Half-Life: Blue Shift soundtrack
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There is no original Half-Life: Blue Shift soundtrack. Tracks from the Half-Life soundtrack by Kelly Bailey were reused for the cancelled Dreamcast version of Blue Shift, while tracks from the Opposing Force soundtrack by Chris Jensen were reused for the Windows port.
Initially, the Steam versions of Blue Shift and Opposing Force did not use their original soundtracks but rather the Half-Life soundtrack by Kelly Bailey (sounding different from the Dreamcast version due to different track indices). This was, however, corrected when both games were converted into the SteamPipe distribution system.
The tracks in Opposing Force (and consequently Blue Shift) have never been officially named by either Jensen or the developers at Valve and Gearbox. The unofficial titles that have come to be associated with the soundtrack over time originated from community-contributed online music databases such as Gracenote. Although the tracks are identical, several of these Blue Shift titles differ from what was given for Opposing Force.
Track listing (Dreamcast version)[edit]
Game # | OST # | Track title | Time | Level location |
---|---|---|---|---|
01 | 03 | Vague Voices | 2:12 | Living Quarters Outbound (ba_tram1): During the tram ride. |
02 | 19 | Steam in the Pipes | 1:56 | Insecurity (ba_maint): When entering the maintenance tunnels. This music cue was removed in the PC version. |
03 | 26 | Threatening Short | 0:37 | Duty Calls (ba_canal1): When Barney regains his consciousness after the elevator crash. |
04 | 27 | Dark Piano Short | 0:17 | Duty Calls (ba_canal3): When seeing two zombies holding a security guard. |
05 | 14 | Sirens in the Distance | 1:13 | Captive Freight (ba_yard2): When entering the maintenance tunnels. |
06 | 22 | Military Precision | 1:21 | Captive Freight (ba_yard4): When entering the second floor through a broken window. |
07 | 05 | Space Ocean | 1:36 | Focal Point (ba_xen1): When entering Xen. |
08 | 06 | Cavern Ambiance | 1:40 | Focal Point (ba_xen2): Inside the caverns. |
09 | 21 | Dimensionless Deepness | 1:25 | Focal Point (ba_xen3): When entered the area with the floating rocks. |
12 | 10 | Nepal Monastery | 2:08 | Focal Point (ba_xen5): When entered the ruined human research camp on Xen. |
11 | 18 | Hard Technology Rock | 1:40 | Power Struggle (ba_power1): When the soldiers use a welding torch to open the sealed door. |
12 | 24 | Traveling Through Limbo | 1:17 | Power Struggle (ba_power2): Near the generator room. |
13 | 25 | Credits / Closing Theme | 1:39 | Deliverance (ba_outro): Credits. |
Track listing (PC version)[edit]
Game # | OST # | Track title | Filename | Time | Level location |
---|---|---|---|---|---|
01 | 03 | Wastes of Limbo | Prospero01.mp3
|
1:20 | Living Quarters Outbound (ba_tram1): During the tram ride. No changes from the Dreamcast version. |
02 | 08 | Tunnel | Suspense03.mp3
|
1:24 | Duty Calls (ba_canal1): When Barney regains his consciousness after the elevator crash. No changes from the Dreamcast version. |
03, 05 | 05 | Soothing Antagonist | Half-Life07.mp3
|
1:25 | Duty Calls (ba_canal3): When seeing two zombies holding a security guard. No changes from the Dreamcast version. (first instance) Captive Freight (ba_yard4): When entering the second floor through a broken window. No changes from the Dreamcast version. (second instance) |
04 | 14 | The Awakening | Half-Life14.mp3
|
0:46 | Captive Freight (ba_yard2): When entering the maintenance tunnels. No changes from the Dreamcast version. |
06 | 16 | Spooky Oozings | Suspense02.mp3
|
0:15 | Captive Freight (ba_yard5): Upon saving the scientist inside the container and encountering HECU soldiers. This music cue did not exist in the Dreamcast version. |
07 | 04 | Danger Rises | Half-Life12.mp3
|
1:11 | Focal Point (ba_xen1): When entering Xen. No changes from the Dreamcast version. |
08 | 10 | Maze | Half-Life02.mp3
|
0:57 | Focal Point (ba_xen2): Inside the caverns. No changes from the Dreamcast version. |
09 | 11 | Alien Forces | Half-Life13.mp3
|
1:15 | Focal Point (ba_xen3): When entered the area with the floating rocks. No changes from the Dreamcast version. |
10 | 12 | Scientific Proof | Half-Life04.mp3
|
0:15 | Focal Point (ba_xen5): When entering the ruined human research camp on Xen. No changes from the Dreamcast version. |
11 | 07 | Open the Valve | Suspense01.mp3
|
1:22 | Power Struggle (ba_power1): When the soldiers use a welding torch to open the sealed door, different timing. |
12 | 15 | Name | Half-Life16.mp3
|
1:51 | Power Struggle (ba_power2): Near the generator room, in a different location. |
13 | 20 | Race from Doom | Half-Life05.mp3
|
1:48 | Deliverance (ba_outro): Credits. No changes from the Dreamcast version. |
* | 02 | Temple of Limbo | Half-Life01.mp3
|
2:04 | * |
* | 06 | Stroke of Midnight | Half-Life10.mp3
|
0:52 | * |
* | 09 | The Ticking Timebomb | Half-Life09.mp3
|
1:32 | * |
* | 13 | Planet | Half-Life15.mp3
|
1:31 | * |
* | 17 | * | N/A
|
0:10 | Ten seconds of silence. |
* | 18 | Storm | Half-Life08.mp3
|
1:36 | * |
* | 19 | Spectre of Limbo | Prospero02.mp3
|
1:17 | * |