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Thinking with Time Machine

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Thinking with Time Machine
Developer(s)

SignHead Studio

Release date(s)

April 18, 2014

Mode(s)

Single-player

Platform(s)

Microsoft Windows, macOS, Linux

Distribution

Steam

System req
  • Windows:

Windows XP, Vista or 7 operating system, Intel Pentium 4 3.0 GHz or 2 GHz dual-core processor, 1 GB (XP) or 2 GB (Vista, 7) RAM, DirectX 9.0 compatible video card with 128 MB of VRAM, Portal 2 installed

  • macOS:

Mac OS X 10.6.7 operating system, Intel Core Duo 2.0 GHz, 2 GB RAM, NVIDIA GeForce 8600M, ATI Radeon HD 2400 or Intel HD Graphics 3000 video card, Portal 2 installed

  • Linux:

Intel Core Duo 2.0 GHz, 2 GB RAM, NVIDIA GeForce 8600M, ATI Radeon HD 2400 or Intel HD Graphics 3000 video card, Portal 2 installed

Input

Keyboard and mouse

Engine

Source

Designer(s)

Ruslan "Stridemann" Rybka

Thinking with Time Machine is a Portal 2 modification that introduces new time-based mechanics in addition to the standard Portal Gun. It was released on April 18, 2014 after being Greenlit on Steam in March of the same year.

Overview[edit]

Thinking with Time Machine continues the story of Portal 2 with once again Chell as the protagonist. After an unexpected and somewhat confusing twist, which involves a crow breaking the illusion of an open world by flying into a giant screen, Chell finds herself back within the Aperture Science facility. Soon, she acquires a new PDA with the ability to record and playback a series of actions as a means of solving test chambers.

After the tutorial level, the player comes across an unsolvable test chamber. Interacting with a switch results in a gramophone falling out of a Vital Apparatus Vent, followed by the Borealis crashing through a wall. Shortly after, Chell enters the Central AI Chamber, discovering that GLaDOS was shut down by Atlas and P-Body.

The player is then challenged to complete nine test chambers that utilize the mechanics of recording and playing back a copy of Chell to repeat actions and complex sequences. The story ends with Chell going back in time to a point not long before the end of Portal 2, and meeting up with GLaDOS.

Test chambers in Thinking with Time Machine are kept in a futuristic, Tron-like style. The modification features new animations of dispensing various cubes, and an anti-gravity system, which is used occasionally during the puzzle sequences.

External links[edit]