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John Guthrie

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For other uses, see Guthrie (disambiguation).

John Guthrie
Guthrie.jpg
Biographical information
Born

October 15, 1973[1]

Title(s)
  • Game Designer
  • Level Designer
Time period

1997 – June 2017[2]

Nickname(s)

Choryoth[3]

John Guthrie was a level designer at Valve.

Biography

Guthrie started working with Steve Bond at the age of 16. While working towards a college degree in computer science, he earned money by delivering pizzas. Guthrie also worked full time providing technical support and web design for an Internet service provider called Nucleus Communications.[4] Before joining Valve, he helped design the website "Blue's News".[5]

Both he and Steve Bond were hired by Valve after Gabe Newell and Mike Harrington obtained from Id Software a list of developers working with the Quake technology. After receing an e-mail from Newell, Bond chose to join Valve. Guthrie followed, and decided to drop out of school.[6] The whole story can be read on their page.

Work

Half-Life (1998)

He constructed the chambers and corridors of the Black Mesa Research Facility and the underground train system.[7] Along with Kelly Bailey, he built the test chamber disaster sequence featured at the beginning of Half-Life.[8]

Half-Life 2 (2004)

He created several AI test maps, and took part in developing the following locations of the game:

He also worked on the Combine Launcher,[9] the Desert Launcher,[9] and the Ravenholm traps.[9]

Other

Along with Tom Leonard and Steve Bond, he demonstrated their idea of modular artificial intelligence, where creatures could be assembled from components at runtime and exhibit novel emergent behaviors.[11]

Trivia

John's surname appears in Half-Life as an Easter egg on a Sector C locker and on a soda can. It can be heard in announcements as well.

Selected gameography

Company biographies

John Guthrie
Along with his buddy Steve Bond, John started Quake Command, the influential and popular Internet gaming site. John was also the co-creator of “Quake Airplane” and “Quake Kart,” and has constructed many of the chambers and corridors in Half-Life’s Black Mesa Research Center. Since joining Valve in 1997, John has designed levels for Half-Life, Half-Life 2, Team Fortress, Portal: Still Alive, and Portal 2.

References

External links