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Kim Swift

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Kim Swift
Swift.jpg
Biographical information
Born

c. 1983[1]

Title(s)
  • Level designer[1]
  • Project lead[2]
Time period

July 2005 - November 2009[3]

Nickname(s)

Tactical Socks[4]

Kim Swift is a level designer who worked at Valve from July 2005 to November 2009.[3] She is best known for her work on Portal, which was based on her student project Narbacular Drop.

Biography[edit]

Swift attended DigiPen Institute of Technology. As part of her senior game project, she took part in the making of the video game Narbacular Drop, as part of the team Nuclear Monkey Software. Following Narbacular Drop’s release, most of Nuclear Monkey Software was hired by Valve to adapt Narbacular Drop’s core mechanics (i.e. its portal technology) to the Source engine, eventually leading to the creation of Portal,[2] for which she worked as project lead and level designer.[4]

Following the release of Portal, she received the "Innovation", "Game of the Year" (both with Erik Wolpaw) and "Game Design" (with Realm Lovejoy and Paul Graham) awards at the 2008 Game Developers Choice Awards.[5]

In early December 2009, Swift left Valve for independent developer Airtight Games to work as project lead on the video game Quantum Conundrum, a higher position relative to her job at Valve.[6]

Work for Portal[edit]

Selected gameography[edit]

References[edit]

  1. 1.0 1.1 By Design: Half-Life 2: Orange Box
  2. 2.0 2.1 Student Union at Develop
  3. 3.0 3.1 Li icon.png Kim Swift on LinkedIn
  4. 4.0 4.1 Steampowered favicon.png Kim Swift's Steam Community profile
  5. "Game Developers Choice Online Awards - Archive - 8th Annual GDCA at the Game Developers Choice Awards official website
  6. Kim Swift leaves Valve for Dark Void dev at Develop

External links[edit]