For other uses, see Charger (disambiguation).
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- "Ready to hammer in three... two... one..."
- ― Combine Charger[src]
Combine Chargers are very large enemies mainly due to their heavy armor plating that covers their entire body. They are equipped with a Heavy Shotgun and are capable of using a forearm-mounted device to generate a shield which, unlike other Combine Force Field technology, can block non-organic matter such as bullets and shrapnel. They are extremely tough and difficult to take down. They can use their shield generator to momentarily blind the player with a bright flash, leaving them open to attack. Chargers are unable to shoot through their own shields and therefore are forced to deactivate them to return fire on enemies.
Similar to Suppressors, Chargers act as a "tank", being able to dish out and receive high amounts of damage. However, while Suppressors hang back to provide covering fire, Chargers specialize in pushing forward to directly assault and put pressure on their enemy They can easily kill a player who underestimates them and fails to use cover and the right weapons or tactics. One of these units incapacitates Alyx Vance and her father Eli with a Stun Baton during a raid on their safehouse.
Their name "Wallhammer" stems from the Combine code names of their tactics. The "wall" refers to their shield, and "hammer" refers to their strategy of charging their enemy.
|Kill a Combine Heavy while their shield is up.|
Behind the scenes
The Combine Charger acts as a spiritual precursor to the Shotgun Soldiers of the previous games, not only wielding a Shotgun but also following the same "charge" flanking role that they performed. The unused Combine Soldier model includes placeholder texture variations for several different soldier classes, among these being a Shotgun Soldier class which may have been an early form of the Charger.
Unused Combine Soldier model with placeholder Shotgun Soldier texture.
A Charger restrains Eli during an interrogation by an Ordinal.