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Rocket-Propelled Grenade Launcher (Half-Life 2)

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Rocket-Propelled Grenade Launcher
Production information



Laser-guided rocket launcher

Technical specifications

200 (150 in multiplayer)

Magazine/reload type


Max ammo


Weapon category


Ammo type

Laser-guided rockets


Varies on target


Medium to long

Used by
Game information
  • weapon_rpg (weapon entity)
  • item_rpg_round (ammo entity)
  • rpg_missile (projectile entity)
"This steerable rocket launcher is our best bet for taking down a Gunship."
Odessa Cubbage[src]

The Rocket-Propelled Grenade Launcher, simply known as the "RPG", is a powerful weapon sometimes used by Rebels against Combine forces.


Odessa Cubbage introducing the RPG.

The RPG is mainly used by the Resistance to take out Combine Dropships and their troop containers, Combine Gunships, Hunter Choppers, Striders, and sometimes even APCs. Gordon Freeman is first given this weapon by Odessa Cubbage at the coastal base New Little Odessa, during the Half-Life 2 chapter Highway 17, to take down a Gunship. In the Hospital in Episode One, Gordon finds an RPG in the attic, again right before a Gunship attack. In Episode Two, it is found in a supply cache in the chapter Under the Radar. This particular cache awards the Orange Box Achievement "Gordon Propelled Rocket" when found.

A very powerful and useful weapon, the RPG has a laser guide that can precisely guide the rocket while it is in flight, making it ideal for making precision shots at various distances. The rocket can even be re-guided to turn completely around if it misses its target, or maneuvered to avoid enemy defenses. Rockets are also the most powerful explosives available to Gordon, being almost twice as strong as a grenade.


  • Since only three rockets can be carried at any one time, resupply is an important consideration during extended battles with Gunships or Striders. In these situations, a green infinite supply crate of rockets can usually be found somewhere in the area, either prior to or during the battle. Therefore, the presence of a crate of infinite rockets tends to be a precursor to a very tough battle.
  • RPG ammo is often hard to find, so the RPG should be used sparingly when there are no supply crates nearby. Thankfully, they are almost always found in areas where a large battle will take place.
  • The RPG is also a valuable weapon for taking care of Combine Snipers. It can easily be guided into a sniper's window, and can even be turned into it by the skilled player without having to face the sniper.
  • When targeting gunships it is important to guide the rocket past the ship's defenses using the laser guide. This is easily achieved by spiraling around the ship for a while so as to attack it while it is disoriented and unable to see the rocket, preventing it from being shot down.

Related Achievements[edit]

Half-Life 2: Episode Two
Ep2 beat rocketcachepuzzle.png Gordon Propelled Rocket (5G)
Unlock the rocket launcher lambda cache in chapter Under The Radar.

Behind the scenes[edit]

  • The RPG appears to be inspired by the Swedish-made AT4 disposable recoilless gun.
  • Ted Backman made the RPG model two days before E3 2003, finishing "between midnight and five a.m."[1]
  • As suggested by a line from Alyx cut from Episode One ("Get that soldier! The one with the rocket launcher!" and "Come on, we can't let one soldier with a rocket launcher stop us."), a Combine Soldier was to use an RPG against Gordon Freeman and the other evacuees to halt their advance to the escape trains.
  • The Half-Life 2 leak features an older viewmodel with a scope; the worldmodel is not in the files.
  • An entity found in the Half-Life 2 leak's Hammer, named player_missile, shows that during the game's development, a first-person view of shot missiles was available, with a temporary HUD, and to be tested in on destroyable lifeguard tower-like buildings and live Citizens in the map temp_crash.[2]


  • In Episode One, the player normally finds the RPG right before the Gunship fight, but in rare cases, it can be acquired during the street battle before meeting Barney. This can happen if an RPG-wielding Rebel dies during the battle, or if the one attempting to flee over the bridge drops theirs down to the street when killed by an explosion (before the bridge is retracted).
  • The RPG will not un-equip itself when it runs out of ammo, however, the player cannot switch back to the empty RPG if a different weapon was selected.


List of appearances[edit]

Main games[edit]



Rocket-Propelled Grenade Launcher (Half-Life 2)
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