Combine Guard (human)
The contents of this article have been cut. | ||
---|---|---|
The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known. |
This article is about the cut Civil Protection unit. For the cut Part-human, part-Synth unit, see Combine Guard (Synth). |
Warning! This article has yet to be cleaned up to a higher standard of quality, per our Cleanup Project. It may contain factual errors and nonsense, as well as spelling, grammar and structure issues, or simply structure problems. Reader's discretion is advised until fixing is done. | ||
---|---|---|
You can help clean up this page by correcting spelling and grammar, removing factual errors and rewriting sections to ensure they are clear and concise, and moving some elements when appropriate. |
Combine Guard | |
---|---|
General information | |
Faction | |
Type |
Humanoid unit |
Individual information | |
Weapon(s) |
Undetermined long barrel weapon |
Equipment |
Radio |
Game information | |
Entity |
N/A |
Designer(s) | |
Voiced by |
N/A |
The Combine Guard[1] is the predecessor to both Metro Cops and Combine Soldiers.
Overview[edit]
The Combine Guard is one of the earliest humanoid Combine units designed - at the time it appears it was the only Combine humanoid to exist, shortly before being split to create both the Metro Cop and the Combine Soldier. With an all-black uniform with vertical straps, a long trench coat and a white helmet, it was inspired in part by the German SS uniforms of World War II. Once it evolved into the Metro Cop along with one of the (bulkier) helmet designs, the other (flatter) helmet design was recycled into the Combine Soldier.[1]
A model was created for the Metro Cop once the Guard's design had been recycled for it, but it had long since been replaced by the time of the Half-Life 2 leak, and only parts of its textures remained in the leaked files. As seen in the leak textures, the first known model of Barney Calhoun used this design.
Though unrelated, a part-human, part-Synth unit showcased in the E3 2002 map "Terminal" bears the same name.
Gallery[edit]
Artwork[edit]
Model textures[edit]
Sleeve / armband insignia featuring the Citadel, poster version, and the number 17.
Ghostly Half-Life 2 leak texture based on the early Barney Calhoun Combine Guard model, used in the E3 2003 video "Psyche" and the ending sequences of the WC map pack maps
e3_end
andhazard01
.
List of appearances[edit]
- Half-Life 2: Raising the Bar (Non-canonical appearance)
References[edit]
- ↑ 1.0 1.1 1.2 Half-Life 2: Raising the Bar, page 110