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Eric Kirchmer

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Eric Kirchmer
Eric Kirchmer fb.jpg
Biographical information
Born

September 1, 1978

Place of birth

Southern California

Title(s)

Conceptual artist

Eric Simon Kirchmer[1] is a conceptual artist who has worked for Valve since 2002.[2] He is currently living in Seattle.[1]

Biography[edit]

On the previous version of Valve's official website, his function was described as follows: "Eric came to Valve after graduation from the Art Institute of Seattle in 2001. Originally from San Diego, Eric was a freelance illustrator who left the sun to work on more of a healthy monitor complexion. As part of the HL2 team, Eric is responsible for the game's visual density, by modeling everything from cars to broken concrete and debris. In the other few hours of Eric's life he can be found sculpting, raising bansai and working in his sketchbook."[3]

On the current version of Valve's official website, his function is described as follows: "Eric has been an artist with Valve since 2002, in that time he has helped with the visual design on projects such as Half Life2, Team Fortress 2, Day of Defeat and most recently Left 4 Dead 2. Originally from Southern California, after 10 years and a few thousand coffees, Eric now calls the Pacific Northwest home."[2]

He was also among other Valve employees to give his likeness to Gordon Freeman, as well as the stripped Overwatch Soldier and the Citizen Male 4, "Eric".

Most of his work for Half-Life 2 consisted in rough sketches often made to help mappers build their maps.[4]

Work for Half-Life 2[edit]

Gallery[edit]

Half-Life 2[edit]

Modeling[edit]

Concept art[edit]

Portal 2[edit]

Selected gameography[edit]

See also[edit]

References[edit]

  1. 1.0 1.1 Blogger profile
  2. 2.0 2.1 Company People on Valve's official website
  3. about the valve team on Valve's official website
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Half-Life 2: Raising the Bar
  5. about the valve team on Valve's official website

External links[edit]