Thinking with Time Machine
| This article is about a mod. | ||
|---|---|---|
The subject matter of this article is an unofficial production that has been created by third-party developers. |
| This article would greatly benefit from the addition of one or more new images. | ||
|---|---|---|
Please upload one or several relevant images (from canonical / official sources) and place it here. Once finished, this notice may be removed. |
This article is a stub. Maybe you can help by expanding it. |
|---|
| | |
| Thinking with Time Machine | |
|---|---|
| Developer(s) |
SignHead Studio |
| Release date(s) |
April 18, 2014 |
| Mode(s) | |
| Platform(s) | |
| Distribution | |
| System req |
Windows XP, Vista or 7 operating system, Intel Pentium 4 3.0 GHz or 2 GHz dual-core processor, 1 GB (XP) or 2 GB (Vista, 7) RAM, DirectX 9.0 compatible video card with 128 MB of VRAM, Portal 2 installed
Mac OS X 10.6.7 operating system, Intel Core Duo 2.0 GHz, 2 GB RAM, NVIDIA GeForce 8600M, ATI Radeon HD 2400 or Intel HD Graphics 3000 video card, Portal 2 installed
Intel Core Duo 2.0 GHz, 2 GB RAM, NVIDIA GeForce 8600M, ATI Radeon HD 2400 or Intel HD Graphics 3000 video card, Portal 2 installed |
| Input | |
| Engine | |
| Designer(s) |
Ruslan "Stridemann" Rybka |
Thinking with Time Machine is a Portal 2 modification that introduces new time-based mechanics in addition to the standard Portal Gun. It was released on April 18, 2014 after being Greenlit on Steam in March of the same year.
Overview[edit]
Thinking with Time Machine continues the story of Portal 2 with once again Chell as the protagonist. After an unexpected and somewhat confusing twist, which involves a crow breaking the illusion of an open world by flying into a giant screen, Chell finds herself back within the Aperture Science facility. Soon, she acquires a new PDA with the ability to record and playback a series of actions as a means of solving test chambers.
After the tutorial level, the player comes across an unsolvable test chamber. Interacting with a switch results in a gramophone falling out of a Vital Apparatus Vent, followed by the Borealis crashing through a wall. Shortly after, Chell enters the Central AI Chamber, discovering that GLaDOS was shut down by Atlas and P-Body.
The player is then challenged to complete nine test chambers that utilize the mechanics of recording and playing back a copy of Chell to repeat actions and complex sequences. The story ends with Chell going back in time to a point not long before the end of Portal 2, and meeting up with GLaDOS.
Test chambers in Thinking with Time Machine are kept in a futuristic, Tron-like style. The modification features new animations of dispensing various cubes, and an anti-gravity system, which is used occasionally during the puzzle sequences.
External links[edit]
Thinking with Time Machine on Steam
Thinking with Time Machine Review - ValveTime Reviews on YouTube