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Sweet Half-Life

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Sweet Half-Life
Developer(s)

SHL Team[1]

Release date(s)

August 31, 2001[1]

Genre(s)

First-person shooter, Science fiction

Mode(s)

Single-player

Engine

GoldSrc

Designer(s)

Marc Ellis, Koumei Satou, Gareth Lough, Karu_gamo[2]

Writer(s)

Amit Katz[2]

Sweet Half-Life is a mod for Half-Life, set at a similar time to the original game and following a similar storyline. It is played through the eyes of Gordon McGinley, and follows his plight to escape from the crumbling Black Mesa Research Facility

Plot[edit]

During a similar time frame as Half-Life, Gordon McGinley, the Black Mesa warehouse manager, must find a way to escape Black Mesa alive after the Resonance Cascade. The game follows a split plot line, with two separate paths and two possible end-game bosses.

Starting out as a normal day, a sudden violent shaking throws the entire base into chaos. Gordon McGinley dons a full HEV Suit and joins the other HEV wearing science personnel in ridding Black Mesa of the invading Xen creatures, as well as HECU soldiers.

As he progresses through the facility, he encounters Grey-like aliens and their flying saucers (who are unaffiliated with the Xen Forces). At this point the game can diverge into two separate paths, with McGinley either moving onwards through a pipe or boarding one of the flying saucers.

In the first path, McGinley makes his way further through Black Mesa and eventually gets abducted by some aliens in their flying saucer, who teleport him to Xen. Once in Xen McGinley defeats the powerful Kingpin, and ends with him stalking the ever-elusive G-Man on the top of the tram, in which G-Man offered Gordon Freeman the liberty of choice. After the credits a cinematic is shown with the aliens launching their invasion towards Earth.

In the second ending, McGinley's saucer docks at the aliens' mothership, prompting McGinley to go rampage through the ship, killing aliens, freeing captured humans, and eventually defeating the extremely dangerous boss of the alien probes fought throughout the ship, which was guarding a Monolith like the ones seen in 2001: A Space Odyssey. The Monolith teleports McGinley to the last area of Xen visited after the defeat of Kingpin in the first ending, and from that point on the two endings play out the same up until the post credits cinematic. The scene is completely different due to the destruction of the alien mothership viewed in the first ending's post credits scene, showing Adrian Shephard next to a crashed Osprey on a Xen island in the middle of nowhere, with the HEV Suited woman who had helped McGinley throughout his adventure appearing on a ship, and rescuing Shephard.

Trivia[edit]

  • Several moments in the mod are either parodies or homages to the 1950's Sci-Fi movie popularity boom.
  • Co-designer Koumei Satou also developed the mods Peaces Like Us and Mistake of Pythagoras.

References[edit]

External links[edit]