User talk:Marphy

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Hey, disambiguation pages must always be followed by "(disambiguation)" at the end. Please remember that! Klow (talk) 10:19, 27 February 2013 (GMT)

That is not consistent with the wiki standard for formatting article titles. See Wikipedia:Disambiguation#Naming the disambiguation page. The ambiguous term should be the name of the disambiguation page itself. If there is no main topic article, creating an additional page with the "(disambiguation)" tag is redundant, needlessly inflates the total page count, and puts more stress on the server due to the requirement of an additional redirect. Marphy (talk) 11:40, 27 February 2013 (GMT)
We always did that to clearly differentiate actual content articles and simple redirects. So when the wiki is fixed, I'll rename it.


Just so you know, I created 2 lists. Brands and food. You suggested we created the latter after telling me that the vending machines didn't belong in the BMRF article, it was indeed a good idea. Klow (talk) 15:09, 3 March 2013 (GMT)

My reverts[edit]

Hey, don't think I'm starting an edit war, we just seem to misunderstand each other. We'll soon talk about this on Steam. Klow (talk) 09:50, 17 April 2013 (BST)

Hello there[edit]

Hi there!

This isn't strictly relevant to the Overwiki, but as a relatively new editor, I just wanted to take the time and introduce myself! I am ThePerson5. Nice to meet you! ThePerson5 (talk) 17:47, 24 April 2013 (BST)

Greetings, and nice to meet you too. You've done a fine job making constructive edits and your Recurring themes article has come along quite well. Much appreciation for your contributions; it's a pleasure to have you aboard. Marphy (talk) 04:15, 24 April 2013 (BST)
Thank you, it is a pleasure to be here! ThePerson5 (talk) 17:47, 24 April 2013 (BST)

Articles I'm Working On[edit]

Hello again,

I restructured the Combine article a bit; I think it is a bit cleaner and better organized now, but you can take a look at it to see what you think.


ThePerson5 (talk) 19:47, 25 April 2013 (BST)

The article structure is a definite improvement over the previous version. Good work tidying it up. However, if you're referring to the Cleanup tag, I'm afraid I can't comment on that as I don't know why it was originally added. I don't have time to scrutinize the article itself as I'm working on a number of HL1-related articles at the moment. Nonetheless, at a glance, I'd say this is easily worthy of either Safe or Good status. I'll leave you to be the judge of that. Marphy (talk) 20:16, 25 April 2013 (BST)
Cool, I'll keep working on it. ThePerson5 (talk) 20:24, 25 April 2013 (BST)

Hey there,

I cleaned up the Half-Life 2 storyline article quite a bit, so perhaps you could take a look.


ThePerson5 (talk) 20:26, 29 April 2013 (BST)

I just took a look. Once again, your edits have brought a much needed improvement to the page. Thanks for taking on some of these longer articles. Although, I personally believe all of these "Related achievements" sub-sections really clutter up the presentation, but I know you're not responsible for those. Those can be reviewed at another time. Marphy (talk) 04:33, 30 April 2013 (BST)

Hello again, you may be interested to know that I've done some major work on cleaning up the MINERVA article. Perhaps you could take a look.


ThePerson5 (talk) 04:28, 7 May 2013 (BST)

Hi again, I just have a question about a particular article. I'm planning on cleaning up the Half-Life storyline article, since it seems to be in desperate need of revamping, but I'm not really sure how to even approach it. It seems to be written literally as a fanfic; is this intentional? What work would you recommend I do on it? Cheers, ThePerson5 (talk) 17:53, 7 May 2013 (BST)

Indeed, somehow that article was written with a completely inappropriate tone. I couldn't tell you why as that must have happened years before my time, but it definitely doesn't belong here. As for advice on how to approach the clean up, you should take a look at this older revision of the article before the odd fan fiction writing took over and salvage as much as you can from it. It's not complete, but it's written in the correct tone. As for everything else, I say gut it and rewrite it from a clean slate. The Half-Life 2 storyline article you've already worked on serves as a fine benchmark as to the quality these storyline articles should try to achieve. Marphy (talk) 19:03, 7 May 2013 (BST)

Hi, me again. I've been working on the Half-Life 2: Episode Two storyline article, and I cleaned up some parts, but it looks fine to me overall. Do you suggest any major changes I could make? ThePerson5 (talk) 04:01, 14 May 2013 (BST)

You've already done much of the work on the article, but I wouldn't have had any major suggestions. What you're doing is great. Once again, thanks for attending to these storyline articles. I'll give all of them a final sweep to remove that pesky cleanup tag soon. Marphy (talk) 04:55, 18 May 2013 (BST)
Coolio, glad I'm being of help! I'll keep working. ThePerson5 (talk) 06:23, 18 May 2013 (BST)

Re: Comments about your recent edits[edit]


Sorry for not being so often on Steam lately, I'm currently not at home, in another timezone, and that completely destroys communication between us.

For the part of your message regarding the Locations article - okay, I understand your point of view and I'll try to make the article better asap.

For the second part - the Multiplayer template is still in "development" (I left it messed up since my internet access was brutally cut off) so thanks for pointing out things that you find stupid.

I was planning on making a separate article about player models but since redlinks are not allowed and making a stub with literary no content (listing every model in every game would take some time) wouldn't be good, I just left Gina, Colette and the robots.

I was thinking about adding some kind of link to a category/HL:D storyline article that would simply be called "HL:D locations"; aren't the HL2:DM locations already listed in the "maps" section?; listing HL2:S maps would be a good idea (but - if talking about consistency of categorizing - you also didn't create articles regarding them and put them in the old template).

You also said (in the change log) that I shouldn't mix official and fan-made content - I didn't want to make a separate template for a few articles and I thought that adding Synergy, Sven Co-op (which are, I think, notable multiplayer mods), and some other ones will be okay.

Those two categories will be removed - for now - but I'll probably add them again, most likely with modified names and (of course) content, later, when everything will be included. Pixeled sandvich.png18 (Commentary node transparent.png) 15:01, 25 August 2013 (BST)

Alien Grunt[edit]


Don't you think that having the Greek/Latin species name in the first line of Xenian fauna articles would be better than in the BTS section? In my opinion, it gives them an encyclopedic taste and makes the wiki look more professional. And while the overall concept of creatures could change during redesigning, I don't think that such trifle like the species name would matter both before and after changes, because it doesn't affect the gameplay or the plot in any way. It's a fun fact to know, and it's also present in other articles. Pixeled sandvich.png18 (Commentary node transparent.png) 18:57, 18 November 2013 (GMT)

The OGR preview articles date back to September 1997 and are severely outdated. They pre-date several core concepts of the finished game, including Gordon himself, and make numerous references to things that changed or never made the final cut (the Alien Grunt article, in particular, names "thornets" and "chub-toads"). It is presumptuous to believe these previews still reflect the final product. We should not selectively choose what information we choose to present from a source, especially when we're fully aware that the source in its entirety may be obsolete. Blindly reporting information from old, non-finalized sources is what lead to the 10 years/20 years timespan confusion in HL2's storyline. This mistake would not have occurred had people been more prudent in treating Raising the Bar as outdated behind the scenes information, not an authoritative tome on everything Half-Life.
As we are the Half-Life wiki, our goal should be to strive for complete and researched reliability. In the case of the OGR Monster of the Week previews, the information is still present in the articles, but they should explicitly be noted as being outdated and placed in the behind the scenes sections as that's what they are. The other monster articles are in need of this change as well. Marphy (talk) 20:31, 18 November 2013 (GMT)
So why don't we have something like that then?
"The Alien Grunt, originally identified as Xenotherium myrmex, is a primary combatant of the Nihilanth's Xen army."
As I said, it makes the article look more professional and imitate a real world creature characteristics. Pixeled sandvich.png18 (Commentary node transparent.png) 20:02, 19 November 2013 (GMT)
That would be wholly misleading as that wording surreptitiously combines facts and outdated information in a single sentence without identifying what's verifiable and what's obsolete. Similarly, we don't introduce the G-Man as being "originally identified as the Administrator" in his article because we know that's now anachronous. We're aiming to inform the readers, not deceive them.
We're not trying to make fake "real world" encyclopedia articles. We are a real encyclopedia, and every article should be written in an appropriate encyclopedic fashion. The OGR previews are severely and demonstrably outdated and suitably being treated as such, hence why they're relegated to the behind the scenes sections. Marphy (talk) 14:30, 20 November 2013 (GMT)

Appearances in Day One[edit]


Since you're an expert in the canon subject I have a question - is an appearance of a normal item, like an armor vest or a grenade, in Half-Life: Day One canon? The game itself isn't - since the template - but I haven't ever seen any article that in the "List of appearances" sections mentions Day One as a non-canon material. Pixeled sandvich.png18 (Commentary node transparent.png) 08:52, 10 February 2014 (GMT)

For now, just treat Day One as being canon and also the first appearance for the item. This may change in the future, but it's best to be consistent for the time being. Marphy (talk) 14:13, 10 February 2014 (GMT)

Perpetual Testing Initiative and canon[edit]


I am not sure whether Perpetual Testing Initiative is canon... The Multiverse may be but as the article says: "1st Universe, also known as Earth One. It is not in fact the actual Portal universe; This is due to Cave Prime canceling the GLaDOS project in response to Computer!Cave's universe, as well as Greg being his assistant, as opposed to Caroline." It just doesn't fit into the Half-Life and Portal world. What do you think?

BTW, should "Perpetual Testing Initiative" be italicized? PeTI isn't just an editor. Pixeled sandvich.png18 (Commentary node transparent.png) 09:49, 11 February 2014 (GMT)

As noted on the canon page, you shouldn't be so deeply concerned with "canon" status as this nomenclature is patently false by Valve's own declaration. I would remove all instances of it from the OverWiki, but the damage was already done many years ago and we just have to compensate for the term's proliferation to avoid further confusing an already confused problem. That said, the Perpetual Testing Initiative is an official release set in the Portal universe and consequently also the Half-Life universe. There is absolutely nothing to suggest it should be discredited as being part of the official storyline. Hence, the game should be treated just as any official Half-Life or Portal game would be.
And yes, PeTI should be italicized as it is the title of the DLC. It is on my list of things to do, but I would certainly welcome your help if you wish to tackle that issue now. Marphy (talk) 18:08, 11 February 2014 (GMT)
Well, there's a sort of a discrepancy between the storyline according to Portal 2 and that according to PeTI so I thought that we should decide which one is THE one. So I guess I shouldn't mark PeTI non-canon in the "List of appearances" section?
BTW, I'm also not sure about these topics:
  • When to use the "Aperture Science" prefix? I think it would be better to move the majority, if not all, of articles about Portal stuff, except characters' ones, to pages including the prefix in their titles, for consistency.
  • When can we resurrect the Featured Article Queue? It's been a while since the last update (not counting the anniversary event) and I don't see any particular reason to have it put on hold. The Combine article could be a candidate for being featured, maybe after adding more information to the BTS section.
Also - you have my support in removing the Spoiler and Notawalkthrough templates. It should be done asap. Pixeled sandvich.png18 (Commentary node transparent.png) 18:36, 11 February 2014 (GMT)
I have modified the wording in the PeTI article, but the idea is that the multiverse allows for numerous different universes to coexist. The very point of the multiverse is that there is no "one" universe. They are all correct. However, this fact has little bearing outside of the PeTI DLC itself as the rest of the games are all part of a different, singular universe.
As for the name of the Aperture Science item articles, go by what they're called or referred to. The joke is that most items are prefixed with "Aperture Science", but this is not true for all of them. For example, unless you can find it called different elsewhere, the Long Fall Boot is never prefixed with Aperture Science.
I also want to reinstate the Featured Article queue, but we don't have enough articles prepared in advance, and I don't want to use the old Featured Articles as they are all in dire need of a review. Marphy (talk) 21:09, 11 February 2014 (GMT)

Re:About your Half-Life 2 Beta Leak WC Mappack userpage[edit]

Oh sorry about that (the link to torrent), i was trying to create a page with information of the maps. I will create again the page without links, greetings. TuningBEB2008 (talk) 19:55, 6 August 2014 (BST)

Re: Your email[edit]

Hey, I got your email, but when I replied it didn't get through. I sent an email to the guy at ValveTime who was keeping an eye on the wiki for us, nothing back as of yet. I can't access the configuration myself to disable registration, so just waiting on him I guess. Bramblepath (talk) 08:54, 29 September 2014 (BST)

Thanks for getting back to me. I did receive the forwarded email you sent to Kris. I hope this matter can be looked into in the very near future as the bots don't appear to be letting up any time soon. Marphy (talk) 11:45, 29 September 2014 (BST)
User registration has been disabled for now. I'd suggest putting a notice on the homepage. If anyone wants to register an account, then a bureaucrat can do that for them in Special:UserLogin. I added the bureaucrat role to your account so you can keep on top of this. Thanks for getting in touch. Bramblepath (talk) 17:52, 3 October 2014 (BST)

File types[edit]

Hello, Marphy. I would like to upload a nihilanth sound file but they're in .WAV format and if you could tell me how to convert them to .ogg that would be helpfull. ARetardedPickle (talk) 00:47, 13 February 2015 (GMT)


Are you MarphitimusBlackimus and is the Barnz in the Half-life: alpha deathmatch video Barnz? Just curious. — PPortal symbol.svgrtaler (about | complain) 10:57, 6 January 2016 (GMT)

Yes, those are us. Marphy (talk) 04:54, 8 January 2016 (GMT)

Half-life 2: Survivor articles.[edit]

Hello Marphy, Do you think HL2:S articles are really necessary? AYKO (talk)

Yes, the subject matters related to Survivor warrant their own articles. This is a fairly large topic that has yet to be appropriately covered, and previous attempts to introduce Survivor content here into existing articles resulted in the Survivor material dwarfing the base content, such as in the Lockdown article. Marphy (talk) 23:12, 29 August 2016 (BST)

Hi Marphy[edit]

I haven't edited this wiki for along time, but i recently discovered that all the sound files i uploaded for the quote pages are now gone, so here's my question: Why did they deleted all the voice sound files for the quote pages?

--Lebert130 (talk) 01:14, 26 September 2017 (MSK)

The audio files for the quotes were removed from the wiki because they were creating an excessive demand overload on the server, rendering the whole wiki unusable. They may return, but the wiki software isn't designed to handle such a large number of audio files, so an external hosting solution would be the future approach here. Marphy (talk) 11:19, 26 September 2017 (MSK)

Audio script for Half-Life[edit]

Dear Marphy,

Would you, please, investigate the Audio script for Half-Life?

1. Download

2. Run hlsubtls.exe

3. Open subtitles.doc in Notepad


Thank you for your time and assistance. — Unsigned comment by

Yes, I've seen these, and they've been documented before. You can read an article covering the original epilogue along with some comments on it from Marc Laidlaw himself here:
This article does gloss over the Nihilanth section, but I am familiar with those, and I plan to cover it on some greater manner in the future and also carry that info here to the wiki. Marphy (talk) 01:00, 28 July 2019 (MSK)

Contesting the Speculation[edit]

Hello Marphy! I see that the latest two additions I added on the HECU and 200- date were pulled from the main pages, on the grounds that it was heavy speculation rather than credible information. I would like to contest that argument for several reasons. The HECU were part of Earth’s various government military forces to engage the Combine in the Seven Hour War, and Dr. Breen signed the surrender at the United Nations building (as shown on the cork board in Eli’s lab) dissolving any and all governments and their armed forces. Unless you have a source to contradict that, the HECU makes an indirect appearance coming in the form of the US Government and it’s military.

The other source of information towards the 200- section of the 2003 date, comes directly from the official Valve-approved book, Half-Life 2: Raising the Bar. I have the direct PDF of the book on hand as evidence of this source. I can understand why you would’ve deleted this section since it was worded in a way of speculation and I can rewrite that, but there is no other mention of this date anywhere the wiki as part of the timeline and it would be a disservice to not include it as part of the development history of the Half Life timeline. True that Marc said that the date is incorrect of 1998, as 200- is the current canon year, but I do wish to include his original notes for fans to deduce their own opinion, of where the timeline is set based off the ambiguous date.

Thank You! — Unsigned comment by User:Kleric

The "Appearances" section in articles is for, if not outright appearances, explicit mentions or acknowledgments of the subject matter within the games or other media, and the HECU is objectively never brought up again from Half-Life 2 and onward. If their continued activity, or absence in this case, was referred to in an out-of-universe context, then it could be mentioned somewhere else in the article, like the disappearance of the Controllers indicated externally by Marc. However, we have no such similar explanation for the HECU as they vanished without a trace never to be recognized again.
Also, be careful what you're stating as fact here. Certain points are correct, but you've extrapolated a lot of non-existent details. We know Dr. Breen ended the Seven Hours War by managing Earth's surrender and that he was rewarded by the Combine with "power", given the one line of dialog stating just this, but that's it. We've never been told anything about how the war transpired, the terms of the surrender, how it was orchestrated, and so forth. Eli's cork board shows a picture of the United Nations building, but it's never stated the surrender happened there or that Breen was present in it. We don't know what happened to the world's governments or armed forces other than the fact that they're no longer around by the events of the sequel. We cannot state with any certainty what the specifics of the surrender were without beginning to speculate, and stretching this to apply to the HECU is even further presumptuous speculation since, as established, they're simply never mentioned again after Half-Life.
Regarding the "2003" date from Raising the Bar, the date itself patently has no relevance to the games as they are in their released state. The book covered the whole range of development in its encompassed titles, includes the earliest stages of these games before most concepts were finalized. We have specific confirmation from Marc himself (communicated to an administrator of this wiki, no less) that the year Half-Life occurred in was deliberately kept vague, and this remark came long after both Raising the Bar and his brainstorming notes featured within. The "2003" date thus explicitly no longer has pertinence to the current writing and should not be placed in the main body text of the article to suggest that it might.
However, as far as including a mention of this fact in the article, the date is indeed valid and verifiable development material. It'd be best relegated to a "Behind the scenes" section which this article currently lacks, but the article as a whole is still in dire need of large review and cleanup. I know this "2003" date is missing from this article since I originally removed it years ago, but it's not high on my priority list to reintroduce until the rest of the article has been dealt with first. Note that another obsolete date mentioned in Raising the Bar is Half-Life 2's original timeline, initially set to be "10 years" after the first game. This date once accepted as a truth in the community despite being sourced from incredibly early story vignettes. Only when an overt contradiction came about did many realize they had assumed wrong. That is why these articles take great pains not to blindly introduce speculative or outdated information. Marphy (talk) 03:34, 9 January 2020 (MSK)

Thank You Marphy for the peer review! I rest my case on HECU section, especially since you were kind enough to allow my research of the historical evidence of their United States urban camo BDU's on the trivia section. Information on the HECU might change going into Half Life: Alyx, but that has yet to be seen. I would like to see that 2003 date entered into a behind the scenes section eventually, despite it being disproven by Laidlaw in the current canon. If you need additional sources or photos from the Half-Life 2: Raising the Bar book, I will be happy to supply it. Kleric (talk) 07:59, 9 January 2020 (MSK)Kleric

The 3rd HL1 PS2 demo[edit]


I don't know whether you're interested, but i've found pics of another HL PS2 demo (neither the Jampack Summer 2002 demo, nor HL: Uplink from the 57th issue of the US official PS Magazine in June 2002, it seems to be a different demo from both of those).

I personally don't have access to it, some guy on the Half-Life 1 subreddit page posted the pics:

It increases the number of different existing PS2 HL1 demo versions to 3.

If you have any further info on this 3rd demo to provide or make a video review of, it'd helpful. — Unsigned comment by

Yes, I've seen this disc before, and I tried bidding on the eBay auction for the disc shown in that second picture to no avail. Nonetheless, this demo disc has been dumped before and is floating around (Half-Life (USA) (Demo) (SLUS-29014)), and I've downloaded it. The game content in this demo is identical to the Jampack Summer 2002 disc. The only difference is that this standalone demo disc plays this short trailer at startup. Marphy (talk) 22:06, 2 February 2020 (MSK)
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