|This article is under construction as it lacks elements required to provide basic coverage of its subject and/or has yet to be fully integrated into the Combine OverWiki.|
When the article is brought to a verifiable and presentable state, it will be reviewed as part of the Cleanup Project. You are invited to assist in its construction with your own additions and improvements.
|This article would greatly benefit from the addition of one or more new images.|
Sharing its appearance with a coral and a mammal ear, it comes in three variants: an idle one, reminiscent of standard corals, and two ear-like variants: an asymmetrical one with three petals, and another symmetrical one with four petals. Xen Ears usually close their petals, but will animate in reaction to sounds, much similar to Jeff.
Behind the scenes
Early in the development of Half-Life: Alyx, the team would observe situations where playtesters would fail to notice Jeff becoming enraged by a sound. If the player died as a result, they felt frustrated and wronged. The team worked to make Jeff's animations and sounds communicate his level of aggression to the player as clearly as possible, but if players weren't looking at Jeff, they could still be caught unaware. Adding the Xen Ears to the environment was a way for the team to help players be more aware of Jeff's reactions to sound. The Xen Ears work as an extra layer of visual feedback for Jeff's behavioral state; one that lives in the environment instead of on Jeff himself.
List of appearances
- Half-Life: Alyx commentary
- Entity name
- Model name
|Creatures||· · · · · · · · · · · · · · · · · · ·|
|Headcrabs||· · · · · · · ·|
|Zombies||· · · · · · ·|
|Vortigaunts||· · · · · · · ·|
|Flora and minerals||· · · · · · · · · · · · ·|
|Weapons||· · · · ·|
|Technology||Transportation · Weapons· ·|
|Creatures (cut)||· · · · · · · · · · · ·|