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9mm Pistol (Half-Life 2)

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USP Match.jpg
9mm Pistol
Production information



9mm Pistol



Technical specifications

5 (8 in HL2DM)

Magazine/reload type

18 round box magazine

Max ammo

150 rounds



Ammo type

9x19mm Parabellum

Rate of fire

Low to medium




Low to medium

Projectile speed





Short to medium

Used by
Game information
  • weapon_pistol (weapon entity)
  • item_ammo_pistol (ammo entity)
  • item_ammo_pistol_large (ammo entity)

The 9mm Pistol is a semi-automatic handgun and the first firearm Gordon Freeman acquires in Half-Life 2.


Metrocops shooting at Gordon Freeman at the back of the City 17 Trainstation.
  • The 9mm Pistol is a reliable and accurate weapon and has a large magazine. One of the weapon's most prominent features is a large muzzle compensator that reduces muzzle climb.


  • The 9mm Pistol is not particularly effective against multiple targets, and better when facing off against one or two targets at a time. When engaged in a firefight using the 9mm Pistol, aiming at the target's head is advised. Aiming for the body is not very effective, especially not if the target is wearing body armor, and it can take up to seven shots at medium range to score a kill. On the other hand, it normally takes only two headshots to kill.
  • The 9mm Pistol's recoil makes it difficult to quickly fire the gun while retaining any accuracy past short range. Instead, one shot should be fired at a time to hit enemies at medium to long range.
  • The 9mm Pistol is significantly more accurate than the Submachine Gun and does a little more damage, making it convenient as a backup weapon if the other weapons are running low on ammo.
  • Ammunition is plentiful in the early chapters while battling Metrocops in the Canals, but it becomes slightly harder to come by in later chapters, where it is usually only found in some supply crates and abandoned outposts.
  • Both Metrocops and Overwatch Soldiers can be killed by a single headshot if they are unaware of the player's presence, even in Hard mode. This can also be done with other weapons.[1]
  • Although the 9mm Pistol lacks considerable stopping power, it has a high rate of fire (as fast as the trigger can be pulled) and a sizable 18-round magazine. It is a useful all-rounder and is particularly effective against weak or slow enemies, such as Metrocops, Headcrabs, Barnacles, Zombies and Scanners.
  • The 9mm Pistol is one of only two ranged weapons that can be used underwater, the other being the crossbow.

Behind the scenes[edit]

Combine Assassin with dual 9mm Pistols.
  • The 9mm Pistol appears to be based on the real-world USP Match by Heckler & Koch.
  • In the playable Half-Life 2 leak, the 9mm Pistol has a larger texture and ejects spent cartridge casings.
  • The leak 9mm Pistol uses some sounds now used by the Submachine Gun; its reloading sound, and its firing sound when fired by an NPC.
  • Textures for an earlier 9mm Pistol model can be found in the playable Half-Life 2 leak files.
  • While the leak 9mm Pistol and the Submachine Gun share the same ammo shell model when firing (similar to the Pistol and Submachine Gun in Half-Life), in the final game it was removed for 9mm Pistol, while kept for the Submachine Gun.
  • The 9mm Pistol was originally to feature a burst fire mode as the secondary attack. Seemingly being a leftover from this cut feature, a bug existed where players could hold down the secondary and primary fire to "charge" their next shot (it would fire several shots at once at the same angle, essentially creating one extremely powerful shot). The bug has been fixed in the May 26, 2010 update applied to Half-Life 2 and Episode One.


  • When the 9mm Pistol is fired by the player, no spent cartridge casings are ejected, while it does when fired by an NPC.
  • Sometimes, there is a glitch that the CPs will shoot his "Invisible" pistol, this can be seen in the chapter Route Kanal when the CPs rush to the player on the train track at long range.





9mm Pistol (Half-Life 2)
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