Submarine
The contents of this article have been cut. | ||
---|---|---|
The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known. |
Warning! This article has yet to be cleaned up to a higher standard of quality, per our Cleanup Project. It may contain factual errors and nonsense, as well as spelling, grammar and structure issues, or simply structure problems. Reader's discretion is advised until fixing is done. | ||
---|---|---|
You can help clean up this page by correcting spelling and grammar, removing factual errors and rewriting sections to ensure they are clear and concise, and moving some elements when appropriate. |
Submarine | |
---|---|
General information | |
Faction | |
Type | |
Used by | |
Game information | |
Entity |
N/A (brush) |
The submarine is a submersible cut from Half-Life 2.[1][2][3][4]
Contents
Overview[edit]
At the end of the original Borealis chapter, Odell and Gordon Freeman were to leave the ship with a submarine, and set off to Kraken Base.
In the WC map pack, the submarine can be found in the Borealis map d3_borealis_01
, stored in the aft hold, and in the Kraken Base maps proto_deep002b
or proto_deep002
, floating at the underwater entrance to the base. Moreover, Odell mentions getting to the submarine in his dialogue files, and the journey was confirmed by writer Marc Laidlaw.
Trivia[edit]
The WC map pack map props_borealis
shows that at least four models related to the submarine, but not found in the leak, were present: sub_thrusters01.mdl
, sub_rearcone01.mdl
, sub_oxygentanks01.mdl
, and sub_canopy01.mdl
.
Gallery[edit]
References[edit]
- ↑ Half-Life 2: Raising the Bar
- ↑ WC map pack
- ↑ Half-Life 2 leak
- ↑ Marc Laidlaw Vault on the ValveTime Forums