The Half-Life: Alyx soundtrack was composed by Mike Morasky. A few tracks from the original Half-Life soundtrack by Kelly Bailey were reused. Unlike previous Half-Life titles, the music in Alyx is made up of separate audio files that are dynamically pieced and mixed together in-game, akin to Morasky's previous Portal 2 soundtrack. For the official soundtrack release, the game's music was mixed down to standard individual tracks.
The soundtrack was released in parts over time going along with the in-game chapters.
- Chapter 1, Entanglement was released on streaming platforms on May 4, 2020 and on Steam the following day.
- Chapter 2, Quarantine Zone was released on streaming platforms on June 3, 2020 and on Steam the following day.
- Chapter 3, Is Or Will Be was released on streaming platforms on September 15, 2020 and on Steam the following day.
- Chapter 4, Superweapon was released on streaming platforms on October 8, 2020 and on Steam the following day.
- Chapter 5, The Northern Star was released on streaming platforms on November 19, 2020 and on Steam the following day.
- Chapter 6, Arms Race was released on streaming platforms on November 30, 2020 and on Steam the following day.
- Chapter 7, Jeff was released on all services on February 12, 2021.
- Chapter 8, Captivity was released on all services on March 30, 2021.
- Chapter 9, Revelations was released on all services on July 19, 2021.
- Chapter 10, Breaking And Entering was released on all services on August 13, 2021.
- Chapter 11, Point Extraction was released on streaming platforms on July 4, 2022 and on Steam the following day.
The album artwork was created by Valve artist Olly Moss.[1]
This is the first soundtrack in the Half-Life series to be composed by Mike Morasky, who previously co-composed the Portal soundtrack with Kelly Bailey as well as the majority of the Portal 2 soundtrack. In The Final Hours of Half-Life: Alyx, it is stated that Morasky "spent months" trying to "imagine what Half-Life would have sounded like" in the time between the release of the original game and Half-Life 2. He listened to "big beat music, drum and bass, electronica, ambient and industrial music" for inspiration, with songs "...like Nine Inch Nails' Leaving Hope, The Prodigy's Shoot Down and Skinny Puppy's Ghostman" being seen as evocative of the era.[2]
Contents
- 1 Chapters
- 1.1 Chapter 1, Entanglement
- 1.2 Chapter 2, Quarantine Zone
- 1.3 Chapter 3, Is Or Will Be
- 1.4 Chapter 4, Superweapon
- 1.5 Chapter 5, The Northern Star
- 1.6 Chapter 6, Arms Race
- 1.7 Chapter 7, Jeff
- 1.8 Chapter 8, Captivity
- 1.9 Chapter 9, Revelations
- 1.10 Chapter 10, Breaking And Entering
- 1.11 Chapter 11, Point Extraction
- 2 Trivia
- 3 Gallery
- 4 References
- 5 External links
Chapters[edit]
Chapter 1, Entanglement[edit]
* = not present in a given soundtrack.
01
|
*
|
Exposing Hostile
|
*
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2:33
|
Does not appear in the retail game.
|
Trailer music used in the Half-Life: Alyx Announcement Trailer. This track is a remix of Jungle Drums from Half-Life.
|
02
|
01
|
Valve: Alyx
|
music/places/bellevue/
hlvr_valve_logo_l.mp3
hlvr_valve_logo_ls.mp3
hlvr_valve_logo_r.mp3
hlvr_valve_logo_rs.mp3
|
0:15
|
Plays over Valve logo before the main menu.
|
This track is an edited version of the Valve Software theme music played during the Valve logo movie in all Valve games. In-game, four mixed versions of the Valve theme are played simultaneously at different points, creating an echo, similar to the version heard in The Lab's Valve intro. The full length version of the original track originally appeared in Half-Life as Valve Theme (long version).
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03
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02
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Coetaneous Entanglement
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music/places/c17/
hlvr_intro_titlecrawl_l.mp3
hlvr_intro_titlecrawl_ls.mp3
hlvr_intro_titlecrawl_r.mp3
hlvr_intro_titlecrawl_rs.mp3
hlvr_intro_reveal.mp3
hlvr_intro_radio_channel.mp3
|
8:22
|
Entanglement: Over the introduction titles and opening segment of the game.
|
|
04
|
03
|
Construction Strider
|
music/places/intro/
a1_intro_strider.mp3
|
0:27
|
Entanglement: Plays when the Construction Strider appears near Alyx's Hideout's second balcony.
|
|
05
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04
|
Engage. Quell. Inquire.
|
music/places/intro/
a1_intro_trek.mp3
a1_intro_trek2.mp3
a1_intro_trek3.mp3
a1_intro_hallway.mp3
|
3:18
|
Entanglement: When a Civil Protection city sweep begins and forces Alyx Vance and Olga to flee.
|
|
06
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05
|
Insubordinate Relocation
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music/places/intro/
a1_intro_world_2.mp3
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2:08
|
Entanglement: Starts playing when Alyx exits the Combine Prisoner Transport.
|
|
07
|
06
|
City 17 Strider
|
music/places/intro/
a1_intro_strider2.mp3
|
0:27
|
Entanglement: Played during the Strider scene that starts after Alyx climbs to the balcony neighboring Russell's Lab.
|
|
08
|
07
|
Thirty Seven After Six
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music/places/c17/
a1_intro_apt_radio.mp3
|
2:27
|
Entanglement: Played in the apartment room holding the secret entrance to Russell's Lab.
|
Undistorted version of the track a1_intro_apt_radio.mp3 that is played in-game. Seemingly named after a clock model seen in the first floor staff kitchen in the Northern Star, as well as the Central Zoo and in the apartment building lobby inside the Vault, frozen at 6:37.
|
09
|
08
|
From Here to There in Under a Second
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ambient/abstract/beepboop/
amb_russel_lab_beepboop_01.vsnd_c
amb_russel_lab_beepboop_02.vsnd_c
amb_russel_lab_beepboop_03.vsnd_c
amb_russel_lab_beepboop_04.vsnd_c
amb_russel_lab_beepboop_05.vsnd_c
amb_russel_lab_beepboop_06.vsnd_c
amb_russel_lab_beepboop_07.vsnd_c
amb_russel_lab_beepboop_08.vsnd_c
amb_russel_lab_beepboop_09.vsnd_c
amb_russel_lab_beepboop_10.vsnd_c
amb_russel_lab_beepboop_11.vsnd_c
|
1:25
|
Entanglement: While inside Russell's Lab.
|
Named after the title of Dr. Kleiner's book. The track seems to be a mix of several "beepboops" that play repeatedly at various locations in Russell's lab. The soundfiles don't use the .mp3 format like the others and can't be opened conventionally. A method to open them is to use Audacity's raw data import. Start offset should be 720. For files 02 04 05 06 09 10, Encoding should be Signed 16-Bit PCM and 2 channels. For the rest (01 03 07 08 11), Encoding should be Signed 32-Bit PCM and 1 channel.
|
Chapter 2, Quarantine Zone[edit]
10
|
09
|
Quaranta Giorni
|
music/places/trains a2_entrance_gate_intro.mp3 a2_entrance_approach_gate.mp3 a2_entrance_opened_gate.mp3 a2_entrance_xen_dna.mp3 a2_entrance_xengene_lp_01.mp3
|
6:15
|
The Quarantine Zone: Upon exiting the train and first witnessing the entrance to the Quarantine Zone.
|
|
11
|
10
|
Xombies
|
music/places/trains a2_pistol_drone.mp3 a2_pistol_drums2.mp3 a2_pistol_drums3.mp3 a2_pistol_drums4.mp3
|
3:15
|
The Quarantine Zone: Played at the various locations where Zombies are encountered in the old subway.
|
|
12
|
11
|
Only One
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music/places/trains a2_pistol_headcrabs.mp3 a2_pistol_headcrabs_xen.mp3
|
2:36
|
The Quarantine Zone: Shortly after the zombie encounter.
|
|
13
|
12
|
Matter of Perspective
|
music/places/hideout a2_hideout_puzzle1.mp3 a2_hideout_puzzle2.mp3
|
5:18
|
The Quarantine Zone: During the floating cardboard puzzle section.
|
|
14
|
13
|
Severed from the Vortessence
|
music/places/hideout a2_hideout_approach1.mp3 a2_hideout_approach2.mp3 a2_hideout_approach3.mp3 a2_hideout_entrance.mp3
|
5:11
|
The Quarantine Zone: Tunnel leading to Vortigaunt Hideout.
|
|
15
|
14
|
Is Or Will Be?
|
music/places/hideout a2_hideout_entrance_end.mp3 a2_hideout_kitchen.mp3 a2_hideout_door.mp3 a2_hideout_vort_prep_l a2_hideout_vort_prep_ls a2_hideout_vort_prep_r a2_hideout_vort_prep_rs a2_hideout_alter.mp3 a2_hideout_northernstar.mp3
|
5:05
|
The Quarantine Zone: Inside the Vortigaunt Hideout.
|
Same name as the following chapter, Is Or Will Be.
|
Chapter 3, Is Or Will Be[edit]
16
|
15
|
What Did it Taste Like?
|
music/places/headcrabs_tunnel/ a2_tunnels_headcrabs.mp3 a2_tunnels_headcrabs2.mp3 a2_tunnels_headcrabs3.mp3
|
2:23
|
Is Or Will Be: While being introduced to and fighting the Armored Headcrabs.
|
|
17
|
16
|
I Love This Gun
|
music/places/headcrabs_tunnel/ a2_tunnels_shotgun_intro.mp3 a2_tunnels_shotgun_winch.mp3 a2_tunnels_shotgun_bash.mp3 a2_tunnels_shotgun_xombies.mp3
|
7:13
|
Is Or Will Be: The puzzle where Alyx acquires the Shotgun.
|
|
18
|
17
|
Extra-Dimensional Darkness
|
music/places/headcrabs_tunnel/ a2_tunnels_headcrab_hallways.mp3 a2_tunnels_headcrab_hallways2.mp3 a2_tunnels_headcrab_hallways_dark.mp3
|
6:54
|
Is Or Will Be: Plays while navigating the dark hallways of the Drainage Tunnels.
|
|
19
|
18
|
Quantum Cubicles
|
music/places/headcrabs_tunnel/ a2_tunnels_maze.mp3 music/places/trains/ a2_pistol_drums4.mp3
|
4:42
|
Is Or Will Be: While fighting through the Zombies in the maze-like area at the end of the Drainage Tunnels.
|
|
20
|
19
|
Infestation Control
|
music/places/drainage/ a2_drainage_barnacles.mp3
|
0:44
|
Is Or Will Be: While walking between the Combine strung up by Barnacles.
|
|
21
|
20
|
Deployed and Designated to Prosecute
|
music/places/drainage/ a2_drainage_mhack_intro.mp3 manhack_b01.mp3 manhack_b02.mp3
|
2:36
|
Is Or Will Be: During the fight with Manhacks outside the drainage tunnels.
|
|
22
|
21
|
B3PbIBONACHOCTb
|
music/places/drainage/ a2_drainage_gascans_01.mp3
|
3:41
|
Is Or Will Be: Inside the explosive-filled basement of the industrial plant.
|
Track title is written in faux cyrillic. The real name of it should be "ВЗРЫВООПАСНОСТЬ" (Vzryvoopasnost'), which can be translated from Russian as "EXPLOSIVE" or "EXPLOSION HAZARD".
|
23
|
22
|
Anti-Citizen
|
music/places/trains/ combine_battle_intro_05.mp3 combine_battle_05.mp3
|
3:07
|
Is Or Will Be: During the combat with Combine Grunts outside Fairview Junction.
|
Is used as the menu track from the Counter-Strike: Global Offensive music kit, Half-Life: Alyx, Anti-Citizen. This was exclusively made available to anyone who purchased a Valve Index VR headset prior to Half-Life: Alyx's release.
|
24
|
23
|
Tri-Vector Pre-Reverberation
|
music/places/trains/ a2_trainyard_combine_cell.mp3
|
1:36
|
Is Or Will Be: While exploring the back areas of the junction control room, looking for a spare tank for the Combine Interface there.
|
Appears in Half-Life as "Space Ocean," and Half-Life 2 as "Echoes of a Resonance Cascade."
|
25
|
24
|
Harsh Industrial Train Crash
|
music/places/trains/ a2_train_action1.mp3 a2_train_action1b.mp3 a2_train_action2.mp3 a2_train_action3.mp3 a2_train_crash.mp3
|
3:09
|
Is Or Will Be: Plays when the junction's console begins malfunctioning, prompting Alyx to switch the tracks manually and crash the Razor Train carrying Eli.
|
|
26
|
25
|
The Advisors
|
music/places/trains/ a2_train_post_crash.mp3
|
3:59
|
Is Or Will Be: While exploring the crashed train, observing the now-deceased Advisors inside.
|
|
27
|
26
|
Prisoner Pod
|
music/places/trains/ a2_train_dad_pod.mp3 a2_train_eli_sight.mp3 a2_train_eli_seq.mp3 a2_train_eli_trouble.mp3 a2_train_eli_reach.mp3
|
2:10
|
Is Or Will Be: The sequence where Alyx tries to rescue Eli from his precarious position.
|
|
Chapter 4, Superweapon[edit]
28
|
27
|
Charger
|
music/places/hotel/ a3_station_street_charger.mp3
|
0:31
|
Superweapon: Plays during the first ambush by this Combine subtype.
|
|
29
|
28
|
Scanning Hostile Biodats
|
music/places/trains/ a3_station_street_battle_intro.mp3 a3_station_street_battle_01.mp3 a3_station_street_battle_endcap.mp3
|
2:33
|
Superweapon: During the Combine battle in the subway.
|
|
30
|
29
|
Substation
|
music/places/vault/ ext_cables_active_l.mp3 ext_cables_active_ls.mp3 ext_cables_active_r.mp3 ext_cables_active_rs.mp3 cable_1_pulse.mp3 cable_2_pulse.mp3 cable_3_pulse.mp3 cable_4_pulse.mp3 cable_5_pulse.mp3 cables_blast_l.mp3 cables_blast_ls.mp3 cables_blast_r.mp3 cables_blast_rs.mp3
|
3:08
|
Superweapon: Plays in the street in front of the Northern Star.
|
|
Chapter 5, The Northern Star[edit]
31
|
30
|
Alien Flora
|
music/places/hotel/ a3_reviver_basement_xen_03.mp3 a3_reviver_basement_xen_01.mp3 a3_reviver_basement_xen_04.mp3 a3_reviver_basement_xen_02.mp3 a3_reviver_basement_xen_05.mp3
|
3:42
|
The Northern Star: When Xen matter is encountered in the Northern Star.
|
|
32
|
31
|
Alien Fauna
|
music/places/hotel/ a3_reviver_intro.mp3 a3_basement_reviver_base.mp3
|
2:05
|
The Northern Star: Plays intermittently before and during the first Lightning Dog battle. The music sting by itself appears several times when it is seen.
|
|
33
|
32
|
Requiem Vortessence
|
music/places/vault/ vort_01.mp3 vort_02.mp3 vort_03.mp3 vort_04.mp3 vort_05.mp3 vort_06.mp3 vort_07.mp3 vort_08.mp3 vort_09.mp3 vort_10.mp3
|
1:56
|
The Northern Star: Diegetic music, heard throughout the game from captive Vortigaunts.
|
|
34
|
33
|
Lightning Dog
|
music/places/hotel/ a3_reviver_intro.mp3 a3_basement_reviver_base.mp3 a3_pit_reviver_revive_01.mp3
|
3:12
|
The Northern Star: During the second battle with the Lightning Dog.
|
|
35
|
34
|
Arachnophobia
|
music/places/hotel/ a3_rooftop_xen_01.mp3 a3_rooftop_crab_hallway.mp3 a3_rooftop_crab_hotel_entry.mp3 a3_rooftop_crab_hotel_exit.mp3 a3_rooftop_crab_hotel_pit.mp3
|
6:15
|
The Northern Star: Within the poison headcrab nest and journey upwards past the Combine barricade.
|
|
36
|
35
|
Rabid Lightning
|
music/places/hotel/ a3_reviver_intro.mp3 a3_basement_reviver_base.mp3 a3_pit_reviver_revive_01.mp3 a3_pit_reviver_revive_02.mp3
|
3:12
|
The Northern Star: Plays during the third Lightning Dog battle, when two are faced at once.
|
|
37
|
36
|
Extract. Resonate. Isolate.
|
music/places/vault/ vort_01.mp3 vort_02.mp3 vort_03.mp3 vort_04.mp3 vort_05.mp3 vort_06.mp3 vort_07.mp3 vort_08.mp3 vort_09.mp3 vort_10.mp3 vort_still_lp01.mp3 ext_cables_active_l.mp3 ext_cables_active_ls.mp3 ext_cables_active_r.mp3 ext_cables_active_rs.mp3 cable_1_hacked.mp3 cable_2_hacked.mp3 cable_3_hacked.mp3 cable_4_hacked.mp3 cable_5_hacked.mp3 cable_1_destroyed.mp3 cable_2_destroyed.mp3 cable_3_destroyed.mp3 cable_4_destroyed.mp3 cable_5_destroyed.mp3
|
3:23
|
The Northern Star: During the dismantling of the first substation.
|
|
38
|
37
|
Level-5 Anti-Civil Activities
|
music/places/hotel/ combine_battle_intro_01.mp3 combine_battle_01.mp3
|
3:06
|
The Northern Star: Plays during the Combine battle on the street in front of the Northern Star.
|
This track is named "Level 5, Anti-Civil Activities" (note the comma) on streaming platforms.
|
Chapter 6, Arms Race[edit]
39
|
38
|
Vortessence Lux
|
music/places/vault/ vort_01.mp3 vort_02.mp3 vort_03.mp3 vort_04.mp3 vort_05.mp3 vort_06.mp3 vort_07.mp3 vort_08.mp3 vort_09.mp3 vort_10.mp3
|
1:58
|
Arms Race: Redo of Requiem Vortessence with backing music.
|
|
40
|
39
|
Hacking
|
world/hacking/ hacking_holo_appear_07.mp3 hacking_sphere_appear_01.mp3 hacking_sphere_melody_lp_01.mp3 hacking_sphere_rhythm_lp_01.mp3 hacking_sphere_disappear_01.mp3
|
0:55
|
Arms Race: Music that plays during hacking.
|
|
41
|
40
|
Outbreak is Uncontained
|
music/places/c17/ combine_battle_03.mp3 combine_battle_inter_03.mp3
|
4:03
|
Arms Race: During the fight in front of the distillery.
|
|
42
|
41
|
Processing Tripmines
|
music/places/c17/ a4_processing_tripmines.mp3
|
1:55
|
Arms Race: Plays when traversing the minefielded room
|
Appears in Half-Life as "Steam in the Pipes," and Half-Life 2 and Half-Life 2: Episode One as "Negative Pressure."
|
Chapter 7, Jeff[edit]
43
|
42
|
Xenfestation Control
|
music/places/distillery distillery_xen_intro.mp3 distillery_puffer1.mp3
|
2:40
|
Jeff: Upon entry to the distillery.
|
|
44
|
43
|
Sunset Vault
|
music/places/distillery a3_distillery_vault1.mp3 music/places/vault cables_blast_l.mp3 cables_blast_ls.mp3 cables_blast_r.mp3 cables_blast_rs.mp3
|
1:59
|
Jeff: Plays anytime the Vault is visible during Chapter 7.
|
|
45
|
44
|
Ear Like Mozart
|
music/places/distillery distillery_xen_intro.mp3 distillery_bz_intro.mp3 distillery_bz_intro2.mp3 distillery_puffer1.mp3 distillery_xen_cave.mp3 distillery_xen_cave2.mp3 distillery_xen_cave_end.mp3
|
5:26
|
Jeff: When Jeff is first introduced to the player from the catwalk.
|
|
46
|
45
|
Jeff
|
music/places/distillery distillery_bz_hello.mp3
|
1:32
|
Jeff: Plays when the player first encounters Jeff on the ground, when the garage door is rolled open.
|
|
47
|
46
|
Elevatormuzik
|
music/places/distillery distillery_bz_dark.mp3 distillery_puffer1.mp3 distillery_bz_freezer_escape.mp3 distillery_elevator_open.mp3 distillery_elevator_radio.mp3 distillery_elevator_start.mp3
|
5:29
|
Jeff: Plays when the lights are shut off, and the player must release Jeff from the freezer
|
|
48
|
47
|
Trash Compactor Waltz
|
music/places/distillery distillery_trapped_radio.mp3
|
1:52
|
Jeff: Diegetic, plays on the elevator's speakers during the ride with Jeff and the trash compactor room.
|
|
49
|
48
|
Quantum Antlion Tunnel
|
music/places/distillery a3_distillery_plug_open.mp3
|
1:20
|
Jeff: Plays when the tunnel to the zoo is opened.
|
|
Chapter 8, Captivity[edit]
50
|
49
|
Cats
|
music/places/c17 a4_zoo_cats.mp3 ambient/radio/zoo/ amb_zoo_announcer_tiger_01.mp3 amb_zoo_announcer_tiger_02.mp3 amb_zoo_announcer_tiger_03.mp3 amb_zoo_announcer_tiger_04.mp3 amb_zoo_announcer_tiger_05.mp3 amb_zoo_announcer_tiger_06.mp3
|
2:37
|
Captivity: Inside The Food Chain exhibit at the beginning of the Zoo.
|
This track includes snippets of the exhibit voiceover dialogue randomly played ingame.
|
51
|
50
|
Beasts of Prey
|
music/places/c17/ a4_zoo_antlion_combat_intro2.mp3
a4_tanker_antlion_zoo_combat.mp3
a4_tanker_antlion_zoo_combat_close.mp3
|
2:43
|
Captivity: Played when Antlions are first encountered in the Tiger Pen exhibit.
|
|
52
|
51
|
Insects and Reptiles
|
music/places/c17/ a4_zoo_insects.mp3
|
1:32
|
Captivity: Inside the Reptile House exhibit found after the first Antlion fight, and also inside the aquatic SeaFishes exhibit visited after the large greenhouse.
|
|
Chapter 9, Revelations[edit]
53
|
52
|
The Last Substation
|
music/places/vault/ a4_tanker_vault_catch.mp3
|
1:18
|
Revelations: While the last substation is taken down, and the vault is caught by the emergency backup system on top of the water tower in the Tanker Yard.
|
|
54
|
53
|
Trans-Human Crossfire
|
music/places/c17/ a4_tanker_antlion_alley_combat_intro.mp3 a4_tanker_antlion_alley_combat_01.mp3 a4_tanker_antlion_alley_combat_close.mp3 a4_tanker_antlion_alley_combat_wave_end.mp3 a4_tanker_antlion_alley_combat_intro2.mp3 a4_tanker_antlion_alley_combat_02.mp3
|
4:46
|
Revelations: During combat with the Combine and Antlions in the first alleyway area.
|
This track is a remix of Beasts of Prey.
|
55
|
54
|
Let Me Talk To Your Super-Advisor
|
music/places/c17/ a4_tanker_rumpel_creep.mp3
|
1:05
|
Revelations: During the conversation between an unknown woman and a Combine Advisor.
|
The title is a play on words between the woman's proclamation that she is her own supervisor, and Advisors.
|
56
|
55
|
Terin #6
|
music/places/c17/ a4_tanker_arena_intro.mp3 a4_tanker_arena_combat.mp3 a4_tanker_arena_combat_close.mp3 a4_tanker_arena_combat2.mp3 a4_tanker_arena_combat_close2.mp3
|
7:02
|
Revelations: During the extended combat sequence between the tankers in the train yard.
|
The title of this track references the large red 'TERIN' sign seen in the Tanker Yard.
|
Chapter 10, Breaking And Entering[edit]
57
|
56
|
Infestation Ambience
|
music/places/c17/ a4_tower_puzzle.mp3
|
1:39
|
Breaking and Entering: Plays during the underground pipe puzzle.
|
Appears in Half-Life as "Cavern Ambience" and Half-Life 2 as "Zero Point Energy Field."
|
58
|
57
|
A Gentle Docking
|
music/places/vault/ a4_tower_docking.mp3 a4_tower_second_lever.mp3 a4_tower_third_lever.mp3 a4_tower_vault_fall.mp3
|
2:33
|
Breaking and Entering: Plays during the (ironically not gentle) attempt to bring the Vault in.
|
This track uses the same percussive-like sounds as Harsh Industrial Train Crash, in order to have the Vault crash mirror the train crashing scene. The ending of the track also sounds noticeably similar to The Last Substation (presumably some kind of Vault falling leitmotif).
|
59
|
58
|
Overload Protocol
|
music/places/garage garage_approach.mp3
|
2:13
|
Breaking and Entering: When Alyx wakes up in the rubble.
|
|
60
|
59
|
Cauterizer
|
music/places/garage/ garage_start.mp3 garage_start_elevator.mp3 garage_gate.mp3 garage_manhacks.mp3 garage_calm.mp3 garage_smash.mp3 garage_combine.mp3 music/places/vault/ strider_battle_garage_b01c.mp3
|
4:45
|
Breaking and Entering: Plays when the damaged Strider wakes up.
|
This track contains subtle hints of Anti-Citizen.
|
61
|
60
|
P1
|
music/places/garage/ garage_end.mp3 parking_battle.mp3 parking_battle2.mp3 parking_battle3.mp3
|
5:24
|
Breaking and Entering: Plays during the battle in the parking garage.
|
This track reuses the motif from Charger.
|
62
|
61
|
Gravity Perforation Detail
|
music/places/garage/ arena_roller.mp3 arena_dodge.mp3 arena_boss.mp3 music/places/vault/ vault_gravity_beam.mp3
|
5:07
|
Breaking and Entering: Plays during the final rush to the Vault and when the Strider is being shot.
|
This track has notable similarities to Cauterizer, most likely since it is being used as the Strider's motif. The track also subtly foreshadows music from the Vault; notably, the synths heard throughout Chapter 11 in tracks such as Icosahedron and Ekpyrosis are repeated throughout the song, and Reality Disruption Pulse's piano can be heard around the 1:55 mark and again at 4:52.
|
63
|
62
|
Reality Disruption Pulse
|
music/places/vault/ vault_gravity_beam_no_warp.mp3 vault_gravity_beam.mp3 vault_hallway1.mp3 vault_hallway1_2.mp3
|
3:27
|
Point Extraction: Plays during the first few rooms before seeing the icosahedron.
|
|
64
|
63
|
Icosahedron
|
music/places/vault/ vault_inner1_base.mp3
|
4:36
|
Point Extraction: Plays when the icosahedron is in view.
|
|
65
|
64
|
Supersymmetry Dilation
|
music/places/vault/ a5_vault_sideways_piano.mp3
|
8:20
|
Point Extraction: Plays in the sideways room.
|
|
66
|
65
|
Stringularity
|
music/places/vault/ vault_kitchen2.mp3 vault_pulse.mp3 vault_hallway2.mp3
|
2:06
|
Point Extraction: Plays in the upside down kitchen.
|
|
67
|
66
|
Ekpyrosis
|
music/places/vault/ vault_mirror1.mp3 vault_mirror1_2.mp3
|
2:08
|
Point Extraction: Plays when entering the mirror hallway.
|
|
68
|
67
|
Alice Matter
|
music/places/vault/ vault_mirror_room.mp3 vault_ashtray.mp3 vault_suction.mp3
|
8:24
|
Point Extraction: Plays in the mirror room
|
|
69
|
68
|
Gravity Grenade Conflict
|
music/places/vault/ vault_combat1.mp3 vault_combat2.mp3 vault_combat4.mp3
|
2:55
|
Point Extraction: Plays when fighting the combine soldiers.
|
|
70
|
69
|
Superimposition
|
music/places/vault/ hlvr_a5_vault_field.mp3 hlvr_a5_vault_field_end.mp3 music/places/ending/ a5_ending_inner_cage.mp3
|
2:42
|
Point Extraction: Plays inside the icosahedron.
|
|
71
|
70
|
Consequences
|
music/places/ending/ a5_ending_intro.mp3 a5_ending_white_xfer.mp3
|
3:31
|
Point Extraction: Plays during the cutscene with the G-Man.
|
This track contains parts of Dark Interval from the Half-Life 2: Episode Two soundtrack.
|
72
|
71
|
HIRE
|
music/places/ending/ a5_ending_triumph
|
2:58
|
Point Extraction: Plays over the end credits.
|
This track can be divided in 3 sections: an atmospheric synthesizer intro, then a piano section, ending on a guitar and drum section. This final segment is notably similar in style to tracks from the Half-Life 2: Episode Two soundtrack such as Vortal Combat and Hunting Party.
|
Oddly, the Crowbar in the post-credits sequence is set to play a track internally referred to as "Music.a5_ending.crowbar
" when picked up by the player, however the file it is pointing to doesn't exist. Seeing as HIRE is the last track in the official release, this could mean that the idea was scrapped before the track was even composed, or that it was meant to play a reused Kelly Bailey track (possibly Hazardous Environments, mirroring the HEV Suit scene in Half-Life 2).
Gallery[edit]
Streaming service artwork for Chapter 1: Entanglement.
Steam album artwork for Chapter 1: Entanglement.
Steam album artwork for Chapter 2: Quarantine Zone.
Steam album artwork for Chapter 3: Is Or Will Be.
Steam album artwork for Chapter 4: Superweapon.
Steam album artwork for Chapter 5: The Northern Star.
Steam album artwork for Chapter 6: Arms Race.
Steam album artwork for Chapter 7: Jeff.
Steam album artwork for Chapter 8: Captivity.
Steam album artwork for Chapter 9: Revelations.
Steam album artwork for Chapter 10: Breaking and Entering.
Steam album artwork for Chapter 11: Point Extraction.
References[edit]
External links[edit]