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When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements.
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This article contains a comprehensive list of Combine terminology used by Combine units and the Overwatch Voice throughout the Half-Life series, encompassing Half-Life 2, Episode One, Episode Two and Half-Life: Alyx.
Radio codes[edit]
Civil Protection and Overwatch Voice bases its radio codes on the real-life California Penal Code system. In addition, the Combine Chatter section of Half-Life 2: Raising the Bar (page 282) provides clear insight on what each code means.
Basic codes[edit]
Location: sound/npc/overwatch/radiovoice
, sound/npc/metropolice/vo
Code
|
Meaning
|
Example quote
|
Filename(s)
|
Code 2
|
Proceed immediately with lights/without sirens
|
All units code 2.
|
allunitscode2
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Code 3
|
Proceed immediately with lights and sirens
|
All units at location, respond code 3.
|
allunitsrespondcode3
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Code 4
|
No further assistance required
|
Holding on 10-14 duty at code 4.
|
holdingon10-14duty
|
Code 7
|
Out of service to eat
|
Code 7.
|
code7
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Code 12
|
Patrol your district and report extent of damage
|
All units return to code 12.
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allunitsreturntocode12
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Code 30
|
Officer needs assistance — emergency
|
(Not used in-game)
|
|
Code 100
|
In position to intercept suspect
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Clear and code 100.
|
clearandcode100
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Abbreviations[edit]
Location: sound/npc/overwatch/radiovoice
, sound/npc/metropolice/vo
Abbreviation
|
Meaning
|
Example quote
|
Filename(s)
|
ADW
|
Assault with deadly weapon
|
Confirmed as ADW on that suspect, 10-0.
|
confirmadw
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APB
|
All points bulletin
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I have a match on APB likeness.
|
matchonapblikeness
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BOL
|
Be on the lookout
|
CP we need airwatch to BOL for that 243.
|
cpbolforthat243
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DB
|
Dead body
|
DB count is.
|
dbcountis
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GOA
|
Gone on arrival
|
10-97, suspect is GOA.
|
ten97suspectisgoa
|
OC
|
Off course
|
Viscerator is OC!
|
visceratorisoc
|
UPI
|
Unidentified person of interest
|
No visual on UPI at this time.
|
novisualonupi
|
UTL
|
Unable to locate
|
UTL that suspect.
|
utlthatsuspect
|
10 codes[edit]
Location: sound/npc/overwatch/radiovoice
, sound/npc/metropolice/vo
Code
|
Meaning
|
Example quote
|
Filename(s)
|
10-0
|
Use caution
|
Confirmed as ADW on that suspect, 10-0.
|
confirmadw
|
10-2
|
You are being received clearly
|
10-2.
|
ten2
|
10-3
|
Stop transmitting
|
(Not used in-game)
|
|
10-4
|
OK
|
10-4.
|
ten4
|
10-8
|
In service
|
Unit is on duty 10-8.
|
unitisonduty10-8
|
10-14
|
Convoy or escort detail
|
Holding on 10-14 duty at code 4.
|
holdingon10-14duty
|
10-15
|
Prisoner in custody
|
Prepare for 10-15.
|
preparefor1015
|
10-20
|
Your location
|
Officer down, request all units code 3 to my 10-20!
|
officerdowncode3tomy10-20
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10-22
|
Disregard / Cancel last message
|
Uh, roger that, we'll run standard loyalty check procedure 243, my 10-22 intake station, over.
|
standardloyaltycheck
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10-25
|
Do you have contact with [person]
|
Any unit, report in with 10-25 suspect.
|
unitreportinwith10-25suspect
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10-27
|
Check for wants or warrants
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(Not used in-game)
|
|
10-30
|
Does not conform to rules or regulations
|
I have a 10-30 my 10-20 responding code 2.
|
Ihave10-30my10-20responding
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10-33
|
Alarm (type: audible, silent)
|
(Not used in-game)
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10-38
|
Your destination
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(Not used in-game)
|
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10-54d
|
Possible dead body
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(Not used in-game)
|
|
10-55d
|
Send coroner
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(Not used in-game)
|
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10-65
|
Clear for assignment
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Unit is 10-65.
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unitis10-65
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10-78
|
Send ambulance
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Dispatch I need 10-78 officer in trouble!
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dispatchIneed10-78
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10-91d
|
Dead animal
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10-91d count is.
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ten91dcountis
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10-97
|
Arrived at scene
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10-97.
|
ten97
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10-99
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Unable to receive your last message (or in trouble)
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Officer down, I am 10-99 repeat I am 10-99!
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officerdownIam10-99
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10-103f
|
Disturbance by fight
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(Not used in-game)
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10-103m
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Disturbance by mentally unfit (Mental person)
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Control, I have a failure to comply with loyalty check, tag as possible 10-103m.
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loyaltycheckfailure
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10-107
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Suspicious person
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Got a 10-107 here, send airwatch for tag.
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gota10-107sendairwatch
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10-108
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Officer down or officer needs assistance
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We have a 10-108!
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wehavea10-108
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Penal codes[edit]
Location: sound/npc/overwatch/radiovoice
, sound/npc/metropolice/vo
Code
|
Meaning
|
Example quote
|
Filename(s)
|
17f
|
Fugitive detachment
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17f fugitive detachment
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fugitive17f
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24
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Medical emergency
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(Not used in-game)
|
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27
|
Attempted crime
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27 attempted crime
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attemptedcrime27
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34s
|
Shooting
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All units BOL we have 34s at
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allunitsbol34sat
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51
|
Non-sanctioned arson
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51 non-sanctioned arson
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nonsanctionedarson51
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51b
|
Threat to property (Bomb threat)
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51b threat to property
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threattoproperty51b
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52
|
Simple arson
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(Not used in-game)
|
|
56
|
Criminal damage
|
(Not used in-game)
|
|
62
|
Alarms
|
62 alarms
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alarms62
|
63
|
Criminal trespass
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63 criminal trespass
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criminaltrespass63
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63s
|
Illegal in operation (Sit-in)
|
63s illegal in operation
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illegalinoperation63s
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69
|
Possession of resources (Possession of stolen goods)
|
69 possession of resources
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posession69
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94
|
Weapon (Illegal use of weapon)
|
94 weapon
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weapon94
|
95
|
Illegal carrying (Illegal carrying of gun)
|
95 illegal carrying
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illegalcarrying95
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99
|
Reckless operation
|
99 reckless operation
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recklessoperation99
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148
|
Resisting arrest
|
148 resisting arrest
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resistingpacification148
|
211
|
Armed robbery
|
(Not used in-game)
|
|
52
|
Simple arson
|
(Not used in-game)
|
|
243
|
Assault on Protection Team
|
243 assault on Protection Team
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assault243
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245
|
Assault with a deadly weapon
|
(Not used in-game)
|
|
404
|
Riot
|
404 riot
|
riot404
|
407
|
Unlawful assembly
|
(Not used in-game)
|
|
415
|
Civic disunity (Disturbing the peace)
|
415 civic disunity
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disturbingunity415
|
415b
|
Investigate the trouble
|
is 415b.
|
is415b
|
447
|
Arson
|
(Not used in-game)
|
|
459
|
Burglary
|
(Not used in-game)
|
|
505
|
Reckless driving
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Dispatch, we need airwatch, subject is 505.
|
airwatchsubjectis505
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507
|
Public non-compliance
|
507 public non-compliance
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publicnoncompliance507
|
603
|
Unlawful entry
|
603 unlawful entry
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unlawfulentry603
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647e
|
Disengaged from workforce (Loitering place to place)
|
Anyone else pickup a 647e reading?
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anyonepickup647e
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Location prefixes[edit]
Civil Protection and the Overwatch Voice utilize location prefixes to designate areas into categorical sections. These prefixes are accompanied by a number from one to nine. Because Metro Cops are not encountered in some levels, many of these location prefixes are not heard in-game.
Half-Life 2[edit]
Location: sound/sentences.txt (location prefix by mapname), npc/metropolice/vo (filenames), sound/npc/overwatch/radiovoice (filenames)
No map (default)[edit]
Name
|
Filename(s)
|
Block
|
block
|
Zone
|
zone
|
Sector
|
sector
|
Name
|
Filename(s)
|
Station block
|
stationblock
|
Transit block
|
transitblock
|
Workforce intake hub
|
workforceintake
|
Name
|
Filename(s)
|
Canal block
|
canalblock
|
Storm system
|
stormysystem
|
Waste river
|
wasteriver
|
Deserviced area
|
deservicedarea
|
Name
|
Filename(s)
|
Industrial zone
|
industrialzone
|
Restricted block
|
restrictedblock
|
Repurposed area
|
repurposedarea
|
Name
|
Filename(s)
|
Condemned zone
|
condemnedzone
|
Infested zone
|
infestedzone
|
Non patrol region
|
nonpatrolregion
|
Name
|
Filename(s)
|
External jurisdiction
|
externaljurisdiction
|
Stabilization jurisdiction
|
stabilizationjurisdiction
|
Outland zone
|
outlandzone
|
Name
|
Filename(s)
|
External jurisdiction
|
externaljurisdiction
|
Stabilization jurisdiction
|
stabilizationjurisdiction
|
Name
|
Filename(s)
|
Residential block
|
residentialblock
|
404 zone
|
404zone
|
Distribution block
|
distributionblock
|
Production block
|
productionblock
|
Name
|
Filename(s)
|
High priority region
|
highpriorityregion
|
Terminal restriction zone
|
terminalrestrictionzone
|
Polity: control section
|
controlsection
|
Phonetic alphabets[edit]
Combine units communicate using a phonetic alphabet, a set of clear code words for communicating the letters of the Roman alphabet. These phonetic codes appear differently in Half-Life 2 and its Episodes versus Half-Life: Alyx.
Half-Life 2[edit]
Location: sound/sentences.txt (phonetic alphabet/codes), sound/npc/combine_soldier/vo (filenames)
Character
|
Telephony
|
Example quote
|
Filename(s)
|
A
|
Apex
|
Team Sundown 3, set viscerators in sector Apex 5, and advance for contact. We have biotics in the perimeter.
|
prison_soldier_visceratorsA5
|
B
|
Boomer
|
Overwatch confirms double boomers dispatched inbound, ghost drop inbound, prepare for skyshield heavy suppression and wrapup.
|
prison_soldier_boomersinbound
|
E
|
Echo
|
Echo.
|
echo
|
F
|
Flatline
|
Flatline.
|
flatline
|
H
|
Helix
|
Team Sundown 3 deserviced, Helix 2 go active and intercept, Leader 12 out.
|
prison_soldier_sundown3dead
|
I
|
Ice, ion
|
Ice.
|
ice ion
|
J
|
Jet
|
block 64 jet.
|
block31jet
|
K
|
Kilo
|
Kilo.
|
kilo
|
M
|
Mace
|
block 31 mace.
|
block31mace
|
N
|
Nova
|
Nova.
|
nova
|
P
|
Payback
|
Payback.
|
payback
|
Q
|
Quicksand
|
Quicksand.
|
quicksand
|
R
|
Ripcord
|
Ripcord.
|
ripcord
|
S
|
Sundown
|
Team Sundown 3 deserviced, Helix 2 go active and intercept, Leader 12 out.
|
sundown
|
U
|
Uniform
|
Uniform.
|
uniform
|