This subject is related to a real world perspective.
This is a safe article. Click for more information.

Laura Dubuk

From Combine OverWiki, the original Half-Life wiki and Portal wiki
Jump to: navigation, search

This subject is related to a real world perspective.
This is a safe article. Click for more information.

Laura Dubuk
Dubuk.jpg
Biographical information
Born

1983[1]

Place of birth

Seattle, Washington[1]

Title(s)
  • Artist
  • Designer[2]
Time period

June 2001 – January 2012[3]

Nickname(s)
  • lauradangerous[1]
  • audible manticore[1]

Laura Dubuk is an artist who worked as an independent contractor for Valve from June 2001 to January 2012. Originally living in Seattle, she now resides in Santa Monica, California.[3] She is notable for having given her likeness to Portal 2’s Caroline.

Biography[edit]

After working as a graphic designer for Tour Graphics from 1999 to 2001, Dubuk graduated from the Henry Cogswell College with a B.A. in 3D Computer Animation in 2003, the Gage Academy of Art in 2011, and attended an online course on Robots and Spaceships of the Pasadena Art Center College of Design in 2011 (from which Yatsze Mark graduated in 1993).[3]

During her schooling, she began her games career working on Half-Life 2 and has since designed, modeled and textured environments for most of the games produced by Valve. Dubuk is also an oil painter and salsa dancer.[4]

Work[edit]

Laura Dubuk designed the magnetic crane,[5] and created various pipes, rocks, and cans,[6] as well as ceiling trusses, corner arches and column lights seen in the City 17 Trainstation,[7] the furniture for the apartments in City 17, the torture chair, the magnifying lamp in Kleiner's Lab, and broken wooden board models. She also created and animated a door knob and did some programming work for her creations.[6]

For Portal 2, she did most of the textures in the game. She did the initial white and black tiles and mostly environment elements such as the environment textures and the real world elements of Test Shaft 09.[6][8] She created models for iterations of the Aperture Science High Energy Pellet catcher and for 1940's office furniture.[9] Along with Richard Lord, she designed the Relaxation Chamber, modeling some of the final props and creating textures for them. She also worked on the final design of Chell.[6][8]

Dubuk also appears "personally" several times in the games:

Selected gameography[edit]

Gallery[edit]

Half-Life 2 and Episodes[edit]

Portal 2[edit]

Other[edit]

References[edit]

  1. 1.0 1.1 1.2 1.3 About Laura Dubuk / Contact on Laura Dubuk's personal website
  2. Blogger profile
  3. 3.0 3.1 3.2 Li icon.png Laura Dubuk on LinkedIn
  4. Laura Dubuk and Tabitha Fisher Animation Artists on the CTN Animation Expo website
  5. Half-Life 2: Raising the Bar, page 176
  6. 6.0 6.1 6.2 6.3 YouTube favicon.png Half a life: Laura Dubuk on her 12 years at Valve on YouTube
  7. File:Laura station.jpg
  8. 8.0 8.1 Portal 2 Collector's Edition Guide
  9. 3D Modelling on Laura Dubuk's personal website

External links[edit]