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Human Sergeant

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The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known.

Hvyweapons.jpg
Human Sergeant
General information
Faction

Hazardous Environment Combat Unit

Individual information
Weapon(s)
Equipment

Cigar

Game information
Entity
  • monster_human_assault
  • cycler_human_assault (techdemo)
  • monster_cine2_hvyweapons (cinematic scene)
Designer(s)

Ted Backman[a]

"You dead! You hear me? Dead!"
― The Human Sergeant[src]

The Human Sergeant,[2] also known as the Military Gunner,[3] is a HECU class cut from Half-Life.

Overview[edit]

Concept art.

Acting as a squad leader, the Human Sergeant was to smoke a cigar and have a flattop haircut and bad attitude. He would command grunt squads and be in radio contact with command.[2] According to concept art image featured in Half-Life 2: Raising the Bar, he was originally to use an M60 for a spray attack, fire rockets with his dual LAW rocket launchers, and possess a melee attack at close range.[2] While the M60 and the LAWs were modeled, they were removed from the last known iteration of the NPC, in which the M60 was replaced by a 20mm Cannon and the LAWs by a backpack.[4] A combat knife can also be seen attached on his belt, although it is only part of his textures.

While the most complete name for the Human Sergeant is provided in Raising the Bar (where it is misspelled as "Sargeant"), this enemy class is referred to by a number of other titles. In the Half-Life files, his model and sound file folders are named "hassault" (for "human assault"); in the Half-Life SDK files, his folder is named "Hvyweapons" (for "heavy weapons"), while his .qc files use the terms "human heavy weapons" and "heavy weapons character".

Originally showcased in gameplay videos of early Half-Life builds, the Human Sergeant can be found in the Half-Life model files, as with many other enemies cut from the game. He is also featured in the Half-Life SDK files, where larger textures can be found. His sound file folder in the retail Half-Life files only contains the sounds for his 20mm Cannon weapon, not his voice. In the leaked Half-Life Alpha, however, a single alert sound is present in which he exclaims "You dead! You hear me? Dead!". This voice clip is sourced from a line spoken by the character B. A. Baracus in the television series The A-Team.[5]

Although not present in the build during normal gameplay, the Human Sergeant can be seen in the Half-Life Alpha during the pre-recorded demo files. Sometimes accompanied by a pair of soldiers, he is seen acting as a primarily stationary turret enemy, guarding a few key locations with a barrage of suppressing fire from his weapon. Prefaced by a short wind up time, his 20mm Cannon is demonstrated to be remarkably accurate, even at range.

While the NPC was cut from the final product, the Human Sergeant's face was reused with slight modifications as a HECU Marine featured among the four original head models.

Behind the scenes[edit]

The Human Sergeant was to have an alternate model (named "g_heavy") for the censored German version. It is mentioned in the Half-Life SDK, but the source files are missing.

Despite being cut, he appeared on the box cover of the Brazilian release of Half-Life.

In modding[edit]

The Human Sergeant appears in several Half-Life mods such as Point of View, Sweet Half-Life, and Sven Co-op. In Sven Co-op, his weapon, there a minigun, can be picked up and used by the player.

Gallery[edit]

Alpha[edit]

Pre-release[edit]

SDK[edit]

Retail[edit]

List of appearances[edit]

Main games[edit]

Other[edit]

Notes[edit]

  1. In Half-Life 2: Raising the Bar, the soldier and Human Sergeant concept art is attributed to Chuck Jones.[2] However, this is believed to be an error as the style of the artwork as well as the present handwriting do not match that of Jones'. Rather, it appears to be Ted Backman's work.

References[edit]

  1. Half-Life SDK source files
  2. 2.0 2.1 2.2 2.3 Half-Life 2: Raising the Bar, page 32
  3. Half-Life 2: Raising the Bar (uncorrected proof), page 66
  4. Half-Life game files
  5. "Judgement Day". The A-Team. Season 4. Episode 1. (00:37:50)

External links[edit]