This subject is related to a real world perspective.

Guard Duty

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This subject is related to a real world perspective.

This article is about the source engine conversion of Half-Life: Blue Shift. For the base game, see Half-Life: Blue Shift.

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Guard Duty
Developer(s)

Tripmine Studios

Release date(s)

Unknown

Genre(s)

First-person shooter

Mode(s)

Single-player, multiplayer

Platform(s)

Windows

Input

Keyboard and mouse

Engine

Source

Writer(s)
  • Stig "DragonNOR" Sydtangen (Former)
  • MR. Sugar
Composer(s)

Jannic "Uphys" Böhme, Rich "beckett007" Douglas, Rubes

Guard Duty is an upcoming Source engine total conversion mod of Half-Life: Blue Shift, by Tripmine Studios. Initially, Guard Duty and the similarly community-produced Source engine conversion of Half-Life: Opposing Force, Operation Black Mesa, were being developed by two separate teams. Eventually, these teams came together, forming Tripmine Studios, which would become the sole developer of both mods.

Details[edit]

A list of features planned for the final release:

  • Complete re-creation of all eight chapters from the original game.
  • Models that push the limits of the Source engine.
  • Multiplayer, including Deathmatch and Team Deathmatch with all the original levels fleshed out. A "capture the flag" mode may be included, but not in early releases.
  • New voices, sounds, and visuals.
  • Level design tweaks to utilize the advanced physics engine introduced in Half-Life 2.
  • A remixed soundtrack including enhanced music from the original along with new tracks.
  • New scripted scenes.

External links[edit]