Vortex Hopwire
| The contents of this article have been cut. | ||
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The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known. |
| The title of this article is unofficial. | ||
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As no official title was formally given for this subject matter, the name used here was created for the wiki. |
This article is about the weapon cut from Episode One. For the weapon cut from Half-Life 2, see Hopwire Grenade. |
The Vortex Hopwire is an unfinished and highly unstable weapon cut from Half-Life 2: Episode One, developed as a side experiment based on the Hopwire Grenade.[1] Its proper name is unknown, as the HUD only gives "#HL2_Hopwire". The source code indicates that it was to be used against Striders, being able to stun or kill them depending on the distance.[2]
As of the current version of Episode One, it is no longer included in the game's code, and isn't possible to spawn. However, it still exists in Portal and Source SDK.
Overview[edit]
The vortex hopwire works as a remote-controlled grenade. When held by the player, it has the appearance of the standard grenade; once thrown (primary attack), it switches to the model of a Rollermine. Using the primary attack again then causes it to activate (switching to the open Rollermine model) and start pulling in nearby physical objects, NPCs and the player. The effect lasts 2 seconds.
During that, it deforms the view in a way similar to the Strider's warp cannon. Objects that reach its center are destroyed; the player is instantly killed. Any Striders within the killing distance (controlled by the console variables hopwire_strider_kill_dist_h, hopwire_strider_kill_dist_v) are sucked in and consumed, and Striders that are within twice that distance, are 'stunned' with generic damage.
The weapon can only be obtained through the console, using the commands hopwire_vortex 1, then give weapon_hopwire. The maximum ammo is 3, however, repeat use of give weapon_hopwire will not yield more grenades, even after throwing them; instead, ent_create weapon_hopwire can be used to spawn and pick up additional grenades.
Trivia[edit]
- The source code describes the weapon as a "Gravity well device".[2]
- Although it has the same entity name, it shouldn't be confused with the Hopwire Grenade found in the playable Half-Life 2 leak, as they operate on completely different principles.
- When used on Rebels/Citizens, it does not always kill them but spawns ragdolls of them instead, while they remain alive and try to run away; this also applies to Barney or Alyx, although in her case she dies regardless.
- Killing Alyx with it does not always end the game.
- Setting
hopwire_trapto 0 makes the vortex hopwire activate automatically a few seconds after deployment.
Gallery[edit]
Ditto.[a]
List of appearances[edit]
- Half-Life 2: Episode One (Cheat code only) (Non-canonical appearance)
- Portal (Cheat code only) (Non-canonical appearance)
Notes[edit]
- ↑ Of note is that the Combine Soldier previously killed by the player was pulled in alongside his weapon, while the Zombie already dead at the start of the map did not disappear. Furthermore the junk crates are gone, while the Supply Crate and the health vial stayed. The dead Metrocop was affected as well but remained as he was stuck by the pole and the truck. The HUD also indicates that a nearby Rebel was killed by the Hopwire.
References[edit]
- ↑ Half-Life 2: Episode Two commentary
- ↑ 2.0 2.1 Source code of
grenade_hopwire.cpp