Half-Life Audio Script
The Half-Life Audio Script is a script written by Marc Laidlaw which transcribes most of the spoken dialogue in Half-Life. Originally hosted on Sierra's FTP packaged in the self-extracting executable file hlsubtls.exe
,[1] the Microsoft Word document was released after the game as a means of providing external subtitles for the hearing impaired.[2]
Contents
Script[edit]
The following is a reproduction of the original text of the script.
AUDIO SCRIPT FOR
HALF-LIFE
TRAIN RIDE
TRAIN VOICE (VOICE OVER)
As the train pulls into the final station: TRAIN VOICE
As the security guard approaches the train to let you out. TRAIN VOICE
TRAIN RIDE - EXIT Scene: A security guard (“Barney”) opens the door of your train: BARNEY
ANOMALOUS MATERIALS
ANOMALOUS MATERIALS – LOBBY Scene: Barney at reception desk. BARNEY
Scene: If you press button under the reception desk an alarm goes off and guard chastizes you: BARNEY
Scene: Scientist sprints toward fax machine in corner if you push the button. SCIENTIST
ANOMALOUS MATERIALS - LAB AIRLOCK Scene: Security Guard turns you away from airlock door when you haven’t put on your hazard suit. BARNEY
Once you’ve put on your suit he says: BARNEY
ANOMALOUS MATERIALS - LAB EXIT Scene: Security Guard turns you away from door you’re not authorized to enter (beyond the conference rooms). BARNEY
ANOMALOUS MATERIALS – COMPUTER ROOM SCIENTIST 1
SCIENTIST 2
SCIENTIST 3
ANOMALOUS MATERIALS - TEST LAB CONTROL ROOM Scene: Control room overlooking the Anomalous Materials Test Lab. Scientists in readiness for a critical test. They are urging you to get down to the lab. SCIENTIST 1
SCIENTIST 2
SCIENTIST 3
SCIENTIST 1
ANOMALOUS MATERIALS – HALLWAY BETWEEN CONTROL ROOM AND ELEVATOR Two scientists run for controls on wall. SCIENTIST 1
SCIENTIST 2
SCIENTIST 1
ANOMALOUS MATERIALS - TEST CHAMBER AIRLOCK Scene: Your final briefing before entering the test lab. Two scientists seal you in an airlock at the entrance to the lab and give you alternating warnings and encouragement. SCIENTIST 1
SCIENTIST 2
SCIENTIST 1
SCIENTIST 2
SCIENTIST 1
SCIENTIST 2
SCIENTIST 1
SCIENTIST 2
ANOMALOUS MATERIALS – TEST CHAMBER DISASTER Scene: Player enters Test chamber from the airlock. All scientists voices are over the intercom (voice over). SCIENTIST 2
SCIENTIST 1
SCIENTIST 1
SCIENTIST 1 (getting impatient)
SCIENTIST 1
SCIENTIST 2
SCIENTIST 2
SCIENTIST 2
SCIENTIST 1
SCIENTIST 1
SCIENTIST 2
SCIENTIST 1
SCIENTIST 2
SCIENTIST 1
Now the beam effects crackle out of control. SCIENTIST 1
SCIENTIST 2
But they’re everywhere now, things crashing down, lights failing. A beam zaps the control booth. SCREAMS. UNFORESEEN CONSEQUENCES
UNFORESEEN CONSEQUENCES – BROKEN PLASMA TANK ROOM Scene: After you come up from the broken test chamber, you meet two scientists outside the elevator. One sits on the ground shaking his head, in shock. The other is comforting him. SCIENTIST 1
SCIENTIST 2
SCIENTIST 1
The second scientist notices you. SCIENTIST 2
You lead the scientist to the retinal scanners; and he opens the control room door for you. SCIENTIST 2
UNFORESEEN CONSEQUENCES – TOP OF ELEVATOR Scene: After the elevator crash, you climb up the shaft and come out in time to see Barney fighting a zombie. BARNEY
UNFORESEEN CONSEQUENCES – TRAIN PLATFORM Scene: If you go back through the lobby and out onto the train platform where you came in, the catwalk creaks when you step on it. SCIENTIST
OFFICE COMPLEX
OFFICE COMPLEX -- BARNACLE LOUNGE A scientists waits in the darkened room full of barnacles, just outside the elevator where you arrive in the office complex: SCIENTIST
OFFICE COMPLEX – DARK OFFICE Scientist shuts off lights as you pass his hiding place. If you go around to him, he says: SCIENTIST
OFFICE COMPLEX —SCIENTIST IN A STAIRWELL SCIENTIST
OFFICE COMPLEX – FINAL ELEVATOR SHAFT Scene: Dangling scientist looses grip. SCIENTIST
OFFICE COMPLEX –CORRIDORS Scene: Throughout the office complex, Security Guards helpfully urge you to seek higher ground. BARNEY
BARNEY
BARNEY
BARNEY
BARNEY
“WE’VE GOT HOSTILES”
“WE’VE GOT HOSTILES” - SECURITY BOOTH Scene: You step off an elevator into a high security storage area. To your left, a control/security booth is staffed by one security guard. Opposite the booth is a sealed silo door. A scientist pounds on the security booth, screaming at the guard: SCIENTIST 1
The guard turns to the button that opens the silo door, and is attacked by a zombie which emerges from a vent behind him. SCIENTIST 1
“WE’VE GOT HOSTILES” - EXECUTIONS Scene: As you progress through the security storage area, you see various scientists running up to human soldiers. The scientist are relieved to see the “cavalry”—but their relief is short-lived. The soldiers simply execute them. SCIENTIST
Various Scientist Voices: SCIENTIST
SCIENTIST
“WE’VE GOT HOSTILES” – OVERHEARD FROM AIRSHAFT As you crawl over a soldier in the room below: GRUNT
“WE’VE GOT HOSTILES” – SILO DOOR CONTROL ROOM After clambering through the airshafts, you come back into the control room where you can open the door into Silo D. The scientist hiding in the room speaks: SCIENTIST
BLAST PIT
BLAST PIT – INSIDE THE ROCKET SILO Scene: Dying scientist pleads with you as you approach tentacle. SCIENTIST
BLAST PIT – TENTACLE SILO CONTROL ROOM Scene: Audio for the scientist being grabbed by tentacle. Pure terror. SCIENTIST
BLAST PIT – SILO CORRIDOR Scene: You are creeping through corridors that surround the shell of a rocket-test silo which is inhabited by an immense tentacle with acute hearing. A Security Guard warns you to stay very quiet. BARNEY
(whispering)
Scene: Another security guard, throwing caution to the wind, makes a desperate and noisy attack on the giant tentacle, firing his gun and charging at it. BARNEY
(screaming)
BLAST PIT –PATH TO POWER SILO Scene: Scientist in corridor inspecting inactive power gauges. The guy doesn’t have a clue. SCIENTIST
Scene: Scientist huddled atop power generator, hiding. He is fearful and yet irritated. SCIENTIST
Scene: On the return trip, the scientist contemplates the working power meter in corridor. SCIENTIST
POWER UP
POWER UP - TRACK CONTROL ROOM Scene: A security guard lies dying on the floor of a train track control room. BARNEY
Scene: After you come back from switching on the power, if Barney still lives: BARNEY
ON A RAIL
ON A RAIL – TRAIN TUNNELS Scene: Security guard flags you down as you approach a track barrier. BARNEY
ON A RAIL – OUTSIDE, BEFORE THE ROCKET LAUNCH AREA Scene: Two grunts are on patrol by the outdoor train tracks, somewhat relaxed, not expecting to be surprised from behind (which is where you overhear them). GRUNT 1
GRUNT 2
GRUNT 1
GRUNT 2
GRUNT 1
ON A RAIL – OUTSIDE THE CONTROL ROOM Scene: As you sneak past the dynamite charges, before entering the control room area, you can hear grunts talking beyond the door: GRUNT
APPREHENSION
APPREHENSION – ICHTHYOSAUR OBSERVATION ROOM Scene: Scientist who witnessed Icky’s attack waits in the observation room above. SCIENTIST
APPREHENSION – AIRLOCK BEFORE CRYOGENIC STORAGE AREA SCIENTIST
APPREHENSION – ASSASSIN AREA Scene: Barney awaits you with an urgent message, but the assassin kills him in mid-sentence. BARNEY
APPREHENSION - AMBUSH SEQUENCE Scene: You are jumped by a bunch of soldiers. They knock you unconscious. As you wake, you hear them talking, before they dump you in a trash compactor. GRUNT
During the drag: GRUNT 1
GRUNT 2
GRUNT 1
GRUNT 2
GRUNT 1
GRUNTS 1 & 2
QUESTIONABLE ETHICS
QUESTIONABLE ETHICS – APPROACH TO LOBBY Scene: As you approach the lab lobby, Barney waits at a corner to clue you in: BARNEY
QUESTIONABLE ETHICS – TAU CANNON LAB Scene: As you approach a barricaded laser lab, you hear Barney and a scientist arguing, then the sound of the Tau cannon revving up. You break into the lab to find the Tau cannon smoldering in a pile of gibs. BARNEY
SCIENTIST
We hear Barney fire the Tau cannon. It blasts through the wall where the player is walking. BARNEY
SCIENTIST
BARNEY
There is an explosion and SCREAMS. The barricade is blown away. QUESTIONABLE ETHICS – SCIENTISTS IN HIDING Scene: You have managed to break into a small storage area behind an out of control surgical robot. scientists are hiding in the storage closet. They ask for your help in getting free, and offer their own help (which you will need to get out of the labs). SCIENTIST 1
SCIENTIST 2
SCIENTIST 3
QUESTIONABLE ETHICS – SUCCESSFUL EXIT Scene: As the scientist works the scanner and lets you out of the labs. SCIENTIST
SURFACE TENSION
SURFACE TENSION – SNIPER ALLEY Scene: Wounded security guard calls for help. BARNEY
SURFACE TENSION – BOOBY-TRAPPED BUILDING Scene: Scientist holed up in a “closet” in a room which has been completely boobie-trapped. One false move and the whole place will go up. SCIENTIST
SURFACE TENSION – TACTICAL MAP Scene: With Gargantua on your heels, you reach a map-table overlooking a sealed compound. There is a dead soldier sprawled by the table, and the voice of his commander crackles over an intercom: COMMANDER (VO)
“FORGET ABOUT FREEMAN”
“FORGET ABOUT FREEMAN” – LOADING BAYS Scene: As you enter the first area, near the parking lot, you hear a panicked warning coming over the radio. GRUNT (VO)
LAMBDA CORE
LAMBDA CORE – AFTER BATTLE WITH ALIEN GRUNTS Scene: Scientist waits in sealed room beyond the assassin area. SCIENTIST
LAMBDA CORE – GLUON GUN TEST FIRING RANGE Scene: Scientist in the gluon gun dispensary. SCIENTIST
LAMBDA CORE – IN COOLANT TANK OBSERVATION ROOM Scene: Scientist in maintenance/coolant area reminds player to switch on both pumps. SCIENTIST
And if you’ve turned on the pumps: SCIENTIST
LAMBDA CORE – SURVEY TEAM EQUIPMENT ROOM Scene: Barney and scientist waiting for you. SCIENTIST
BARNEY
SCIENTIST
BARNEY
SCIENTIST
BARNEY
SCIENTIST
BARNEY
Scientist proceeds to unlock longjump module. SCIENTIST
LAMBDA CORE - MAIN PORTAL CONTROLS Scene: A scientist waits at the control panel for the main portal. He speaks, and then gets busy over the controls, slowly opening the portal When player enters main portal area: SCIENTIST
30 seconds later: SCIENTIST
When the beam is nearly active: SCIENTIST
When the beam is fully activated: SCIENTIST
If player starts down ramp into portal too early: SCIENTIST
If player jumps into portal before it’s ready: SCIENTIST
If player delays entering portal: SCIENTIST
ENDGAME
Scene: After destroying the Nihilanth, the Administrator waits for you: ADMINISTRATOR
The door of the train opens. A dimensional gate appears beyond. ADMINISTRATOR
If you hesitate: ADMINISTRATOR
If you step in, we fade into CREDITS. The Administrator speaks in voice-over: ADMINISTRATOR
If you don’t step in, the Administrator gives you about 10 seconds, then the door closes. ADMINISTRATOR
ADMINISTRATOR
You are teleported into the final bad place. ...THE END...
|
Hidden text[edit]
Deleted passages of text can be recovered in the document, revealing what appears to be an earlier version of the script which includes additional transcripts. These include a list of the major characters in the game, an outline for the original epilogue which takes place entirely on Earth (as opposed to the final sequence which teleports around Xen), and all of the individual speech lines from the scientists, security guards, and the Nihilanth.
Character list[edit]
CHARACTERS: Scientists: The scientists are brisk and businesslike; faced with the stress of fantastically improbable situations, they either devolve into hysterical panic and shock, or shield themselves with hyperrational analysis. They are your coworkers, mentors, and allies; although occasionally they are too busy to even notice you. When you are injured, they will inject healing agents, making them extremely important to your existence. Barneys: Barneys are base security guards. They are friendly, fearless, and practical allies. In a pinch, they will provide backup fire, attacking aliens and other human enemies. Grunts: Human military units sent in to “clean up” the base following the disaster. It is their job to execute anyone with knowledge of the research project that went awry. The more you know about the project, the more they want to kill you. They especially hate you, Gordon Freeman, personally—because you have cut down quite a few of through their buddies. G-Man: The cryptical bureaucrat, mystery man with a briefcase. He appears in the shadows, disappears when you chase him down dead-end corridors. He leads you into danger and guides you to safety, as the whim strikes him. His motives remain mysterious, but at the end of the game, when you have extinguished an alien civilization, he offers you a job with whoever it is he works for. |
Original epilogue[edit]
NIHILANTH AUDIO [nihilanth/nil_comes.wav] C4A1 – C4A1a C4A1a – C4A1b C4A1b – C4A2 C4A2 – C4A3 C4A3 To Headcrab Arena To Houndeye Arena To Bullsquid Arena To Vortigaunt Arena To Alien Grunt Arena To Garguanta Arena To Place of Two Headcrabs Deathblast DESERT (EPILOG) Scene: After destroying the alien invasion portal, you teleport back to Earth. You find yourself in an administrative setting. There are high windows along one wall, through which you see a glimpse of terrestrial sky, and the other side is lined with locked doors. You can hear the idling noises of Xen masters, shock troopers, and vortigaunts behind those doors. The G-Man walks toward you. You have no weapons. Gman_offer has been cut into several new pieces: G-MAN [gman_offer.wav] That’s why I’m here, Mr. Freeman. I have recommended your services to my employers, and they have authorized me to offer you a job. They agree with me that you have limitless potential. You’ve proved yourself a decisive man, so I don’t expect you’ll have any trouble deciding what to do. If you’re interested, just step into the portal and I will take that as a yes. Otherwise...well…I can offer you a battle you have no chance of winning. Rather an anticlimax, after what you’ve just survived. Gman_offer has been cut into several new pieces: G-MAN [gman_suit.wav] GMAN [gman_nasty.wav] GMAN [gman_potential.wav] GMAN [gman_stepin.wav] GMAN [gman_otherwise.wav] He opens his briefcase. A dimensional gate glimmers within. GMAN [gman_choose1.wav] G-MAN [gman_choose2.wav] If you step in, we fade into CREDITS. The G-MAN speaks in voice-over: G-MAN [gman_wise.wav] If you don’t step in, the G-MAN gives you about 10 seconds, then shuts the briefcase. GMAN [gman_wontwork] G-MAN [gman_noregret.wav] He goes translucent, and disappears completely. As soon as he vanishes, the doors along the hall open nearby, and the last survivors of Xen come looking for you.... |
NPC speech lines[edit]
NPC SPEECH BARNEY SCRIPTS FOR SENTENCE GROUPS/USE FUNCTIONS/MISC. Aimforhead.wav Aintgoin.wav Aintscared.wav Alreadyasked.wav Ambush.wav.wav Ba_another.wav Ba_attack1.wav Ba_bring.wav Ba_buttugly.wav Ba_close.wav Ba_die1.wav, die2.wav, die3.wav, die4.wav Ba_dontmake.wav Ba_dotoyou.wav Ba_duty.wav Ba_endline.wav Ba_firepl.wav Ba_friends.wav Ba_gotone.wav Ba_iwish.wav Ba_later.wav Ba_pain1.wav, pain2.wav, pain3.wav ba_pissme.wav Ba_post.wav Ba_raincheck.wav Ba_seethat.wav Ba_somuch.wav Ba_stepoff.wav Ba_tomb.wav Ba_uwish.wav Ba_watchit.wav Ba_whatyou.wav Ba_whoathere.wav Badarea.wav Badfeeling.wav Beertopside.wav Bequiet.wav Bigmess.wav Bigplace.wav C1a2_ba_goforit.wav Cantfigure.wav Checkwounds.wav Coldone.wav Crewdied.wav Diebloodsucker.wav Dobettertogether.wav Dontaskme.wav Dontbet.wav Dontbuyit.wav Dontfigure.wav Dontguess Donthurtem.wav Dontreckon.wav Getanyworse.wav Gettingcloser.wav Gladof38.wav Gladtolendhand.wav Guyresponsible.wav Hardtosay.wav Hearsomething.wav Hellonicesuit.wav Helpothers.wav Heybuddy.wav Heyfella.wav Hitbad.wav Howdy.wav Howyoudoing.wav Icanhear.wav Iguess.wav Illwait.wav Imdead.wav Imhit.wav Imwithyou.wav Ireckon.wav Iwaithere.wav Justdontknow.wav Leavealone.wav Letsgo.wav Letsgo2.wav letsmoveit.wav Luckwillturn.wav Maybe.wav Missingleg.wav Mrfreeman.wav Nodrill.wav Nope.wav Nosir.wav Notelling.wav Noway.wav Openfire.wav Realbadwound.wav Rightway.wav Seeya.wav Slowingyoudown.wav Somethingdied.wav Somethingmoves.wav Somethingstinky.wav Soundsbad.wav Soundsright.wav Standback.wav Standguard.wav Stench.wav Stophere.wav Stop1.wav Stop2.wav Stop3.wav Survive.wav Targetpractice.wav Teamup.wav Teamup2.wav Thinking.wav Waitin.wav Wayout.wav Whatgood.wav Whatisthat.wav Whatsgoingon.wav Workingonstuff.wav Yessir.wav Youbet.wav Youeverseen.wav Yougotit.wav Youhearthat.wav Youneedmedic.wav Youtalkmuch.wav Yup.wav SCIENTIST SCRIPTS FOR SENTENCE GROUPS/USE FUNCTIONS/MISC. Absolutely.wav Absolutelynot.wav administrator.wav Afellowsci.wav Ahfreeman.wav Alienapeal.wav Alientrick.wav Allnominal.wav Allright.wav Analysis.wav Announcer.wav Areyouthink.wav Asexpected.wav Beenaburden.wav Beverage.wav Bloodsample.wav Cantbeserious.wav Cantbeworse.wav Canttakemore.wav Cascade.wav Catchone.wav Chaostheory.wav Checkatten.wav Completelywrong.wav Containfail.wav Correcttheory.wav Cough.wav Delayagain.wav Didyouhear.wav Dinner.wav Dontconcur.wav Dontgothere.wav Dontknow.wav Dontwantdie.wav Donuteater.wav Doyousmell.wav Evergetout.wav Everseen.wav Excellentteam.wav Excuse.wav Fascinating.wav Fellowscientist.wav Fine.wav Freeman!.wav Freeman.wav Freemanalive.wav Fusionshunt.wav Getoutalive.wav Getoutofhere.wav Goodpaper.wav Goodtoseeyou.wav Gottogetout.wav Greetings.wav Greetings2.wav Headcrab.wav Hearsomething.wav Heal1.wav Heal2.wav Heal3.wav Heal4.wav Heal5.wav Hello.wav Hello2.wav Hellofreeman.wav Hellofromlab.wav Hellothere.wav Hideglasses.wav Holdstill.wav Hopenominal.wav Hopeyouknow.wav Howinteresting.wav Hungryyet.wav Ibelieveso.wav Idontthinkso.wav Ihearsomething.wav Illwait.wav Illwaithere.wav Importantspecies.wav Improbable.wav Imsure.wav Inconclusive.wav Inmesstoo.wav Ipredictedthis.wav Istay.wav Iwounded.wav Iwounded2.wav Iwounded3.wav Iwoundedbad.wav Justasked.wav Lambdalab.wav Leadtheway.wav Leavingme.wav Letsgo.wav Letstrythis.wav letmehelp.wav letyouin.wav Limitsok.wav Lowervoice.wav Luckwillchange.wav Madness.wav Needsleep.wav Neverseen.wav Newhevsuit.wav Newsample.wav Nodoubt.wav Nogrant.wav Noguess.wav Noidea.wav Noo.wav Nooo.wav Noplease.wav Notcertain.wav Nothostile.wav Notsure.wav Odorfromyou.wav Ofcourse.wav Ofcoursenot.wav Okgetout.wav Okihope.wav Organicmatter.wav overhere.wav Peculiarmarks.wav Peculiarodor.wav Perfectday.wav Perhaps.wav Positively.wav Protectme.wav Purereadings.wav Recalculate.wav Reconsider.wav Ridiculous.wav Repeat.wav Reportflux.wav Rescueus.wav Right.wav Rightwayout.wav Rumorclean.wav Runtest.wav sci_aftertest.wav sci_alone.wav sci_bother.wav sci_busy.wav sci_somewhere.wav Sci_die1.wav, Sci_die12.wav, Sci_die13.wav, Sci_die14.wav Sci_dragoff.wav sci_fear*.wav (1-3) sci_pain*.wav (1-5) Scream*.wav (1-7) Seeheadcrab.wav Seencup.wav Shakeunification.wav Shutdownchart.wav Shutup.wav Simulation.wav Slowingyou.wav Smellburn.wav Sneeze.wav Softethics.wav Somethingfoul.wav Sorryimleaving.wav Startle*.wav (1-4) statusreport.wav Stench.wav Stimulating.wav Stop1.wav Stop2.wav Stop3.wav Stop4.wav Stop5.wav Stopasking.wav Stopattacking.wav Survival.wav Thatsodd.wav Theoretically.wav Thiswillhelp.wav Tunedtoday.wav tunnelcalc.wav Uselessphd.wav ushouldsee.wav Waithere.wav Weartie.wav Whatissound.wav Whatnext.wav Whatyoudoing.wav Whocansay.wav Whoresponsible.wav Whoyou.wav Whyaskme.wav Whyleave.wav Yees.wav Yes.wav YesIhope.wav yesletsgo.wav Yesok.wav Youinsane.wav Youlookbad.wav Youneedmedic.wav Youwounded.wav |
Behind the scenes[edit]
Internally, the document is titled "SCENES FROM HALF-LIFE". Internal metadata also indicates the document was authored on December 31, 1998. Of note is that the script refers to the G-Man as "the Administrator", reflecting the earlier intent in the series[3] before the character of Dr. Breen was created for Half-Life 2, ultimately retconning this previous declaration of the administrator's identity.
References[edit]
- ↑ Sierra's FTP (archived)
- ↑ Half Life -- closed captioning / subtitles? on Ars Technica OpenForum
- ↑ Interview with Marc Laidlaw on PC Gamer Online (archived)
External links[edit]
- Half Life Audio Script on Valve Archive