Name | Filename(s) |
|---|---|
| Pressure | pressure
|
| Document | document
|
| Restrict | restrict
|
| Intercede | intercede
|
| Preserve | preserve
|
| Search | search
|
| Suspend | suspend
|
| Investigate | investigate
|
| Interlock | interlock
|
| Isolate | isolate
|
| Administer | administer
|
| Cauterize | cauterize
|
| Inject | inject
|
| Inoculate | inoculate
|
| Examine | examine
|
| Apply | apply
|
| Prosecute | prosecute
|
| Serve | serve
|
| Sterilize | sterilize
|
| Amputate | amputate
|
| Lock | lock
|
Radio sentencing[edit]
When Freeman is near death, the Overwatch Voice may sentence and judge him for a number of charges via the radio of Civil Protection officers. These voice lines begin with three short beeps (the "on1" sound effect).
Suspect names
Names used to designate the suspect (player), escalating in severity as the game proceeds through different maps:
| Name | Filename(s) |
|---|---|
| Subject | subject
|
| Citizen | citizen
|
| UPI (Unidentified person of interest) | upi
|
| Noncitizen | noncitizen
|
| Sociocide | sociocide
|
| Anticitizen | anticitizen
|
| Freeman | freeman
|
| Infection | infection
|
Charges
| Name | Filename(s) |
|---|---|
| Capital malcompliance | capitalmalcompliance
|
| Violation of civic trust | violationofcivictrust
|
| Promoting communal unrest | promotingcommunalunrest
|
| Failure to comply with the civil will | failuretocomply
|
| Level 5 anti-civil activity | level5anticivilactivity
|
| Destruction of Corporal Social Protection Units | destrutionofcpt
|
| Divisive sociocidal counter-obeyance | devisivesociocidal
|
| Inciting popucide | incitingpopucide
|
Judgments
| Name | Filename(s) |
|---|---|
| Immediate amputation | immediateamputation
|
| Terminal prosecution | terminalprosecution
|
| Disassociation from the civic populace | disassociationfromcivic
|
Combine Soldier[edit]
The codes used by Combine Soldiers are more military-themed while also incorporating surgical Combine terminology.
Target names[edit]
Names used to designate Freeman (the player):
| Name | Filename(s) |
|---|---|
| Freeman | freeman3
|
| Anticitizen one | anticitizenone
|
| Target one | targetone
|
| Priority one objective | priority1objective
|
| Phantom | phantom
|
| Ghost two | ghost2
|
Names used to designate various types of enemies. The first four are also shared with Civil Protection.
| Name | Meaning | Example quote | Filename(s) |
|---|---|---|---|
| Parasitic | Headcrab | Call contact: parasitics. | callcontactparasitics
|
| Necrotic | Zombie | Necrotics inbound. | necroticsinbound
|
| Biotic | Antlion | We have biotics in the perimeter. | prison_soldier_visceratorsA5
|
| Virome | Antlion | We have non-tagged viromes. | wehavenontaggedviromes
|
| Exogen | An exogenous creature, most commonly referring to Antlions. | Visual on exogens. | visualonexogens
|
| Priority two escapee | The player's companion (Alyx/Barney) | Target: priority two escapee. | target, prioritytwoescapee
|
Phonetic alphabet[edit]
Combine soldiers in Half-Life 2 communicate using a phonetic alphabet, which is a set of clear-code words for communicating the letters of the Latin alphabet. Note that some of the codes could alternatively refer to a unit/team name or an action (for instance "ripcord" standing for "retreat"), depending on the context. Combine soldiers in Half-Life: Alyx do not utilize a senteces.txt-based dynamic phonetic alphabet system, and the alphabet codes involved in scripted voice lines are largely based off Half-Life 2.
Location: sound/sentences.txt (phonetic alphabet/codes), sound/npc/combine_soldier/vo (filenames)
| Character | Telephony | Example quote | Filename(s) |
|---|---|---|---|
| A | Apex | Team Sundown 3, set viscerators in sector Apex 5, and advance for contact. We have biotics in the perimeter. | prison_soldier_visceratorsA5
|
| B | Boomer | Overwatch confirms double boomers dispatched inbound, ghost drop inbound, prepare for skyshield heavy suppression and wrapup. | prison_soldier_boomersinbound
|
| E | Echo | Echo. | echo
|
| F | Flatline | Flatline. | flatline
|
| H | Helix | Team Sundown 3 deserviced, Helix 2 go active and intercept, Leader 12 out. | prison_soldier_sundown3dead
|
| I | Ice, ion | Ice. | ice ion
|
| J | Jet | block 64 jet. | block31jet
|
| K | Kilo | Kilo. | kilo
|
| M | Mace | block 31 mace. | block31mace
|
| N | Nova | Nova. | nova
|
| P | Payback | Payback. | payback
|
| Q | Quicksand | Quicksand. | quicksand
|
| R | Ripcord | Ripcord. | ripcord
|
| S | Sundown | Team Sundown 3 deserviced, Helix 2 go active and intercept, Leader 12 out. | sundown
|
| U | Uniform | Uniform. | uniform
|
In the Nova Prospekt prison guards' voice lines, the term "Black 4" is used to refer to Block B4, despite the code "Boomer" for the letter B already existing in the Combine phonetic alphabet. Similarly, “Delta 8" refers to Block D8, but A5 is still "Apex 5". It is unknown whether the different terminology is unique to Nova Prospekt.
Though not listed in the phonetic alphabet section of Sentences.txt, it could be inferred from the term "Helix Vector Tango" (High Value Target) that "Vector" and "Tango" stand for "V" and "T" respectively.
Unit names[edit]
In Half-Life 2, Civil Protection officers, Combine Soldiers, and Air Support units are identified by random code names followed by a number from one to nine. In Half-Life: Alyx, there are only four types of Combine units that the player encounters, and each type has a designated name of its own.
Half-Life 2[edit]
Location: sound/sentences.txt (unit names), npc/metropolice/vo (filenames), sound/npc/combine_soldier/vo (filenames)
Civil Protection
| Name | Filename(s) |
|---|---|
| Defender | defender
|
| Hero | hero
|
| Jury | jury
|
| King | king
|
| Line | line
|
| Patrol | patrol
|
| Quick | quick
|
| Roller | roller
|
| Stick | stick
|
| Tap | tap
|
| Union | union
|
| Victor | victor
|
| Xray | xray
|
| Yellow | yellow
|
| Vice | vice
|
Combine Soldier
| Name | Filename(s) |
|---|---|
| Leader | leader
|
| Flash | flash
|
| Ranger | ranger
|
| Hunter | hunter
|
| Blade | blade
|
| Hammer | hammer
|
| Sweeper | sweeper
|
| Swift | swift
|
| Fist | fist
|
| Sword | sword
|
| Savage | savage
|
| Tracker | tracker
|
| Slash | slash
|
| Razor | razor
|
| Stab | stab
|
| Spear | spear
|
| Striker | striker
|
| Dagger | dagger
|
In addition to the names above, it could also be inferred from unused voice lines that the Combine Sniper's code name is "Scalpel One".
Air Support
| Name | Filename(s) |
|---|---|
| Ghost | ghost
|
| Reaper | reaper
|
| Nomad | nomad
|
| Hurricane | hurricane
|
| Phantom | phantom
|
| Judge | judge
|
| Shadow | shadow
|
| Slam | slam
|
| Stinger | stinger
|
| Storm | storm
|
| Vamp | vamp
|
| Winder | winder
|
| Star | star
|
Half-Life: Alyx[edit]
| Name | Unit type | Example quote | Filename(s) |
|---|---|---|---|
| Echo One | Grunt | Echo One is forward pressure. | advancing_on_target_12
|
| Ordinal | Captain | Ordinal is engaged and firing. | firing_220
|
| Wallhammer | Charger | Wallhammer. Advancing on target. | advancing_on_target_18
|
| Antibody Protection Force (APF) | Suppressor | Antibody Protection Force active on. | suppressing_05
|
Miscellaneous codes[edit]
A list of various codes and abbreviations referring to different objects, concepts and actions.
| Name | Meaning | Example quote | Filename(s) |
|---|---|---|---|
| Extractor | Grenade | Extractor away. | extractoraway
|
| Bouncer | Grenade | Bouncer! Bouncer! | bouncerbouncer
|
| Viscerator | Manhack | Team Sundown 3, set viscerators in sector Apex 5, and advance for contact. | prison_soldier_visceratorsA5
|
| Sterilizer | Combine Sentry Gun | Internal stabilization teams deploy sterilizers in suspected infection blocks A5, A7, B2. | fprison_exogenbreach
|
| Restrictor | Thumper | Priority warning: perimeter restrictors disengaged. | fprison_restrictorsdisengaged
|
| Containment field | Force Field | Sterilizers and containment fields may be compromised. | fprison_dropforcesixandeight
|
| Stimdose/Stimboost | A stimulant substance that soldiers consume. | Overwatch orders 3cc stimboost. | ovewatchorders3ccstimboost
|
| Bodypack | A soldier's body or armor. | Bodypack holding. | bodypackholding
|
| Viscon | Visual Contact | Affirmative, no viscon. | affirmative, noviscon
|
| Helix vector tango/HVT | High-value target | Overwatch confirm HVT contained. | overwatchconfirmhvtcontained
|
| Skyshield | Air support | Overwatch, request skyshield. | overwatchrequestskyshield
|
| C&C | Command and control | Repeat, primary target has tactical C&C of biotics. | prison_soldier_freeman_antlions
|
| ETA | Estimated time of arrival | We have secondary perimeter overruns, what is ETA on skyshield drop? | prison_soldier_negativecontainment
|
| Hardpoint | Combine Bunker/Emplacement Gun | Hardpoint Shadow, report blackout status. | prison_soldier_bunker2
|
| Ripcord | Retreat | Ripcord! Ripcord! | ripcordripcord
|
Behind the scenes[edit]
Kelly Bailey, the composer and sound designer for Half-Life 2, was responsible for creating much of the jargon used by the Combine forces in the game. To ensure consistency, he developed a dictionary of Combine terminology, which detailed their coded phrases and communication style. This resource was used by the development team to maintain a cohesive linguistic identity for the Combine throughout the game.[2]