Portal: The Flash Version
This article is non-canon. | ||
---|---|---|
The subject matter of this article does not take place in the "real" Half-Life and Portal universe and is considered non-canon. |
Warning! This article has yet to be cleaned up to a higher standard of quality, per our Cleanup Project. It may contain factual errors and nonsense, as well as spelling, grammar and structure issues, or simply structure problems. Reader's discretion is advised until fixing is done. | ||
---|---|---|
You can help clean up this page by correcting spelling and grammar, removing factual errors and rewriting sections to ensure they are clear and concise, and moving some elements when appropriate. |
Portal: The Flash Version | |
---|---|
Developer(s) |
We Create Stuff |
Release date(s) |
October 9, 2007 |
Genre(s) | |
Mode(s) | |
Platform(s) |
Web-based (universal) |
Distribution |
Freely available on Newgrounds |
System req |
|
Input | |
Designer(s) |
Hen Mazolski, Ido Tal |
Composer(s) |
Ryan Champion |
Portal: The Flash Version (often shortened to TFV) is a Flash game based on the gameplay of Portal.
Contents
- 1 Overview
- 2 Controls
- 3 Differences from Portal
- 4 Guidance Text
- 4.1 Intro
- 4.2 Task 01 ("Meet the ASHPD")
- 4.3 Task 02
- 4.4 Task 04 ("Portal-Proof walls")
- 4.5 Task 06 ("ASHPD+Momentum")
- 4.6 Task 07
- 4.7 Task 09
- 4.8 Task 10 ("You are not invincible")
- 4.9 Task 11
- 4.10 Task 12
- 4.11 Task 13
- 4.12 Task 14
- 4.13 Task 16 ("Anti-Object")
- 4.14 Task 18
- 4.15 Task 19 ("Red Buttons")
- 4.16 Task 20
- 4.17 Task 21 ("Energy Balls")
- 4.18 Task 25 ("Cubes")
- 4.19 Task 29 ("They can shoot you")
- 4.20 Task 30
- 4.21 Task 36
- 4.22 "Cake!"
- 5 Console commmands
- 6 Trivia
- 7 Gallery
- 8 External links
- 9 See also
Overview[edit]
Portal: The Flash Version is a side view 2D game, which takes advantage of Portal's most well-known mechanic: the Portal Gun. Many other elements from Portal are included in the 2D world, such as Energy Pellets, Weighted Storage Cubes and Sentry Turrets. It also features a few elements of its own, such as the Blue Plasma Walls, Red Plasma Walls, and Zappers.
The game has been ported into 3D in the form of a mappack for Portal. Some of its maps were reused for Portal: Still Alive.
Controls[edit]
Control | Action |
---|---|
Left mouse | Shoot a portal |
W | Jump |
A | Move left |
D | Move right |
Q | Fire blue portal |
E | Fire yellow portal |
R | Close both portals |
F | Pick up/drop an object |
~ | Open console |
O | Adjust quality |
Esc/P | Pause |
Differences from Portal[edit]
Portal: The Flash Version was developed prior to the release of Portal, being released one day prior, so there are some noticeable differences between The Flash Version and Portal. This is due to The Flash Version's developers having only trailers and other pre-release content to work with.
- The player is a unnamed male character, like Chell's placeholder model.
- The player is only referred to by their subject number: 15837.
- Levels are referred to as "tasks" instead of test chambers.
- Task numbering starts with 01 instead of 00.
- The player starts with a fully upgraded Portal Gun in Task 01.
- The secondary portal is yellow instead of orange.
- The Portal Gun firing sounds are randomized, instead of having the sound correspond to the color of portal fired.
- Failing to place a portal or using R to fizzle portals plays the Gravity Gun dry fire sound.
- Falling through a portal always makes a wooshing sound, not just at high velcoities.
- Pistons make Crane sounds when moving, instead of Armored Personnel Carrier sounds.
- Energy Pellets have a much louder looping sound.
- Picking up and dropping objects with the Portal Gun plays the Gravity Gun pickup and drop sounds.
- Buttons make a light switch sound when deactivated.
- Elements are connected via dashed yellow lines instead of indicators.
- Sentry Turrets lack voices, using the sound effects of the Half-Life 2 Combine Sentry Gun instead.
- Also like Combine Sentry Guns, they reactivate if they are brought upright again after being tipped.
- Their lasers turn blue when firing.
- GLaDOS is not present. Instead, there are text prompts from an unseen announcer.
Guidance Text[edit]
A number of Tasks have text prompts that appear at the start. These are referred to as "Guidance" in the options menu, and can be closed by pressing Enter.
Intro[edit]
Good morning, subject number 15837. It is time to begin your test.
Task 01 ("Meet the ASHPD")[edit]
You may have noticed that this morning, you woke up in a very strange location. Your task today is to find your way to the exit door, and go through it, alive. You may not be able to complete this task by using your body only, but thanks to the Aperture Science Handheld Portal Device (ASHPD) - the impossible is easy. Try shooting two holes, one reachable through your cell and one out of it. See what happens.
Task 02[edit]
As you may have learnt in the previous task, your portal device can shoot two different portal holes - yellow and blue. Each will lead you to the other's location.
Task 04 ("Portal-Proof walls")[edit]
The darker walls you may see in this task are different than the walls you met in previous tasks. Those are the the [sic] portal-proof walls - you may walk on them, but you cannot open portals on them.
Task 06 ("ASHPD+Momentum")[edit]
In some tasks, such as this one, you may thank us for taking this task at planet Earth. You need to use height and gravity to catch momentum, then use it to fly high and fast as you can, making unreachable spots - reachable.
Task 07[edit]
Those are the moving platforms. You can open portals on them only when they become active.
Task 09[edit]
Sometimes you will need more space than the room you are inside can give you to catch speed. That's where the infinite loop comes in.
Task 10 ("You are not invincible")[edit]
As we explained before the exam, some tasks may risk your performance as a human being.
Task 11[edit]
At some points, it's all about agility.
Task 12[edit]
And at some other points, it's all about timing.
Task 13[edit]
By the IQ exams you have taken before the test, you may already know what happens to those who stay between these two fields when they are active.
Task 14[edit]
Remember - portals can get you where your body can't.
Task 16 ("Anti-Object")[edit]
Blue plasma walls - you cannot go through them, but the density of your portal shots can.
Task 18[edit]
Red plasma walls - you can go through them, but it may not be a healthy thing for you to do. Every living creature that goes through them will be vaporized.
Task 19 ("Red Buttons")[edit]
One of the keys for your success are the red buttons. Stand still on them in order to make certain applications work.
Task 20[edit]
Here, unlike the previous task, the button must be held down to keep the door open. Alas. When you get off the button to go through the passage, the door closes. I will leave the thinking to you.
Task 21 ("Energy Balls")[edit]
Another inseparable part of your success are the energy balls. Your goal is to guide the ball into its receiver, activating a certain application. After a number of seconds the ball will explode, and a new ball will be launched. It is highly recommended to avoid any contact with the energy balls. It might vaporize you.
Task 25 ("Cubes")[edit]
Cubes. These metal chunks are very important for your success. They weigh more than you when you were 32, meaning they can hold the red buttons for you. They can also protect you, from some new challenges to come. You can portal the cubes and also pick them up using your ASHPD.
Task 29 ("They can shoot you")[edit]
Subject 15837, meet your first interactive friend - the turret. The turret will shoot you to death as long as you are in their sight. You cannot destroy turrets, but you can disable them by making them fall down to earth - making sure they are no longer stable. But be careful, after the turret gone unstable, it will shoot some warning shots. You can also pick up the turrets using your ASHPD, but you may want to be careful doing that.
Task 30[edit]
Energy balls and cubes may not destroy the turrets, but they sure can help disabling them.
Task 36[edit]
You are doing well, subject 15837. You are a good person.
"Cake!"[edit]
Congratulations, subject 15837. You finished all your tasks as a test participant. Your reward is waiting in the middle of this room, and you will be taken away through the exit door as soon as you are ready.
Console commmands[edit]
If enabled in the options, pressing the ` key will bring up a console styled after the Source engine's own console. Clicking inside the text field allows one to type out a command.
The following commands can be used:
Listed[edit]
These commands are listed when using help
.
Command | Parameter | Description | Notes |
---|---|---|---|
info | Information. | Prints the version number, game website, and email addresses of Tal and Mazolski to the console. This same information is on the title screen, in the bottom left corner. | |
kill | suicide. | Prints "subject commited [sic] suicide with an invisible crowbar." to the console. | |
die | |||
help | partial command database. | ||
commandlist | |||
showlist | |||
showcommand | |||
sound | enable/disable sounds. | ||
sounds | |||
aim | allow [SPACE] dummy portal. | Toggles the ability to show a portal placement hologram by holding Space. It is green when a portal can be placed, and red when it cannot. | |
space | |||
detectshot | |||
quality | 0-3 | set quality level. | |
effects | 0-2 | set effect level. | |
gravity | 0># | set map gravity level. | |
prevlevel | go to previous level. | If used in Task 01, the player will be taken to a large empty room with "?" on the sign, as well as "ZOMGOWNED" faintly visible on the wall. | |
nextlevel | go to next level. | ||
showfps | visible/invisible fps and level name. |
Unlisted[edit]
These commands are not listed when using help
.
Command | Parameter | Notes |
---|---|---|
autoquality | Prints the same console messages as sound , but does not toggle the game audio.
| |
cake | Prints "ZEH CAKE IZ A LIE" to the console. | |
console | Prints "that's me!" to the console. | |
createball | Spawns an Energy Pellet. | |
createbox | Spawns a Weighted Storage Cube. | |
createcam | Spawns a Security Camera. | |
createcompanion | Spawns a Weighted Companion Cube. Can be used only once per level. | |
createcompanioncube | ||
createturret | Spawns a Sentry Turret. | |
crosshair | Toggles the crosshair. | |
dance | Toggles the ability to make the player dance by holding A and D. Can be prepended by a forward slash. | |
dynamiccam | Toggles camera following the player. | |
dynamicam | ||
easteregg | Prints "you found it." to the console. | |
flash | Prints "it crashes a lot. And does problems with Vista x64 ):" to the console. | |
gman | Prints "yes, you can find him, visualy [sic], in this game..." to the console. | |
gmod | Prints "GMAN APPROVES." to the console. | |
god | Toggles player invulnerability. | |
gotolevel | 0-42 | Loads the specified level. Level 42 is the end credits. |
hello | Prints "why hello." to the console. | |
hl2 | Prints "is awesome." to the console. | |
hl2ep1 | Prints "is truly awesome." to the console. | |
hl2ep2 | Prints "is a great looking game which I have not yet played. but by the time you read this I probably already have." to the console. | |
iphone | Prints "don't even start." to the console. | |
iwanttoplayagame | Prints "you are already." to the console. | |
lol | Prints "lots of laughs?" to the console. | |
lolcopter | Prints "that's my ride home." to the console. | |
lost | Prints "charlie's dead ):" to the console. | |
nightmarehouse | Prints "is a hl2 mod by us D:" to the console. | |
noclip | Toggles noclipping. | |
nonsense | Prints "exactly, it doesn't make any sense." to the console. | |
orly | Prints "ya rly." to the console. | |
pie | Prints "Not just a pie, me friends, an APPLE pie." to the console. | |
portal | Prints "now you're thinking with portals. no, nothing was activated." to the console. | |
portalproof | Toggles the ability to place portals on non-portalable (dark) surfaces. | |
removebox | ||
removecam | ||
removeturret | ||
restartlevel | Restarts the current level. | |
restartmap | ||
roflcopter | Prints "that's the father of lolcopter." to the console. | |
shoopdawoop | Prints "IMAH CARCHING MAH LAZAR" to the console. | |
showmapbox | ||
showportalbox | ||
showportalhitbox | ||
showportalmask | ||
showshots | ||
showshot | ||
showsteps | ||
showstep | ||
stop | Prints "():" to the console. | |
stopallsounds | Stops all sounds currently playing. | |
stopsounds | ||
tf2 | Prints "well, I liked the first..." to the console. | |
thanks | Prints "anytime." to the console. | |
time | Prints "what's the point? you know the time, you're just teasing me." to the console. | |
website | Prints "wecreatestuff.com" to the console. | |
wecreatestuff | Prints "oh, we totally do." to the console. | |
xbox | Prints "X BAWX!" to the console. | |
zing | Prints "zzzing!" to the console. | |
zingcraft | Prints "zzzzzzzzwish!~" to the console. | |
zomg | Prints "ZEUS OWNED MY GEODUDE." to the console. | |
zomgowned | Prints "lol." to the console. |
Trivia[edit]
- The main menu uses a looping portion of Self Destruction from the Half-Life 2: Episode 1 soundtrack, from approximately 0:18 to 0:27.
- In Task 16, the G-Man can be seen in the window in the bottom center of the level.
- The "blue plasma walls" and "red plasma walls" served as the inspiration for Hard Light Bridges and Laser Fields, respectively.
Gallery[edit]
External links[edit]
See also[edit]
- Codename: Gordon - a sidescroller spin-off of Half-Life.