This subject is related to a real world perspective.
This subject is related to the Black Mesa Incident era.

Half-Life: Source

From Combine OverWiki, the original Half-Life wiki and Portal wiki
Jump to: navigation, search

Doll2.png Warning! This article has yet to be cleaned up to a higher standard of quality, per our Cleanup Project. It may contain factual errors and nonsense, as well as spelling, grammar and structure issues, or simply structure problems. Reader's discretion is advised until fixing is done.
Space.png

You can help clean up this page by correcting spelling and grammar, removing factual errors and rewriting sections to ensure they are clear and concise, and moving some elements when appropriate.
Please notify the administrators before removing this template.

Clipboard sheet2.png

This article is a stub. Maybe you can help by expanding it.

Space.png
HL Source header.jpg
Half-Life: Source
Developer(s)

Valve

Release date(s)

November 16, 2004

Genre(s)

First-person shooter

Mode(s)

Single-player

Platform(s)

Windows, macOS, Linux

Rating(s)

ESRB: M (Mature)

Distribution

Steam

Input

Keyboard, mouse, and gamepad

Engine

Source

Series

Half-Life

Previous game

N/A

Next game

N/A

Half-Life: Source is a direct port of the original Half-Life game to Half-Life 2's Source engine, introducing improved water and atmospheric effects, as well as better lighting. Generally, all of the same assets are used. It was included in the collector's edition of Half-Life 2 and is also sold separately on Steam.

Overview[edit]

View of the Surface Tension canyon from the cliff in Half-Life.
The same spot in Half-Life: Source.

As opposed to an actual remake of the game, it is simply a direct copy of the game's contents. All of the same assets are used, more or less, and most of the differences are due to the fundamental features of the new engine (more detailed lighting and water effects, for example). Some additional optimizations have been made, however, such as increased quality textures, the replacement of drawn bitmap skies with 3D skyboxes, and the addition of new or improved atmospheric effects in some areas. The game's front-end user interface has also been overhauled to resemble that of Half-Life 2, with a chapter selection and dynamic menu backgrounds featuring scenes from the game.

The port was described as a test to see what modders would experience if they attempted to bring their Half-Life mods to the Source.[1]

Differences[edit]

  • The canyon in the chapter Surface Tension is changed.
  • Most interaction sounds such as buttons, doors and breakable objects, are reused from Half-Life 2.
  • When an NPC is killed, the bodies will turn into ragdolls instead of using the usual dying animation. These bodies can not be gibbed, they become a permanent ragdoll.
  • When a player dies, the camera is no longer laying on the right side, and their currently equipped weapon will be visibly dropped. If the player dies falling from great height the screen will fade to black. The player also can't get gibbed.

Reception[edit]

The game was not received well by fans. Many of them expected a remake, while this was just a simple port. It was shipped with many bugs and glitches.

Gallery[edit]

References[edit]

  1. Half-Life 2 Interview on HomeLAN Fed (October 19, 2004)

External links[edit]

See also[edit]

Half-Life: Source
Combine OverWiki has more images related to Half-Life: Source.