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Shooter

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The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known.

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Combine Soldier in a City 17 street in Shooter.

Shooter is a minigame / experiment cut from The Lab.[1]

Relic[edit]

No relic, clipboard with in-universe scientific name or item was ever designed for Shooter, as they were all created after the minigame was already shelved.[2]

Minigame[edit]

Information on Shooter can be found in The Final Hours of Half-Life: Alyx that also includes a gameplay video, and leftover code found in The Lab files following its 2019 Hands-On update.[1][3]

The minigame was to be set in a theme park-like holographic simulation of City 17, the main setting of the Half-Life series from Half-Life 2 onward. It is described as a simple arcade-style shot-em-up - a series of six quick in-universe gunplay scenes where one plays as an unknown character, and named, in play order: Puzzle, Corridor, Window, Doorway, Pillar, and Ducking, and including a shooting range.[1][3]

Scenes were to feature existing Half-Life 2 assets such as the Combine Soldier, the Strider, the OSIPR, the pistol, the G-Man, and the Breencast.[1][3] Each scene was to feature a holographic score card at the end, showing the total of points earned during the scene and the number of headshots and/or misses.[1][3]

Behind the scenes[edit]

The game was cut for fears of it not reaching completion for the time of the demo's release. Further attempts at a Half-Life VR game eventually led to making Half-Life: Alyx.[1]

Gallery[edit]

References[edit]