Rocket-Propelled Grenade Launcher (Half-Life 2)
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The RPG is mainly used by the Resistance to take out Combine Dropships and their troop containers, Combine Gunships, Hunter Choppers, Striders, and sometimes even APCs. Gordon Freeman is first given this weapon by Odessa Cubbage at the coastal base New Little Odessa, during the Half-Life 2 chapter Highway 17, to take down a Gunship. In the Hospital in Episode One, Gordon finds an RPG in the attic, again right before a Gunship attack. In Episode Two, it is found in a supply cache in the chapter Under the Radar. This particular cache awards the Orange Box Achievement "Gordon Propelled Rocket" when found.
A very powerful and useful weapon, the RPG has a laser guide which can precisely guide the rocket while it is in flight, making it ideal for making precision shots at various distances. The rocket can even be re-guided to turn completely around if it misses its target, or maneuvered to avoid enemy defenses. Rockets are also the most powerful explosives available to Gordon, being almost twice as strong as a grenade.
- Since only three rockets can be carried at any one time, resupply is an important consideration during extended battles with Gunships or Striders. In these situations, a green infinite supply crate of rockets can usually be found somewhere in the area, either prior to or during the battle. Therefore, the presence of a crate of infinite rockets tends to be a precursor to a very tough battle.
- RPG ammo is often hard to find, so the RPG should be used sparingly, when there are supply crates nearby. Thankfully, they are almost always found in areas where a large battle will take place.
- The RPG is also a useful weapon for taking care of Overwatch Snipers. It can easily be guided into a sniper's window, and can even be turned into it by the skilled player without having to face the sniper.
- When targeting gunships it is important to guide the rocket past the ship's defenses using the laser guide. This is easily achieved by spiraling around the ship for a while so as to attack it whilst it is disoriented and unable to see the rocket, preventing it from being shot down.
|Half-Life 2: Episode Two|
|Gordon Propelled Rocket (5G)|
|Unlock the rocket launcher lambda cache in chapter Under The Radar.|
Behind the scenes
- The RPG appears to be inspired by the Swedish-made AT4 disposable rocket launcher.
- As suggested by a line from Alyx cut from Episode One ("Get that soldier! The one with the rocket launcher!" and "Come on, we can't let one soldier with a rocket launcher stop us."), an Overwatch Soldier was to use an RPG against Gordon Freeman and the other evacuees to halt their advance to the escape trains.
- The Half-Life 2 leak features an older viewmodel with a scope; the worldmodel is not in the files.
- An entity found in the Half-Life 2 leak's Hammer, named
player_missile, shows that during the game's development a first-person view of shot missiles was available, with a temporary HUD, and to be tested in on destroyable lifeguard tower-like buildings and live Citizens in the map
- In Episode One, the player normally finds the RPG right before the Gunship fight, but in rare cases, it can be acquired during the street battle before meeting Barney. This can happen if an RPG-wielding Rebel dies during the battle, or if the one attempting to flee over the bridge drops theirs down to the street when killed by an explosion (before the bridge is retracted).
- The RPG will not un-equip itself when it runs out of ammo, however, the player cannot switch back to the empty RPG if a different weapon was selected.
HUD icon, from "HalfLife2.ttf" (the same icon as that of the cut Missile Launcher).
The "RPG Guy" used as Odessa Cubbage's placeholder in the Half-Life 2 leak.
RPG ammo crate and rockets near a dead Rebel under Bridge Point's bridge.
List of appearances
- Half-Life 2: Deathmatch (Non-canonical appearance)
- Half-Life 2: Lost Coast (Non-canonical appearance)
- Source Particle Benchmark (Game files only) (Non-canonical appearance)