Timelapse Opening
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The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known. |
Timelapse Opening is a short story written by series writer Marc Laidlaw early in Half-Life 2's development and later featured in the book Half-Life 2: Raising the Bar.[1]
Contents
Synopsis[edit]
Presented in the form of a script, the story is offered as a proposed opening for the game. It focuses on the G-Man who shows Gordon, still suspended outside normal space-time, how the world had changed during his ten year absence.[a] Per Laidlaw's remarks, the main purpose of this introduction is to visually convey the passage of time between the two games, presenting the player with a timelapse of the events that had taken place during Gordon's stasis, while directly continuing the story of Half-Life. To create this scene, both "teleport tricks" from the first game's disaster sequence and new technologies would be utilized.
The game would begin in an idyllic setting, with Gordon finding himself on a hill surrounded by wide green meadows with a modern city in the distance. He is able to move around but not leave the area. The G-Man, standing behind him, begins his cryptic monologue and presentation, and the environment starts to transform and deteriorate, becoming a post-Resonance Cascade world. With the arrival of the Combine, indicated by a Combine Dropship, the region turns into a wasteland. The sky becomes choked with smoke, and the Citadel appears in the middle of the city.
A strip of rail then extends across the land pointing towards the city. The Wasteland Train appears and come to a halt in front of Gordon. Boarding it, the player initially sees the passengers frozen in time and unaware of the events taking place. The train would resume its journey, and time would start flowing again. Gordon's sudden arrival startles one of the passengers, Samuel.
Story[edit]
The following is a reproduction of the original text of the story.
TIMELAPSE OPENING [Proposed 6/2/00] The basic idea is to convey the passage of time between HL and HL2 visually, using our new terrain and shader effects and the teleport tricks we used in the original Test Chamber Disaster sequence. It should be a direct continuation of the end of HL: You are still in the G-Man's custody and control, still basically suspended outside normal spacetime, which makes it fairly easy to say that 10 years have passed in what for you is the blink of an eye... FADE IN EXT. WIDE GREEN MEADOWS You fade in standing on a slight rise in the midst of beautiful rolling hills. The grass is green; at your feet is a small flowing brook; the hills are crowned with occasional willows. The sky is blue and fresh; birds are singing in the trees. In the distance, on the horizon, is a modern city. It's an idyllic scene. You can almost smell the fresh air. We show our terrain in all its splendor. The G-MAN appears just behind you-or perhaps he has been standing there all along. You are still contained in his sphere of influence, meaning that you can turn and move in any direction, but only for a very short distance. You cannot leave the crown of the hill. G-MAN
There is an odd quickening, a sense of metamorphosis in the environment. The sky begins to darken ominously. The vivid green color begins to leach from the grass and leaves. The bird song is fading. The sound of wind begins to sweep up. The running water in the creek sinks into its bed. G-MAN
There is a flash. Suddenly everything has changed. The earth is brown; the sky is grey. The streambed is dry and black. The trees are twisted skeletons now. The sound of birds has been replaced with the distant cries of houndeyes and bullsquids. A crow crouches in the black willows, cawing. On the horizon, the city appears grey, no longer lively. A pall hangs over it. In the sky, streaks of deadly light, dark aircraft. Explosions bloom on the horizon. Louder, louder, the explosions coming closer, closer. A Combine dropship screams overhead and there is another explosion, surrounding you. Throughout all the changes, the G-Man continues to talk calmly. G-MAN
Another flash engulfs you, and as it fades you find the land has changed again. The earth is utterly blasted. The streambed is choked with ashes. The trees are gone. There is a new sound in the wasteland where you stand, an ugly insect chirring. The city is a blackened ruin, its surviving towers tilted and about to fall. The sky is choked with smoke. From the center of the city, an alien spire begins to rise, towering over the damaged human structures. A light flares out from the spire, like a beacon. G-MAN
As he talks, a strip of shining rail begins to extend across the land in front of you, pointing toward the city. In the distance, you begin to hear the sounds of a train. It gets louder and louder as he speaks. G-MAN
The Wasteland Train appears, slicing into view like a rusted knife. It squeals to a halt directly in front of you, and sits there hissing and ticking as it cools. A door opens in the side of the rear car. G-MAN
You climb aboard the train. There are several passengers on the car, but they are frozen in their seats, caught i n mid-motion, completely unaware of you. The door hisses shut. A moment later the sounds of movement commence. The train begins to crawl forward. The G-Man slides out of sight on the blasted hill. And the other passengers slowly, then abruptly, lurch back into life. One of them, Samuel, looks up at you sharply. SAMUEL
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Gallery[edit]
Notes[edit]
References[edit]
- ↑ Half-Life 2: Raising the Bar, pages 138 - 139
- ↑ Half-Life 2: Episode One: The Story So Far (archived)
Half-Life 2 vignettes | |
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Half-Life 2: Raising the Bar | Timelapse Opening · The Slideshow Briefing · Alyx · Now Arriving: City 17 · Weather Control · Train to City 17 |
Uncorrected proof: In The Ant Lion's Den · Old Friends · Scrapland |