Half-Life: Blue Shift soundtrack
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There is no proper Half-Life: Blue Shift soundtrack, as the Half-Life soundtrack by Kelly Bailey for the Dreamcast version, and Opposing Force soundtrack by Chris Jensen for the Windows port were reused.
Trivia[edit]
Originally, the Steam versions of Blue Shift and Opposing Force did not use their original soundtracks, but instead the Half-Life soundtrack by Kelly Bailey. This was, however, corrected when both games converted into the SteamPipe distribution system.
Track listing (Dreamcast version)[edit]
Game # | OST # | Track title | Time | Level location |
---|---|---|---|---|
01 | 03 | Vague Voices | 2:12 | Living Quarters Outbound (ba_tram1): During the tram ride. |
02 | 19 | Steam in the Pipes | 1:56 | Insecurity (ba_maint): When entering the maintenance tunnels. |
03 | 26 | Threatening Short | 0:37 | Duty Calls (ba_canal1): When Barney regains his consciousness after the elevator crash. |
04 | 27 | Dark Piano Short | 0:17 | Duty Calls (ba_canal3): When seeing two zombies holding a security guard. |
05 | 14 | Sirens in the Distance | 1:13 | Captive Freight (ba_yard2): When entering the maintenance tunnels. |
06 | 22 | Military Precision | 1:21 | Captive Freight (ba_yard4): When entering the second floor through a broken window. |
07 | 05 | Space Ocean | 1:36 | Focal Point (ba_xen1): When entering Xen. |
08 | 06 | Cavern Ambiance | 1:40 | Focal Point (ba_xen2): Inside the caverns. |
09 | 21 | Dimensionless Deepness | 1:25 | Focal Point (ba_xen3): When entered the area with the floating rocks. |
12 | 10 | Nepal Monastery | 2:08 | Focal Point (ba_xen5): When entered the ruined human research camp on Xen. |
11 | 18 | Hard Technology Rock | 1:40 | Power Struggle (ba_power1): When the soldiers use a welding torch to open the sealed door. |
12 | 24 | Traveling Through Limbo | 1:17 | Power Struggle (ba_power2): Near the generator room. |
13 | 25 | Credits / Closing Theme | 1:39 | Deliverance (ba_outro): Credits. |
Track listing (PC version)[edit]
Game # | OST # | Track title | Time | Level location |
---|---|---|---|---|
01 | 03 | Wastes of Limbo | 1:20 | Living Quarters Outbound (ba_tram1): No changes. |
02 | 08 | Tunnel | 1:24 | Duty Calls (ba_canal1): No changes. |
03, 05 | 05 | Soothing Antagonist | 1:25 | Duty Calls (ba_canal3): No changes. (first instance) Captive Freight (ba_yard4): No changes. (second instance) |
04 | 14 | The Awakening | 0:46 | Captive Freight (ba_yard2): No changes. |
06 | 16 | Spooky Oozings | 0:15 | Captive Freight (ba_yard5): Upon saving the scientist inside the container and encountering HECU soldiers. |
07 | 04 | Danger Rises | 1:11 | Focal Point (ba_xen1): No changes. |
08 | 10 | Maze | 0:57 | Focal Point (ba_xen2): No changes. |
09 | 11 | Alien Forces | 1:15 | Focal Point (ba_xen3): No changes. |
10 | 12 | Scientific Proof | 0:15 | Focal Point (ba_xen5): No changes. |
11 | 07 | Open the Valve | 1:22 | Power Struggle (ba_power1): No changes. |
12 | 15 | Name | 1:51 | Power Struggle (ba_power2): Near the generator room, in a different location. |
13 | 20 | Race from Doom | 1:48 | Deliverance (ba_outro): No changes. |
* | 02 | Temple of Limbo | 2:04 | * |
* | 06 | Stroke of Midnight | 0:52 | * |
* | 09 | The Ticking Timebomb | 1:32 | * |
* | 13 | Planet | 1:31 | * |
* | 17 | * | 0:10 | Ten seconds of silence. |
* | 18 | Storm | 1:36 | * |
* | 19 | Spectre of Limbo | 1:17 | * |