This subject is related to the Combine era.

Hopwire Grenade

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This subject is related to the Combine era.

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The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known.

This article is about the weapon cut from Half-Life 2. For the weapon cut from Episode One, see Vortex Hopwire.

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Hopwire.jpg
Hopwire Grenade
Production information
Faction

Combine

Type

Grenade

Technical specifications
Max ammo

5

Ammo type

Grenades

Operation

Throw

Range

Short

Usage
Used by
Game information
Entity

weapon_hopwire

The Hopwire Grenade, simply known as Hopwire,[1] is a weapon cut from Half-Life 2. It can be found in the playable Half-Life 2 leak. Although sharing the same entity name, it is unrelated to the Vortex Hopwire cut from Half-Life 2: Episode One.

Overview[edit]

The Hopwire Grenade resembles a polyhedral sphere with multiple holes on it. Once thrown, the weapon leaps up into the air after a few seconds and shoots out several wires from its holes which, when tripped, cause the grenade and all its tethers to detonate.

As seen in the Half-Life 2 leak source code, the Hopwire Grenade was originally to be the weapon of choice against Striders,[2] similar to the Magnusson Device in Episode Two. This is further confirmed in the Episode Two commentary, in which Valve's Joshua Weier states that the Magnusson Device "started life as a Half-Life 2 weapon called the Hopwire".[1]

Behind the scenes[edit]

In Half-Life: Alyx, a Xen biological weapon called the Xen Grenade bears a striking similarity to this weapon, though their functions are drastically different.

In the playable leak, the Hopwire is still usable but extremely unstable and does not work properly. If one of the wires touches a surface in the wrong way, the game will crash. When held by the player, it uses the normal Grenade viewmodel. The proper model will only appear when it is thrown and can be separately viewed in the game files.

Gallery[edit]

List of appearances[edit]

References[edit]