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Viktor Antonov

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Viktor Antonov
Viktor Antonov.jpg
Biographical information
Born

1972[1]

Place of birth

Sofia, Bulgaria

Title(s)
  • Art Director
  • Conceptual Designer
Time period

1999 - 2005[2]

Viktor Antonov is an art director and conceptual artist who worked at Valve.

Biography[edit]

With a mostly steampunk style, Antonov has been in the video game industry since 1996. He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation and film in the USA and Europe. Antonov has been living in Paris (France), where he immigrated at 17, Montreaux (Switzerland), Los Angeles and Seattle.

He has founded the entertainment design studio "The Building" in Paris, France. The firm provides design services and consulting for multiple platforms, ranging from video games, feature films, commercials to television series. He is also a visiting design instructor at the Baden-Wuerttemberg Film Academy.[3]

Work for the Half-Life series[edit]

Antonov was an art director and conceptual artist for Half-Life 2 and Half-Life 2: Lost Coast. He suggested that the team think of setting the game in the suburban and outlying areas around an Eastern European-style city.[4] Antonov designed most of the City 17 style and the Combine architecture and technology.[3][5] As it is commonly done during a video game's development, most of his concept art for Half-Life 2 was done with Photoshop on existing screenshots of work-in-progress maps.[5] Some of these maps can be found in the WC map pack (see a comparison example). At Valve, he also worked on Counter-Strike: Source.

Antonov can be seen credited across the web as the composer of cut Half-Life 2 music. This is incorrect, as Antonov is not a composer and most of this miscredited music is actually credited to Kelly Bailey or is most of the time totally unrelated to Half-Life 2.

Half-Life 2 (2004)[edit]

Half-Life 2: Lost Coast (2005)[edit]

Gallery[edit]

Vehicles[edit]

Air Exchange[edit]

Borealis[edit]

Canals[edit]

Citadel[edit]

City 17[edit]

City 17 Trainstation[edit]

Combine Factories[edit]

Depot[edit]

Manhack Arcade[edit]

Ravenholm[edit]

Skyscraper[edit]

St. Olga[edit]

The Coast / The Wasteland[edit]

Selected gameography[edit]

Company biographies[edit]

Viktor Antonov - Art Director/Conceptual Designer
Viktor has been a conceptual designer for the videogame industry since 1996. He first joined Valve from Xatrix Entertainment where his responsibilities included designing environments, lighting and atmosphere on projects such as Kingpin. He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation and film in the USA and Europe. Viktor was born and spent his childhood in Sofia, Bulgaria after which he has been living in Paris France, Montreaux Switzerland, Los Angeles and Seattle.
Viktor Antonov - Art Director/Conceptual Designer
Viktor has been a conceptual designer for the videogame industry since 1996. He first joined Valve from Xatrix Entertainment where his responsibilities included designing environments, lighting and atmosphere on projects such as Kingpin. He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation and film in the USA and Europe. Viktor was born and spent his childhood in Sofia, Bulgaria after which he has been living in Paris France, Montreaux Switzerland, Los Angeles and Seattle. You can view some of his art at Vulkanbros.com.

See also[edit]

References[edit]

External links[edit]