Kingpin
The contents of this article have been cut. | ||
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The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known. |
Kingpin | |
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General information | |
Faction | |
Type |
Wildlife |
Individual information | |
Weapon(s) |
Psionic attack/defense |
Game information | |
Designer(s) |
The Kingpin[1][2] is an alien enemy cut from Half-Life. While it lacked convincing AI and gameplay goals, it was scripted nevertheless. It can be found in the game files.
Contents
Overview[edit]
Twice the height of an average person, it was to have a massive brain filling its entire body, with four eyestalks spaced evenly around it. An early version was to walk on three chitinous legs with a clicking sound; a later version, called Sactildiae Nefariousium,[3] traded the rear leg for a thick, worm-like "tail".[1] Its psionic attacks and psionic defenses would have made it immune to missile weapons.
It was to be found at least on Xen, in some caves.[4] Additionally, as stated by Marc Laidlaw, the Kingpin appeared in several concept art pieces of the Topside Motorpool area. It was to break free from a squad of soldiers tormenting it, and destroy them with the player's help.[5]
In modding[edit]
Its second version appears in the Half-Life mods Redemption, USS Darkstar, and as a functioning enemy in Sweet Half-Life and Sven Co-op. It is also a featured character in Half-Life: Echoes.
Gallery[edit]
List of appearances[edit]
Main games[edit]
Other[edit]
- Half-Life 2: Raising the Bar (Non-canonical appearance)
References[edit]
- ↑ 1.0 1.1 1.2 Half-Life 2: Raising the Bar, page 20
- ↑ Half-Life game files
- ↑ Half-Life 2: Raising the Bar (uncorrected proof), page 47
- ↑ Half-Life instruction manual
- ↑ Half-Life 2: Raising the Bar (uncorrected proof), page 43
- ↑ Spitcodfry's trip to Valve, 2003
- ↑ Spitcodfry's trip to Valve, 2003 (archived)