Kelly Bailey

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Kelly Bailey
Kelly Bailey.jpg
Biographical information
  • Senior Software Development Engineer
  • Musician
  • Senior Game Designer
  • Sound
  • Music
Time period

1997[1] – September 2010[2]

Kelly Bailey is a composer, musician, game designer and programmer. He was the senior game designer of sound and music at Valve. He is notable for being behind the Half-Life series' music and sound effects.


[edit] Biography

Around September 2010, Kelly Bailey left Valve with colleague Mike Dussault to work on their project Sunspark Labs LLC, launched in December 2010, developing iOS applications, their first being "Morfo", released in June 2011.[3][4] However he may probably work again for Valve in the future.[5] The news caused some concern and displeasure from the Steam community due to the lack of any public farewell or notification regarding Bailey's depature.[6][7]

His name appeared in Valve's JIRA database, when it was publicly viewable for a short time on October 1, 2013, in numerous groups, including Half-Life 3, L4D3 and Source 2.[8] Mike Morasky officially confirmed Bailey's return to Valve during his talk at Steam Dev Days on January 15, 2014.[9]

[edit] Work

Kelly worked on the game design of Half-Life, did all of the music and sound effects for the game, and wrote sound code to create character speech and DSP reverb effects.[10] Along with Ken Birdwell, he created the bones in the faces of the Half-Life characters, which in turn are used to manipulate the movement of their jaws.[11]

Bailey also built the test chamber disaster sequence featured at the beginning of Half-Life with John Guthrie.[12] He also sketched out the journey through Silo D for the Half-Life chapter Blast Pit.[12]

He composed the soundtrack of Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, and a part of the Portal soundtrack (with Mike Morasky, and Jonathan Coulton for Still Alive). Half-Life 2's Gordon Freeman's face was based on him, among other Valve employees, such as David Speyrer, Eric Kirchmer and Greg Coomer.[12]

It appears that Bailey used samples from other existing soundtracks in his works, or at least used stock sounds also used by other artists. For instance, the track "Radio" from the Half-Life 2 soundtrack can be heard during the 2002 film 28 Days Later, in the background at 00:26. Another example is the track "A Red Letter Day" from the Half-Life 2 soundtrack, that makes up the start of the track "London Deserted", this time from the soundtrack of the 2007 film 28 Weeks Later, the sequel to 28 Days Later.

[edit] Trivia

Kelly's surname appears in Half-Life as an Easter egg in the Anomalous Materials laboratory on a locker and can be heard in announcements. His surname also appears as an Easter egg on a sign in the Hospital featured in Episode One.

[edit] Selected gameography

[edit] Gallery

[edit] Official biographies

Kelly Bailey - Senior Software Development Engineer/Musician
Kelly, formerly a product unit manager at Microsoft, has a programming background that includes consumer multimedia, database engines, and networking. He created all of the music and sound effects for Half-Life. He is also lead singer for a Seattle band, Lucy's Fishing Trip, and, therefore, shaves less than the rest of the staff.
Kelly Bailey - Senior Game Designer, Sound, Music
Kelly did all of the music and sound effects for Half-Life and wrote sound code to create character speech and DSP reverb effects. He spent last summer and fall working primarily on Half-Life game design. (Translation: spent 6 months in a big, trashed corner office, all day & night with Guthrie, Casali & Riller eating bad food, making bad jokes, working out tons-o-puzzles, and never, ever seeing the sun. It was great.) There is a vicious rumor that at one time he was an engineering manager at "a large software company in the Pacific Northwest." However, he has long since had the Borg implants removed, and is feeling just fine now.
Kelly Bailey - Senior Game Designer, Sound, Music
Kelly is Valve’s senior audio producer, responsible for creating sound effects & music.
Kelly Bailey - Sound/Music
No changes.

[edit] References

[edit] External links

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